• Pimp Your Gun V3: Where pistols are hard to make
    3,960 replies, posted
[QUOTE=iFail;32423153]aks usually need gas blocks to cycle. [editline]22nd September 2011[/editline] in before fantafuzz makes a sarcastic post about things needed for a real gun to function[/QUOTE] I shorted it its behind the grip.
[QUOTE=Maximo13;32422385][img]http://filesmelt.com/dl/MAUG.png[/img] It looks surprisingly smooth [editline]22nd September 2011[/editline] I tried to block the M-16's ejector cover. [editline]22nd September 2011[/editline] No PMGSnipes posts allowed to quote this.[/QUOTE] I Might have something similar to that: (slightly modified)[IMG]http://i51.tinypic.com/34h87bm.jpg[/IMG] Oh and I made some overpowered, unrealistic sniper thingy. [IMG]http://i51.tinypic.com/dxcnc1.jpg[/IMG]
Made an assault carbine thing [IMG]http://i.imgur.com/f3bMn.jpg[/IMG]
Made another Sweetwater entry gun The S23 [img]http://farm7.static.flickr.com/6171/6172689991_24279e3aa3_b.jpg[/img] The ammo is consisting of a rocket that is fired like a normal bullet. When in flight, it expands and the it starts to accelerate with a small motor. This way, it can be fired like normal without unnecessary gas build, thus preventing an explosion in the chamber. When it hits the target it makes a small explosion.
I always thought SweetWater guns were fugly [editline]22nd September 2011[/editline] The tacti-raped ones, that is.
[QUOTE=NightWig;32429954] [img]http://farm7.static.flickr.com/6171/6172689991_24279e3aa3_b.jpg[/img] [/QUOTE] The carrying handle just does not seem right for some reason. Awesome gun, none the less. I also really like the flashlight effect.
Very off topic, but the last six posts in this thread are scandinavian.
[QUOTE=NightWig;32429954]Made another Sweetwater entry gun The S23 [img]http://farm7.static.flickr.com/6171/6172689991_24279e3aa3_b.jpg[/img] The ammo is consisting of a rocket that is fired like a normal bullet. When in flight, it expands and the it starts to accelerate with a small motor. This way, it can be fired like normal without unnecessary gas build, thus preventing an explosion in the chamber. When it hits the target it makes a small explosion.[/QUOTE] I think the most impressive part is that you do these in 0.6! [editline]22nd September 2011[/editline] [QUOTE=fantafuzz;32430430]Very off topic, but the last six posts in this thread are scandinavian.[/QUOTE] Eight.
Tried to make a modern day bolter from warhammer 40K [img]http://filesmelt.com/dl/myweapon153.jpg[/img]
Oh god, the recoil. I call it "The Shouldercrusher 2.0" [IMG]http://i640.photobucket.com/albums/uu121/DSH_01/PMG/idonteven2.jpg[/IMG]
[media]http://www.youtube.com/watch?v=9nOkO8Sh2xs[/media]
[QUOTE=DrasarSalman;32431341]Oh god, the recoil. I call it "The Shouldercrusher 2.0" [IMG]http://i640.photobucket.com/albums/uu121/DSH_01/PMG/idonteven2.jpg[/IMG][/QUOTE] [url]http://www.youtube.com/watch?v=9nOkO8Sh2xs[/url] ? [editline]22nd September 2011[/editline] Damn ninja...
[QUOTE=Maximo13;32422385][img]http://filesmelt.com/dl/MAUG.png[/img] It looks surprisingly smooth [editline]22nd September 2011[/editline] I tried to block the M-16's ejector cover. [editline]22nd September 2011[/editline] No PMGSnipes posts allowed to quote this.[/QUOTE] Actually, that one is quite good [editline]22nd September 2011[/editline] [QUOTE=PrusseluskenV2;32430400]So "Sweetwater" is basically another cirklejerk with morons designing SOOPAH TACTICEWL NEVABINDUNBEFOH "weapons" in PMG?[/QUOTE] Nope, only some of the guns.
[B]DM-2200 Bulldog DM-SDRM Standard Model Handgun DM-2250 Heavy Support Shotgun And no, there are no shotgun shells in PMG, they were custom made and edited after in MSPaint/Paint.net by me.[/B] [IMG]http://img40.imageshack.us/img40/8789/dmseriesshotguns.png[/IMG]
[QUOTE=rovar;32433045][B]DM-2200 Bulldog DM-SDRM Standard Model Handgun DM-2250 Heavy Support Shotgun And no, there are no shotgun shells in PMG, they were custom made and edited after in MSPaint/Paint.net by me.[/B] [IMG]http://img40.imageshack.us/img40/8789/dmseriesshotguns.png[/IMG][/QUOTE] That's cheating.
