[QUOTE=AugustBurnsRed;51190308]Hard Truck 2 was ETS/ATS before it was cool in 2002. Its successor 18 Wheels of Steel was more like the modern games but was really dull in comparison, and the AI was annoying as hell.
It had:
Police enforcing speed limits and crashes (they would eventually start to shoot and if you lose them they send a chopper with an MG)
Mafia that will fuck you up if you hit them, or sometimes they come after high value cargo
Other AI Truckers doing the same jobs available to you, and they had pretty good racing AI when you were competing
Not-overly-accelerated day/night cycle and fairly impressive weather for the time
Tons of trucks from typical semis to windowless vans, and vehicle upgrades
'Realistic' fuel consumption, vehicle and cargo damage
You could hire employees just like the current stuff, and even trade trucks if theirs was cool
A wacky CB radio thing with the AI for info
An actual circuit for races in the open world
I need to reinstall it, but getting it to work on 7 was a bitch, 10 probably won't be any easier.[/QUOTE]
In 1.3 the cops chase after you if you run a red light. If you lose a cruiser that's chasing after you, any other cops you find will chase you until they fine you.
Sometimes you accept a gig to take "harmless" cargo, and you would unknowingly smuggle diamonds or drugs or some other shady cargo and the mafia would chase after you. To prevent this you could install a cargo scanner to dump the cargo with no penalty.
You could also accept a job, dump the cargo right after and have to pay a fine.
Small things.
I hesitate to call it terrible because of how much I liked it even though I know it is, but the magic system in Two Worlds 2 was super neat.
Since it's super convoluted I'll let a video explain it instead.
[video=youtube;ibn5-tnw0Vs]https://www.youtube.com/watch?v=ibn5-tnw0Vs[/video]
[vid]http://zippy.gfycat.com/SandyAnyClownanemonefish.webm[/vid]
Watch Dogs (and The Division) uses this really neat techniqe which renders interior to a building without the need to acutally model it.
[url=http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf]Here is the effect in detail[/url]
[QUOTE=Kecske;51193179][vid]http://zippy.gfycat.com/SandyAnyClownanemonefish.webm[/vid]
Watch Dogs (and The Division) uses this really neat techniqe which renders interior to a building without the need to acutally model it.
[url=http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf]Here is the effect in detail[/url][/QUOTE]
Thank you so much for making me aware of this. This is the coolest thing I've seen all week!
Animal Crossing: Amiibo Festival was an incredibly mediocre game. It has a pretty cool game mode though where you try to survive on an island and gather up resources to build a raft and escape.
[QUOTE=Kecske;51193179][vid]http://zippy.gfycat.com/SandyAnyClownanemonefish.webm[/vid]
Watch Dogs (and The Division) uses this really neat techniqe which renders interior to a building without the need to acutally model it.
[url=http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf]Here is the effect in detail[/url][/QUOTE]
Is it just me or it's rendering the ceiling far further than it should?
Or is the building just a huge TARDIS
[QUOTE=simkas;51188021]Soldier of Fortune is pretty fucking far from a terrible game though.[/QUOTE]
Sorry, I just found out there were 3 games in there series. I played the third one apparently which was complete dog shit. That was the one I was posting about!
Also where would I get the first game? I really wanna play it now.
Jurassic Park Trespasser had ragdoll physics and dynamic animations well before it started being mainstream. Granted, it was pretty terrible and it probably wasn't the brightest idea to apply ragdoll physics to [I]the player character's arm when shooting.[/I]
Trespasser is an experience. Not exactly an amazing one, but an experience.
[QUOTE=Catsoldier;51164451][video=youtube;8oxHWxxugRk]https://www.youtube.com/watch?v=8oxHWxxugRk[/video][/QUOTE]
Back to Catsoldier's earlier post, I thought Alone in the Dark had some neat features. Crafting wasn't a bad idea in concept and hotwiring cars had some neat detail, particularly since if you screwed up you'd end up setting off the alarm or triggering the lights. Or better yet sometimes if you checked the mirror shades you'd find the keys there, which is always a nice little bit of detail.
[video=youtube;-pjE_MpFCZ4]http://www.youtube.com/watch?v=-pjE_MpFCZ4[/video]
[QUOTE=_Axel;51222421]Jurassic Park Trespasser had ragdoll physics and dynamic animations well before it started being mainstream. Granted, it was pretty terrible and it probably wasn't the brightest idea to apply ragdoll physics to [I]the player character's arm when shooting.[/I][/QUOTE]
To be fair, Trespasser was released unfinished. Could've been great, had the studio been allowed to finish it.
It even has voice acting by Richard Attenborough and Minnie Driver.
[QUOTE=Citizen Insane;51232886]To be fair, Trespasser was released unfinished. Could've been great, had the studio been allowed to finish it.
It even has voice acting by Richard Attenborough and Minnie Driver.[/QUOTE]
Was having to look at your own tits to see your health a placeholder?
Because otherwise, I think they would've made questionable design decisions either way :v:
Not so much features as developer oversights; Friendly fire in BF2142 (And prior IIRC). If it's disabled, not only do you do no damage to your teammates, but you can't damage yourself either. This means you can run into a room (Esp. Titan core), spam RDX and detonate it without any fear of damaging yourself. You can also use it to blast yourself up to otherwise inaccessible rooftops.
