[QUOTE=Metaru;52740528]The stupid AI in games like worms.
it will jump right into a trap but god damn it will land an imposible shot agaisnt all posible odds.[/QUOTE]
I always avoid a team with 'strategic' traits.
Pretty much their shot always guaranteed to hit even when my team are covered by big ass object,they will use the wind to hit from behind.
this is essentially an issue of “a computer can very easily calculate trajectory even to a degree that would be ridiculous for a human but it can’t master higher strategy”, where you can replace “trajectory” with “skillshots” or “combo timings”.
Boss fights. I HATE boss fights. I've always hated them, ever since I started playing games in the 1990s.
Even if a boss battle is relatively easy and short (like the ones in Deus Ex: HR or Wolfenstein: TNO) I can't help but get this feeling like "aw shit, it's a boss battle, fuck" every time. They slow the game down, I want to keep moving forward.
I don't mind big end battles, I just really hate having to kill one really tough enemy, especially if you need to figure out some weird weakness or pattern first. It's just annoying to me.
[QUOTE=Metaru;52740528]The stupid AI in games like worms.
it will jump right into a trap but god damn it will land an imposible shot agaisnt all posible odds.[/QUOTE]
That is very true to 2D worms games, its probably the reason why I highly prefered the 3D games in that series they are way easier even if you set the enemy team on the hardest, you just need to find good worm spots and rely on utilities to survive, the best feeling is when the CPU is thinking and ends up using skip-go.
Not being allowed to continue from where you left off or games that have ridiculous difficulty spikes, I'm pretty sure something like that happened that stopped me from finishing Crysis 2.
[QUOTE=Metaru;52740528]The stupid AI in games like worms.
it will jump right into a trap but god damn it will land an imposible shot agaisnt all posible odds.[/QUOTE]
I feel like their aim is basically a direct hit + a chance to aim wrong by a few degrees.
In wow for example when you're supposed to follow a walking npc and he walks faster than you walk but you also run faster than the npc walks so you have to constantly tap W in order to keep up
[QUOTE=Zovox;52745063]In wow for example when you're supposed to follow a walking npc and he walks faster than you walk but you also run faster than the npc walks so you have to constantly tap W in order to keep up[/QUOTE]
So many games do this it should be a criminal offence :v:
Going back to Stalker again. Escort missions there are easily the worst, because there companions suffer from this and more. You can walk, jog or sprint. The maps are so big, sprinting is what you'll be doing most of the time, and NPC's never sprint, forcing you to that horrendous snail pace and then it takes 15 minutes to get a character from A to B where otherwise you could have done it in 5.
[editline]4th October 2017[/editline]
I guess they don't make NPCs sprint as much because the animation is ridiculous.
Underwhelming endings and even more underwhelming final boss fight.
Looking at you Fable 2 and Shadow of Mordor.
[QUOTE=Recurracy;52745154]So many games do this it should be a criminal offence :v:
Going back to Stalker again. Escort missions there are easily the worst, because there companions suffer from this and more. You can walk, jog or sprint. The maps are so big, sprinting is what you'll be doing most of the time, and NPC's never sprint, forcing you to that horrendous snail pace and then it takes 15 minutes to get a character from A to B where otherwise you could have done it in 5.
[editline]4th October 2017[/editline]
I guess they don't make NPCs sprint as much because the animation is ridiculous.[/QUOTE]
Kruglov in the AMK mod is nearly impossible to save. If he doesn't get headshot immediately by the first Merc that rounds the corner, and you manage to get him all the way past the Burner tunnel, more than likely he'll land himself into a gravity anomaly along the path and get gibbed
inconsistent gameplay elements and or mechanics designed for one single spot in the game, this tends to be in a lot of large world games where maybe they came up with something halfway through development and didn't go back and change things or dropped something as development progressed and never removed it.
I hate things that require special mechanics in general though, give me a toolbox and let me shove a screw driver into a light socket, don't tell me i have to put a lightbulb in there
legend of zelda has been both of these with games requiring a specific mcguffin to proceed and the newest one just dropping you down and hoping you figure things out
[QUOTE=Zestence;52742685]Even if a boss battle is relatively easy and short (like the ones in Deus Ex: HR or Wolfenstein: TNO)[/QUOTE]
The boss fights in Deus Ex HR are just badly thought out. They bring a 9/10 game to a 7. They're not the "remember everything you learned?" fights. You're just running in circles and peppering a super health buffed enemy. Might as well make me fight a Cyberdemon.
I really don't think bosses even have a place in Deus Ex, at least not in the traditional sense. I think it came from this idea that the classics had "boss fights" and therefore, we need them too. Though, I would rather they have taken the approach like Dishonored, Assassins Creed, or Hitman does and have them be "Deal with Boss Guy 1" with an ambiguous set of ways to accomplish the goal, lethally or non-lethally. The boss should be difficult if you plan a lethal approach of course but there should still be many other ways to go about it.
Maximum of three save slots in old console games. I love my mini SNES but man, that's a bitch if you want to coop with multiple different people at different times.
[QUOTE=Furioso;52747986]Maximum of three save slots in old console games. I love my mini SNES but man, that's a bitch if you want to coop with multiple different people at different times.[/QUOTE]
My favorite are the arbitrary 2 save slots Final Fantasy Tactics A2 gives. Like, why. The only thing worse is Dragon Quest IX and it's one save slot. Like fuck, it's been years since I played it, I don't remember shit, just let me start a new one and pick back up after jogging my memory without eradicating countless hours of work.
