[QUOTE=Luni;52174400]Real gold was in the multiplayer, though... I don't think I've ever found a shooter that could match the chaos of 64-player CTF on Stream. Shame nobody does big team battle games like that anymore -- seems like it's all 16-player Call of Duty or Counter-Strike clones now, and the only gamemodes are deathmatch and one-life bomb defusal.[/QUOTE]
If you want large team battles with chaos fucking everywhere I'd recommend Battlefield 4 at max player count on Operation Metro
It's such a clusterfuck and I love it.
[IMG]http://www.vgblogger.com/wp-content/uploads/2013/07/26/SpaceHulk_1.jpg[/IMG]
Pretty much a 1:1 copy of the boardgame rules, but it's still real fun.
[QUOTE=SergerantJoe;52167424][IMG]https://upload.wikimedia.org/wikipedia/en/9/90/Sleeping_Dogs_-_Square_Enix_video_game_cover.jpg[/IMG]
[video=youtube;I2gYFB85ck4]https://www.youtube.com/watch?v=I2gYFB85ck4[/video]
Bloody amazing game, I've been trying to shill it everywhere I can for the past 4 years, but nobody knows about it or even cares.
I'm still fucking salty that I'm literally the only person that ever cared about modding or model extraction. :angry:[/QUOTE]
The radio soundtrack of this game is just pure bliss.
[video=youtube;d13Dxkymmf4]http://www.youtube.com/watch?v=d13Dxkymmf4[/video]
It wasn't the best game ever, but boy do i like it.
Space, pirates and zombies is one hell of a mix. It has arcade, shmup, exploration, customization, mining and rpg elements all mixed together into one hell of a huge game wich im pretty damn sure no one ever plated besides me.
[Media]https://youtu.be/j0nFeFYd_HA[/media]
Its sequel is now in early access on steam as is steadily growing to become as good if not better than the original.
I don't think Invisible Inc got enough attention when it was released.
[video=youtube;4MkWqFZ2PGQ]https://www.youtube.com/watch?v=4MkWqFZ2PGQ[/video]
[QUOTE=Pitchfork;52173558]Yo, 1.7 even has the promised missile pony.
Sleeping Dogs is also really, really good and I almost feel guilty that I got it free from the "games with gold" thing.
However, I've got to bring up Viet-motherfucking-cong.
This shit is still, after 14 years, the single greatest game to be based on Vietnam. It has everything, motherfuckin' booby traps, punji pits, bouncin' betties, POW rescue missions, helo crashes, claustrophobic tunnels, and charlie sneakin' 'round the forest waitin' and watchin' for the moment to strike. It's got enemy raids on yo' base and it's got sweet huey hog attack runs. It's even got the sickest main menu theme in any thing, any where. Seriously, listen to this shit.
[media]https://www.youtube.com/watch?v=fuYL-keoGvU[/media]
Every last bit of this game is dripping with passion and effort to bring 1967 A fuckin' D to your bitch-ass PC, and it's not even made in the USA. That's right, the Czechs shamed our entire FPS industry with a game that surpasses any hither-to known American efforts.[/QUOTE]
I don't know why but the zombie easter-egg in the training level used to scare the shit out of me as a kid.
Oh god, I just remembered about Section 8: Prejudice
[video=youtube;4j_t_HfLSBs]https://www.youtube.com/watch?v=4j_t_HfLSBs[/video]
When I had this game on PS3 I thought it was awesome, and the price was ridiculously low for what it was (as could be seen in the trailer).
Unfortunately, the PC version uses GFWL, but even then the game seems to be dead.
Majin and The Forsaken Kingdom, A wonderful little action adventure about a guy who finds a big troll creature and they decide to team up and fuck shit up.
[media]http://www.youtube.com/watch?v=dIE3eV8HFPk[/media]
I'll just leave this here:
[video=youtube;KY68Tx5LHdo]https://www.youtube.com/watch?v=KY68Tx5LHdo[/video]
Starsector. You start out with a rust-bucket and a handful of credits and work your way up by hunting bounties, trading, pirating, exploring & surveying, scavenging or fighting for a faction, or any combination of such. You can go the "trashball" route and scavenge the fuck out of disabled ships (You don't even need to be the one fighting to do this), creating a fleet of individually crappy, but cheap and expendable ships, or you can get on a faction's good side, keep their systems pirate-free and reap the rewards. Or you could go (almost) completely non-combat, and focus on exploring the outlying systems, surveying their planets and turning in the data on promising ones, discovering derelict stations and looting what remains.
