• Overpowered weapons in video games
    168 replies, posted
[QUOTE=SpartanXC9;45034415][img]http://img3.wikia.nocookie.net/__cb20110321134438/armoredcore/images/b/bf/Intro_white_glint.jpg[/img] He looks rad, has speed on his side and singlehandily took down multiple corporations and he fights for freedom.[/QUOTE] The WA-FINGER is far worse in terms of an AC'S weaponry: [QUOTE]Who hasn’t been blinded with pink whenever they came face to face with an AC toting the WA-FINGER, quite possibly the most broken weapon devised in old school AC? Essentially a full-auto shotgun, the WA-FINGER will gleefully rip through enemy AC’s, and all in a package that’d fit even in the puniest of mech builds. It’s the equivalent of a kitten (you) ripping a defenseless roll of toilet paper (the enemy) into shreds. It even makes Phantasma, the final boss of Armored Core: Project Phantasma, an instant cakewalk due to it 5-bullets-a-frame firing rate, and near-limitless 3000-round capacity. [B]Let’s do the math: each burst consists of 5 bullets, and the reload rate is at 1 frame. Each bullet has 155 attack power. 1 Second (Corresponding to the PSX’s 30 frames a second) x 5 bullets x 155 attack power = 23250 in 1 second. This makes it the fastest damage dealing weapon in any AC game.[/B][/QUOTE] [IMG]http://img4.wikia.nocookie.net/__cb20110710131943/armoredcore/images/6/69/WA-Finger.jpg[/IMG] This tiny little thing is god-tier weaponry.
[QUOTE=PortalGod;45039327]my friend and I must have killed the warrior like 100 times by ourselves and 100 times together and neither of us ever saw a conference call but the bee was still way op with everything else too[/QUOTE] Bleh, SandHawk and the Bee is the only way to be truly OP. I've killed Hyperius several times solo with that combo. Nothing like having the amp shot of the Bee 7-8 times per shot in an SMG.
Oh god I just remembered - The Austrian Windbusche Jaegers in Empire: Total War. Here's why: So E:TW takes place in the 18th century - the high time of muskets and the introduction of rifled muskets to warfare. Rifled muskets greatly increased the effective range of the musket, to that of a modern rifle, but that is at least offset by the need to clean soot out from the rifling in the barrel after every single shot - so they have a very poor rate of fire to balance out the range benefit. Like, it takes two to three times longer to reload a rifled musket over a smoothbore musket. But then you have the Windbusche Jaegers. These light infantry (light means they can be concealed from the enemy's view in forests and thick grass) use pneumatic rifles. What that means is that they have the range of a rifled musket, there is no soot to clean from the barrel and so a new round can be popped in and fired only a few seconds from the last shot (rate of fire and accuracy of a modern rifle), the gun is silent and also there is no thick smoke cloud following a volley so shots fired don't reveal the unit if it is concealed. So while you're in battle and sending your units around, you may notice that one of your units is losing men every second but you have no idea where the shots are coming from. While you're trying to figure out what the fuck is going on, your unit has probably lost all of its morale and starts running from the battlefield, and the enemy Windbusche Jaegers have moved on and started attacking your other units. So damn overpowered. [editline]10th June 2014[/editline] In multiplayer you're actually restricted to having only two Windbusche Jaegers units maximum and they are the most expensive light infantry unit for Austria. Still doesn't balance out their performance on the battlefield though.
Hm... The unique version of the Alien Disintergrator from Fallout 3 Mothership Zeta, the thing actually autotargets and has a retardedly large magazine. And the MIRV.
[QUOTE=The golden;45052536]Cavalry in general kinda ruined the fun for me in Napoleonic Wars. Not balanced in the slightest.[/QUOTE] Guess how cavalry worked in real life.
Ace 52
[QUOTE=The golden;45052536]Cavalry in general kinda ruined the fun for me in Napoleonic Wars. Not balanced in the slightest.[/QUOTE] cavalry are pretty easy to kill whatchu talkin' about even without guns though lancers can be a bit tricky
[IMG]http://www.svencoop.com/manual/images/weapons/gluon-gun.png[/IMG]
Don't know if it counts. But it is very powerful. [IMG]http://wiki.guildwars2.com/images/thumb/a/ae/Signet_of_Malice.png/33px-Signet_of_Malice.png[/IMG]Signet of malice [IMG]http://wiki.guildwars2.com/images/thumb/c/c0/Dagger_Storm.png/33px-Dagger_Storm.png[/IMG] Dagger storm. Combine them and you do a lot of damage on a large group and you are almost invulnerable.
The soda Popper in TF2 was pretty OP before it was nerfed. Insane reload speed coupled with a 35% more damage you get for just running around pretty much pissed on the only downside it has.
The flamethrower in Rising Storm. Instantly crisp shit in a 50 feet radius.
The Bayonet in Red Orchestra 2. ZA RODINU!
[IMG]http://img1.wikia.nocookie.net/__cb20101003121904/jakanddaxter/images/1/1a/Super_Nova.png[/IMG] Jak's supernova morph gun, this thing was pretty much like Fallout's Fat Man Launcher, except, it would kill everything, everywhere and not in just a small space.
