Meta-heavy games like Warcraft, Starcraft and Supreme Commander are not my taste. They seem too invested in driving players down a single road of strategy, rather than trying to encourage experimentation.
Recent Total War games suffer from this too.
I answered micro but actually now that I think about it, macro is what I actually hate. I have a lot of fun when I get to focus on a combat or skirmish and put all my attention on positioning my units and making small-scale tactical decisions, but then I realize that I haven't been building workers and getting all my +1s and balancing my resources so even if I win the fight, I lose the game.
Honestly I kind of hate the base-building element of RTS which really sucks because most of the good ones are base-building RTS. I hate having to constantly take my attention from scouting, fighting, harassing etc. that I actually enjoy just to make sure that I'm not taking too long to build more workers and units and get upgrades.
Bad experience with them I guess. Me and my old friend played Age of Empires 2 HD and he kicked my ass every game. When I moved away and didnt contact my old friend much, I stopped playing it. Haven't touched a RTS since and nowadays I enjoy other game genres like platformers.
I grew up on the Stronghold series, so I've got a taste for slower RTS. Macro spamming clickfests don't do it for me.
More RTS games need to be like Supreme Commander, fucking amazing game but it's ruined most RTS games for me. Everything else feels so shallow or just a rock paper scissors match where its about spamming units that beat other units instead of any tactical plays and individual player skill shining.
I think micro ruins RTS games it the most for me. I'd rather win by making solid plans rather than getting out clicked. The first rome total war did this pretty well.
[QUOTE=Dave_Parker;52584878]I'd play the shit out of a new RTS in the style of Red Alert 2, Warcraft 3 or Age of Empires 2. Probably my favorite games from childhood.
Kinda makes me want to learn Unity, but as always I'd get stuck on making assets anyway.[/QUOTE]
Just use minimalist graphics, at least until you have something fun that attracts artists.
Case in point, FPer Empty_Shadow made [url=https://ldjam.com/events/ludum-dare/39/low-power-energy-management-rts]this ludum dare entry[/url] with just simple shapes representing everything and it's actually pretty damn fun.
I grew up with Rome: Total War being pretty much the only RTS I ever played and I really just can't handle having more units and constantly producing units. I prefer to devise the scheme with the set amount of units I have, and executing that plan. I love watching my individual units fight so I'm not really cut out for the fast paced micro management of most RTS games.
I am awful at RTS games. They're too fast, too micromanagey, and generally overwhelming.
I much prefer TBS games. I really wish there were more games like XCOM, Final Fantasy Tactics and Steamworld Heist. I love the sense of progression and tension of making life or death decisions.
If I had to pick a favourite RTS I'd probably go with Men of War.
It can be janky as all hell, the voice acting is hilariously bad and sometimes complete just engrish (AIM IS IN THE REACH ZONE), but it's so fucking indepth and far from being the twitchy, 20 minute-per-match, low APM need not apply, meta focused shit that makes up most RTS games nowadays.
Give me more RTS games with simulated ballistics and armour thickness, along with direct control of units and individual unit/vehicle inventories, please.
World in Conflict and Wargame are pretty sick too tho.
When I was a kid, I would play Age of Mythology and I would destroy enemy bases then build buildings over where their buildings once stood to make a geo-political point.
[QUOTE=Shalaska;52585118]If I had to pick a favourite RTS I'd probably go with Men of War.
It can be janky as all hell, the voice acting is hilariously bad and sometimes complete just engrish (AIM IS IN THE REACH ZONE), but it's so fucking indepth and far from being the twitchy, 20 minute-per-match, low APM need not apply, meta focused shit that makes up most RTS games nowadays.
Give me more RTS games with simulated ballistics and armour thickness, along with direct control of units and individual unit/vehicle inventories, please.
World in Conflict and Wargame are pretty sick too tho.[/QUOTE]
Oh shit the borderline unknown Original War is great too.
More RTS games with RPG elements please
I really like RTS games. Balancing micro and macro feels so exhilarating when you pull it off correctly. It kinda makes me sad when I see them go down the gutter these days because people can't get into the 'fast' gameplay of some.
