Unpopular Opinions V6 You know maybe fascism wasn't all that it was cracked up to be
5,009 replies, posted
Microsoft should reconsider remastering old games such as Blinx: Masters of Time and Space and release it for PC.
[QUOTE=MarcusSmith;50624463]Microsoft should reconsider remastering old games such as Blinx: Masters of Time and Space and release it for PC.[/QUOTE]
On this I think they should get someone to port the Xbox 360 version of perfect dark to PC
i think people who call the stanley parable "walking simulator" are absolutely tasteless. it is my favorite game i have ever played and a game where you don't have to run around and shoot things is just as much a game as a game where you have to run around and shoot things.
also, there is literally nothing wrong with lmao pics
[QUOTE=Trixil;50625820]i think people who call the stanley parable "walking simulator" are absolutely tasteless. it is my favorite game i have ever played and a game where you don't have to run around and shoot things is just as much a game as a game where you have to run around and shoot things.
also, there is literally nothing wrong with lmao pics[/QUOTE]
First statement true, second... Dear God no
[QUOTE=Trixil;50625820]also, there is literally nothing wrong with lmao pics[/QUOTE]
Maybe if you have a garbage sense of humor, sure.
[QUOTE=TheFilmSlacker;50621490]I drink soda an embarrassing amount, it's kind of gross. I'll usually drink a litre, sometimes two per day. If I don't have soda in the house, there will be soda in the house by the end of the day.[/QUOTE]
I've drinken so much cock I can barely taste it anymore...
I don't really care how many subscribers someone has. Whenever someone tells me "[I]Hey check out this guy, he's got so and so subscribers[/I]" or something similar it doesn't really do much towards my judgement. As if it matters more if they've got a lot. It's like how much money is spent on a movie or a game.
I liked Evolve and I'm kind of saddened that it's pretty much dead.
But I will admit that it's DLCs and overall marketing were awful.
[QUOTE=Captain;50630923]I liked Evolve and I'm kind of saddened that it's pretty much dead.
But I will admit that it's DLCs and overall marketing were awful.[/QUOTE]
the aesthetic of a playable BIG HULKING MONSTER is my jam and I was really upset that it turned out to be complete shit as well as a huge cash grab
i like mowing my lawn
summer is my least favorite season
[QUOTE=Bathtub;50640628]i like mowing my lawn
summer is my least favorite season[/QUOTE]
I like late fall nights. It's cold outside, a chilly breeze, but you won't freeze to death if you're just wearing some jeans and a hoodie.
But fuck permahot places like Florida though. Every time I go there is during a cold season and while I'm there I'm dying of heat and when I get back I'm wearing shorts and I die of cold.
[QUOTE=gk99;50641075]I like late fall nights. It's cold outside, a chilly breeze, but you won't freeze to death if you're just wearing some jeans and a hoodie.
But fuck permahot places like Florida though. Every time I go there is during a cold season and while I'm there I'm dying of heat and when I get back I'm wearing shorts and I die of cold.[/QUOTE]
fall is the season of kings. beautiful weather, great natural lighting, plus you can actually wear clothes that arent shorts and a tshirt
Hayfever was given to those who have sinned harder than other people.
R&C: Tools of Destruction > R&C A Crack in Time for the best R&C game on PS3. Tools of Destruction had a lot more character, was more humorous, better [URL="https://www.youtube.com/watch?v=zi4fy0IJovA"]soundtrack[/URL] had a [B]ton[/B] more gameplay variety (it's sad how of the developers started streamlining the series like crazy after Tools).
Tools of Destruction just felt like the PS2 R&C games to me and I love it for that. Those'll always be some of my favorite games.
[QUOTE=Bathtub;50640628]i like mowing my lawn
summer is my least favorite season[/QUOTE]
Do people hate mowing? I find it somewhat therapeutic.
[QUOTE=thelurker1234;50644517]Do people hate mowing? I find it somewhat therapeutic.[/QUOTE]
I hate it, but thats because im allergic to grass pollen
[QUOTE=thelurker1234;50644517]Do people hate mowing? I find it somewhat therapeutic.[/QUOTE]
I hate it for wasting my time with it, filling cheap bags with grass are a big hassle and takes more time than the collector fills up. Not to mention I have to navigate the yard like an obstacle course because parents like to keep every single table chair and shit in a small area, and they don't pack up the friggin hose once they are done using it which is ofcourse laid across the yard everywhere in a tangled mess (I have to pack it up myself or else the blade cuts into it). There are a lots of parts where I can't get close enough with a regular lawn mower and it just looks shit if father in law won't finish it with a border mower.
