Video Game Urban Legends, Creepy Pasta, Hoaxes, and Other Shit v4 - Orkel Edition
105 replies, posted
I am not sure what this is or where it was but I found it while looking through my hard drive
[QUOTE]
do you know japan
you know the popular vocaloid singing system?
well there is a game based on it
it is known as the project diva series
in these games, you have to do shit with your controller.
well most recently I went to new york and saw some old guy on a street selling a bunch of shit.
it was mostly movie scripts and jewelry
but there was on thing that go my eye
project diva for PSP
i asked him how much it was
he said it only was free
i took it home and played it
the game started up with hyper realistic miku eyes that were red.
they were up against my psp screen
i was so scared like omg
she started bleeding super red blood
then the game started and there was a song called "blood fest"
i started playing.
the lyrics were in japanese but a know japan so i undersastand
she was singing
"black red death with all who play this gaaaaaaaaame
your next and you should knoooooooooooooooooowww"
i was so scared I tried standing up but i could not because i don't know
then after that i was len and miku hurt me and i felt it in real life.
i was screaming and my girlfriend came.
she looked at me then ran away
i could stand now so i look at mirror
i was miku and i had red hyper realistic blood eyes
i am now god[/QUOTE]
wat :v:
Some people don't even try.
So I found this creepypasta not exactly related to video games but to youtube and it's hilarious
[URL="http://creepypasta.wikia.com/wiki/ASDF_MOVIE_7"]here it is[/URL]
[B]EDIT:[/B] on a side note:
[QUOTE]One day I decided to go on a vacation to a popular tourist area like Niagara Falls so I could relax for a while. As I usually do, I brought my best friend, Liam, with me. Why did I bring him? Well, I'm the type that would go insane if I was alone for too long. We hopped in my car and started the three hour drive. I forgot to fill up on gas before we left and ended up with only a quarter tank left after about an hour, so we obviously thought about where to get gas. Luckily, we spotted a gas station located in a town we were about to drive by, so we stopped to fill up on gas. While we waited for the tank to fill up Liam looked around the town and noticed a few hotels that said they had vacancy. It was getting late so we decided to stay at a hotel for the night, besides, it looked like a calm little town. I went inside the gas station and paid for the fuel before we drove up to a hotel about a block or two away. We went in, got a room and stayed in the room for the night. In the morning it was bright and sunny, so much so that we decided we would stay in this town instead of somewhere bigger, it's cheaper and more convenient. We headed up to a lake near the hotel and pulled out some fishing gear we brought with us to try our hands at fishing. Of course, we both sucked, but Liam had a great time watching me get pulled into the water by a fish so neither of us cared how bad we were. After fishing we toured the area for the rest of the day before returning to the hotel for the night.
We continued doing things like fishing and touring for an entire week, enjoying our vacation. But, on the seventh day, something happened. The weather wasn't sunny anymore, it became more and more bleak as time went by. The skies darkened, the water lay still, and the wind stopped. Liam and I made nothing of it, after all, weather can get pretty screwed up nowadays. We couldn't fish anymore so we spent some time at the bowling alley and bar to fill our days. On the ninth day, the power went out. We asked the hotel attendant for candles to light our room and spent the day drawing the scenery. On the fifteenth day it all went wrong. Suddenly everyone in the town vanished.
The nice hotel attendant, the lazy bowling alley clerk, the annoying paper boy, they all vanished. We were obviously disturbed about this and got into my car to leave. Unfortunately, the battery was dead, somehow, so we grabbed a flashlight from the glove box and made our way to a mechanic to get a car battery. As we made our way to the mechanic, we saw writing on the walls, or more like random lines without rhyme or reason, like a baby wrote them. Once we reached the mechanic we were so scared of whatever happened to everyone we just broke the glass, ran in, and stole a battery, after all, everyone's dead, who will care? After we got about halfway back to the car we heard a woman scream. I urged Liam to keep running with me so we can escape, but Liam wanted to be the hero and save whoever needed help. I reluctantly followed Liam down a few alleys, eventually finding some rusted pipelines. We broke off some of the pipe to use as a weapon in case we needed protection.
After five minutes of following the scream we came across a woman lying on the ground panting. Liam ran over to help her get on her feet. Before Liam got the woman standing again he was hit by a large, muscular arm and feel to his feet, dropping his pipe. My fight or flight instinct kicked in and I ran away as fast as I could. I didn't want to see what the arm belonged to. After a few seconds I heard Liam screaming as well as the slicing of flesh. After not even ten seconds it stopped. I knew the thing was coming for me next, I could feel it. I ran around the town aimlessly, I forgot how to get back to the hotel and was not going to stop since it would likely get me killed. The writing on the walls began to make sense, I saw words in them, I saw figures in the fog that began to roll in, I heard noises everywhere.
