• Unpopular opinions! V2: I Don't like half life edition.
    17,782 replies, posted
I prefer Borderlands 2 over Borderlands 1 on all points.
That FUCK H8 website has to be one of the biggest jokes I've ever seen
Nutella is disgusting.
[QUOTE=StoneRabbit;44498442]I prefer Borderlands 2 over Borderlands 1 on all points.[/QUOTE] That's unpopular? I thought most people agree that BL2 improved pretty much everything.
I think this forums community is the most evil, detestable group of people I have ever seen.
I really enjoy awkward situations.
I find piercing and tattoos a waste of cash and time so it's a big turnoff for me.
Kill La Kill was just okay.
[QUOTE=Swog;44502113]I find piercing and tattoos a waste of cash and time so it's a big turnoff for me.[/QUOTE] You could say the same about almost any hobby. Personally I don't find tattoos or excessive piercings attractive, but I wouldn't say it's a waste of money any more so than expensive clothing.
E.Y.E: Divine Cybermancy was a completely god-awful game. I have no idea why some people like it so much.
[QUOTE=Trainbike;44502969]E.Y.E: Divine Cybermancy was a completely god-awful game. I have no idea why some people like it so much.[/QUOTE] it's a love it or hate it game easily in the same sense of something like deadly premonition. yeah it's clunky but it also has a lot of flavor
[QUOTE=Swiket;44502880]You could say the same about almost any hobby. Personally I don't find tattoos or excessive piercings attractive, but I wouldn't say it's a waste of money any more so than expensive clothing.[/QUOTE] Piercings and tats aren't a hobby...
[QUOTE=Mbbird;44502998]Piercings and tats aren't a hobby...[/QUOTE] I know people who get tattooed because they enjoy it. It's more of a lifestyle than a hobby though I guess
[QUOTE=Trainbike;44502969]E.Y.E: Divine Cybermancy was a completely god-awful game. I have no idea why some people like it so much.[/QUOTE] I think 75% of why people liked it was the completely surreal and bizarre universe it had. The gameplay was nothing interesting, really, but it has such a strange and unique atmosphere.
[QUOTE=Trainbike;44502969]E.Y.E: Divine Cybermancy was a completely god-awful game. I have no idea why some people like it so much.[/QUOTE] It has some pretty sick character design and a very unique flavour to it However the gameplay is kinda shite.
i find most black metal to be very boring. unless if it strives to be different and has a very unique sense of texture, most of it bores me to death. this is a bit ironic for me too, considering that post-rock, dark ambient and harsh noise is some of my more favorite niche music
I like classical piano pieces.
[QUOTE=sa2fan;44505054]I like classical piano pieces.[/QUOTE] I like classical music in general.
[QUOTE=MagmaKnight;44501522]I think this forums community is the most evil, detestable group of people I have ever seen.[/QUOTE] You flatter me~
I liked Star Fox Adventures more than 64.
[QUOTE=MagmaKnight;44501522]I think this forums community is the most evil, detestable group of people I have ever seen.[/QUOTE] That's because you're spending all of your time in Rust and DarkRP threads, judging by your previous ten posts. Those are arguably the least mature niches of the community.
[b]As a concept[/b] I actually very much like DLC. I think it's a good way of keeping a profitable for a developer, and also alive and fresh for a community. Don't get me wrong, plenty of devs abuse the concept, and day-one/on-disk DLC is just plain greedy, but the idea of releasing a series of expansions for games post-release is a great one, and honestly the idea of keeping a game alive entirely with free updates is a bit risky.
Microtransactions are not inherently evil.
I think microtransactions is a scar on gaming. It just makes me cringe when someone constantly purchased keys and other dumb shit.
I'm not sure how that is an unpopular opinion.
[QUOTE=Novangel;44507718]I'm not sure how that is an unpopular opinion.[/QUOTE] It was a reply to the guy that was above me
[QUOTE=asteroidrules;44507332][b]As a concept[/b] I actually very much like DLC. I think it's a good way of keeping a profitable for a developer, and also alive and fresh for a community. Don't get me wrong, plenty of devs abuse the concept, and day-one/on-disk DLC is just plain greedy, but the idea of releasing a series of expansions for games post-release is a great one, and honestly the idea of keeping a game alive entirely with free updates is a bit risky.[/QUOTE] You shouldn't have to pay for bonus content or major updates if you've already purchased the base game. DLCs are, at their most basic level, microtransactions. And we all know how bad those are for games.
[QUOTE=Lordgeorge16;44508179]You shouldn't have to pay for bonus content or major updates if you've already purchased the base game. DLCs are, at their most basic level, microtransactions. And we all know how bad those are for games.[/QUOTE] Why not? If the content wasn't included in the game at the time you bought it, and wasn't initially intended to be a part of the game, and hadn't even been made at the time of your purchase, what claim do you have to it? And no, DLC is not at its base level microtransactions, those are a form of DLC perhaps, but they're not inherently one and the same. Microtransactions are things like paying a couple dollars for skins or in-game items, paying $20 or less and getting a whole new campaign is hardly a microtransaction.
[QUOTE=asteroidrules;44508225]Why not? If the content wasn't included in the game at the time you bought it, and wasn't initially intended to be a part of the game, and hadn't even been made at the time of your purchase, what claim do you have to it?[/QUOTE] By that logic, we should have to pay for every single item that has ever been added to Team Fortress 2 since its launch. You sure about that? [QUOTE=asteroidrules;44508225]And no, DLC is not at it's base level microtransactions, those are a form of DLC perhaps, but they're not inherently one and the same. Microtransactions are things like paying a couple dollars for skins or in-game items, paying $20 or less and getting a whole new campaign is hardly a microtransaction.[/QUOTE] Okay, you got me there. But this is the same reason why I can't stand playing subscription-based MMOs (especially ones with no F2P model like World of Warcraft, and no, the thirty day trial doesn't count). I'm curious to know why you honestly think we should have to pay more money to gain access to bonus content in a game that we already purchased fairly in the past. Why not make it a free update that everyone can access like in TF2 or the PC version of Left 4 Dead?
[QUOTE=Lordgeorge16;44508286]By that logic, we should have to pay for every single item that has ever been added to Team Fortress 2 since its launch. You sure about that?[/QUOTE] Not really because it's up to the developer [editline]10th April 2014[/editline] [QUOTE=asteroidrules;44508225]And no, DLC is not at its base level microtransactions, those are a form of DLC perhaps, but they're not inherently one and the same. Microtransactions are things like paying a couple dollars for skins or in-game items, paying $20 or less and getting a whole new campaign is hardly a microtransaction.[/QUOTE] Isn't that just content though?
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