When the racing mission is on, you need to be first, not have your car explode, make sure you don't run out of fuel, and beat the timer
Especially you, GTA
Item buying in MOBAs, all it does is slow down the game.
Wait, those are trash games, nevermind.
When game doesn't have an auto-save function. You forget to do one thing before closing the game and...fuck.
The five minute loading time to get into GTAV Online
[QUOTE=Reagy;52593349]Using the same hugely dated game engine that is held together with duct tape and not fixing the aged flaws in it, with the only major thing that they changed to it was the rendering engine.
Looking at you Bethesda and to a lower degree, Valve.[/QUOTE]
Call of duty
Games where you're controlling a gun turret or whatever, and the developers want to limit how fast you can aim/turn the gun.
Most games just add on an upper limit to how fast turning is, which is fine when you're using an analog stick to aim, but it feels [I]awful[/I] with mouse aim. Games that do that should also let you turn using WASD, in addition to mouse aim (for finer control). I think the field guns in Battlefield 1 work like this.
last hit mechanics in all the DOTA clones. It was a fucking limitation of WC3 not a feature, one should not be encouraged to not attack people
When the HUD icon doesn't match the actual weapon.
[t]https://i.imgur.com/HeANrNN.jpg[/t]
[t]https://i.imgur.com/FRjbtBD.jpg[/t]
[t]https://i.imgur.com/N7HO8AV.jpg[/t]
[t]https://i.imgur.com/H5HHgDB.jpg[/t]
When there's that one character that deals a lot of damage with just one simple tactic or weapon, you know you're right into trouble..
[B][I]COUGH[/I][/B] Pyro from Team Fortress 2. (no offense if you like pyro)
Also I don't like it when some games have crappy AI for the bots (Most Valve's games) like how the bots in Left 4 Dead 2 can somehow ignore you and when they're done with killing all the infected in the area, they save you when nothing is around to get them and bots are pretty easy to fight against even when they have one of those "expert skills" (like in Team Fortress 2).
[QUOTE=StormishJuste;52765237]When there's that one character that deals a lot of damage with just one simple tactic or weapon, you know you're right into trouble..
[B][I]COUGH[/I][/B] Pyro from Team Fortress 2. (no offense if you like pyro)
Also I don't like it when some games have crappy AI for the bots (Most Valve's games) like how the bots in Left 4 Dead 2 can somehow ignore you and when they're done with killing all the infected in the area, they save you when nothing is around to get them and bots are pretty easy to fight against even when they have one of those "expert skills" (like in Team Fortress 2).[/QUOTE]
good lord people are STILL complaining about pyro in tf2?
last time i checked 3 years ago the degreaser and axetinguisher were nerfed, and the backburner was able to use compression blasts
[QUOTE=Bradyns;52592927]Escort missions.[/QUOTE]
underwater, with bad controls and bad ai
Automatic crouching in the Tomb Raider games, that shit bothers me to the extreme
Killer Instinct:
When a Xbone exclusive game that made you hype get released on PC, but only on windows 10 and only downloadable through the terrible Windows Store (I love to complain about that).
And one year later, it's released on Steam with all the dlc bundled, and the first thing you see on the front page of the game is microtransaction so people doesn't want to try out one of your favorite game.
Worms W.M.D.:
When a game get released on Steam and GoG and doesn't have crossplay.
[QUOTE=Sableye;52757375]last hit mechanics in all the DOTA clones. It was a fucking limitation of WC3 not a feature, one should not be encouraged to not attack people[/QUOTE]
Regardless of whether or not it was an intentional feature in the original, last-hitting adds a lot to the game, especially when laning. Other games in the genre that abandon last-hitting entirely tend to run into huge problems as a result (see: HotS)
[QUOTE=Geikkamir;52774896]Regardless of whether or not it was an intentional feature in the original, last-hitting adds a lot to the game, especially when laning. Other games in the genre that abandon last-hitting entirely tend to run into huge problems as a result (see: HotS)[/QUOTE]
no it doesn't. last hit is litterally "hey look at my ping and twitch reflexes" it again, actively discourages people to engage with the game, and it litterally rewards the people who do the least amount of effort.
HoTS lane phases are damn pleasant because you don't dicker about with last hit you just push and get rewarded for it
and every time i mention this people are always like "but it adds layers to the game!" ya but it isn't encouraging [i]gameplay[/i] they could add a mechanic where you have to do the konami code every 15 minutes or die and people would cheer for it because it adds layers to the gameplay
[QUOTE=TOXICOOW;52772749]Killer Instinct:
When a Xbone exclusive game that made you hype get released on PC, but only on windows 10 and only downloadable through the terrible Windows Store (I love to complain about that).
And one year later, it's released on Steam with all the dlc bundled, and the first thing you see on the front page of the game is microtransaction so people doesn't want to try out one of your favorite game.
.[/QUOTE]
On a similar note with KI, the fact that Minecraft lets you link your other accounts to Xbox, but not KI so the ranked gets gimped and progress doesn't transfer if you do get both versions.
I was really looking forward to the Steam version so I could play it on my desktop but that really killed it for me.
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