I knew I was going insane. I needed to run, I needed to escape! After what felt like an eternity I found my car and threw open the hood to replace the battery as quickly as I could. I climbed in the car and started it. My blood turned to ice when I saw a large, muscular figure approaching from the fog. I slammed my foot on the gas and drove home as quickly as I could, never looking back.
After I got home I reported this to the police, I told them that my friend was killed in that town. They thought I was crazy when I described the writing, disappearances and the creature, but he left to investigate anyway, in case I wasn't insane. They never found anything, they never found Liam.
I was sent to a mental ward due to my wild claims. They say I'm crazy, they say I'm insane. Maybe I am, maybe I'm not. However, no matter what they do, every night, in my restless dreams, I see that town, Silent Hill.[/QUOTE]
This is not bad but I hate when creepypasta's do this like "THE SCARIEST GAME EVER" or "THE RED MAN(that's the title right?)"
This is easily one of the best video game related creepypastas I've read.
[url=http://ifyouseeherturnoffthegame.blogspot.com/2011/12/part-0-opening.html]The Princess[/url]
[QUOTE=TheWhiteFox1;41814901]This is easily one of the best video game related creepypastas I've read.
[url=http://ifyouseeherturnoffthegame.blogspot.com/2011/12/part-0-opening.html]The Princess[/url][/QUOTE]
this is
[img]http://www.mariowiki.com/images/thumb/9/9e/SMG2_SB_Beyonghellvalleysky.png/640px-SMG2_SB_Beyonghellvalleysky.png[/img]
[url]http://creepypasta.wikia.com/wiki/Beyond_Hell_Valley[/url]
Ive always have liked the small story behind the shiverburn ghosts in Super Mario Galaxy like the stage was meant to be "descending into hell"
Let's try a little something here, a bit of improvised home-cooking... Here is an attempt at a Dota 2 "Creepypasta", which I call Hostile Woods.
[B]Part 1: Custom Games[/B]
[quote]Ah, Dota 2. Developed by Valve, it is a sequel to Defense of the Ancients, a popular custom-map of the classic RTS Warcraft 3. It is also one of the most popular games on Steam, with daily player numbers reaching around 400k on average. Something about the gameplay mechanics of the ARTS/MOBA genre gives the game such compelling qualities that the number of players comes as no surprise, in addition to the fact that the game is completely free with the exception of optional cosmetic items that can be bought through the store. The number of players has even started to rival the playerbase of an older entry into the genre, League of Legends, and some have theorised that eventually Dota 2 may surpass League of Legends in terms of popularity amongst the eSports crowd.
However, there was one thing that was, and technically still is, missing from Dota 2; custom maps and mod support. By default, Dota 2 has only one map available, the classic three-lane two-sided forest map based on the original Defense of the Ancients, whose League equivalent is Summoner's Rift, and whilst having one map is ideal for some players, many fans have expressed increased interest in mod support for the game, which would allow for custom maps and custom game-modes to be made available by third-party individuals and played through the Dota 2 client. I personally saw, and still see, unlimited potential concerning Dota 2 mod support, since with the right tools and the right talent, one could make an entirely different experience to what the base game offers, similar to we get from custom maps for Starcraft 2.
So imagine my delight when, upon opening up the Dota 2 Test client after a rather large update, I saw that there was a new tab in the Play section of the client, labelled "Custom Games". To paraphrase the Sniper from Team Fortress 2, it was like Christmas morning. However looking back I should have been more suspicious; The International had only just ended recently, and already Valve had put out a feature for custom maps? At the time the thought of "if it sounds too good to be true, it probably is" was swept away before it even entered my mind, since I was so excited to see if there were any custom maps to try out yet, though when I clicked the tab I saw that there were barely any save for a few official ones, including festive events like Diretide and the Greeviling. I was about to look for a game of Holdout, the long-speculated "horde mode", when I saw a mode I'd never seen or heard of: Hostile Woods. Being that I knew how the festive events worked, and how I could hazard a guess as to how Holdout worked, I decided to try the Hostile Woods mode first.