In contrast, my neighbor's yard is so empty it's just a matter of blindfolding yourself and going in circles. He asks my parents to cut the grass on his yard, and of course I don't get the money for it even tho I did it 5 times this year.
There's no such thing as therapeutic when you are taken advantage of.
I can't stand overly loud music. I just don't see the point. It's doubly retarded when people crank their car stereos so cuntily loud that the asphalt shakes around them. It doesn't make you "look cool", it's just toolish attention-begging.
I hate having to try and maintain a conversation by screaming because someone decided to blare death metal.
Post-2010 Kanye (includes MBDTF) > Pre-2010 Kanye
[QUOTE=thelurker1234;50644517]Do people hate mowing? I find it somewhat therapeutic.[/QUOTE]
It gets really hot and thus I get really sweaty so I tend to only want to deal with it in the morning before I take a shower. But because it's before I take my shower, my hair looks like trash and I feel like garbage the whole time.
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And it makes it suck ass when I have to mow the front.
I find it difficult to believe that any FPS lover would not like Doom 4, even a little bit.
[QUOTE=Levithan;50630987]the aesthetic of a playable BIG HULKING MONSTER is my jam and I was really upset that it turned out to be complete shit as well as a huge cash grab[/QUOTE]
Evolve not working out is one of the hugest disappointments in games for me. It's such a simplistic yet amazing concept. The monster designs and the world worked really well, and I found the environment to be charming and unique.
They ruined what could have been a great game
[QUOTE=Zillamaster55;50650735]Evolve not working out is one of the hugest disappointments in games for me. It's such a simplistic yet amazing concept. The monster designs and the world worked really well, and I found the environment to be charming and unique.
They ruined what could have been a great game[/QUOTE]
I've said this before but I feel the need to say it again. I think Evolved had a fundamentally flawed concept. In Left 4 Dead it was four players working together to achieve a goal (usually reach the end of the level), and in competitive you add four more trying to stop them.
Evolve got the concept backward, it was four players but they didn't have a goal to work toward. All they could do is try to find the monster, which in reality means a lot of running around trying to find a hidden player or chasing the monster as it runs away, while the monster's only objective is to get bigger until it can kill the humans or it gets big enough to fuck up the level dependant objective.
In Left 4 Dead you are primarily against the AI, and the AI is designed in such a way that the campaigns are filled with peaks and valleys. If you're doing too well the game will give you less supplies and throw larger enemy groups at you, if you're doing poorly the game will give more supplies and fewer enemies. The maps too are designed to give a variety of different scenarios. Narrow corridors, stairwells and lift shafts, large open 'rooms' all give different experiences when combined with the AI direction.
Evolve has none of that. The levels are open so there can be no guided set pieces, nor can there be a large variety in spaces. The AI monsters are largely incidental to the humans. And the objective is static, either "Kill the monster" or "Get bigger and kill the hunters".
Many people were surprised at how Evolve turned out but I thought it was a poor concept from the start. That's not to say a game where a group of players team up to hunt a monster is a bad concept (Monster Hunter disproves that immediately), it's just that the way Evolve was designed was always going to end up kind of sucking. The human players need much more to do than chase the monster and the monster needs more to worry about than the humans.
[QUOTE=TAU!;50650577]I find it difficult to believe that any FPS lover would not like Doom 4, even a little bit.[/QUOTE]
I like being able to see a room's layout and knowing where enemies are to plan accordingly, so the demons just popping out of nowhere doesn't sit well with me. The weapon variety is nice, but aside from using the shotgun/rocket launcher to clear trash mobs they don't really offer anything different enough to fight the huge spongy enemies. It also got pretty tedious to me in the later half of the game, where most of the enemies were just the huge enemies that ate a ton of ammo. I also didn't like how the game was built around the chainsaw, with ammo being so limited that you're nearly forced to use it because of the sheer amount of bullets needed to kill enemies. I got all the max ammo upgrades as soon as I could because I wasn't taking damage often enough to need more health and armor, and even when aiming at the enemies' heads most of the encounters would drain all my weapons.