The most recent victim of this is Dawn of War 3, which I really enjoyed the beta for, but it seems people were really quick to condemn it; the average player count being now a measly 500.
For me, the idea of sitting my camera in my base watching units pop out of buildings until I have a nigh unstoppable deathball is absolutely boring if it's an RTS game.
I'm bad at rts games so USM maps in starcraft was more of my alley... I pay attention too much to units and I always forget that I'm meant to grow my base bigger to build more units.. and then I get destroyed every time.
In SC2 my only strat is to build an infinite amount of marines and medvacs and hope that the other guy really sucks.
Men of war would probably be my favourite if the controls and unit AI were better.
And while we're talking slower RTS games I really liked the scarce few games that made your base actually feel alive.
All that really comes to mind for that is stronghold 2. In it, you get your entire population no matter what, and they sit in front of your castle around a fire unemployed.
When you built a production building, they actually went and did the job. E.g. miners would get up and walk to the mines. When collecting a resource, they had to walk it to your granary/storehouse and put it in there, or they'd use mules if available. Criminals would try to steal shit, and you'd post guards who'd take them to a torturer if you hired one, who'd torture them in public. When you built troops, your "build time" was how long it took for them to get to your armory and equip their shit.
The age of games are the closest I can think of also doing this, but it was very limited and gamey so meh.
RTS' that rely on the twitch micro-management exhaust and annoy the shit out of me. Dawn of War 3, Starcraft 2, Red Alert 3 to name a few.
I loved the Dawn of War 1 series because despite its comically bad AI pathfinding at times, I could actually stand toe to toe against other human players in most games.
But also with games that had an emphasis on larger strategy like Rise of Nations, Supcom FA (possibly the best game to pull this off) and Ashes of the Singularity: Escalation.
Stuff like build order and stuff really put me off competitive RTSes like Starcraft
In general I prefer a more tactical RTS than one more reliant on micros and such.
I really enjoy both Starcrafts and Warcraft 3, along with many other RTS games, but only in a very casual sense. I don't like rushing things and having to build in a specific order at very specific times, and ultra-intensive micromanagement gets annoying. Good thing that campaign missions can often be completed with large deathball armies and A-moving, with some occasional micromanagement and harassing and such.
[QUOTE=Eva-1337;52585074]I am awful at RTS games. They're too fast, too micromanagey, and generally overwhelming.
I much prefer TBS games. I really wish there were more games like XCOM, Final Fantasy Tactics and Steamworld Heist. I love the sense of progression and tension of making life or death decisions.[/QUOTE]
You didn't mention Jagged Alliance 2 - especially with the 1.13 it's like if ArmA were an isometric TBT (with no terrain elevation variation). Everything is so granular compared to similar games. The chance to hit with each bullet of a burst out of a specific gun depends on, at the basic level, the merc's skills, distance to target and any cover they're behind - but also, camouflage level of the enemy (Which is modified by terrain and light), stance of the merc and the target, each the bulk and weight of their vest, helmet and leggings, whether they're resting it on an object or not, whether they're using a scope, reflex or iron-sights, have a bipod, foregrip or UGL, what ammo type they're using (eg tracers improve the accuracy of subsequent rounds in a burst) and probably more that I can't remember. And that's just marksmanship.
I love RTS games like Wargame: RD, CoH 2 (modded), and C&C but I absolutely hate Starcraft 2 and Red Alert 3 in particular, mainly because I hate units that act as hard counters to others and their special abilities.
[QUOTE=Novangel;52585665]Stuff like build order and stuff really put me off competitive RTSes like Starcraft
In general I prefer a more tactical RTS than one more reliant on micros and such.[/QUOTE]
This is pretty much the long and short of it. Dawn of War 1 is about as far as I like to go with base-building - You have specific buildings which each have a few units they can produce. Usually one for infantry, one for vehicles, one for special units and one for "officers", and then a few buildings (usually at least one of which is concurrent with unit production) to purchase upgrades. Resource income is passive based on map control and certain researches, and that's about it, everything else is managing your forces in combat. There are some horrible exploits in the game though, like entire squads immediately disembarking transports instead of having to actually get in, and it doesn't factor set-up times for heavy weapons that have them. So stick 2 squads of space marines with heavy bolters or missile launchers in a rhino, unload them, let them fire off a few shots or their rockets, then immediately re-mount and the enemy can't touch them.