It took several attempts, with the player counter reaching 9 out of 10 before retrying, but I managed to get into the map; the first thing I realised was that there was no middle-lane, with the woods instead extending to where one would normally see the mid-lane, and rather than the river starting in the top-left corner of the map, flowing all the way down to the bottom-right corner, it started at right at the top of the Dire's top-lane and flowed south, growing deeper until it created a deep ravine in the middle of Radiant's bottom-lane, which was spanned by a white stone bridge. On the Radiant team I saw one player say "this looks like Twisted Treeline", which personally I felt only extended as far as the two-lane setup of the map from League, since Twisted Treeline is quite different from whatever the Hostile Woods were. As the player pool filled up, we selected our characters, some of us keeping in mind the "midless" nature of this map, although one of the players picked Pudge and called mid, to the amusement of the Russian Ursa who said things that I didn't understand, since I don't understand Russian very well except for the word "cyka". In response, I picked Crystal Maiden as I usually do when we need a support, and suggested Pudge head bottom with me, being that Frostbite would make landing Hooks easier and potentially get an easy kill or two during the laning phase. The remaining two players on our team chose Batrider and Gyrocopter, who decided to take on top alongside Ursa. Not an ideal composition, but this was an entirely new map and no-one knew the rules.
After acquiring the usual items one gets as Maiden, including Courier and Observer Wards, I realised that nobody knew where the rune-spawns were, since the position of the river had changed. Whilst getting into position I tried to scout through the minimap, looking for where the runes spawned, but none of us saw any of the tell-tale "god rays" that normally appeared near the top of the main-map's river, and looking where the Rosh-pit normally was didn't work either. Another weird thing was that, for some reason, the Rosh-pit wasn't anywhere to be found; perhaps he simply wasn't in this map? I would later realise how wrong I was, because I had overlooked that suspicious island right in the centre of the map; however, I guess Ursa had an idea of what was on that island. Selecting the Bastion announcer pack and the Valor HUD skin, I was ready for the battle to begin, with one ward keeping an eye-out in the Radiant jungle so to keep an eye out for potential ganks from the Dire. That little ward saw a lot more than the early Lifestealer trying to gank me, however; I was about to find out that this map had a lot more to it than we first thought.
"High hopes fer this one..." "What's with all the scribblin'?"
The enemy Lina scribbled "GL" on the minimap; we were all a bit on edge that day, and that scribble signified just what we'd need in the later stages. Normally I don't believe in luck, but looking back I think both teams had a fair bit of the bad kind, even if we didn't have CK or Ogre on either side. Little did any of us know that this was going to be one of those days...[/quote]
[B]Part 2: The Battle Begins[/B]
[quote]As the creeps started marching down the lane, Pudge and I followed alongside; or more accurately, Pudge blocked creeps in front and I trailed a few steps behind, since apparently Rylai has thunderthighs like Tina Turner strutting through the city limits of Nutbush, bringing her base movespeed down to 280. Looking back, I think Pudge blocked a bit too much, since creep-blocking too much on bot-lane as Radiant doesn't end too well, as it messes up the location of where the waves clash in the lane. The first waves met under our Tier 1 tower, and didn't last long, whilst the second wave met us closer to the river, a bit too far from our tower. As we waited for the third wave, it never seemed to arrive until 30 seconds afterwards, which is when the fourth usually arrives. As the fifth creep-wave spawned, I strolled back down the lane to intercept and bring the clash-point a bit closer to our side of the map; it was then that I saw "it". A large grey owl was sitting on the ward I had placed, which was strange since I didn't have the background critters activated in the options menu, looking in a south-westerly direction, towards the coming creep-wave. As the creeps crossed the bridge, the owl took off, and what happened next was most definitely not normal creep behaviour.
Three Ogre creeps came out of the jungle on the other side of the bridge, and engaged the creep-wave in combat. Surprised at what was happening, I pinged the location of this unexpected battle, telling my team what I saw; at first they thought I was just messing around, trying to dress up a standard camp-pull as something out of the ordinary, but Pudge backed me up on my claim, stating that I was nowhere near the camps when the Ogres attacked, following up by saying "where did you get that owl skin for your wards?". What happened next caused all players on the map to freak out; in the chatbox, a message appeared stating "I am not a cosmetic", with the portrait of an owl set where one would normally see the icon of a hero. The voices of several players erupted in a cacophony of surprised yelling in both English and Russian, at which point the enemy Lina disconnected; to be honest I can hardly blame them, since an owl talking to you is not a normal occurrence, even in a game like Dota 2, and I was myself surprised by the presence of such a thing.