Also, moving titan. The idea is cool, the execution is poor. For one, it causes a shitton of lag, is janky as fuck especially when you factor in landing on the things, flying over silos will cause the ATM to hit it when launched regardless of which team it belongs to, and idiots will jump on the AA guns and keep firing at the enemy titan's hangar shield in an attempt to kill aircraft before they take off, but it just ends up causing more lag cause of their sheer rate of fire and the visual effect the impacts make.
Also the weapons on the PAC's Walker, Air Transport and Gunship (Chin gun) are inferior to their EU counterparts, trading rate of fire for damage - which doesn't balance out when you factor the game's hit detection.
fuck this is the wrong thread
[QUOTE=_Axel;51233224]Was having to look at your own tits to see your health a placeholder?
Because otherwise, I think they would've made questionable design decisions either way :v:[/QUOTE]
Oh, they made some questionable decisions, sure. I just meant that the game might've been good if it wasn't rushed to release.
CoD: Advanced Warfare (while not really a terrible game) had probably the best DOF and motion blur technique I've ever seen, and their bloom implementation is pretty cool too:
[QUOTE][vid]https://my.mixtape.moe/nzpmkp.m4v[/vid][vid]https://my.mixtape.moe/vzufyb.mp4[/vid][vid]https://my.mixtape.moe/oyitgu.mp4[/vid][/QUOTE]
[t]http://callofduty-forums.com/wp-content/uploads/2014/06/CoD_AW_Induction_Survey.jpg[/t][t]http://i.imgur.com/ZJEjCpR.jpg?1[/t]
More details:[URL="http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare"]
Jorge Jimenez: Next Generation Post Processing in Call of Duty: Advanced Warfare[/URL]
i thought all the working signal lights on cars in the original Driver for ps1 was pretty badass
Obligatory: no man's sky
The world generator
Just everything about the Real Lives series, basically. It's terribly unrealistic in some aspects, and overly realistic in others, and it all combines into one big mishmash of a golden turd.
You can be a Chilean girl who is abused by her slum-dwelling parents, who both starve to death. An American bum who robs the rich and reinvests the dirty money in jewels at a massive profit. A British man who moves to North Korea and buys out resources from the corrupt, making a killing. Or, more likely, you can just die in childbirth, starve to death or die of a preventable cause in extreme poverty.
[QUOTE=silaz;51670588]Obligatory: no man's sky
The world generator[/QUOTE]
I don't see what's impressive about generating the same featureless lump one billion times and then calling it a universe.
one of the worst hl2 mods "Danger 2" had max payne bullet time
for a mod this bad and this old thats actually impressive
no video, sorry
[QUOTE=cheesecurls;51169368]there was dynamic water too:
[t]http://i.imgur.com/SaM9ImY.jpg[/t]
it was difficult to get a shot of the water features[/QUOTE]
A bit late, but...
[media]https://www.youtube.com/watch?v=S2muobsN0bI[/media]
Spore saved its creature and creation data entirely by single .png image file. its freaking magic
[QUOTE=hakimhakim;51679681]Spore saved its creature and creation data entirely by single .png image file. its freaking magic[/QUOTE]
Holy fuck, I did not know about this until now. Very interesting.
not really a terrible game, but not really great either. there was this game called crash n' burn for the ps2/xbox console gen; it was a combat/demolition derby-type racing game, kind of similar to flatout in some respects. it had a really cool "survival" aspect to it, as you and other opponents could be totaled during the race, and when other cars were destroyed, their wreckage would stay on the course for the rest of the race, which would easily fuck you up. there were also some really cool ideas, like kamikaze races, where half of the pack would drive the opposite direction of the other (which was especially chaotic in figure 8 races).
however, main thing i always thought was cool about it was that when cars got more and more damaged or wrecked, they would start to dynamically leak oil onto the track. obviously this would make cars lose traction, but also, if you drove over them while using nitrous, the nitro flames would set the oil puddles on fire. this combined with the wreckage meant that you would have 16 (gradually dwindling) cars racing around a clusterfuck of a track with crashed-out husks littering the place and huge walls of fire everywhere. shit was lit
[QUOTE=AugustBurnsRed;51190308]Hard Truck 2 was ETS/ATS before it was cool in 2002. Its successor 18 Wheels of Steel was more like the modern games but was really dull in comparison, and the AI was annoying as hell.
It had:
Police enforcing speed limits and crashes (they would eventually start to shoot and if you lose them they send a chopper with an MG)
Mafia that will fuck you up if you hit them, or sometimes they come after high value cargo
Other AI Truckers doing the same jobs available to you, and they had pretty good racing AI when you were competing
Not-overly-accelerated day/night cycle and fairly impressive weather for the time
Tons of trucks from typical semis to windowless vans, and vehicle upgrades
'Realistic' fuel consumption, vehicle and cargo damage
You could hire employees just like the current stuff, and even trade trucks if theirs was cool
A wacky CB radio thing with the AI for info
An actual circuit for races in the open world
I need to reinstall it, but getting it to work on 7 was a bitch, 10 probably won't be any easier.
edit: fuck I didn't even mention the sweet soundtrack by the russian band Aria[/QUOTE]
holy shit someone else remembers this game. i didn't understand it at all as a kid but i really want to play it again now
[QUOTE=hakimhakim;51679681]Spore saved its creature and creation data entirely by single .png image file. its freaking magic[/QUOTE]
IIRC it saves the creature characteristics inside the PNG metadata, some other games with customization use the same technique, it's pretty handy to organize and share your creations.
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