• Pimp Your Gun V3: Where pistols are hard to make
    3,960 replies, posted
[QUOTE=cpt.armadillo;33364366]Nightwig made a non-bullpup FAMAS.[/QUOTE] When?
Well, I thought you did, try pages 10-30 is where you were doing all of that stuff.
i want to see nightwig do a bullpup pistol :v:
[QUOTE=cpt.armadillo;33369370]Well, I thought you did, try pages 10-30 is where you were doing all of that stuff.[/QUOTE] I have never touched a FAMAS. I might try if I find one on Flickr. [QUOTE=comet1337;33369392]i want to see nightwig do a bullpup pistol :v:[/QUOTE] Too late v:v:v [img]http://farm3.staticflickr.com/2595/5855268834_12669d7621_b.jpg[/img]
oh god what! bullpup revolver, youre kidding right
[QUOTE=comet1337;33369743]oh god what! bullpup revolver, youre kidding right[/QUOTE] it's not technically even a bullpup revolver
I've improved my try at the non-bullpup FAMAS, but Now I don't think it's a FAMAS anymore: [url=http://uppix.com/][img]http://uppix.com/f-myweapon__2_4eca5464000e375b.jpg[/img][/url] Generic Assault Rifle or what? Code: [CODE]<weapon> <part id="Foregrip010A" x="1130.05" y="629.4" rotation="20" scale="1" flip="1,1" colors="666666,444444"/> <part id="Foregrip010B" x="1133" y="596.45" rotation="0" scale="1" flip="1,1" colors="666666,444444"/> <group x="1008" y="557.95" rotation="0" scale="1" flip="1,1"> <part id="UReceiver011" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="DustCover03" x="43" y="3" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/> </group> <part id="Scope012" x="1012" y="516.95" rotation="0" scale="1" flip="1,1" colors="666666,666666,444444"/> <part id="UReceiver028" x="989" y="551.95" rotation="0" scale="1" flip="1,-1" colors="666666,666666,e1e1e1"/> <part id="LReceiver018B" x="1051" y="603.95" rotation="0" scale="1.1" flip="1,1" colors="666666,666666"/> <part id="StockBase01" x="1085" y="607.95" rotation="0" scale="0.8" flip="-1,1" colors="666666,666666"/> <part id="ChargingHandle01" x="1104.05" y="535.85" rotation="0" scale="0.8" flip="1,-1" colors="999999"/> <part id="UReceiver028" x="1049" y="552.95" rotation="0" scale="1" flip="-1,-1" colors="666666,666666,e1e1e1"/> <part id="LReceiver004" x="1033" y="588.95" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="RMag002" x="1048" y="635.95" rotation="0" scale="1.35" flip="1,1" colors="444444"/> <part id="RIS004A" x="1116" y="578.45" rotation="0" scale="1" flip="1,-1" colors="666666"/> <part id="RIS004A" x="1132" y="578.45" rotation="0" scale="1" flip="1,-1" colors="666666"/> <group x="1022.25" y="518.05" rotation="0" scale="1" flip="1,1"> <part id="TriggerAsm02" x="-8.25" y="15.8" rotation="0" scale="1" flip="1,-1" colors="666666,666666,666666"/> <part id="Shape01" x="0.75" y="3.85" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="Shape01" x="60.75" y="3.85" rotation="0" scale="1" flip="1,1" colors="ffffff"/> <part id="Shape01" x="28.75" y="-23.1" rotation="3" scale="1.04" flip="1,1" colors="ffffff"/> </group> <part id="FlashHider006" x="1238" y="567.95" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="CStock11" x="830" y="599.95" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="Barrel034" x="1038" y="569.95" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="ChamberLid01" x="899.1" y="549.8" rotation="0" scale="1" flip="-1,-1" colors="666666"/> <part id="PGrip010" x="930" y="630.95" rotation="0" scale="1" flip="1,1" colors="666666"/> </weapon>[/CODE]
Don't bother asking me, why I used 2 flash hiders, beacuse I wanted to make it look more badass and why is an unusefull foregrip on the stock, beacuse it was empy looking, so I tried making a logo. [img]http://oi41.tinypic.com/el48qp.jpg[/img]
[QUOTE=Uncle Bourbon;33370029]it's not technically even a bullpup revolver[/QUOTE] How come? The action is behind the trigger [editline]1708[/editline] [Phalanx System] &#960;34 [img]http://farm7.staticflickr.com/6095/6377165241_8e7202c80f_b.jpg[/img]
[IMG]http://farm7.staticflickr.com/6238/6377099665_0b0cc5bf48_b.jpg[/IMG] I pimped a HK416 in 0.6 [editline]21st November 2011[/editline] Oh, guess I forgot gas tube :suicide: [editline]21st November 2011[/editline] [QUOTE=NightWig;33371284] [img]http://farm7.staticflickr.com/6095/6377165241_8e7202c80f_b.jpg[/img][/QUOTE] Genius.