After a minute or two, people stopped freaking out, and started to speculate about what just happened. I typed "Are you a spectator?", once we had calmed down, since I assumed this was some new and interesting form of spectator mode that someone was testing out. It replied "I'm waiting to see you fight", which I interpreted as a yes; a cryptic yes, but a yes nonetheless. I proceeded to question the Owl, who appeared in the chat box as "Mike Bot", about the Ogres attacking, and whether it had anything to do with that, to which it replied "These woods are their home; who are you to blame them?". Unsettled, I focused back on the task at hand; ensuring Pudge got the early kills. As Pudge and I did the usual dance against the enemy laners, in this case Lion and Kunkka, I saw an enemy approaching through the Radiant jungle; Lifestealer was planning to try and take me down, as my ward spotted him. Instinctively I shuffled back under the tower, intending to freeze him in place beneath the Tier 1 before he could pop his Rage, indicating Pudge to follow. Just as he exited the jungle, popping his Rage before I could root him with the Frostbite, my earlier ward timed out, but not before I caught a glance of something moving at the edge of it's dimming vision.
It was not the Owl, as I'd hoped, but instead was a hunched humanoid figure that seemed strangely familiar. Lifestealer made an attempt to dive the tower, but thankfully his magic-immunity ran out just after he used Open Wounds to slow me down. My Frostbite rooted him in place just in time, Pudge hooking him away as I popped a Tango and got ready to drop a Crystal Nova on the ganker. But as it took off a chunk of Lifestealer's health, the enemy Lion wandered into the fray and stunned Pudge with an Earthspike; the gank seemed as if it were about to succeed. However, without warning, a ball of purple shadow shot out of the Radiant jungle, killing both Pudge and Lifestealer in a single fell swoop; that hunched figure was most definitely a Satyr Tormentor, whose Shockwave was an ability that finished off many a hero in certain "Fails of the Week" tapes. However, rather than the "Pudge has been killed by a Neutral!" message that one would expect, instead it read "Keith Bot (Pan) has pwned Pudge's head for 250 Gold!" and "Keith Bot (Pan) has pwned Lifestealer's head for 230 Gold!"; shortly after another message appeared in the chatbox, the Satyr "Pan" saying "Wonderful!", followed by "Now THAT was a masterstroke of hunting!" from the Owl.
This sudden occurrence caused another eruption of panic amongst the players, and in the commotion Pudge and Lifestealer disconnected similar to Lina. A talking owl spectator was one thing, but having a Satyr Tormentor hunt you down and land a perfect Shockwave to steal the kills was apparently too much for some players. However, whilst everyone else was either panicking or abandoning the match, I was busy putting the pieces together; the cryptic Spectator Owl, the Satyr ganking two Heroes then bragging about it, the family of Ogres intercepting our creep-waves... An earlier suspicion I had had now grown stronger, and I decided to check the Player list dropdown used for showing levels, gold, Heroes and so-on. Beneath the list of Radiant and Dire heroes, I saw the truth about what the Hostile Woods custom map truly has to offer; in a section titled "Neutrals", it showed a list of certain higher-level creeps in the place of Heroes, including "Keith Bot" (Pan) the Shadow Hunter, "Mike Bot" (Aurauru) the Wise Owl, "Dave Bot" (Khan) the Centaur Khan, "Jenny Bot" (Cyclone) the Wildwing Destroyer, and none other than Roshan the Immortal, who according to the minimap was situated on the central island, fighting against our Ursa.
Having pieced it all together, I now knew what was going on in this gamemode; Hostile Woods had a third faction in the form of Neutrals, who would fight both the Radiant and the Dire with exclusive Hero units, in addition to intelligent neutral creeps that fought on their own. But something just did not add up; why, if these Neutral Heroes were actually bots, was Aurauru responding to chat box messages like a person, reacting to unplanned responses from players? Was "Mike Bot" merely a clever pseudonym used to make the player think he was actually a bot, or was it actually an advanced bot with an intelligent response program? I typed a response along the lines of "That's actually pretty clever, disguising yourselves as bots", to which Roshan made a reply; "THERE ARE NO DISGUISES", before finishing off the Ursa and adding "WE TIRE OF YOUR GAMES, INTRUDERS". At this point, I was typing a response along the lines of "Calm your beard sir", but it failed to show up in the chatbox; in the righthand corner the telltale red error messages indicated I was having connection issues, which persisted until I was booted out of the server.
I made many attempts to re-enter the server, since it showed that the match was still going, but was unable to reconnect. Eventually the client stated that it was out of date and required an update to the latest version of the test client, forcing me to give up and exit out. When I re-entered the client after another sizeable update, the Custom Games tab was no longer there; the update must have removed it. And frankly, if Valve removed it because of what we saw in the Hostile Woods, I can't really blame them; I've seen what that custom map offered, and judging from player reactions perhaps some people aren't ready for it. I still do not know if the Neutral Heroes were just controlled by players or if they were indeed highly-advanced bots, but I do know this; if it was the former, it was certainly an interesting hoax, but if it were the latter, then it truly is fascinating. A game of Dota wherein the two teams are pitted against a third group of sophisticated NPC heroes; not only does that add a whole other dimension to the gameplay dynamic, but the potential for banter between the NPCs would add so much colour to the conflict.