[sp]A lot of my issues with d44m is because I gravitate towards the Halo and Deus Ex series, where there are certain rules that allow for multiple playstyles and gives each weapon a purpose. For example, in halo a headshot is always a kill so weapons like the pistol, BR, sniper, etc can kill unshielded enemies in one hit. Plasma weapons deal more shield damage than bullet weapons, so you can use a plasma weapon to drain shielded enemies before finishing them off with a headshot. Despite these rules, you can still rush in with a shotgun and murder everything no problem, so you have a lot of wiggle room. I would often do Needler/Plasma Rifle Only runs just because I could. In DOOM every weapon's purpose is to deal varying amounts of damage, and none of what sets them apart matters against the bigger guys. There just isn't that sense of tactics at all, and that makes it boring to me.[/sp]
I'm not one for complexity for the sake of complexity, but the game just lacks the spice I like.
[QUOTE=lxmach1;50651818]I like being able to see a room's layout and knowing where enemies are to plan accordingly, so the demons just popping out of nowhere doesn't sit well with me. The weapon variety is nice, but aside from using the shotgun/rocket launcher to clear trash mobs they don't really offer anything different enough to fight the huge spongy enemies. It also got pretty tedious to me in the later half of the game, where most of the enemies were just the huge enemies that ate a ton of ammo. I also didn't like how the game was built around the chainsaw, with ammo being so limited that you're nearly forced to use it because of the sheer amount of bullets needed to kill enemies. I got all the max ammo upgrades as soon as I could because I wasn't taking damage often enough to need more health and armor, and even when aiming at the enemies' heads most of the encounters would drain all my weapons.
[sp]A lot of my issues with d44m is because I gravitate towards the Halo and Deus Ex series, where there are certain rules that allow for multiple playstyles and gives each weapon a purpose. For example, in halo a headshot is always a kill so weapons like the pistol, BR, sniper, etc can kill unshielded enemies in one hit. Plasma weapons deal more shield damage than bullet weapons, so you can use a plasma weapon to drain shielded enemies before finishing them off with a headshot. Despite these rules, you can still rush in with a shotgun and murder everything no problem, so you have a lot of wiggle room. I would often do Needler/Plasma Rifle Only runs just because I could. In DOOM every weapon's purpose is to deal varying amounts of damage, and none of what sets them apart matters against the bigger guys. There just isn't that sense of tactics at all, and that makes it boring to me.[/sp]
I'm not one for complexity for the sake of complexity, but the game just lacks the spice I like.[/QUOTE]
Fair enough.
Have you played it on nightmare though?
[QUOTE=TAU!;50651988]Fair enough.
Have you played it on nightmare though?[/QUOTE]
First playthrough was on Hurt Me Plenty, what does Nightmare change other than higher damage?
I think Adam Sandler's Eight Crazy Nights is funny :v:
[QUOTE=lxmach1;50652291]First playthrough was on Hurt Me Plenty, what does Nightmare change other than higher damage?[/QUOTE]
It feels more appropriate, I guess. It provides a greater challenge and forces you to always be on the move while fighting.
Like in RAGE, Wolfenstein The New Order, and The Old Blood.
[QUOTE=Fourm Shark;50653018]Why should I study every night for a month before finals and get a 99 when I could not study until the night before and get an 90? Why is there virtue in hard work over smart work?[/QUOTE]
are you seriously asking why it's a bad idea to bullshit your way through your own education?
[QUOTE=Fourm Shark;50653139]How is it bullshit to put effort in where its needed? How much do you actually retain from a large amount of studying in the long run using rote memorization? I'd rather choose what important information to take away from a course rather than absolutely everything. Much of it is useless shit tbh.[/QUOTE]
people generally forget every detail they learn in school. That's not the point.
Schools exist to build very general and diverse knowledge sets, and to teach critical thinking strategies. The point of writing research papers is to require students to investigate a question and then draw coherent conclusions from their research. The point of testing is to make sure students are building academic toolsets which will serve them in more advanced capacities in the future.
You can approach school in any way that you like - and there are plenty of wildly successful people who didn't take school seriously. but you're going to find that in the real world, when it comes to effort and reward, that 9% determines the difference between $60k/year and $160k/year. "Good enough" only goes as far as it has to.
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