Unpopular Opinions V5: "I still don't like Half Life 2."
5,001 replies, posted
[QUOTE=MaximLaHaxim;49420188]pickup trucks suck[/QUOTE]
how so? they're useful
Anime annoys me
The second amendment in the US is a bad idea.
[QUOTE=Rangergxi;49421921]The second amendment in the US is a bad idea.[/QUOTE]
I think the second amendment is a shining beacon of progressivism that was far ahead of its time
you can't expect to lead a prosperous society by stamping out everything with pointy edges. There should be more laws similar to the second amendment, all putting hard limits on the amount of force the government can apply to citizens. We should be forced to tackle problems the hard way, by building a robust culture that encourages public responsibility and allows people to find meaning and a role within society.
[QUOTE=Daddy-of-war;49420249]Slipknot is another, I don't know if alot of fpers don't like em, but I've seen people say how they are mainstream and shit, which ya, they might not be underground, but I think they are great.
Spit it out, Eyeless, Liberate, Snuff, Duality, Before I forget, Devil in I, Only one, Sulfur, Dead memories, and many more of their songs are so good. The only songs I can say I dislike by them are the Vermilion pt 1 n 2, I just don't care for those two, but I think Slip has earned their place as a great band, ya they are odd, and a little of the walls, but hell, so am I.[/QUOTE]
I love you.
[QUOTE=Rangergxi;49421921]The second amendment in the US is a bad idea.[/QUOTE]
If poles had guns maybe our govt wouldn't fuck is in the ass like a bitch
Deathclaws would be [I]far[/I] more menacing if their stupid devil horns were removed
[QUOTE=Zillamaster55;49419024]Free roam games (like DayZ or w/e) could do with more consequences for killing players. Mainly because it takes a [I]shitload[/I] out of the fun of the game.[/QUOTE]
I feel I'd be more inclined to agree if games like DayZ weren't broken as fucking shit and that was one of the only fun things to do.
[video=youtube;r25CklSGKWw]https://www.youtube.com/watch?v=r25CklSGKWw[/video]
[video=youtube;iTrhX9p_QNQ]https://www.youtube.com/watch?v=iTrhX9p_QNQ&feature=youtu.be[/video]
Those two videos + the watered down and simplified car physics/handling + the gutted single player to make Online seem more attractive + some questionable mechanics design choices ( e.g psychic police) are what made GTA V pretty mediocre.
It could have been a near perfect game if not for those things
I'm guessing that's why a lot of people, myself included, say that GTA IV had way more charm than V. Not because of nostalgia, but because of all the little charming details and amazing tech even in the little things that made it be so charming.
GTA V essentially took a few steps back in many regards. Overall more steps back than steps forward if you ask me.
Maybe I could take those videos more seriously if most of the complaints weren't completely insignificant. No ground damage? You don't throw empty guns away? Your feet aren't animated when driving a car?
Yeah, GTA 5 didn't live up to the hype (what game does?) but holy shit, this is some next level nitpicking.
Games should move away from being focused on killing stuff and more towards adventures based on dialogue, storytelling, and the entire world of possibilities for games and mechanics that [I]aren't [/I] based around killing things that is barely being tapped at all
[QUOTE=Mister Sandman;49426035]Games should move away from being focused on killing stuff and more towards adventures based on dialogue, storytelling, and the entire world of possibilities for games and mechanics that [I]aren't [/I] based around killing things that is barely being tapped at all[/QUOTE]
I mean we've been doing that for years now. Some games just wanna focus on killing stuff, though, and I'm definitely not complaining :v:
[QUOTE=Mr. Zombie;49426088]I mean we've been doing that for years now. Some games just wanna focus on killing stuff, though, and I'm definitely not complaining :v:[/QUOTE]
I don't think we're doing it as much as we should, I think we're doing it in a huge minority. The default goal in a game is to kill something and the default stake is dying and game over, because it works. It's simple and it's worked and been the staple as far back as games go, but I think we took its simplicity as it being normal.
I think Undertale is a perfect example of the kind of thing I mean. Most of the fun of Undertale is through dialogue and interacting with creatures through the speech mechanics, which are amazing and hilarious. It's not a perfect stray away since you can still die, but it goes to show how you can still make something like dialogue actually have game mechanics that are really really fun.
[QUOTE=Sir Whoopsalot;49426004]Maybe I could take those videos more seriously if most of the complaints weren't completely insignificant. No ground damage? You don't throw empty guns away? Your feet aren't animated when driving a car?