One day, Valve will properly release the custom map support for Dota 2, and eventually, when properly altered, Hostile Woods will be made available to play on. Why do I think this will happen? The truth is, I recently received a comment on my Steam Community page; it reads "Though Roshan didn't care for your company, I personally enjoyed watching you. If you're ever in my neck of the Woods, be sure to drop by and say hello!" The name of the user who sent it to me was Aurauru, the Wise Owl, but when I try to find his Community page I encounter an error in the Steam client. From what I've seen on the Steam forums and Facepunch, I am one of the few players who received this message after playing on Hostile Woods; I do not know what strange ARG Valve has set in motion, but already many users have been searching through the code of recent Dota 2 updates to find traces of anything pertaining to Hostile Woods, Aurauru the Wise Owl, or advanced neutral creep AI. There are a few things here and there concerning Legion Commander and the Techies, but as of yet there is still nothing related to what was experienced in the Hostile Woods that day.
As I am writing this, my Dota 2 Test client is updating. Once the download has finished, I'll see what I can find; it might just be bugfixes, or it might be Legion Commander, but I still hold out the hopes of finding my way back into the Hostile Woods...[/quote]
[QUOTE=Bryceanater;41815666][img]http://www.mariowiki.com/images/thumb/9/9e/SMG2_SB_Beyonghellvalleysky.png/640px-SMG2_SB_Beyonghellvalleysky.png[/img]
[url]http://creepypasta.wikia.com/wiki/Beyond_Hell_Valley[/url]
Ive always have liked the small story behind the shiverburn ghosts in Super Mario Galaxy like the stage was meant to be "descending into hell"[/QUOTE]
I liked the whole beyond hell valley theory but it is just bullshit
[QUOTE=ironman17;41829855]Let's try a little something here, a bit of improvised home-cooking... Here is an attempt at a Dota 2 "Creepypasta", which I call Hostile Woods.[/QUOTE]
Oh wow, that's actually pretty damn amazing. Although I find it pretty funny that it's written like a creepypasta even though there's essentially nothing truly creepy about it. I can't really imagine people freaking out over stronger and intelligent neutral creeps, especially since they were all aware this was a completely new gamemode. It could have easily been a legit ARG from Valve with only a very limited number of players who have access to it, and with Valve employees themselves posing as those "bots".
But hell I'd play it if it was real.
True; to be honest, I think I was trying to go for a more "subtle" kind of creepy, like things being out of the ordinary here and there. Also, the cryptic nature of the Owl was a reference to Zelda games, like the Owl from Link's Awakening and the Sage of Light from Ocarina of Time in his owl form "Kaepora Gaebora"; even the name Aurauru is a reference in a similar vein to similar Zelda references, like Linken's Sphere or Aghanim's Scepter.
some guy started uploading the chapters from the godzilla pasta onto the wiki and now the wiki looks like shit.
but anyway:
[QUOTE]Fallout 3 contains several in-game radio stations. The most diverse and important station is Galaxy New Radio. Many players of the evil persuasion know that you can kill Three Dog and he will be replaced by the technician Margaret. She is not a charismatic person and has very little it say, seeming to not enjoy her new announcing duties. She also never appears in person, and therefore cannot be killed. Once Three Dog is dead, you're stuck with Margaret.
What most players do NOT know is that under certain circumstances, GNR will become a "numbers station." A numbers station is a station that broadcasts an unusual coded message. Many of these exist in real life and some hypothesize that they are a nuclear retaliation control network. Simply check Wikipedia for more information about these odd broadcasts as they relate to the real world. Back to Fallout 3...
No one is really sure which actions are needed to hear the numbers station in Fallout 3. It appears that you must kill Three Dog, because no one has reported hearing the numbers station with him still alive. It also appears that you have to skip over the quest "Galaxy News Radio" where you help boost the signal so that the station can be broadcast further than just the immediate DC area. This is easy enough to do with either a speech check or simply using the FalloutWiki to look up where to go next and advance the main plot. Finally, you definitely have to destroy Raven Rock. This is the actual trigger to turn GNR into a numbers station, and it will remain such for the rest of the game. However, the vast majority of the players who perform these three actions still continue hearing the standard GNR broadcasts, so there must be several more requirements the community has yet to isolate.
