• Pimp Your Gun V3: Where pistols are hard to make
    3,960 replies, posted
[QUOTE=Crash15;34449733]Have an M26 MASS [img]http://i.imgur.com/vvALs.jpg[/img][/QUOTE] shape is nearly right. make it black and fix the proportions and it'll look ok. [img]http://images.wikia.com/battlefield/images/b/bd/M26_MASS.png[/img]
[QUOTE=Uncle Bourbon;34460647]shape is nearly right. make it black and fix the proportions and it'll look ok. [img]http://images.wikia.com/battlefield/images/b/bd/M26_MASS.png[/img][/QUOTE] That was my reference :v:
Have some 0.6 bullpups. [IMG]http://i.imgur.com/JQmKn.jpg[/IMG] [IMG]http://i.imgur.com/hGXwE.jpg[/IMG] [editline]30th January 2012[/editline] [QUOTE=Uncle Bourbon;34460647]shape is nearly right. make it black and fix the proportions and it'll look ok. [img]http://images.wikia.com/battlefield/images/b/bd/M26_MASS.png[/img][/QUOTE] [IMG]http://i.imgur.com/S5h4A.jpg[/IMG] :v:
[QUOTE=Terabytez;34464957]Have some 0.6 bullpups. [IMG]http://i.imgur.com/JQmKn.jpg[/IMG] [IMG]http://i.imgur.com/hGXwE.jpg[/IMG] [editline]30th January 2012[/editline] [IMG]http://i.imgur.com/S5h4A.jpg[/IMG] :v:[/QUOTE] magazine is too far forward :v:
Bullpup 7.62x45 rifle [IMG]http://farm8.staticflickr.com/7175/6791943029_40ece57910_b.jpg[/IMG]
Anyone think there should be a width/length scale?
[T]http://i.imgur.com/Qd2wd.jpg[/T]
[QUOTE=Crash15;34467771]Anyone think there should be a width/length scale?[/QUOTE] Stretched guns? I guess that would make grouping issues worse, but sounds like an... idea... not very useful, but an idea.
[QUOTE=DrasarSalman;34468212]Stretched guns? I guess that would make grouping issues worse, but sounds like an... idea... not very useful, but an idea.[/QUOTE] Sure would be useful for shapes When rectangle is too short and long rectangle is too long
Oh, I forgot about that.
[QUOTE=Protocol7;34468241]Sure would be useful for shapes When rectangle is too short and long rectangle is too long[/QUOTE] Then you use squares... but then that rapes you code. Actually, this is a good idea... But I think it might be too hard to implement.
Doesn't seem that hard to me, but it has been a long while since last time I used actionscript.
Maybe just on shapes or he can put in new shapes. He needs to put all the 0.6 parts in 0.7 thoughe
[QUOTE=PMGSnipes;34467972][T]http://i.imgur.com/Qd2wd.jpg[/T][/QUOTE] Would it kill you to NOT make an AR-15 based weapon?
[QUOTE=MEOWTFLOL;34468483]Would it kill you to NOT make an AR-15 based weapon?[/QUOTE] It wouldn't kill me, but it would hurt a lot.
[QUOTE=Protocol7;34468467]Maybe just on shapes or he can put in new shapes. He needs to put all the 0.6 parts in 0.7 thoughe[/QUOTE] yes please
[img]http://filesmelt.com/dl/myweapon_741.jpg[/img] [img]http://filesmelt.com/dl/myweapon_751.jpg[/img]
Here's a Magpul PDR that I recreated a long time ago [IMG]http://farm8.staticflickr.com/7157/6792615525_837f5588cb.jpg[/IMG]
If it's Magpul then why do I no see mag?:v:
[QUOTE=Teh Time Rider;34475876]If it's Magpul then why do I no see mag?:v:[/QUOTE] Maybe it is unloaded?
have an SVU [img]http://i.imgur.com/Lk9rq.jpg[/img]
Anyone feel like making the back-end for this? I'm not really feeling it today (or if you want to edit or whatever, feel free) [QUOTE]<weapon> <part id="RMount012" x="1062" y="636.95" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="ISight035" x="973" y="654.75" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape01" x="1094" y="588.75" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="Shape01" x="1174" y="695.95" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape01" x="1194" y="695.95" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape01" x="1167" y="693.95" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape01" x="1154" y="693.95" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="RIS033" x="1190" y="701.95" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="Shape01" x="1195" y="694.95" rotation="0" scale="1" flip="1,1" colors="0"/> <part id="RIS029" x="1060.55" y="670.7" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="FlashHider015" x="1163.55" y="630.25" rotation="0" scale="1.965771404412705" flip="1,1" colors="666666"/> <part id="UReceiver025" x="1020.9" y="695.7" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Silencer03" x="1337" y="687.95" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="ISight001" x="1234" y="674.75" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="GasBlock10" x="1162.8" y="697.55" rotation="0" scale="1" flip="1,1" colors="666666,cccccc"/> <part id="Barrel036" x="1151.9" y="689.35" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape01" x="1101" y="592.75" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="RedDot001" x="1059" y="619.95" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666"/> <part id="Shape01" x="1194" y="694.95" rotation="0" scale="1" flip="1,1" colors="0"/> <part id="Shape07" x="1167" y="631.75" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="Shape07" x="1078" y="603.75" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="RedDot001" x="1172" y="616.75" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/> <part id="LReceiver007" x="1034" y="729.75" rotation="0" scale="1" flip="1,1" colors="666666,444444"/> <part id="RMag009" x="1082" y="761.75" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="PGrip004" x="965" y="772.75" rotation="0" scale="1" flip="1,1" colors="666666"/> </weapon>[/QUOTE]
Sorry, you need to Log In to post a reply to this thread.