Unpopular opinions! V2: I Don't like half life edition.
17,782 replies, posted
[QUOTE=Mister Sandman;45403449]I never gave a single shit about things like Dub's avatar.[/QUOTE]
Yeah, I got a huge shitstorm for stuff that really didn't matter quite that much seeing as the picture was completely cropped. Although I can see where people stance's are on the matter was so that's why I changed it.
Sonic Adventure 1 and 2 are both bad games shrouded in nostalgia.
[QUOTE=The golden;45403282]People spend too much time being concerned over things that don't affect them in any way at all.[/QUOTE]
But I don't like what you like and that means what you like is bad even though the fact you like it doesn't affect me in any meaningful way!!!
[QUOTE=Radical Rebel;45403051]I don't understand why what people get off to is so taboo. Whether it be feet or necrophilia, it wouldn't bother me if you liked to beat off to it.[/QUOTE]
i don't mind that either but i'd rather not see it everywhere on fp
[QUOTE=Radical Rebel;45403051]I don't understand why what people get off to is so taboo. Whether it be feet or necrophilia, it wouldn't bother me if you liked to beat off to it.[/QUOTE]
IMO it's fine to get off to that stuff but I don't really want to hear about it.
[QUOTE=The golden;45397801]The very foundation of the idea is to get people to buy something that they are uninformed about by basically jingling shiny things in front of them.
They're terrible and are damaging the industry.[/QUOTE]
Sometimes it's acceptable.
For instance, Payday 2 with its exclusive skull mask, Dark Souls 2 with its bunch of (shit and ugly) weapons, or Fallout New Vegas and its few starting items, in my opinion is fine. It's just a small bonus to show that you are supporting the devs and have faith in them.
Stuff like Arkham Knight sectioning off entire missions and stuff to pre-order bonus is not ok, this stuff should have been in the game to start with.
[QUOTE=The golden;45404130]Unfortunately many of those bonus items are so unbalanced it's almost like cheating. (Not talking about your examples specifically)[/QUOTE]
In the case of Dark Souls 2, the weapons you got from the preorder were actually [I]worse[/I] than what you started with.
It's really stupid that people keep invoking tumblr SJWs in unrelated threads. The worst part is most of the time those people don't know shit about them and just go "LOLCHECKURPRIVILEGE"
[QUOTE=redBadger;45403819]Sonic Adventure 1 and 2 are both bad games shrouded in nostalgia.[/QUOTE]i got those games as gifts. i loved how sonic controlled in those games, so i kept coming back to them, but i don't doubt i'd be less forgiving if i bought them myself.
[QUOTE=Radical Rebel;45403051]I don't understand why what people get off to is so taboo. Whether it be feet or necrophilia, it wouldn't bother me if you liked to beat off to it.[/QUOTE]
i really doubt anyone cares what you jerk off to as long as you dont publicly post about it
like seriously nobody wants to know that you spend your alone time looking at people's feet
keep it to yourself ffs
Sonic the Hedgehog 2006 was my favorite Sonic game. I was really surprised when i first read about all the glitches and bugs.
I don't really have bad memories with this game.
[sp]Expect for the loading times. It took up to 5 minutes to load a stage[/sp]
[QUOTE=XP_Static;45406220]Sonic the Hedgehog 2006 was my favorite Sonic game. I was really surprised when i first read about all the glitches and bugs.
I don't really have bad memories with this game.
[sp]Expect for the loading times. It took up to 5 minutes to load a stage[/sp][/QUOTE]
h....how? Maybe big rigs over the road racing would work fine for you too
[QUOTE=Mister Sandman;45403449]I never gave a single shit about things like Swog, and Dub's avatar. I don't have anything against them and I just find all of the drama and shit annoying.[/QUOTE]
Dub's avatar?
[QUOTE=TheFilmSlacker;45406486]I think people forget that Tumblr can be awesome.
There's a lot of idiots on the site, but there's a lot of idiots on here, too.[/QUOTE]
that's pretty much the internet in general
lots of idiots, some cool people
[QUOTE=ImpSnob;45406501]that's pretty much the internet in general
lots of idiots, some cool people[/QUOTE]shit, that's life in general
[QUOTE=TheFilmSlacker;45406486]I think people forget that Tumblr can be awesome.
There's a lot of idiots on the site, but there's a lot of idiots on here, too.[/QUOTE]
Ehh, I think the way you get your content on tumblr might actually serve to entrench people even more into their ideologies. So the idiots could be even worse, but it's just an assumption on my part, could be totally wrong.