If you're lucky enough to have hit upon the right set of circumstances, just after destroying Raven Rock, you will get the message, "Radio signal lost" and a few seconds later, "Radio signal found." You cannot, however, actually listen to GNR just yet because you didn't boost the signal and are out of range of the broadcast at the exit of Raven Rock. Luckily, Raven Rock is situated in the mountains and is right near one of the few places outside DC that you can get high enough to catch the signal. So far, the confirmed location to hear the GNR numbers signal are:
1. Within the immediate DC area obviously...this is true for the regular GNR throughout the game.
2. At the top of the ferris wheel at Point Lookout
3. On the tops of some of the satcom arrays you can climb in the northwestern map area.
4. On the roof of Tenpenny Tower, though this may be within normal broadcast range anyway. Feel free to playtest and get back to me on this.
5. On the highest point of the broken bridge around Arefu... again, may be within broadcast range anyway.
6. On some of the highest points of the mountain tops in the area near Raven Rock. This is obviously your easiest chance to first listen to the numbers station.
When you tune in, you will hear an old familiar voice... Three Dog, despite the fact that you killed him earlier. However, you will quickly notice that he does not seem to be "in character." So I guess it's not technically Three Dog, but just the voice actor, Erik Dellums. He reads a series of numbers in a monotone, depressed sounding voice. He always recites a list of single digits between 9 and 12 characters long. For example, "nine-three-seven-nine-one-seven-two-zero-three-four." He never uses a multi-digit number like "eleven" or "forty." These numbers are followed by widely varying lengths of Morse code. This is then followed by the song "I Don't Want to Set the World on Fire". All other music tracks seem to be inactive on the numbers station.
The Morse code was the easiest part of the mystery to crack, as the code is widely available and many people actually know it by heart. We quickly had a list of a great number of messages in English. Some sounded completely mundane and even comical, such as "Washed the car today, maybe Chinese for dinner," or "Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts."
You may be saying, "But wait, YouTube doesn't exist in the Fallout universe," and you are right. As far as we could tell, all of the messages sounded like they were based in our reality somewhere near present day.
Some of the messages, however, are quite sinister, such as, "The Queen has died today. The world mourns, as on days like these, we are all Brits," or "I can't believe they're actually done it. Not long left. The noise. I can't take the noise anymore. I have a pistol in the attic."
Just recently, a player on the wikiforums noticed a message that brought to light the meaning of the messages. He was reading a thread that collected all known messages, transposed from Morse to English, and saw the line, "one-two-zero-five-five-two-eight-two-zero-one-zero. What are you talkin' about? You'll be missed." He realized this referred to the recent death of Gary Coleman, and then quickly realized the numbers were the time and date of death. He immediately scanned through the messages to try and find more examples of this apparent future telling by a game that's more than a year old. The next message he read shocked him and pushed him to enlist the aid of the others to decipher the codes. The message was "nine-four-five-four-two-zero-two-zero-one-zero. Accident in the gulf, several dead. Oil spill apparently averted." He realized this was the BP explosion and the erroneous day-one assessment that the well was not leaking.
From this point on, all numbers will be transcribed as times and dates. All times were given in game in military format and remain so in this document.
Numerous members of the FalloutWiki message board began looking over the messages to see what else we could learn. We quickly found that most of the dates were after the game had been released, yet oddly some were from the past. "22:15 April 15, 1865 He's dead and blame will probably be placed on that actor, Booth. Johnson better not cheat me out of the payment." This shed new doubt on the official version of the Lincoln assassination.
As the community quickly started piling up interpretations of the messages, the mods of the site summarily banned everyone who had posted in, or even read the thread. All reference to the numbers station was removed from FalloutWiki and filtering software was put in place to prevent reposting of any relevant information. A few people, however, are trading emails and slowly finishing the translation of the remaining messages and putting dates to the existing ones.
"The Queen has died today. The world mourns, as on days like these, we are all Brits." 4:2 March 19, 2014
"Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts." 24:16 December 24, 2012
"I can't believe Britney's actually won an Oscar!" 21:33 February 27, 2023
"I can't believe they've actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can't take the noise anymore. And the light, dear God! The Universe is slowly unraveling around us. I'm not going to wait for death. I have a pistol in the attic." This is actually the only message not preceded by a string of numbers.
It may be worth noting that the latest date on any of the messages is 1:27 July 6, 2027.[/QUOTE]
[editline]15th August 2013[/editline]
[IMG]http://25.media.tumblr.com/7a86661afd31a90c9a224f4cb5ff5067/tumblr_mq5vbrYOON1sp8mpjo4_1280.png[/IMG]
[IMG]http://25.media.tumblr.com/8607eba0c83741c71aff6d0e96a8a059/tumblr_mq5vbrYOON1sp8mpjo6_1280.png[/IMG]
old gold
Speaking of Fallout:
[quote]In Fallout 2, after you beat the game you can continue playing. Remember that defunct vault near the beginning? The one with the toxic sludge on the ground and the elevator where you kill golden geckos? It's called "toxic caves" on the world map, but it is clearly a very small vault with 3 levels (Including the first cave level, where you take a ladder down to the actual vault structure.).
