• Overpowered weapons in video games
    168 replies, posted
[QUOTE=Zotobom;45074657]I always play on tournament mode anyway. Also SCUD storm > Nuke. Scud storm gets rid of the GLA tunnels,nuke doesn't :v:[/QUOTE] But launching 10 of them does.
Triple red shells in Mario Kart 8.
[QUOTE=urbanmonkey;45037651]AN-94 in BFBC2 Supressed P90 in COD4 Akimbo G18s in MW2 Last but not least this fucker [img]http://www.nindb.net/img/guide/super-smash-bros/item/hammer.png[/img] Shit ended friendships[/QUOTE] [media]http://www.youtube.com/watch?v=XHLCosjfoJI[/media] Get the fuck out of my house.
[QUOTE=OffTheRoad;45057781]The soda Popper in TF2 was pretty OP before it was nerfed. Insane reload speed coupled with a 35% more damage you get for just running around pretty much pissed on the only downside it has.[/QUOTE] The SandMan is still complete bullshit. Way back in the day when it could hard stun someone at point blank range, even while ubered, it was even more retarded.
[img]http://worms2d.info/images/e/e0/Sheepstrikeicon.png[/img] Probably one of my personal favourites. [editline]dicks[/editline] Although everyone knows this one is the most overpowered one: [img]http://worms2d.info/images/d/d8/Donkeyicon.png[/img]
MW2 Model 1887
1. Halo 1 Magnum 2. SupCom Forged Alliance Sepharim Nukes, which would once built, build faster than normal nukes.
[img]http://img2.wikia.nocookie.net/__cb20140303000036/worms/images/d/d4/W2A_Prod_for_Victory.png[/img] Accept no substitutes.
[IMG]http://img4.wikia.nocookie.net/__cb20120208153824/interstellarmarines/images/thumb/9/9f/Rifle.png/250px-Rifle.png[/IMG] This is pretty fucking op. Fire in the enemies general direction and they should be dead.
Suppressed Scorpion in COD4 was the nightmare of hardcore servers and I loved it. Cause see, the thing about the Scorpion is that it has a high fire rate and is reasonably accurate and the sights were simple but adding a silencer gave it infinite range. Enjoy hitting people on the other side of Crossfire like it ain't shit.
[QUOTE=DeVotchKa;45083669]Suppressed Scorpion in COD4 was the nightmare of hardcore servers and I loved it. Cause see, the thing about the Scorpion is that it has a high fire rate and is reasonably accurate and the sights were simple but adding a silencer gave it infinite range. Enjoy hitting people on the other side of Crossfire like it ain't shit.[/QUOTE] MP5 is still always the best and most overpowered smg in COD4, just run around shoot and kill everyone, you could snipe with it in hardcore too.
[QUOTE=zach1193;45083696]MP5 is still always the best and most overpowered smg in COD4, just run around shoot and kill everyone, you could snipe with it in hardcore too.[/QUOTE] Carry a M9 just to give the MP5 extra ammo.
Gunslinger is pretty op.
[IMG]http://www.dr-lex.be/marathon/images/marathon-wste-m.jpg[/IMG] WSTE-M Combat Shotguns. One on its own is OP enough, but the game allows you to dual-wield. [IMG]http://img1.wikia.nocookie.net/__cb20090105064237/metalslug/images/a/af/Eri_super_shotgun.gif[/IMG] Super Shotgun from Metal Slug series. Instant death.
any game with badly programmed pistols that have no maximum rate of fire, i.e, pistols that shoot as fast as you can click the mouse, or use an autoclicker.
