• Unpopular opinions! V2: I Don't like half life edition.
    17,782 replies, posted
[QUOTE=The golden;43886509]FPS games need to stop including "sniper" classes in them because they just completely ruin the fun. I'm sure some play for other reasons but I play video-games to have fun and enjoy myself and nothing ruins that more than being one-shot-killed by something I couldn't even see and had no way of actually retaliating against. The people that usually play such classes do next to nothing for their team except sit in a fucking bush while getting cheap thrills by ruining the enjoyment of other players. Obviously games like ARMA are excluded from this as sniping in games like that is extremely important game mechanic but in most other FPS games sniping is, at least from a useful-for-team standpoint, completely useless. Having such classes in games does nothing but encourage selfish lone-wolf play which is something a team-based game should NOT be doing. Usually games try to offset this by giving sniper classes some sort of "ability" or tool or whatever but such things are either useless, redundant, poorly designed, or just simply never used because getting cheap 1-hit-kills is much more preferable. Very rarely do such classes actually impact the outcome of a game but their sole purpose seems to be to suck the enjoyment out of playing experience for other players. Such things shouldn't be in games.[/QUOTE] Snipers get that power at a lack of easy close-range ability and awareness. And snipers can certainly be useful in team games, set up shop in view of an important objective and help with that. Also in games such as battlefield snipers spot enemies for their teammates. Besides if the sniper had an assault rifle it'd likely be the same story, you died because you were running out in the open/in view. [QUOTE=Egon Spengler;43888659]I actually like Radioactive by Imagine Dragons[/QUOTE] Unpopular opinions
I think it's way too early to talk shit about South Park: The Stick of Truth's pricing.
[QUOTE=Ownederd;43888738]It's 60 euros? what the fuck, isn't that like 80-90 USD?[/QUOTE] That's the regular price for games here. Always funny to hear Americans complaining about the price of games. Or oil.
[QUOTE=Trainbike;43888107]I think Titanfall looks pretty "meh". At best. I really don't get what all the hype is about. The mechs? Okay sure, but lots of other games have done mech gameplay infinitely better than what I've seen of Titanfall, which to me just looks mostly the same as infantry combat but the player is scaled up.[/QUOTE] I think it might be more about excitement over that there might be a new franchise to compete with CoD/BF, and it has a semi(not really)original setting in comparison. Then again what do I know :v:
[QUOTE=The golden;43886509]FPS games need to stop including "sniper" classes in them because they just completely ruin the fun. I'm sure some play for other reasons but I play video-games to have fun and enjoy myself and nothing ruins that more than being one-shot-killed by something I couldn't even see and had no way of actually retaliating against. The people that usually play such classes do next to nothing for their team except sit in a fucking bush while getting cheap thrills by ruining the enjoyment of other players. Obviously games like ARMA are excluded from this as sniping in games like that is extremely important game mechanic but in most other FPS games sniping is, at least from a useful-for-team standpoint, completely useless. Having such classes in games does nothing but encourage selfish lone-wolf play which is something a team-based game should NOT be doing. Usually games try to offset this by giving sniper classes some sort of "ability" or tool or whatever but such things are either useless, redundant, poorly designed, or just simply never used because getting cheap 1-hit-kills is much more preferable. Very rarely do such classes actually impact the outcome of a game but their sole purpose seems to be to suck the enjoyment out of playing experience for other players. Such things shouldn't be in games.[/QUOTE] I like games that have sniper classes that would really be better described as a marksman than a sniper ie guy with precision semi-automatic rifle/bolt-action that's cycled fast that deals high damage but doesn't 1-hit under most circumstances much more fun to play as and against, y'know?
i cringe when there are bolt action sniper rifles in a "realistic" game where the maximum engagement distance is like 150 meters.
I don't want to hear about your sex life in detail. I mean if it comes up or you mention it for whatever reason sure, but when people tell you about it for the sake of telling you about it. It's not that I'm against you having one, or that I'm against sexual liberation and all that jazz (as someone once accused me of being - I really don't consider sex to be something shameful of or anything like that, just to make it absolutely clear) - I'm just completely and utterly not interested in it and don't understand why it's the focus of every single damn 'never have I ever' and the like. There's some fucked up shit you can do for that game, the fact you fucked someone in a park once really isn't that hilarious (in my unpopular opinion that is).