[video=youtube;UTCpVY80Bpc]https://www.youtube.com/watch?v=UTCpVY80Bpc[/video]
[QUOTE=ferrus;52175523][t]http://ilmegliodiinternet.it/wp-content/uploads/2017/03/battle-realms-cover.jpg[/t]
[video]https://youtu.be/6brEpJuBqXQ[/video][/QUOTE]
Oh man, this reminded me of that time I sent an email to Ed Del Castillo.
[IMG]http://i.imgur.com/gnQvlrG.jpg[/IMG]
Sucks that they tried (and failed) to kickstart a mobile BR game instead of BR2, but eh. :frown:
[video=youtube;KWJHJ0-py5k]https://www.youtube.com/watch?v=KWJHJ0-py5k[/video]
this game and it's re-imagining
[video=youtube;OjziPm3s76I]https://www.youtube.com/watch?v=OjziPm3s76I[/video]
were some of the most terrifying games I've played
Fuck it, I'm sure everyone else absolutely hated this game, but when I was younger I absolutely loved (and still do) Aliens vs Predator: Extinction.
[t]http://vignette1.wikia.nocookie.net/avp/images/5/5f/Avp_wall1_lg1024.jpg/revision/latest?cb=20111017094626[/t]
Despite being a console-only RTS, I never found myself struggling with the controls or any aspects of the gameplay. The graphics felt pretty good at the time, and while I admit I don't remember a whole lot about the story, there were missions that still stick with me even today.
I also really enjoyed how each of the three factions (Aliens, Predators, Colonial Marines) played pretty differently and were all pretty fleshed out. Now the other factions were okay to me, but it really blew my mind as a young'n how I was able play as Xenomorphs and build and maintain a Hive. Unlike more traditional base-building mechanics, your setup was centered around a single home unit, Ol' Big Momma herself. She laid anchored to the floor, where she'd produce eggs and hive-webbing. To produce actual proper units, you needed hosts, which neutral and enemy units could both be used (wildlife was scattered across most maps that could be fought over). You could send facehuggers out, but they drain health when not on the webbing, so it was generally better to use the first couple of xenos to drag bodies back to your nest. This felt so new to me as a kid, I loved it and it blew me away. There was also an upgrade system for each unit, various stats could have DNA points put into them, culminating in the researching and unlocking of upgraded unit types. Shit was rad.
The best part: The Queen wasn't actually permanently rooted to her initial spot. She could abandon her eggsac and move around if needed. And she wasn't a pushover either, she had a good amount of health and had killer damage. I have very fond memories of my first fight against predators. It starts you in an open field with no cover. I could barely get my hive started due to Predator snipers taking potshots at Momma and her eggs. So I eventually decided to teach them a lesson and used my Queen to chase down those snipers and crush them until I could get some Predaliens up and ready to defend. (btw they even have you different units from different host types too.)
I still have my PS2 copy of this game, and I still revisit every now and then. It's definitely one of my favorites, I would pay good money for a remake/re-imagining of this game on the PC, give it the modem day bells and whistles. I would be the happiest person on the planet.
There's another probably crappy game I want to wax nostalgic about but I'll probably wait until tomorrow and do it in another post, I think this one got a little too long :v:
I said it once I say it again:
[IMG]https://upload.wikimedia.org/wikipedia/en/f/fb/The_World_Ends_With_You.jpg[/IMG]
Great characters, great music, great story, awesome bosses, awesome battle system and partner mechanic.
Squaresoft once made a racing-RPG game that was surprisingly, rather interesting and definitely underrated as fuck.
[IMG]https://upload.wikimedia.org/wikipedia/en/2/20/Racing_Lagoon_cover.jpg[/IMG]
It has a very deep story for a racing game, the writer being the writer for Final Fantasy X and the director for the newer Final Fantasy games as well. Basically amnesiac protagonist found himself part of a street racing team in Tokyo and sets out to find his memories, only to find out an corporation has sinister plans to create what's essentially drug enhancement for racecar drivers.