Well, if you have one of the original pressings of the game and you have not patched it, you can return to the toxic caves after the game is over and if you have the item "heart pills" from the Westin murder quest, you can kill yourself in the elevator.
After the usual death scene plays, the screen will stay black without the menu screen opening up. After several minutes, you will begin to hear a hollow echoey brownian noise cave sort of sound. The screen will slowly fade back in to find your character in a pile of that nasty biomass goo that was all around the Master from the first game. Your character will stand up and the usual ambient soundtrack will start playing, but the brown noise will still be there.
Explore this new level, but DO NOT pick any locks. Those areas are off-limits and the developers put some very nasty programming tricks into the code to protect their secrets.
As you continue farther into the level, you will hear the brownian noise continue to increase in volume and the ambient soundtrack you are so used to will exhibit strange artifacts. This may be because of the difficulty of playing two music tracks simultaneously in the Fallout engine which wasn't designed to be able to do this.
Passing locked door after locked door, you will come upon many of the characters you met earlier in the game. Oddly, you only find characters that died, or that would be reasonably be expected to die after you last saw them. Like the official endings, the characters found vary depending on how you played the game...if you were the good guy and tried to solve problems without violence, you will only find a few bad guys and unfortunate victims here. If you slaughtered every town, you will see several hundred characters.
Regardless of what you did earlier, none of the characters will speak to you or react to any action in any way. They can't be pick-pocketed, killed, pushed aside, or healed. If you try to use First Aid, Doctor, or any healing items on them, the game will tell you in the text box, "It's much too late for that, Chosen."
It would appear that this area is purgatory, or possibly hell, based on being populated entirely by dead characters. The final character, standing just before the final door is always a Player Character model from the first Fallout. This is the only character you can interact with and as you approach, the brownian noise reaches a crescendo and the ambient music abrupt cuts out. If you simply bypass him and open the door, the game will play the end credits once again, only with pictures of Hiroshima and Nagasaki victims in the background. This is in extreme poor taste and many have wondered why the creators would be so insensitive. When asked, they deny the sequence exists and call it a hack that was never in the game at all. After it ends, you are greeted with a typical game over screen and are booted to the desktop.
If you talk to the final character, he will explain that he is in fact the Vault Dweller from the original game, your ancestor. He will tell you that he is disappointed in the way you turned out and he will turn his back on you and your character will collapse into a pile of bones in a death animation that I have never seen in the game itself. Afterwards, the game will fade to white and lock up the computer, forcing a hard reset.
There is a third option. Those locked doors I mentioned earlier. This is one door, it's always random as to which door, but if you get lucky in picking you can use any heavy explosive to blow it open. Inside, you will find a single footlocker hold a 10mm pistol with no clip in the picture and no ammo in it. None of your normal 10mm ammo can be used. You can "load" the gun with the "Easter egg" found in the basement of New Reno Arms. Fire this into the head of the final character and the game will cut to an over-the-shoulder video showing a young man playing an unidentified Fallout-like game. Some people claim that this is an early version of either Fallout Tactics or Van Buren, but nothing on the screen seems to fit either of those games. Also neither of those games had started development at the time of the original pressing of Fallout 2. The video itself is poorly lit, with the apparent intention of being a creepy si[her, but nothing spooky actually happens in the video. The man simply plays the unknown game and the video slowly fades into your desktop (a cool trick, I'm not really sure how they managed a gradually translucing screen back then).
Another strange trick is that according to many players, the final character always matches the character they most recently played in Fallout 1. Both gender and their apparel at the end of the previous game are represented. At first this would appear to be a savegame hack, much like Psycho Mantis in Metal Gear Solid, but the trick works even if the original Fallout was played on a different computer without transferring any data to the new PC.