[QUOTE=ROFLBURGER;43886244]Humans are naturally selfish. This is why Anarchism cannot work.[/QUOTE] Isn't this an issue with any form of government? I hoenstly can't think of a single style of government that doesn't put one group of people on top.
[QUOTE=Ownederd;43888738]It's 60 euros? what the fuck, isn't that like 80-90 USD?[/QUOTE] The game is still only $60 in the US, I guess EA is going by Valve's exchange rate.
[QUOTE=Blazedol;43881963]I'm an anarchist so what the hell, I'll spout some shit. In my opinion, I think people would be better off not having to have a government by their side and over their shouldef, BUT, not now. We're way too used to it and if the government just suddenly fucks off, then people will probably go into a widespread panic. That's just my theory though.[/QUOTE] I think that Anarchy will never really result in anything good, pure chaos is self-destructive for human society and advancement. Even if there would be a total anarchy, people would always group up and form some kind of faction. This is pretty comparable to governements. I'll bet that those factions will even evolve into governements at some point. Anarchy only ends in a collapse of everything or a major set back to our civilization.
If a game plays dubstep on its trailer or anywhere in gameplay I instantly write it off as complete shit until convinced otherwise.
Leonardo DiCaprio is not a very good actor, I don't get all this praise he gets and how he should win an Oscar and everything His performance in Django wasn't that great, his dialect was absolutely ridiculous at best and really took you out of the moment because every time he talks you just think "oh that's leo doing some ridiculous accent" He pretty much always resorts to screaming and shouting to try to make a scene more intense, and has no concept of subtlety in a performance In short, he's a very one-note actor who can't properly portray the subtleties of a human
[QUOTE=Causicus;43867476]-I enjoy and often play Takedown: Red Sabre[/QUOTE] i've been playing this, and i more or less officially refer to it as "avant-garde rainbow six". there's little to no sound ambiance on the maps. the NPC AI is absolutely bizarre. they dance around with no sense of self-preservation, and they can also be dangerously fatal. they're absolutely alien-like in their mannerisms. i'm probably gonna give it "survival horror" tags.
I for one can't stand the recent influx of pop science channels on YouTube. The speakers [I]always[/I] use the same nauseatingly facile tone when communicating to their audience, and the opportunity to form a more comprehensive base of knowledge for the viewer when talking about a particular subject is missed for the sake of brevity and concision. It's what happens when people think that science not only can but should be entertaining. They also tend to use the same weird diminutive graphical themes when illustrating concepts, or have that high production value look that makes them resemble news shows more than forums dedicated to explaining science.
Tattoos are a major turnoff. If they're small and somewhere out of the way, that's fine, but large ones that take up lots of space on the arms and legs ruin physical appearance for me.
[QUOTE=The_Funk;43893209]Tattoos are a major turnoff. If they're small and somewhere out of the way, that's fine, but large ones that take up lots of space on the arms and legs ruin physical appearance for me.[/QUOTE] Kinda related, there is such a thing as too many tattoos.
I like Tom Cruise. Sure he's a little crazy, but he seems like a cool guy, he's a good actor, and he's in good movies.
[QUOTE=darcy010;43893877]I like Tom Cruise. Sure he's a little crazy, but he seems like a cool guy, he's a good actor, and he's in good movies.[/QUOTE] I once met him. He was fucking scary.
[QUOTE=Trainbike;43888107]I think Titanfall looks pretty "meh". At best. I really don't get what all the hype is about. The mechs? Okay sure, but lots of other games have done mech gameplay infinitely better than what I've seen of Titanfall, which to me just looks mostly the same as infantry combat but the player is scaled up.[/QUOTE] The quick and fun arcadey CoD gameplay without all the fucking modern military USA#1 bullshit Also the complete lack of ANY games at the moment
Ke$ha seems like she would be a fun person to be around
[QUOTE=R-money;43894880]Ke$ha seems like she would be a fun person to be around[/QUOTE] She's likely a massive hypocrite otherwise all that partying would have left her dead, so I doubt it.