None of the above. I love traditional RTS. In fact, I'll probably play a game of Brood War Remastered now that I've thought about it.
[QUOTE=Shalaska;52585207]Oh shit the borderline unknown Original War is great too.
More RTS games with RPG elements please[/QUOTE]
Original War is probably the only RTS I truly enjoyed. It had a great atmosphere, story and a sense of pacing. You weren't just plopping down the barracks that pooped out endless faceless mooks, instead you had real actor-like characters with backstories that were facing believable struggles and believable situations. There was immersion.
I also liked that it was generally slower than other RTS games. I like having time to figure out what the plan is, instead of just going "explore, expand and explode all things". In most RTS games, you have to dedicate every second to building more workers, more armies, and more bases near resource veins on the map, or else the AI will do the same and steamroll you.
cheating AI even on lower difficulty levels
and opponents that have replaced the emotional half of their brain with a strategic supercomputer and cyber-augmented their muscles and nervous system for maximum speed and dexterity
[QUOTE=Morbo!!!;52587015]You didn't mention Jagged Alliance 2 - especially with the 1.13 it's like if ArmA were an isometric TBT (with no terrain elevation variation). Everything is so granular compared to similar games. The chance to hit with each bullet of a burst out of a specific gun depends on, at the basic level, the merc's skills, distance to target and any cover they're behind - but also, camouflage level of the enemy (Which is modified by terrain and light), stance of the merc and the target, each the bulk and weight of their vest, helmet and leggings, whether they're resting it on an object or not, whether they're using a scope, reflex or iron-sights, have a bipod, foregrip or UGL, what ammo type they're using (eg tracers improve the accuracy of subsequent rounds in a burst) and probably more that I can't remember. And that's just marksmanship.[/QUOTE]
That actually sounds rad! I'll have to check it out!
I think the only thing I don't like about RTS games is the fact that some of my favorite series have died out. E.g. C&C, Total Annihilation -> Supreme Commander
AI difficulty having only 2 options, "braindead" and "various degrees of cheating"
I fucking love RTS, grew up on it(mixed with Unreal and other fps and RPGs) but as it has been said in this thread, the recent generation of RTS has focused more on micro and specific metas and so much competetive scene which completely ruins it for me. I love the large scale war and visuals, I love the battleships with a ridiculous amounts of cannons of stupid sizes, I love massive starships and armies and tanks and all that shit. I don't like the micro focus, I want more stuff like Total Annihilation.
[video=youtube;k6mZZiI4ShQ]http://www.youtube.com/watch?v=k6mZZiI4ShQ[/video]
[QUOTE=Shalaska;52585118]If I had to pick a favourite RTS I'd probably go with Men of War.
It can be janky as all hell, the voice acting is hilariously bad and sometimes complete just engrish (AIM IS IN THE REACH ZONE), but it's so fucking indepth and far from being the twitchy, 20 minute-per-match, low APM need not apply, meta focused shit that makes up most RTS games nowadays.
Give me more RTS games with simulated ballistics and armour thickness, along with direct control of units and individual unit/vehicle inventories, please.
World in Conflict and Wargame are pretty sick too tho.[/QUOTE]
[media]https://www.youtube.com/watch?v=r3VoHE3nP8E[/media]
[b]I CANNOT JUST RUN AWAY LIKE A CUPBOARD[/b]
I used to be amazing at RTS games, especially CnC Generals and AoE2. Then it just kinda fizzled out when I became an adult. I was really good at legit turtling, not just cheesing it.
Now I'm too impatient to play the long con, and not focused enough to play crazy fast micro.
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