• Pimp Your Gun V3: Where pistols are hard to make
    3,960 replies, posted
[QUOTE=RubberFruit;32342534] Btw, the new parts aren't showing up on mine? Are they for the old version or something?[/QUOTE] If the parts are not showing, clear the cache. I heard people had this problem with previous updates and they cleared the cache and it worked.
[QUOTE=RubberFruit;32342534]Btw, the new parts aren't showing up on mine? Are they for the old version or something?[/QUOTE] Do you use this link: [url]http://pimpmygun.doctornoob.com/app.php[/url] [QUOTE=RubberFruit;32342534]Please, PLEASE drop the shadow effect it makes it hard to concentrate on the gun...[/QUOTE] I'll make one version without the shadow, personally I think it made the weapon look like a sheet of paper. Luckily I always backup my weapons in case I want to change them later. [editline]that was quick...[/editline] [IMG]http://i640.photobucket.com/albums/uu121/DSH_01/PMG/slmg1noshadow.jpg[/IMG]
[QUOTE=NightWig;32342803]If the parts are not showing, clear the cache. I heard people had this problem with previous updates and they cleared the cache and it worked.[/QUOTE] Cheers, worked fine. [editline]17th September 2011[/editline] [QUOTE=DrasarSalman;32342808]Do you use this link: [url]http://pimpmygun.doctornoob.com/app.php[/url] I'll make one version without the shadow, personally I think it made the weapon look like a sheet of paper. Luckily I always backup my weapons in case I want to change them later. [editline]that was quick...[/editline] [IMG]http://i640.photobucket.com/albums/uu121/DSH_01/PMG/slmg1noshadow.jpg[/IMG][/QUOTE] Looks better, I don't understand the 'sheet of paper', just looks like a gun to me, but I guess everyone views everything differently
[QUOTE=PrusseluskenV2;32342835]Since when were Desert Eagles limited to 20-30 rounds a minute?[/QUOTE] When it is not modified or hooked up to a machine to make it fire faster. 20-30 rounds is the average human unhelp trigger pull for the .50 AE type. Without letting the weapon "rest" after firing then you're looking at closer to 30-40 r.p.m. with an accuracy of 10%-50% where letting it "rest" would be 60%-100%
I need weapon ideas..
[QUOTE=RubberFruit;32342915]Looks better, I don't understand the 'sheet of paper', just looks like a gun to me, but I guess everyone views everything differently[/QUOTE] Well, since this is an application to make weapons in two dimensions, adding a shadow will create a 3rd wall and since there is no depth, the weapon will basically look flat like if it was just a cutout.
[QUOTE=rovar;32342971]I need weapon ideas..[/QUOTE] Use square shapes to create a 10x zoomed in 16bit picture. I know this app could be used to make pixel art, nobody have just done it.
[QUOTE=rovar;32342971]I need weapon ideas..[/QUOTE] [IMG]http://bf2142.free-gfx.com/bf2142_weapons/bf2142_800_600_weapons/carbine.png[/IMG] Go on.
[QUOTE=BBOOBBYY!;32343040][IMG]http://bf2142.free-gfx.com/bf2142_weapons/bf2142_800_600_weapons/carbine.png[/IMG] Go on.[/QUOTE] Challenge accepted.
[QUOTE=PrusseluskenV2;32343021]university of Yourarse[/QUOTE] I will not have a conversation like an imature baby. I am Security at my local Gun Show and am around them, knives and retired Military and retired SPEC OPS seasonaly. I know what I'm talking about.
[QUOTE=PrusseluskenV2;32343152]Using percentages when discussing the accuracy of a firearm is silly. If you place a Desert Eagle in a bench rest you can easily empty the magazine faster than "20-30 RPM".[/QUOTE] I just said, 20-30 rpm is the average human UNHELPED trigger pull.
[QUOTE=PrusseluskenV2;32343251]And you're basing these facts and percentages off...?[/QUOTE] Alright that's enough. This is for people to create from their own minds and we are not contributing to the fact. Speaking of facts, nothing I say or nothing you say will change our minds, so we should just leave it at that, bury this hatchet and let others have a chance to express their creativity.
[IMG]http://i.imgur.com/q4w9t.jpg[/IMG] [IMG]http://i.imgur.com/gmOoe.jpg[/IMG] [IMG]http://i.imgur.com/m681t.jpg[/IMG] I dunno
[img]http://imageflock.com/img/1316295096.png[/img] Stock was a bitch to do. It's okay I guess, could have spent more time on it though. EDIT: As you can tell, slight modifications were made to the gun so other parts would fit.