[QUOTE=The golden;43886509]FPS games need to stop including "sniper" classes in them because they just completely ruin the fun. I'm sure some play for other reasons but I play video-games to have fun and enjoy myself and nothing ruins that more than being one-shot-killed by something I couldn't even see and had no way of actually retaliating against. The people that usually play such classes do next to nothing for their team except sit in a fucking bush while getting cheap thrills by ruining the enjoyment of other players. Obviously games like ARMA are excluded from this as sniping in games like that is extremely important game mechanic but in most other FPS games sniping is, at least from a useful-for-team standpoint, completely useless. Having such classes in games does nothing but encourage selfish lone-wolf play which is something a team-based game should NOT be doing. Usually games try to offset this by giving sniper classes some sort of "ability" or tool or whatever but such things are either useless, redundant, poorly designed, or just simply never used because getting cheap 1-hit-kills is much more preferable. Very rarely do such classes actually impact the outcome of a game but their sole purpose seems to be to suck the enjoyment out of playing experience for other players. Such things shouldn't be in games.[/QUOTE] I agree with the problem, but I disagree with your solution. The issue is snipers aren't considered when the maps are designed in a lot of cases, and if they are they're often designed in a way which is antithetical to the core game experience. For example, in Battlefield 3 the two main issues with snipers are that maps are designed either too open so there's no cover from snipers, or so enclosed that snipers are basically worthless, and that the sniper has no real ability to support the team. Engineers repair vehicles, assaults can heal or drop smoke for concealment, supports drop ammo, and snipers have a shitty SOFLAM that has limited scope and is worthless when automated. Compare that to Bad Company 2, where the recon class got a decent number of tools, the sonar 'grenade' that would mark anyone within their radius, C4 to promote them to move up and act as sappers, many of the rifles were shorter range and more suited to counter-sniping like the VSS. Another problem is the level design. As an example of a great map which took snipers into account in it's design I would point to [url=http://callofduty.wikia.com/wiki/Crossfire]Crossfire from Call of Duty 4.[/url] The map is essentially cut in half with one long, open street with sniper nests on either end. Every other route has cover, being buildings with shutters mostly closed, and the routes don't have one clear line of sight. This means you are unlikely to be sniped from somewhere you can't predict, you know there's a wide open street, you know there are snipers there, and you know there are 'safe' routes along the sides, but if you need to cross the street (and on objective based gamemodes you do) you have to choose between going through the sniper nest in the back where the cover is, or try to run across the street and hope for the best. As for the "cheap one hit kills" complaint, most of these weapons are bolt action weapons with low rates of fire, when compared to the assault rifles and LMGs most people use which kill you in 3-4 rounds, the one hit kill thing is entirely fair. If you are in a sniper's optimal range he holds a huge advantage over you, if you catch a sniper out he is dead 99% of the time. Bitching that "Baw the guy who has to reload after every shot can kill me in one hit" just seems childish to me, you can kill him literally just as quickly.
Socialism and market economy are not incompatible.
[QUOTE=Sobotnik;43898156]Socialism and market economy are not incompatible.[/QUOTE] Isn't Canada an example of this? :x
I think GTAIV's singleplayer was more enjoyable than GTAV's. [sp]I also preferred the handling (to an extent)[/sp]
[QUOTE=PacifistHeavy;43898499]I also preferred the handling (to an extent)[/QUOTE] This actually seems to be the popular opinion.
[QUOTE=Skyward;43898802]This actually seems to be the popular opinion.[/QUOTE] Really? I distinctly remember people bashing IV's car physics/handling earlier on in the thread.
Yeah I can't stand the handling in IV.
Ehh, I'm pretty sure once it comes to PC there will be mods that will bring back IV's handling to V.
[QUOTE=Blockhead;43899344]Ehh, I'm pretty sure once it comes to PC there will be mods that will bring back IV's handling to V.[/QUOTE] I would be a happy chappy
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