[QUOTE=saucekeg;23501166]because they played it when they were kids[/QUOTE]
Yep. Playing it with my cousins on their N64, along with Perfect Dark. Good times..
Because it had great replay value and fun gameplay
Because you could make people's heads 2x bigger and shoot them with paintballs
[QUOTE=Dotmister;23505200]Because you could make people's heads 2x bigger and shoot them with paintballs[/QUOTE]
I never played GoldenEye with the tweaks, but that is something I miss about games in general. It seems like for a while there you could do all manner of dumb yet entertaining stuff with games through codes or button presses before the game began. The original Turok had tons, IIRC.
Cant wait for the remake, shame it's Wii only :saddowns:
Back in 1997, it had some pretty impressive gameplay and graphics for the N64, and the multiplayer was fucking awesome back then, and probably still is. I played it at my Uncle's house, and loved it so much, I didn't want to go home. I gotta ask my Uncle if I can buy it off him. :ghost:
Maybe because it was a good FPS, and just like every FPS ever made ever, there will people people who like it and people who don't.
it was the best fps ever
fuckin' the bullets went where your gun was aiming not the middle of the screen which is what most games lack today
Nostalgia goggles.
Because it is a legitamately good game. I didn't play it on release, I only played it for the first time two or three years ago and I had a blast.
It was a great game for its time
One of the first bond fps games
STARTED SPY CLICHES IN GAMES!
Hitbox based damage
Great Soundtrack
GE: Source
Do I need to say any more?
[QUOTE=jjsullivan;23521863]It was a great game for its time
One of the first bond fps games
STARTED SPY CLICHES IN GAMES!
Hitbox based damage
Great Soundtrack
GE: Source
Do I need to say any more?[/QUOTE]
No, you do not. Can't wait for the official release of GE: Source, though. :smile:
[QUOTE=jjsullivan;23521863]It was a great game for its time
One of the first bond fps games
STARTED SPY CLICHES IN GAMES!
[B]Hitbox based damage[/B]
Great Soundtrack
GE: Source
Do I need to say any more?[/QUOTE]
This was another thing I wanted to mention. In most FPSes, the target you have to hit tends to be an invisible cube around the enemy's body (or two cubes if headshots are taken into account) but in Goldeneye the hitbox was shaped exactly like the enemy's body. If you shoot the ground right between their feet, it'll hit the ground right between their feet. If you shoot the space between their arm and their chest, it'll fly right past them. [b]If you shoot their gun, they'll recoil from the hit but be unharmed[/b].
That's what I considered one of the most mind-blowing things. If you're aiming for a guy and you accidentally shoot his gun, not only will it not hurt him, but a little bullet mark actually appears on his gun. If you're a good (or bad) enough shot, you could sit there all day shooting a guy's gun and he'll not get hurt. How many other games actually do that?
I hope the people saying "It's nostalgia and nothing else" are taking into account the fact that this kind of detail is present in very few (if any) other games.
[QUOTE=Justin Case;23502945][media]http://www.youtube.com/watch?v=SP5c_MEs9mo[/media][/QUOTE]
This.
Just this.
[QUOTE=Loofiloo;23529754]This was another thing I wanted to mention. In most FPSes, the target you have to hit tends to be an invisible cube around the enemy's body (or two cubes if headshots are taken into account) but in Goldeneye the hitbox was shaped exactly like the enemy's body. If you shoot the ground right between their feet, it'll hit the ground right between their feet. If you shoot the space between their arm and their chest, it'll fly right past them. [B]If you shoot their gun, they'll recoil from the hit but be unharmed[/B].
That's what I considered one of the most mind-blowing things. If you're aiming for a guy and you accidentally shoot his gun, not only will it not hurt him, but a little bullet mark actually appears on his gun. If you're a good (or bad) enough shot, you could sit there all day shooting a guy's gun and he'll not get hurt. How many other games actually do that?
I hope the people saying "It's nostalgia and nothing else" are taking into account the fact that this kind of detail is present in very few (if any) other games.[/QUOTE]
AND the bullet goes where your gun is pointing and not to where the middle of your screen is.
[QUOTE=Fire Kracker;23532305]AND the bullet goes where your gun is pointing and not to where the middle of your screen is.[/QUOTE]
That too.
Plus, shots weren't simply broken down into "headshot" or "bodyshot" but a headshot would pretty much always be an instant kill, body shots would be a bit less harmful, and enemies could survive 3-4 (or more) shots to the hands and feet.
What I want to ask is, what DON'T people like about Goldeneye? I can think that some people might complain that there's only one analog stick to use, but a reason like that just means you're spoiled by modern games, since dual analog sticks hadn't really been invented yet. It'd be like hating Doom for not having full 3D mouse aiming
half inserted rom
geddan
loved all the weapons and cheats when i completed it
Two words: Golden Gun.
When you were young and used woodland lasers only shouting BANG BANG! You really enjoy it.Case Closed
[QUOTE=Loofiloo;23501293]You shoot a guy in the shoulder, and puts his hand over his shoulder, and a blood spot will appear in the exact place you hit. Meanwhile, in Fallout 3, You blast a guy's face with a shotgun and his foot gets blown off. Or in TF2, you shoot someone in the thigh and their face gets all bloody.[/QUOTE]
You really think game devs are that sloppy? You're completely and utterly exaggerating. I've never had that happen in any modern game.
Maybe i'm just wierd but when i was little i didn't like shooters, i liked games like banjo-kazooie, mario 64, mario kart 64, pokemon stadium and super smash brothers. My friend had goldeneye, i didn't really like it that much, but it was playable every now and then. I dunno.
[QUOTE=Nextil;23547935]You really think game devs are that sloppy? You're completely and utterly exaggerating. I've never had that happen in any modern game.[/QUOTE]
Pretty much none of them have enemy animations as good as Goldeneye. I'm sure plenty of them are more accurate with the blood spots (I know TF2 definitely isn't, even when I'm playing offline) but Goldeneye used motion capture for their many injury/death animations, so while the models might be of low quality nowadays, their movements are really realistic.
Maybe I've just played the few wrong games to see this demonstrated, but Half-Life 2, Bioshock, Borderlands, Painkiller, the Call of Duty games, and Doom 3 don't have different animations for being shot in different locations. Most games only have one or two animations in reaction to being shot, and it usually consists of them tilting their head way back for half a second.
because :iia:
because [media]http://www.youtube.com/watch?v=QbwkSJ4deN4[/media]
Well, why do people love COD, because it's the best that they know/knew. It's the same thing with goldeneye.
I have played both Quake and Goldneye and I can safely say Goldneye is way better.
paintball mode
[QUOTE=STREWTH_99;23589114]paintball mode[/QUOTE]
When I played the level with the tank. I always made sure it looked pretty before I drove it through the town :downs:
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