Yeah, GTA 5 didn't live up to the hype (what game does?) but holy shit, this is some next level nitpicking.[/QUOTE]
Not all of those are nitpicky, and besides those things are the manifestation of rockstars lesser attention to detail and generally their incentive to water things down
It's not just not living up to the hype, it really should have been better by a dev who should have known better
already posted woops
I didn't like Moonrise Kingdom
Chocolate milk tastes better than any alcoholic beverage
Destiny is a pretty good game
[QUOTE=Bathtub;49426233]Anna Kendrick isn't [I]that[/I] attractive[/QUOTE]
u should hang out with this guy
[QUOTE=Bathtub;49404897]Anna Kendrick isn't that hot[/QUOTE]
[editline]31st December 2015[/editline]
wait
[QUOTE=Bathtub;49426233]Anna Kendrick isn't [I]that[/I] attractive[/QUOTE]
You think we didn't get it the first time?
i actually completely forgot that i posted that
[QUOTE=Mister Sandman;49426114]I don't think we're doing it as much as we should, I think we're doing it in a huge minority. The default goal in a game is to kill something and the default stake is dying and game over, because it works. It's simple and it's worked and been the staple as far back as games go, but I think we took its simplicity as it being normal.
I think Undertale is a perfect example of the kind of thing I mean. Most of the fun of Undertale is through dialogue and interacting with creatures through the speech mechanics, which are amazing and hilarious. It's not a perfect stray away since you can still die, but it goes to show how you can still make something like dialogue actually have game mechanics that are really really fun.[/QUOTE]
"Dialogue" in Undertale is just an element of combat, you still have to do the bullet hell stuff, and there are a few enemies you do have to attack. Holding it up as a game where killing isn't your goal when talking people down is functionally the same thing seems a bit counter productive to me.
I don't think they need to be mutually exclusive either. Killing is very rarely the objective, usually it's a means to an end, one that is used because representing action on a screen is far easier than representing dialogue, so it is much more developed.
[QUOTE=Janus Vesta;49426697]"Dialogue" in Undertale is just an element of combat, you still have to do the bullet hell stuff, and there are a few enemies you do have to attack. Holding it up as a game where killing isn't your goal when talking people down is functionally the same thing seems a bit counter productive to me.
I don't think they need to be mutually exclusive either. Killing is very rarely the objective, usually it's a means to an end, one that is used because representing action on a screen is far easier than representing dialogue, so it is much more developed.[/QUOTE]
I don't remember having to attack any enemies in Undertale
The "dialogue" in Undertale is Soap Opera-tier at best
[QUOTE=Pigbear;49426705]I don't remember having to attack any enemies in Undertale[/QUOTE]
[sp]Asgore[/sp], and I'm sure there was another you had to attack before you could talk it down, but I could be wrong. I would still consider the dialogue to be part of the combat, it's more like a magic system in other RPGs that drains an invisible non-lethal health bar than a real conversation system.
What do you think about Fallout 4 and Half-Life 2?
I think The Witcher 3 tells a better romance story than any romance movie I've ever watched.
instrumental music >>>> music with lyrics
[editline]i want to bounce on thefilmslacker's dick[/editline]
i find romance/sex in general boring as hell and generally would rather them not being in movies or games
I despise the fact that Annie Oakley and Calamity Jane are not remembered for their contributions in the wild west.
[QUOTE=Agent 47;49428444]instrumental music >>>> music with lyrics
[editline]i want to bounce on thefilmslacker's dick[/editline]
i find romance/sex in general boring as hell and generally would rather them not being in movies or games[/QUOTE]
Instrumental metal is the bee's knees.
[media]http://www.youtube.com/watch?v=4z9X0htC3mg[/media]
Amplitude needs to make a CRPG about the Endless universe.
[QUOTE=Janus Vesta;49426727][sp]Asgore[/sp], and I'm sure there was another you had to attack before you could talk it down, but I could be wrong. I would still consider the dialogue to be part of the combat, it's more like a magic system in other RPGs that drains an invisible non-lethal health bar than a real conversation system.[/QUOTE]
Other games have given you the option to go the pacifist way before. I think Undertale was only one of the few out there that actually focused on that. Witcher 3 is a good example of those games. There are parts in particular where you can talk to people into settling a agreement instead of just decapitating them on the spot. Although is necessary to kill most of the time to actually progress in the game.
It's funny how Undertale itself even emphasizes at one point that not all problems can be solved the nicer way. Sometimes you have to take harsh decisions.
[QUOTE=Mister Sandman;49426114]
I think Undertale is a perfect example of the kind of thing I mean. Most of the fun of Undertale is through dialogue and interacting with creatures through the speech mechanics, which are amazing and hilarious. It's not a perfect stray away since you can still die, but it goes to show how you can still make something like dialogue actually have game mechanics that are really really fun.[/QUOTE]
Undertale has shallow game mechanics. The speech options generally follow a linear tree and in a good portion of battles you just spam a single option until your opponent gives up. I wouldn't use it as an exemplar for future games.
I'd rather see racing games get more love. A game in the vein of Diddy Kong Racing but with greater attention to the characters and advanced item mechanics would be amazing.
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