Has someone said, Time Splitters 3 yet??? Best nostalgia game i have
[QUOTE=SoftHearted;52185402]I said it once I say it again:
[IMG]https://upload.wikimedia.org/wikipedia/en/f/fb/The_World_Ends_With_You.jpg[/IMG]
[/QUOTE]
Great game, without question, but definitely not underrated by any means. It topped the best selling charts when it was released, received almost universal praise from reviewers, and it was popular enough to be ported to Android relatively recently. Google for any list of top 20 DS games of all time and inevitably this is in there somewhere.
[QUOTE=megafat;52164282]Murdered: Soul Suspect[/QUOTE]
Yo, the game's 80% off on steam for the next 2 days or so. It's a bit short but for £4 I definitely didn't regret picking it up, it was some nice afternoon entertainment
[IMG]http://i.imgur.com/0Bw3OJ4.png[/IMG]
Very very good puzzle game.
Maybe this game isn't as obscure as I think it is, but very few people I know have played it. Apparently it sold quite well and got good reviews but as I said barely anyone I've met has played or heard of it before. (It even won GameSpot's "Best Game No-One Played" award.)
The game has a pretty great plot and the mechanics are pretty interesting. I believe it's developed by the same team behind the Phoenix Wright games so it has some similarities (particularly in the style of character portraits) with those. The music is fantastic and the overall visual style is just phenomenal.
Maybe I'm wrong and more people know about the game than I think but I rarely see anyone talking about it and I think it definitely deserves attention.
[QUOTE=IntenseBarney;52192789][IMG]http://i.imgur.com/0Bw3OJ4.png[/IMG]
Very very good puzzle game.
Maybe this game isn't as obscure as I think it is, but very few people I know have played it. Apparently it sold quite well and got good reviews but as I said barely anyone I've met has played or heard of it before. (It even won GameSpot's "Best Game No-One Played" award.)
The game has a pretty great plot and the mechanics are pretty interesting. I believe it's developed by the same team behind the Phoenix Wright games so it has some similarities (particularly in the style of character portraits) with those. The music is fantastic and the overall visual style is just phenomenal.
Maybe I'm wrong and more people know about the game than I think but I rarely see anyone talking about it and I think it definitely deserves attention.[/QUOTE]
My favourite DS game of all time, I've been shilling it on my steam profile for months
Rocket: Robot on Wheels for the Nintendo 64.
[IMG]https://upload.wikimedia.org/wikipedia/en/9/90/Rocket_Robot_on_Wheels_Cover.jpg[/IMG]
It seems like nobody ever brings this game up when they talk about the best Nintendo 64 games, and I always try and do so to spread the word. It's a third person physics-based platformer (yeah on a Nintendo 64) where you have to collect "tickets" which were like Jiggies in Banjo-Kazooie. You have this grab move which you can pick up objects with and then a throw move where you could throw em. You could also freeze enemies and pick them up, you get a grappling hook eventually which hooks onto these little nodes that you swing on, again all with realistic physics. Each level has a vehicle which has different functions. One of them is just a car, the other one which I had a ton of fun with was a paint cannon. You could literally paint everything in the level whatever color you wanted and it was neat as hell for back then. Of course it was used for puzzles, like copying the uniform colors of a soldier to get his ticket, or to paint these floating cubes in the same order as the crystals below. Another vehicle has a super powerful grabber thingy. It was basically your normal grab but it could pick up giant objects like massive boxes, and you had to do puzzles based around moving those. I could go on forever but the whole game is incredibly fun and the puzzles are really clever and neat.
Oh, and the entire soundtrack is jazzy and swinging and fucking awesome. :cool: The drums at 0:17 are sooo good.
[video=youtube;5dR6G9Um3TQ]https://www.youtube.com/watch?v=5dR6G9Um3TQ&list=PLdKNlY1VMKM653M9epYwfWn6dBFwHiO0s&index=8[/video]
On that note, if someone could help me find the composer I would love it, because I never figured it out. The credits in the game just give you names with no indication of what they've done, sadly.
[QUOTE=kariko;52192963]Rocket: Robot on Wheels for the Nintendo 64.