[QUOTE=DrasarSalman;32343030]Use square shapes to create a 10x zoomed in 16bit picture. I know this app could be used to make pixel art, nobody have just done it.[/QUOTE] *cough*[img]http://farm5.static.flickr.com/4092/5040034482_553e330a3a.jpg[/img]*cough* 2010-September 30
Generic Sniper MK2 with no tactic00l attachments [img]http://i.imgur.com/idteO.png[/img]
[QUOTE=rovar;32342644]X-12 Firehound Hold down the red button on top to spark the flame, then pull the large full-hand trigger to shoot the fuel. [img]http://imageflock.com/img/1316291228.png[/img][/QUOTE] Welcome aboard, Rovar! Not really a suprise to see you 'round here :v:
I was bored. This was actually going to be a gravity gun from the very beginning. @ForestRaptor: Thanks! Yeah, I didn't know this was here. Just stumbled upon it. [B]PCS-V2 Lightning Gun[/B] [img]http://imageflock.com/img/1316297653.png[/img]
FrostBolt condensation bolt action sniper rifle Works by putting a tubular accumulator in the rifle to fire a long range ultra fast ice shard. [img]http://img14.imageshack.us/img14/205/scififrostbolt1.jpg[/img] Charged and ready to fire : [code] <weapon> <part id="RedDot004" x="922" y="510.15" rotation="0" scale="1" flip="1,1" colors="666666,444444,ddffff"/> <group x="928.6" y="533.6" rotation="0" scale="1" flip="1,1"> <part id="RIS010" x="6.35" y="7.5" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/> <part id="Shape01" x="-56.6" y="-6.45" rotation="0" scale="1" flip="1,1" colors="ffffff"/> </group> <part id="Bolt010B" x="804" y="593.15" rotation="0" scale="1" flip="-1,1" colors="444444,444444,ddffff"/> <part id="GasBlock02" x="1285" y="625" rotation="0" scale="1" flip="1,-1" colors="ffffff"/> <part id="GasBlock01" x="1330" y="598" rotation="0" scale="1.8980972412541472" flip="1,1" colors="ddffff"/> <part id="ISight038" x="996" y="597" rotation="0" scale="2.1076202392578125" flip="1,1" colors="ffffff"/> <part id="ISight038" x="897" y="598" rotation="0" scale="2.1076232367541" flip="1,1" colors="ffffff"/> <part id="LReceiver016" x="858" y="670.15" rotation="0" scale="1" flip="1,1" colors="666666,ddffff,444444"/> <part id="AStock06D" x="776.85" y="602" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="CheekRest02" x="857" y="564.15" rotation="0" scale="0.6133850165051569" flip="1,1" colors="666666,666666"/> <part id="AStock06B" x="782.75" y="594.6" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/> <part id="Handguard026" x="1064" y="558" rotation="0" scale="1.392578125" flip="1,1" colors="ddffff,444444"/> <group x="844" y="598" rotation="0" scale="1" flip="1,1"> <part id="DeltaRing03" x="33" y="0" rotation="0" scale="1.4171486334564485" flip="1,1" colors="666666"/> <part id="DeltaRing03" x="11" y="0" rotation="0" scale="1.417144775390625" flip="1,1" colors="666666"/> <part id="DeltaRing03" x="-11" y="0" rotation="0" scale="1.417144775390625" flip="1,1" colors="666666"/> <part id="DeltaRing03" x="-33" y="0" rotation="0" scale="1.417144775390625" flip="1,1" colors="666666"/> </group> <part id="Handguard026" x="1064" y="636.95" rotation="0" scale="1.392580798598127" flip="1,-1" colors="ddffff,666666"/> <part id="AStock06A" x="751" y="637.25" rotation="0" scale="1" flip="1,1" colors="666666,666666,e1e1e1,e1e1e1"/> <part id="GasBlock05" x="1276" y="570" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="Handguard014" x="1137" y="598" rotation="0" scale="1.5" flip="1,1" colors="666666,666666"/> <part id="Silencer04" x="927.1" y="597" rotation="0" scale="1.5487447565854489" flip="-1,1" colors="666666,e1e1e1"/> <part id="Shape06" x="1254" y="639" rotation="0" scale="0.3189849251585283" flip="1,1" colors="ffff"/> <part id="Shape05" x="1259" y="620" rotation="0" scale="0.4453540630827815" flip="1,1" colors="666666"/> <part id="Shape05" x="1263" y="577" rotation="0" scale="0.445343017578125" flip="1,-1" colors="666666"/> <group x="1257.4" y="605.7" rotation="0" scale="1" flip="1,1"> <group x="-8.35" y="-11.55" rotation="-135" scale="1.431433753150282" flip="1,-1"> <part id="Shape04" x="-0.05" y="-25.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-19.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-13.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-7.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-1.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="4.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="10.8" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="16.