• What Are You Thinking: Goosfraba
    3,000 replies, posted
p simple rly
[QUOTE=Zorlok;30860199]aeiou[/QUOTE] i told you bro
[QUOTE=Zorlok;30860420]because [img]http://i.cubeupload.com/YxA94T.gif[/img][/QUOTE] Because... of Dragon Ball Z anal sex???
yeas
Gonna buy a blu-ray player. DVD player broke and we discovered that literally none of our DVD players are not utter shite, so even though we don't have an HDTV Dad figures we'll get one someday so might as well get a blu-ray. Frankly I agree. I do, however, have a blu-ray drive on my PC, and a 1080p monitor.
Who's up for Borderlands, you mindless cretins? :buddy: <-- Add me on Steam.
Oh what the hell, I leave for two days and Garry tries to break everything again?
Welcome back, by the way.
they wnat u as a new recrute [media]http://www.youtube.com/watch?v=InBXu-iY7cw&feature=player_embedded[/media]
-snip-
i wish i knew how good it felt to be a gangster :(
[QUOTE=desrt_rat;30852498]GOD DAMNIT GARRY YOU SPECCY BOWL-HAIRED CUT FUCK SMALL DICK SKINNY CUNT EAT MORE WANKER [highlight](User was permabanned for this post ("hello" - garry))[/highlight][/QUOTE] Oh what the hell. did everything go to shit?
people always get permabanned when garry changes something
Yeah, he wasn't being serious though. Although that was a rather stupid post for him to make since it's not obvious he wasn't being serious. His RC thread on it apparently got locked too, it doesn't show it being locked in his event log but he can't post in it anymore.
[QUOTE=bassslapper10;30860549]Because... of Dragon Ball Z anal sex???[/QUOTE] ye why do you not know this
Got to bed around 1 AM and tried to sleep. 3.5 hours later I give up and here I am.
Angry Birds... Oh god...
You fine gentle --/wo men should be the pleasure of proof-reading this. First of all, people aren't moral or immoral, because, as you said, there is no free will, which morality depends on. Your actions then are decided on some kind of programming. Now, what the body does is what the body wants, no matter what influences it. The body can experience 3 things: feelings, perceptions and thoughts, perceptions and thoughts are two faces of knowledge, so you have knowledge (data from the senses and from the mind) and emotions (the trademark of the consciousness, what defines consciousness, it is impossible to know without feeling (even if that feeling is indifference, which is different from not being able to feel about it) but not the other way around). Knowledge is nothing but replication of the world on your mind; therefore it can&#8217;t possibly propel you, just like the real world doesn&#8217;t, which leaves feelings. Now every feeling can be split into combination of happiness and unhappiness (each referring to different things), and happiness is good, while unhappiness is bad. Therefore, every single last thing we do is propelled by happiness. Happiness is this programming. You do whatever you think will make you happier, you and you alone, because you are incapable of feeling other people's emotions, and you evaluate situations and their level of happiness using ideals, or tastes. These ideals are the ones that can be judged, and all you need to do to do it objectively is assume that happiness is objectively good, which it is, because worth (what makes something good) comes from consciousnesses only, and if happiness that propels us, then it is the only thing considered worthy of having, good, possessing worth. And if your happiness is objectively good, then it is a characteristic of the universe and applies to everyone, same for all other consciousnesses. With this follows (if you assume that happiness is the ONLY thing that is good, which it is, all human experiences eventually come down to a balance between happiness and unhappiness) that the sole rule for human conduct is maximization of happiness. This is all premise. Now, tastes are divided into two mechanisms. The happiness, which comes from the realization of a taste, which is entirely subject and molded, and the consequences which are the natural consequences of the action, which depend on the nature of the action and are strictly objective, as they depend on the laws of physics and logic. This is where the grading starts. The better ideals, the more efficient ones, are the ones whose consequences allow for you to perform more actions from which you will receive happiness, the happiness you get from the realization of the ideal does not come into the equation because you can mold to have any ideal whatsoever, you can't mold the laws of physics. Medicine allows for one to live longer and better, sadism and violence do the opposite. I mentioned how the one rule is to maximize