[QUOTE=ImpSnob;45406309]Dub's avatar?[/QUOTE]
Cropped porn of a fourteen year-old girl from a video game.
[editline]16th July 2014[/editline]
But he changed it now, so it's not worth complaining about.
[QUOTE=Lordgeorge16;45407015]Cropped porn of a fourteen year-old girl from a video game.
[editline]16th July 2014[/editline]
But he changed it now, so it's not worth complaining about.[/QUOTE]
I never even realized it was supposed to be sexual :P
Looking purely at game design specifically from PvP standpoint, Red Alert 3 is the best game of the franchise, with Zero Hour being the second and CnC 3 the third. Again, this is purely gameplay and balance in MP matches, completely ignoring the aesthetics, story, audio or graphics.
Now coming up from CnC 3, it's a typical CnC game. Resource fields deplete quickly forcing players to move their MCVs and gain control of tiberium spikes and fields in various places of the map, but there's still strong emphasis on base-building with necessity for auxilliary economy structures (tiberium silos), as well as fairly weak power plants requiring to be built in large numbers, which makes room for vast strategic plotting for the opposing side. On the other hand - there's little to no micro unit control, which basically means all you do with your units is that you bunch them up and send them to fight and hope to overwhelm your opponent which does the same. Well, maybe that's a bit of a generalization, you should use pseudo-micro tactics like kiting etc. if you know what you're doing but what I mean to say here is that they have little to no secondary abilities and you basically just use different unit combinations and positioning to outplay the other guy.
Zero Hour is an extreme opposite. It has such a strong emphasis on units it hurts (the base-building). Units is what you build your base with, just so you can build units to kill the other guy's units. The other guy has no units = he loses because buildings are more or less just throwaway things that are there to pose as win conditions. But it's not like CnC3 - you don't have these giant armies of hundreds of soldier squads and tens of tanks and some giant mechas walking inbetween - a perfect ZH army is composed of five units, generally of the same type, with one of them healing the others. Numbers isn't what matters at all - it's the way you use them. You have a bunch of microwave tanks that can disable enemy vehicles, you have a bunch of common tanks that can destroy vehicles, you have a bunch of enemy demo bikes charging right at them, too fast to be killed by common tanks in time. If you aren't quick to assign each microwave to each bike, everything goes kaboom. It's like a MOBA where you control each player separately, and the guy that has better control of the units has a huge advantage in the game, much more so than one that plays GLA and has tunnel networks all over the map, able to strike from virtually anywhere, anytime - but is unable to control his units as efficiently, resulting in them being absolutely useless even against ones that don't even counter them that hard.
Red Alert 3 is, to put it simply, a perfect blend of the two. Besides the fact that there are a lot, lot of support units, each and every one of the units has a secondary ability which can either be used for right off tactical advantage (temporary better DPS, damage resistance, movement speed etc) or further aid in fight (Allied tanks can use target designator to debuff enemy units' armor resistance, at the cost of dealing zero damage while doing so). There's a lot that can be done with secondary abilities and the commander that makes the best use of them bags the game. However, unlike Zero Hour, the good old MCVs are back and this makes for more interesting, less stiff base-building and resource management than ZH had, allowing for crazy strategies like base swaps and turret pushes. The idea to rework resource-gathering might seem a bit ehh at first, but it actually works out really well and sniping harvesters is still very viable, while being much more difficult than any CnC game to date (which is a good thing). The inclusion of naval units was a really good idea as well, adding a third layer to the old land-air combo and opening doors for even more strategy and planning. The only shame is that the DLC was a bit ehh on the balance side, not even sure if it supports multiplayer, either way, nobody would play such unbalanced garbage PvP.
So basically Red Alert 3 is the ultimate CnC game from gameplay perspective is my unpopular [i]opinion[/i]. This is a very different strokes for different folks type of thing though and I can see why people argue on this topic.
[QUOTE=TheFilmSlacker;45406486]I think people forget that Tumblr can be awesome.[/QUOTE]
[url=legendfromthedeep.tumblr.com]Legend from the Deep[/url] is really cool, in my opinion
Kayne West isn't arrogant
because he can back it up
chicken in a biscuit snacks are the best
fuck your lays or doritos
[QUOTE=Hole;45407115]chicken in a biscuit snacks are the best
fuck your lays or doritos[/QUOTE]
I'm trying to forget Chicken in a Biscuit
My thighs will never be the same
Chicken In A Biscuit?
what
[QUOTE=ImpSnob;45407109]Kayne West isn't arrogant
because he can back it up[/QUOTE]
We need more people like him, because that narcissism is just... entertaining.