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="23.8" rotation="0" scale="1.087493896484375" flip="1,1" colors="ffffff"/> </group> <group x="-58.35" y="35.4" rotation="45" scale="1.431439359520989" flip="-1,1"> <part id="Shape04" x="-0.05" y="-25.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-19.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-13.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-7.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-1.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="4.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="10.8" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="16.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="23.8" rotation="0" scale="1.0874995482687142" flip="1,1" colors="ffffff"/> </group> <part id="Shape04" x="6.55" y="-82.7" rotation="0" scale="2.9751129150390625" flip="1,1" colors="ffffff"/> <part id="Shape04" x="8.55" y="69.25" rotation="0" scale="2.9751137590483956" flip="1,1" colors="ffffff"/> </group> <part id="Shape05" x="946" y="623" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape05" x="943" y="571.95" rotation="0" scale="1" flip="1,-1" colors="666666"/> <part id="Shape05" x="909" y="627" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape03" x="1024" y="599" rotation="0" scale="2.413390796584278" flip="1,1" colors="ffff"/> <part id="Shape01" x="850" y="562.15" rotation="0" scale="1" flip="1,1" colors="ffff"/> </weapon> [/code] [img]http://img846.imageshack.us/img846/6492/scififrostbolt2.jpg[/img] Unloaded, bolt out with accumulator : [code] <weapon> <group x="730.05" y="516.2" rotation="0" scale="1" flip="1,1"> <part id="Shape09" x="1.9" y="0.85" rotation="0" scale="0.5932438801688814" flip="1,1" colors="ffff"/> <part id="Handguard020Up" x="4.85" y="-7.65" rotation="0" scale="0.5382689099569582" flip="1,1" colors="666666"/> <part id="Handguard020Down" x="4.85" y="8.3" rotation="0" scale="0.5382689099569582" flip="1,1" colors="666666"/> <part id="Bipod01A" x="-60.25" y="0" rotation="0" scale="0.6101078431502637" flip="-1,1" colors="ddffff"/> <part id="Shape11" x="-63" y="-4.05" rotation="0" scale="0.2916907864287768" flip="1,1" colors="ffff"/> </group> <part id="RedDot004" x="922" y="510.15" rotation="0" scale="1" flip="1,1" colors="666666,444444,ddffff"/> <group x="928.6" y="533.6" rotation="0" scale="1" flip="1,1"> <part id="RIS010" x="6.35" y="7.5" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/> <part id="Shape01" x="-56.6" y="-6.45" rotation="0" scale="1" flip="1,1" colors="ffffff"/> </group> <part id="GasBlock02" x="1285" y="625" rotation="0" scale="1" flip="1,-1" colors="ffffff"/> <part id="GasBlock01" x="1330" y="598" rotation="0" scale="1.8980972412541472" flip="1,1" colors="ddffff"/> <part id="ISight038" x="996" y="597" rotation="0" scale="2.1076202392578125" flip="1,1" colors="ffffff"/> <part id="ISight038" x="897" y="598" rotation="0" scale="2.1076232367541" flip="1,1" colors="ffffff"/> <part id="LReceiver016" x="858" y="670.15" rotation="0" scale="1" flip="1,1" colors="666666,ddffff,444444"/> <part id="AStock06D" x="776.85" y="602" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="CheekRest02" x="858" y="564.15" rotation="0" scale="0.6133850165051569" flip="1,1" colors="666666,666666"/> <group x="760.8" y="540.15" rotation="0" scale="1" flip="1,1"> <part id="RCover02T" x="-23.75" y="11.9" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Barrel026" x="10.2" y="24.95" rotation="0" scale="0.9527282813262614" flip="1,1" colors="666666"/> <part id="Bolt010B" x="-124.75" y="0" rotation="0" scale="1" flip="-1,-1" colors="444444,444444,ddffff"/> </group> <part id="AStock06B" x="782.75" y="594.6" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/> <part id="Handguard026" x="1064" y="558" rotation="0" scale="1.392578125" flip="1,1" colors="ddffff,444444"/> <group x="844" y="598" rotation="0" scale="1" flip="1,1"> <part id="DeltaRing03" x="33" y="0" rotation="0" scale="1.4171486334564485" flip="1,1" colors="666666"/> <part id="DeltaRing03" x="11" y="0" rotation="0" scale="1.417144775390625" flip="1,1" colors="666666"/> <part id="DeltaRing03" x="-11" y="0" rotation="0" scale="1.417144775390625" flip="1,1" colors="666666"/> <part id="DeltaRing03" x="-33" y="0" rotation="0" scale="1.417144775390625" flip="1,1" colors="666666"/> </group> <part