• Things you LOVE in video games.
    108 replies, posted
I like strategy games that have a focus on trading and resources. Kind of like how to run a bakery in The Guild 2, you'll have a farm, which will send crops to a mill, which will send flour to the bakery. Or how in CivCity: Rome, houses had to have a steady income of certain resources to upgrade
Interesting, well-written characters.
When a game has good ragdoll physics. I love having a good laugh at when a ragdoll flies away at the power of your grenade. Or when someone is running at your and you hit them over the edge of something, making you feel like you achieved something from the movies by something you did to them which wasn't scripted into the game. ^^
Quality animations.
Kill moves and fatalities. Killing your enemies with style is always great fun. And of course bloody dismemberment. Nothing more satisfying then looking over a pile of bloody limbs and corpses of fools who dared challenged you.
Replay value
Amazing songs.
When the game is very customizable. I hate not being able to adjust controls, run in windowed mode, adjust quality, etc. When a game feels very expansive and you can literally just go off and do whatever. This I why I love games like Morrowind, Dwarf Fortress, and Gmod. I usually just spend hours exploring and messing around.
When Games are super Original, I'm looking at you Papers Please
I like building bases over a long period of time, but the way you build your base (i.e location, style, how high walls are, where you place traps etc) effects how an enemy can get in. My perfect game would be one where you build a base with friends (Like Gmod building) in a survival like game (Like minecraft) that has guns and ammo scarcity (Like Fallout 3/New Vegas, if you play it hard), but is more based on team work (Unlike Rust) than killing other players. I fear I will never have this game
old classic atari games. there's that one feel you can't do in games today it's just amazing brings back some memories
realistic characters/good voice acting, and map systems that are easy to understand
Maps that don't have too many clip walls, so that way I can crawl into some sort of sneaky hidey-hole to assassinate someone from.
Not having to search my way through a game on google (For walkthroughs) and shit. Not having to search fixes for bugs either. (See San Andreas' Frame Limiter and how it fucked up every single fucking mission)
I love several things in games: 1. Sandbox gameplay. Emergent content is the best content, simply because of the amazing things that happen when people are left to their own devices. EVE Online and Dwarf Fortress are prime examples of this. 2. Other ways to win besides fighting. Everyone has their own way of solving problems. 3. Good "replayability." Games should be fun even after you have "beaten" them. Or alternatively, you should never be able to completely "beat" them if you have stuff like procedurally generated content. 4. Challenge. Victories should be earned, not given via completion of menial tasks. Tests of skill and not just patience. FTL is an amazing example of this. Just to name a few...
I don't know what do you call this, dynamic parts or something, but I really like it and it should be a standard in racing games. [Media]http://www.youtube.com/watch?v=ej_noKCxDi4[/media]
Games with tanks that have interiors (Red Orchestra for example) Games with cars that have interior cameras
I love how people still make interesting video games that aren't your regular FPS or Third Person game. Games like Papers, Please, Spelunky Prison Architect, Guacamelee!, etc.
Losing after hours of gameplay.
Bittersweet endings.
Games where magazines/shell casings fall to the ground and stay there. I love the Max Payne games for this.
Games with pretty fun boss battles (Dead Rising 1 & 2 were my favorites, always loved beating the shit out of psychopaths)
Cut scenes in which you can still run around the room.
Games with shit-tons of attention to detail. Example: GTA IV, Max Payne 3, and pretty much anything else made by Rockstar.
When playing FPS or RTS games a detail I really like is NOT having bodies disappear whenever I turn around. And also making decisions that have some kind of meaningful impact on game play.
I love games that are really difficult and still doable on the first run. I also love being ridiculously overpowered. When you are in a room filled with thousands of enemies, and you can take them all out.
Replayability.
Racing games with unique cars. Blur is the example. [Media]http://www.youtube.com/watch?v=b30tvpTRSro[/media] [editline]20th August 2013[/editline] And nice engine sounds, too.
[QUOTE=Spectre1406;41901748]Racing games with unique cars. Blur is the example. [editline]20th August 2013[/editline] And nice engine sounds, too.[/QUOTE] If only it didn't get removed from Steam... [t]http://i.somethingawful.com/forumsystem/emoticons/emot-smith.gif[/t]
Really a game needs a good narrative. I don't ever really play any PvP multiplayer modes or anything like that, so when games today start to gravitate towards multiplayer I get very sad. I LOVE when a game has a great original universe, too. Mass Effect/Halo/Borderlands. Great stuff.
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