It's recommended that you do not turn on any televisions in your house for several hours after experiencing this extra ending. You will quickly realize that the brownian noise in the game is identical to the noise now coming from your television. Cable, satellite, and even antenna, if you still have that, are all somehow incapable of picking up a signal for some time after the secret ending. All internet connections, however seem to still work. That's how I'm writing this to you now. The funny thing is, I turned my television back off nearly an hour ago, as well as my computer speakers... but I still hear the static getting louder.[/quote]
[editline]15th August 2013[/editline]
those last two paragraphs just ruin it though
[QUOTE=BRS;41848975]some guy started uploading the chapters from the godzilla pasta onto the wiki and now the wiki looks like shit.
but anyway:
[editline]15th August 2013[/editline]
[IMG]http://25.media.tumblr.com/7a86661afd31a90c9a224f4cb5ff5067/tumblr_mq5vbrYOON1sp8mpjo4_1280.png[/IMG]
[IMG]http://25.media.tumblr.com/8607eba0c83741c71aff6d0e96a8a059/tumblr_mq5vbrYOON1sp8mpjo6_1280.png[/IMG]
old gold[/QUOTE]
this pasta could have been so good but it's "hey guys they can tell the future!!" and it's just plain dumb
I remember reading this pasta in Oblivion that kind of reminded me of JVK1122. Like, some guy was being stalked by something and I remember one particular scene where he was in the mountains in Bruma and some wolves were found mysteriously dead, littering the trail.
[QUOTE=Mike Tyson;41856553]this pasta could have been so good but it's "hey guys they can tell the future!!" and it's just plain dumb[/QUOTE]
Also the ending "Oh man the cartridge is haunted it can talk to me and I cant move but my gf will save me woo happy ending."
This creepypasta was amazing until the very last part. If they did the part where Red just looked at the screen and kept it ambiguous whether or not it could listen, then the story would have been much, much better.
Might as well rename this thread "Video Game Creepypastas" because that's all everyone posts.
[QUOTE=MrDestroyer;41877162]Might as well rename this thread "Video Game Creepypastas" because that's all everyone posts.[/QUOTE]
in the third thread we posted in the beginning things to relate to lsd dream simulator and that was a shitty creepypasta but a great game
After re-reading the Godzilla creepypasta, it really doesn't hold up.
Right from the get go the whole thing feels like some bad fanfic that is just some guy thinking "I wonder what the NES Godzilla game would have been like if it didn't suck"
[QUOTE=BananaFoam;41887422]After re-reading the Godzilla creepypasta, it really doesn't hold up.
Right from the get go the whole thing feels like some bad fanfic that is just some guy thinking "I wonder what the NES Godzilla game would have been like if it didn't suck"[/QUOTE]
i played it as a child and enjoyed it. it seems ever since avgn talked about it everybody hates it all of a sudden
[QUOTE=BananaFoam;41887422]After re-reading the Godzilla creepypasta, it really doesn't hold up.
Right from the get go the whole thing feels like some bad fanfic that is just some guy thinking "I wonder what the NES Godzilla game would have been like if it didn't suck"[/QUOTE]
I like how the author drew his own graphics but it degenerated into such cheese towards the end.
[QUOTE=Hans-Gunther 3.;41888659]I like how the author drew his own graphics but it degenerated into such cheese towards the end.[/QUOTE]
he should work in the game industry with those fucking graphics
[QUOTE=robo126;41943558]The graphics he drew felt really out of place[/QUOTE]
Trying to stimulate an NES, his graphics were kind of good as he used the nes palette
[QUOTE=BRS;41951922]Trying to stimulate an NES, his graphics were kind of good as he used the nes palette[/QUOTE]
I feel like it was too crisp-looking at times for NES but sure beats hyper-realistic skeletons coming out of my speakers.
[quote]It was but a cold December evening and I decided to go on my PC when I finished booting up windows 98, I was greeted by a rather strange thing It took me only moments to figure it out, it was a bill gates paint the numbers, later that night I died. [/quote]
Nevar forgot
[QUOTE=blackcoach;41953199]Nevar forgot[/QUOTE]
oh man this one's great
Fashionably late as always:
[url]http://www.gametrailers.com/full-episodes/dmlkhj/pop-fiction-a-link-to-the-past--ghost-of-misery-mire[/url]
I fucking love pop fiction
So off the topic of creepypastas, anyone here remember back when Halo 2 was out, and then the "Ghost of Halo" was (supposedly) discovered? That glitch where a generic player without animations would enter the game and go around killing all the players. Does anyone know if thats even real or not?
[QUOTE=Killjoy;42137138]So off the topic of creepypastas, anyone here remember back when Halo 2 was out, and then the "Ghost of Halo" was (supposedly) discovered? That glitch where a generic player without animations would enter the game and go around killing all the players. Does anyone know if thats even real or not?[/QUOTE]
I think I remember that it might have been a glitch with disconnected players. Not sure though.
[QUOTE=Killjoy;42137138]So off the topic of creepypastas, anyone here remember back when Halo 2 was out, and then the "Ghost of Halo" was (supposedly) discovered? That glitch where a generic player without animations would enter the game and go around killing all the players. Does anyone know if thats even real or not?[/QUOTE]
there was a post in the third thread I think that explained it. I could find it
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