happiness, but how should we? There are rules, laws to the mechanics of happiness. Firstly, we'll assume that happiness, as something that can rise and decrease can be measured in a numerical fashion. What is very hard is to find a scale, but that is not needed for the argument. The first rule, which I already mentioned, is: Every unit of happiness felt by any consciousness, in itself, is of the same value The second one is in regards to happiness distribution. Assuming person 1 has X U.H (units of happiness) and the other one also X/2 U.H., and we have an object which will, on a determined standard person, produce 50 U.H. and assuming that no other difference between them exists other than level of happiness (and that the object will produce happiness and not unhappiness on the people), who should we give the object to? The sad person, merely because the less you have, the more of a happiness boost you will receive. Inversely for unhappiness, the unhappier you are, less importance you will give to bad things. The second rule then is: The same stimulus will not provoke the same variation in happiness of two equal people, disregarding their happiness levels. Now, we know what is &#8220;moral&#8221; (i.e. efficient), and we (sort of) know how to figure out which situation is better when presented to us, now we need to see how we can predict situations. Let&#8217;s imagine we have this situation. A man must choose between taking or not taking a 5 dollar bill from someone, all other effects are neglectable. First, we need to find all possible consequences for each outcome and attribute them a happiness value. For the sake of argument, let&#8217;s assume money&#8217;s happiness value is equal to its monetary worth. You get Situation A (he does) where we have Hpv = 5-5 (+5 for the man and -5 for the man he took the bill from) while situation B has an Hpv = 0+0 (nothing changed) So both situations are equally valid, but what if we can&#8217;t (and we can&#8217;t, thanks quantum physics!) predict the future with a 100% rate of success, then we need to factor in probabilities. Let&#8217;s think of a bet, would you bet your entire money for a chance at getting 5 dollars? It&#8217;s not ver y wise, but how do we calculate that one. Easy: Situation A(he does) you get an Hpv= 5(dollars) x 0.5 (chance of winning) &#8211; 10000(his money) x 0.5 (chance of losing) while you invert the happiness values of each stimulus for situation B. Situation A is then the preferable choice. BUT there&#8217;s a possibility the man running the wager shoots you if you win, you must also factor that, there&#8217;s a chance he&#8217;ll shoot and miss and the man ends up killing him because of it. There is a chance the man who just died were a future Hitler, or maybe that he would be future Hitler&#8217;s murderer. A nigh infinite amount of probabilities that must be factored in, but ones we can ignore since the probabilities of the guy being/killing the future Hitler are near identical in both situation so, when putting one against the other, we can ignore them. And it's not that it can't be measured. It can, we have been doing so ever since we were born. If happiness levels fluctuate and we know something makes us happier than something else, then we've been using numbers (estimations) all the time. What's VERY hard is using a standard unit. That depends on the brain; I'm thinking maybe concentration of happiness hormones or number of neurons fired. I don't know enough about the brain to talk about this.
lol reading.
wtf nerde
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:saddowns: [editline]3rd July 2011[/editline] FFFUUUUCK, I forgot.
tl;dr
tat suk u shud fix it by delet whol thing
Doing things with ones family is such a strange concept to me. How do people do it? Goddamn, I feel awkward as fuck talking to my dad about something as mundane as the weather for more than 20 seconds.
This OIFY password craze is bugging me because I can't figure it out.
OIFY? That place still around?
Why would you wanna go there anyways? [editline]3rd July 2011[/editline] Yay, campus closed on Monday meaning I don't have to skip again!
I don't want to go there. But the fact that it's password protected gives me something to do when I'm bored.
The zombies on "The Zombie Island of Dr. Ned" aren't exactly threatening. Fuck, they're actually really god fucking damn annoying. They have skulls that are seemingly resistant to everything BUT sniper rifle headshots. On top of that, are Defilers. Whoever thought of that idea needs to get fucked with a rake. At least their cooler counterparts, L4D2 Spitters, fight face to face.
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