Ghost from Enter the Matrix. Bitch, he [i]is[/i] a weapon.
[IMG]http://somewhatnerdy.com/wp-content/uploads/2013/05/ContraSpreadGun.jpg[/IMG]
[QUOTE=Protos;45066334][IMG]http://somewhatnerdy.com/wp-content/uploads/2013/05/ContraSpreadGun.jpg[/IMG][/QUOTE] Semi-true, but you can't beat the game without scatter.
[t]http://i1.ytimg.com/vi/ox4-SYgxQB4/maxresdefault.jpg[/t] it litterally can one-shot everything in the game when its upgraded [t]http://img3.wikia.nocookie.net/__cb20081212031622/deadspace/images/a/a2/LineGun.jpg[/t] this thing i remember from deadspace, where the badguys needed de-limbing, this took out their arms and legs usually in one single shot
[img]http://i1.ytimg.com/vi/TIHbWNfBKSs/hqdefault.jpg[/img] If it hits you force the enemy to drop all their weapons.
[IMG]http://1.bp.blogspot.com/-FFogn-t5n84/TxAq7Hua1AI/AAAAAAAAAJM/NXrDVgXf2FA/s1600/GAME.jpg[/IMG] pretty much an ion cannon with a sniper scope
Knives Seriously (in most games) they one hit kill just about everything.
[QUOTE=ethanhunt44;45068591]Knives Seriously (in most games) they one hit kill just about everything.[/QUOTE] guns kill so fast they have to
[T]http://3.bp.blogspot.com/_LBoiJX-K6F8/S_1esXzyTlI/AAAAAAAAA-M/a6MSO8gE38c/s1600/Ro-lightsaber+Rahm+Kota6.jpg[/T] Need I say more?
[img]http://puu.sh/9p4fP.png[/img] This damn thing. You got the 3 books and it'd last forever.
[QUOTE=Hatley;45073344][img]http://puu.sh/9p4fP.png[/img] This damn thing. You got the 3 books and it'd last forever.[/QUOTE] Yes! This is the first post that I completely agree with. Once you get it and the books you won't have to ever use anything else. It had like the best damage, great mobility, lasted for absolutely ages and with it you could slice through a massive crowd without taking any damage. It killed bosses really quickly and it respawned every time you entered the area. Best weapon ever. Every other weapon in Dead Rising would break really quickly and didn't do anywhere near as much damage as the Small Chainsaw.
Not really a weapon but [IMG]http://www.hiveworkshop.com/forums/attachments/requests-341/13115d1190131062-soviet-russian-federation-soldier-tank-generals-china-overlordtankvariants.jpg[/IMG] Weren't THAT hard to build. You could just build ~10 of these,vary the ''attachments'' and you could bring down an entire enemy if you have smart movements
[QUOTE=Zotobom;45073683]Not really a weapon but [IMG]overlord[/IMG] Weren't THAT hard to build. You could just build ~10 of these,vary the ''attachments'' and you could bring down an entire enemy if you have smart movements[/QUOTE] I'd say more OP would be the fact you can build more than one nuclear silo. I loved doing that. Focus on getting really good defenses, then build 10-15 silos and erase the enemy every 6 minutes.
[QUOTE=Vodkavia;45031539][img]http://tf2wiki.net/ww/images/thumb/c/c0/Axtinguisher.png/250px-Axtinguisher.png[/img] Seems balanced by the stats, then you realize that in practice it's a straight upgrade.[/QUOTE] You think that's a straight upgrade? Try the Third Degree.
[QUOTE=gk99;45073741]You think that's a straight upgrade? Try the Third Degree.[/QUOTE] [t]http://wiki.teamfortress.com/w/images/thumb/7/79/RED_Powerjack.png/250px-RED_Powerjack.png?t=20111211011424[/t] power jack is in practice a straight upgrade over the regular axe, faster switch time, health boost on kill, this is often under-valued. [editline]11th June 2014[/editline] [QUOTE=erkor;45072716][T]http://3.bp.blogspot.com/_LBoiJX-K6F8/S_1esXzyTlI/AAAAAAAAA-M/a6MSO8gE38c/s1600/Ro-lightsaber+Rahm+Kota6.jpg[/T] Need I say more?[/QUOTE] [t]http://files.gamebanana.com/img/ss/srends/thm_38601.jpg[/t] can't say that its OP, but damn is it fucking annoying to get hit by a bunch of these.
[QUOTE=zombini;45073735]I'd say more OP would be the fact you can build more than one nuclear silo. I loved doing that. Focus on getting really good defenses, then build 10-15 silos and erase the enemy every 6 minutes.[/QUOTE] I always play on tournament mode anyway. Also SCUD storm > Nuke. Scud storm gets rid of the GLA tunnels,nuke doesn't :v:
While we're on topic of C&C [img]http://img1.wikia.nocookie.net/__cb20091224225324/cnc/images/7/76/YR_Battle_Fortress_Icons.png[/img] [img]http://img3.wikia.nocookie.net/__cb20121226073629/cnc/images/3/33/Battle_Fortress.jpg[/img] These things "Oh what is this, a tiny little troop transport approaching my base?" No it's the fucking Grim Reaper knocking at your door
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