this thing [IMG]http://www.ageofempires.co.nz/images/aoe3/units/greatbombard.jpg[/IMG]
If it counts; I'd say either XM109/M109 [video=youtube;PQaRwDdSIr8]http://www.youtube.com/watch?v=PQaRwDdSIr8[/video] Or AA12 with HE Slugs [video=youtube;T2Ix7Bv4N4w]http://www.youtube.com/watch?v=T2Ix7Bv4N4w[/video]
USAS 12 on Battlefield 4. Luckily its rare as shit and hard to get to, but this is a [I]fully automatic nade launching shotgun[/I] Not much else to say. 1 or 2 hit kill even from mid range. In CQC you don't even have to hit them because it has blast radius damage. 68 rounds off the bat. In Operation Locker this could probably wipe out an entire team
The fucking PK-74 AR Rockets in 2142, and RDX + bunnyhopping if Friendly fire is disabled (Also disables self-damage). Seriously, with the PKs they could've made them detonate within maybe 20m of what you set the distance at instead of having them blow bang on every time. They're virtually impossible to dodge unless you see them coming from more than 200m away, especially if you're in a titan. RDX hopping speaks for its self. There's also an OP as fuck tactic involving (mainly the EU) air transports: The support can bring a small radar that reveals any infantry who are close, regardless of altitude. He also automatically resupplies any passengers in the vehicle. The Assault automatically heals anyone in the vehicle. Either of them are piloting or manning one of the guns, whoever's the pilot takes squad leader. The pilot and gunner positions are respectively the most and second most protected seats in the transport. Since the pilot is Squad leader, everyone in the squad can respawn on the vehicle until it's destroyed, an ability (annoyingly) available to anyone on the same team on Titan mode The other 4 squad members are all engineers. At least one brings a vehicle detector (Works in the same fashion as the Supports infantry detector, with a wider radius) and all of them have motion mines and AA launchers. One of the 4 engies will man a gun, 3 of them on "rumble seats". They can drop their motion mines and fire their weapons from the vehicle, but more importantly, in 2 of the 4 rumble seats, they can repair it from within. Sometimes it's also possible to do it from the other 2 seats. Long story short, you've got an air-mobile fortress with the ability to severely fuck infantry and other air targets, drop motion mines on enemy ground vehicles, that has the capacity to detect both and repairs its self and heals or respawns its crew. Even with just 3 (Pilot, 2 gunners both engie) or 4 (An additional engie), they're virtually impossible to fight as infantry and can still make short work of gunships. The few times I've seen these taken down is due to: massed fire with not enough repairing, gunship with either a very competent pilot and gunner, or simply using TV missiles (insta-kill and will sometimes penetrate shields depending on ping and movement, hard as fuck to aim though), ramming by other air assets or another air transport crewed in the same fashion. With equal crews though, 9/10 times the EU transport will win due to the massive rate of fire on the guns compared to the PAC's As much as I hate certain things about 2142 it's my favourite game in the franchise, and I will fucking CRY when the master server is shut down at the end of this month. Also any armoured vehicle, most notably tanks, in BF3 with competent engineers, reactive armour and laser guided shells. Ridiculous shit.
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[img]http://img2.wikia.nocookie.net/__cb20080726112354/falloutmods/images/7/7a/Vminigun.gif[/img] [quote][img]http://img3.wikia.nocookie.net/__cb20110207053519/fallout/images/0/00/F3Firelance.png[/img][/quote] [quote][img]http://images.wikia.com/fallout/images/archive/2/2e/20110208230814!Gauss_rifle_FNVUnique.png[/img][/quote]
The sleep darts in Crysis 1. Sure they take forever to reload, but you have unlimited ammo, and they even work on the [sp]koreans in the nanosuits[/sp] so that you can just run up and punch them to death while they're knocked out.
The IW-80 A2 (Real life = SA-80 A2) in SOCOM II. Anyone who selected this from the loadout was pretty much vote-kicked (server banned in SOCOM 2... can't return until weekly server maintenance restarted the whole server lobby) within 5 minutes. You could kill anyone regardless of skill level with it, and the damage was outrageous. [IMG]http://t1.gstatic.com/images?q=tbn:ANd9GcT_YfE0T32lKrmGseU4CacTfxPFDWIyhkoasKvRb9MYyhyU6Ujh[/IMG]
[QUOTE=Aircraft;45115554][IMG]http://darksouls.wdfiles.com/local--files/halberds/black-knight-halberd-onhand-large.jpg[/IMG] Besides the fact you have an experimental 1/25 chance of receiving this, nothing stops it. Ever.[/QUOTE] I got it from the first Knight i killed :v:
I also have a Black Knight Sword, that's been pretty helpful when i need the slight damage boost.
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Have any of you heard of the ammo glitch for Fallout New Vegas? It lets you use any ammo for any gun. And there is a certain gun called the Big Boomer, which fires 14 progectiles at once and was intended to use shotgun shells. Use the glitch to load it with Big Kid mini nukes.
[QUOTE=DaveOfDefeat;45116186]The IW-80 A2 (Real life = SA-80 A2) in SOCOM II. Anyone who selected this from the loadout was pretty much vote-kicked (server banned in SOCOM 2... can't return until weekly server maintenance restarted the whole server lobby) within 5 minutes. You could kill anyone regardless of skill level with it, and the damage was outrageous. [IMG]http://t1.gstatic.com/images?q=tbn:ANd9GcT_YfE0T32lKrmGseU4CacTfxPFDWIyhkoasKvRb9MYyhyU6Ujh[/IMG][/QUOTE] man that thing was madness
CSGO Zeus, so OP that it's banned from competitive
[QUOTE=lostboy111;45116809]Have any of you heard of the ammo glitch for Fallout New Vegas? It lets you use any ammo for any gun. And there is a certain gun called the Big Boomer, which fires 14 progectiles at once and was intended to use shotgun shells. Use the glitch to load it with Big Kid mini nukes.[/QUOTE] Tell us more.
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