id="Handguard026" x="1064" y="636.95" rotation="0" scale="1.392580798598127" flip="1,-1" colors="ddffff,666666"/> <part id="AStock06A" x="751" y="637.25" rotation="0" scale="1" flip="1,1" colors="666666,666666,e1e1e1,e1e1e1"/> <part id="GasBlock05" x="1276" y="570" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="Handguard014" x="1137" y="598" rotation="0" scale="1.5" flip="1,1" colors="666666,666666"/> <part id="Silencer04" x="927.1" y="597" rotation="0" scale="1.5487447565854489" flip="-1,1" colors="666666,e1e1e1"/> <part id="Shape06" x="1254" y="639" rotation="0" scale="0.3189849251585283" flip="1,1" colors="ffff"/> <part id="Shape05" x="1259" y="620" rotation="0" scale="0.4453540630827815" flip="1,1" colors="666666"/> <part id="Shape05" x="1263" y="577" rotation="0" scale="0.445343017578125" flip="1,-1" colors="666666"/> <group x="1257.4" y="605.7" rotation="0" scale="1" flip="1,1"> <group x="-8.35" y="-11.55" rotation="-135" scale="1.431433753150282" flip="1,-1"> <part id="Shape04" x="-0.05" y="-25.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-19.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-13.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-7.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-1.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="4.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="10.8" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="16.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="23.8" rotation="0" scale="1.087493896484375" flip="1,1" colors="ffffff"/> </group> <group x="-58.35" y="35.4" rotation="45" scale="1.431439359520989" flip="-1,1"> <part id="Shape04" x="-0.05" y="-25.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-19.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-13.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="-7.15" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="-1.15" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="4.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="10.8" rotation="0" scale="1" flip="1,1" colors="ffdd00"/> <part id="Shape04" x="-0.05" y="16.8" rotation="0" scale="1" flip="1,1" colors="444444"/> <part id="Shape04" x="-0.05" y="23.8" rotation="0" scale="1.0874995482687142" flip="1,1" colors="ffffff"/> </group> <part id="Shape04" x="6.55" y="-82.7" rotation="0" scale="2.9751129150390625" flip="1,1" colors="ffffff"/> <part id="Shape04" x="8.55" y="69.25" rotation="0" scale="2.9751137590483956" flip="1,1" colors="ffffff"/> </group> <part id="Shape05" x="946" y="623" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape05" x="943" y="571.95" rotation="0" scale="1" flip="1,-1" colors="666666"/> <part id="Shape05" x="909" y="627" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape03" x="1024" y="599" rotation="0" scale="2.413390796584278" flip="1,1" colors="ffff"/> <part id="Shape01" x="850" y="562.15" rotation="0" scale="1" flip="1,1" colors="ffff"/> </weapon> [/code]
[img]http://imageflock.com/img/1316299968.jpg[/img]
[img]http://dl.dropbox.com/u/9988278/pmg/mini14wipnostock.jpg[/img] Stock isn't done yet.
man half the guns here I expect snipes to jump out of a corner and say LEARN TO BLEND HUGHGUGUYGHGUGHGUGHG
[QUOTE=the_killer24;32345853]man half the guns here I expect snipes to jump out of a corner and say LEARN TO BLEND HUGHGUGUYGHGUGHGUGHG[/QUOTE] [QUOTE=Zillamaster55;32345972]IT NEEDS MORE UNNEEDED SHADING[/QUOTE] [b][u]STOP[/u][/b] No more of this. It is in no-one's interest to start a new shitstorm.
[QUOTE=the_killer24;32345853]man half the guns here I expect snipes to jump out of a corner and say LEARN TO BLEND HUGHGUGUYGHGUGHGUGHG[/QUOTE] IT NEEDS MORE UNNEEDED SHADING
New parts are awesome. The M249 trigger assembly is useful for bullpups.
[QUOTE=JimmyA;32344315]Generic Sniper MK2 with [B]no bolt[/B] [img]http://i.imgur.com/idteO.png[/img][/QUOTE] Fixed
[QUOTE=DrasarSalman;32346066]Fixed[/QUOTE] [img]http://dl.dropbox.com/u/5847979/nnnnn.jpg[/img] its rite heer u stupidd
These new parts kick ass. [IMG]http://i.imgur.com/fZfK1.jpg[/IMG]
Damnit, no new shapes... New parts don't really help me... EDIT: To be specific, another shaded right angle triangle would help.
Dual-barrel LMG designed for throwing as much metal in a straight line as fast as it can. [IMG]http://i.imgur.com/MfYa4.jpg[/IMG]
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