[QUOTE=thelurker1234;45407201]We need more people like him, because that narcissism is just... entertaining.[/QUOTE]
[video=youtube;pQzJxbUrns4]http://www.youtube.com/watch?v=pQzJxbUrns4[/video]
[editline]16th July 2014[/editline]
Ellen looks like she just discovered the meaning of life
and she did
the meaning of life is Kayne #yeezus
The only reason people hate Hip Hop is because they don't want to spend time learning about the genre.
i never really liked classic sidescrolling platformers, i never felt like i had proper control of my character.
[QUOTE=WeekendWarrior;45407475]The only reason people hate Hip Hop is because they don't want to spend time learning about the genre.[/QUOTE]
Even if they had a valid reason to hate it why bother? It's a lot better expenditure of energy finding and listening to music you actually like instead.
[QUOTE=Drury;45407057]Looking purely at game design specifically from PvP standpoint, Red Alert 3 is the best game of the franchise, with Zero Hour being the second and CnC 3 the third. Again, this is purely gameplay and balance in MP matches, completely ignoring the aesthetics, story, audio or graphics.
Now coming up from CnC 3, it's a typical CnC game. Resource fields deplete quickly forcing players to move their MCVs and gain control of tiberium spikes and fields in various places of the map, but there's still strong emphasis on base-building with necessity for auxilliary economy structures (tiberium silos), as well as fairly weak power plants requiring to be built in large numbers, which makes room for vast strategic plotting for the opposing side. On the other hand - there's little to no micro unit control, which basically means all you do with your units is that you bunch them up and send them to fight and hope to overwhelm your opponent which does the same. Well, maybe that's a bit of a generalization, you should use pseudo-micro tactics like kiting etc. if you know what you're doing but what I mean to say here is that they have little to no secondary abilities and you basically just use different unit combinations and positioning to outplay the other guy.
Zero Hour is an extreme opposite. It has such a strong emphasis on units it hurts (the base-building). Units is what you build your base with, just so you can build units to kill the other guy's units. The other guy has no units = he loses because buildings are more or less just throwaway things that are there to pose as win conditions. But it's not like CnC3 - you don't have these giant armies of hundreds of soldier squads and tens of tanks and some giant mechas walking inbetween - a perfect ZH army is composed of five units, generally of the same type, with one of them healing the others. Numbers isn't what matters at all - it's the way you use them. You have a bunch of microwave tanks that can disable enemy vehicles, you have a bunch of common tanks that can destroy vehicles, you have a bunch of enemy demo bikes charging right at them, too fast to be killed by common tanks in time. If you aren't quick to assign each microwave to each bike, everything goes kaboom. It's like a MOBA where you control each player separately, and the guy that has better control of the units has a huge advantage in the game, much more so than one that plays GLA and has tunnel networks all over the map, able to strike from virtually anywhere, anytime - but is unable to control his units as efficiently, resulting in them being absolutely useless even against ones that don't even counter them that hard.
Red Alert 3 is, to put it simply, a perfect blend of the two. Besides the fact that there are a lot, lot of support units, each and every one of the units has a secondary ability which can either be used for right off tactical advantage (temporary better DPS, damage resistance, movement speed etc) or further aid in fight (Allied tanks can use target designator to debuff enemy units' armor resistance, at the cost of dealing zero damage while doing so). There's a lot that can be done with secondary abilities and the commander that makes the best use of them bags the game. However, unlike Zero Hour, the good old MCVs are back and this makes for more interesting, less stiff base-building and resource management than ZH had, allowing for crazy strategies like base swaps and turret pushes. The idea to rework resource-gathering might seem a bit ehh at first, but it actually works out really well and sniping harvesters is still very viable, while being much more difficult than any CnC game to date (which is a good thing). The inclusion of naval units was a really good idea as well, adding a third layer to the old land-air combo and opening doors for even more strategy and planning. The only shame is that the DLC was a bit ehh on the balance side, not even sure if it supports multiplayer, either way, nobody would play such unbalanced garbage PvP.
So basically Red Alert 3 is the ultimate CnC game from gameplay perspective is my unpopular [i]opinion[/i]. This is a very different strokes for different folks type of thing though and I can see why people argue on this topic.[/QUOTE]
ZERO HOUR MASTERRACE!
That aside,try some mods for ZH. Shockwave is pretty high quality and the new defenses are quite powerful,so buildings are a lot more important.
And I gotta say,I personally never liked RA3 but I don't know why. 3 and ZH just kind of have a special ''thing'' or something which RA3 doesn't have.
Sorry, you need to Log In to post a reply to this thread.