[IMG]https://upload.wikimedia.org/wikipedia/en/9/90/Rocket_Robot_on_Wheels_Cover.jpg[/IMG]
It seems like nobody ever brings this game up when they talk about the best Nintendo 64 games, and I always try and do so to spread the word. It's a third person physics-based platformer (yeah on a Nintendo 64) where you have to collect "tickets" which were like Jiggies in Banjo-Kazooie. You have this grab move which you can pick up objects with and then a throw move where you could throw em. You could also freeze enemies and pick them up, you get a grappling hook eventually which hooks onto these little nodes that you swing on, again all with realistic physics. Each level has a vehicle which has different functions. One of them is just a car, the other one which I had a ton of fun with was a paint cannon. You could literally paint everything in the level whatever color you wanted and it was neat as hell for back then. Of course it was used for puzzles, like copying the uniform colors of a soldier to get his ticket, or to paint these floating cubes in the same order as the crystals below. Another vehicle has a super powerful grabber thingy. It was basically your normal grab but it could pick up giant objects like massive boxes, and you had to do puzzles based around moving those. I could go on forever but the whole game is incredibly fun and the puzzles are really clever and neat.
Oh, and the entire soundtrack is jazzy and swinging and fucking awesome. :cool: The drums at 0:17 are sooo good.
[video=youtube;5dR6G9Um3TQ]https://www.youtube.com/watch?v=5dR6G9Um3TQ&list=PLdKNlY1VMKM653M9epYwfWn6dBFwHiO0s&index=8[/video]
On that note, if someone could help me find the composer I would love it, because I never figured it out. The credits in the game just give you names with no indication of what they've done, sadly.[/QUOTE]
Holy shit, thank you. I've been trying to find the name of this game for years.
[QUOTE=IntenseBarney;52192789][IMG]http://i.imgur.com/0Bw3OJ4.png[/IMG]
Very very good puzzle game.
Maybe this game isn't as obscure as I think it is, but very few people I know have played it. Apparently it sold quite well and got good reviews but as I said barely anyone I've met has played or heard of it before. (It even won GameSpot's "Best Game No-One Played" award.)
The game has a pretty great plot and the mechanics are pretty interesting. I believe it's developed by the same team behind the Phoenix Wright games so it has some similarities (particularly in the style of character portraits) with those. The music is fantastic and the overall visual style is just phenomenal.
Maybe I'm wrong and more people know about the game than I think but I rarely see anyone talking about it and I think it definitely deserves attention.[/QUOTE]
I think the director is the same director as the original Phoenix Wright trilogy and the composer is the same from the first game; my knowledge about the production team doesn't extend past that. But to add, I've played this as well (though I've never heard of anyone talk about it either, I only found it through PW), and it was quite interesting. Never got to finish it though unfortunately, can't remember why. Have been meaning to replay it and finish it but I've played through the intro a good 20 times for some reason so it's been putting me off
[t]http://assets.rpgsite.net/images/images/000/024/641/original/SMT_Strange_Journey_US_Box.jpg[/t]
Yes, Shin Megami Tensei is well known, but I'm surprised how a 3D dungeon crawling game with unique and well handled plot goes unnoticed.
[QUOTE=t h e;52193019]I think the director is the same director as the original Phoenix Wright trilogy and the composer is the same from the first game; my knowledge about the production team doesn't extend past that. But to add, I've played this as well (though I've never heard of anyone talk about it either, I only found it through PW), and it was quite interesting. Never got to finish it though unfortunately, can't remember why. Have been meaning to replay it and finish it but I've played through the intro a good 20 times for some reason so it's been putting me off[/QUOTE]
If it's the gameplay getting a little repetitive, do it for the story alone. The game's plot can only be described as a gigantic heap of plot twists.
[QUOTE=Metaru;52167807]
if you liked cybernator, you should go and check Front Mission: Gun Hazard.
is by far one of the greatest run n gun/RPG hybrids ever made, never relased outside japan.
solid plot, solid gameplay, solid characters and beautiful as fuck.[/QUOTE]
I remember waiting for the translation project for that one.
I'm gonna tag on Metal Warriors to this. It had a split screen vs. mode too. And a spiderbot.
[video=youtube;CZTJ1guQwMo]https://www.youtube.com/watch?v=CZTJ1guQwMo[/video]
[URL="http://store.steampowered.com/app/420530/OneShot/"]OneShot[/URL]. It's got one of the most beautiful stories I've ever experienced.
I can't go much into detail without spoiling it, but I want more people to know about it.