[QUOTE=Clever_Balls;32433160]That's cheating.[/QUOTE] I wasn't aware there were rules. Regardless, I didn't edit the gun, I added something new. It's not cheating if there aren't rules.
heavy support shotgun uhm.
[QUOTE=venom;32433306]heavy support shotgun uhm.[/QUOTE] Don't ask. These were based off my old MSPaint guns I did a long time ago and that name was on there. I was like 12.
[QUOTE=rovar;32433289]I wasn't aware there were rules. Regardless, I didn't edit the gun, I added something new. It's not cheating if there aren't rules.[/QUOTE] The only main rule is: No Companies No Shading and No "Presets" [Get an M4 and slap a Bayonet on it and say it's new]
[QUOTE=venom;32433306]heavy support shotgun uhm.[/QUOTE] [img]http://images2.wikia.nocookie.net/__cb20110903130854/metro2033/images/a/a9/Heavy_auto_shotty.png[/img] seenging paipes
How would the bullet enter the chamber and eject
[QUOTE=MEOWTFLOL;32433550]How would the bullet enter the chamber and eject[/QUOTE] a bullet cannot enter the chamber and eject because this weapon does not fire bullets
[B][U]WIP[/U][/B] .408 sniper rifle. [IMG]http://farm7.static.flickr.com/6153/6173281881_ccdc70b458_b.jpg[/IMG]
[QUOTE=milkandcooki;32433646]a bullet cannot enter the chamber and eject because this weapon does not fire bullets[/QUOTE]it was a question at rovar WHY do people insist using that stock in bullpups.
[QUOTE=MEOWTFLOL;32433752]it was a question at rovar WHY do people insist using that stock in bullpups.[/QUOTE] THANK YOU! I've been wanting to ask that for a hell of a long time!
then why didnt you just ask lol
[QUOTE=MEOWTFLOL;32433856]then why didnt you just ask lol[/QUOTE] Because I'm too lazy. [editline]22nd September 2011[/editline] WIP-ing [IMG]http://farm7.static.flickr.com/6158/6173929276_4cd395fcf3_b.jpg[/IMG]
I haven't done a pistol in a while. How the mag goes in[IMG]http://i53.tinypic.com/f4eknb.jpg[/IMG] And just the gun.[IMG]http://i51.tinypic.com/bgr6rt.jpg[/IMG] [code]<weapon> <part id="RMag021" x="879.95" y="706.35" rotation="30.015142403438006" scale="1" flip="1,1" colors="666666"/> <group x="909.95" y="646.8" rotation="28.49565441376899" scale="1" flip="1,1"> <part id="Ammo9x19mmB" x="6.95" y="0.05" rotation="0" scale="1" flip="1,1" colors=""/> <part id="Ammo9x19mmS" x="-3.55" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/> </group> <part id="Foregrip009" x="1081.5" y="597.4" rotation="0" scale="0.95" flip="1,-1" colors="666666,666666"/> <part id="FlashHider009" x="1131.35" y="617.05" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="Shape04" x="917.1" y="618.05" rotation="0" scale="0.4" flip="1,1" colors="999999"/> <part id="Handguard022Down" x="1032.9" y="641.3" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="UReceiver027" x="978.45" y="615.9" rotation="0" scale="1" flip="-1,1" colors="666666,666666,e1e1e1,666666"/> <part id="ChamberLid01" x="860.75" y="628.45" rotation="15.749775153939083" scale="1.1" flip="1,1" colors="666666"/> <part id="LReceiver018A" x="915.9" y="679.05" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="Barrel024" x="1034.35" y="618.8" rotation="0" scale="1" flip="1,1" colors="666666"/> <group x="1137.5" y="618.15" rotation="0" scale="1" flip="1,1"> <part id="Ammo9x19mmB" x="6.95" y="0.05" rotation="0" scale="1" flip="1,1" colors=""/> <part id="Ammo9x19mmS" x="-3.55" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/> </group> </weapon>[/code]
Thought i'd do something a little different, [URL=http://imageshack.us/photo/my-images/718/gausscannon.png/][IMG]http://img718.imageshack.us/img718/1620/gausscannon.png[/IMG][/URL] Gauss Cannon.
Again, AFG-Just for looks. [editline]22nd September 2011[/editline] Why you kill me automerge?
Sorry, you need to Log In to post a reply to this thread.