Sup3r 7actic00l Op3rat0r revolver, using the Nagant 1985 revolver technique to seal the drum and the barrel :v: [img]http://f.braxupload.se/uk0tbp.jpg[/img] Also don't hate, I just made this for fun :v:
revolver + silencer :tinfoil:
[QUOTE=comet1337;33372374]revolver + silencer :tinfoil:[/QUOTE] [video=youtube;vvF4yurWSc0]http://www.youtube.com/watch?v=vvF4yurWSc0[/video]
Man I haven't made one of these in ages. Here, have something "Meh" to make up for it. [IMG]http://i765.photobucket.com/albums/xx297/spangleyscurr/myweapon-7.jpg[/IMG]
Besides the stock it actually looks great. A bit jumbled together but great.
[QUOTE=NightWig;33371284]How come? The action is behind the trigger [editline]1708[/editline] [Phalanx System] &#960;34 [img]http://farm7.staticflickr.com/6095/6377165241_8e7202c80f_b.jpg[/img][/QUOTE] Great, because of this, my mind got set to "Borderlands". ...So I made this Pump-action revolving (bullpup?) Sniper Rifle thingy. [url=http://uppix.com/][img]http://uppix.com/f-myweapon__3_4ecab693000e38b5.jpg[/img][/url] Yes, the scope was inspirered by Matrix_1995. Code, anyone?: [CODE]<weapon> <part id="OStock03" x="827" y="644.75" rotation="0" scale="1" flip="1,-1" colors="b68157"/> <group x="817.4" y="631.55" rotation="0" scale="1" flip="1,1"> <group x="-0.4" y="-0.55" rotation="0" scale="1" flip="1,1"> <group x="0" y="-22" rotation="0" scale="1" flip="1,1"> <part id="Ammo50CalB" x="33" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/> <part id="Ammo50CalS" x="-17" y="0" rotation="0" scale="1" flip="1,1" colors=""/> </group> <group x="0" y="22" rotation="0" scale="1" flip="1,1"> <part id="Ammo50CalB" x="33" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/> <part id="Ammo50CalS" x="-17" y="0" rotation="0" scale="1" flip="1,1" colors=""/> </group> <group x="0" y="12" rotation="0" scale="1" flip="1,1"> <part id="Ammo50CalB" x="33" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/> <part id="Ammo50CalS" x="-17" y="0" rotation="0" scale="1" flip="1,1" colors=""/> </group> <group x="0" y="-15" rotation="0" scale="1" flip="1,1"> <part id="Ammo50CalB" x="33" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/> <part id="Ammo50CalS" x="-17" y="0" rotation="0" scale="1" flip="1,1" colors=""/> </group> <group x="0" y="-2" rotation="0" scale="1" flip="1,1"> <part id="Ammo50CalB" x="33" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/> <part id="Ammo50CalS" x="-17" y="0" rotation="0" scale="1" flip="1,1" colors=""/> </group> </group> <group x="2.3" y="0.05" rotation="0" scale="1" flip="1,1"> <part id="Shape01" x="-20.85" y="0" rotation="0" scale="2.05" flip="-1,1" colors="0"/> <part id="Shape01" x="20.85" y="0" rotation="0" scale="2.05" flip="1,1" colors="0"/> <part id="Shape03" x="-21" y="0" rotation="0" scale="2" flip="1,1" colors="666666"/> <part id="Shape03" x="20.85" y="0" rotation="0" scale="2" flip="1,1" colors="666666"/> <group x="12.6" y="11.1" rotation="0" scale="1" flip="1,1"> <part id="Shape05" x="-17.1" y="0" rotation="0" scale="0.399993896484375" flip="1,-1" colors="555555"/> <part id="Shape13" x="-33.85" y="0" rotation="0" scale="0.399993896484375" flip="1,-1" colors="555555"/> <part id="Shape05" x="20.85" y="0" rotation="0" scale="0.399993896484375" flip="1,-1" colors="555555"/> </group> <group x="12.6" y="-14.85" rotation="0" scale="1" flip="1,-1"> <part id="Shape05" x="-17.1" y="0" rotation="0" scale="0.4" flip="1,-1" colors="555555"/> <part id="Shape13" x="-33.85" y="0" rotation="0" scale="0.4" flip="1,-1" colors="555555"/> <part id="Shape05" x="20.85" y="0" rotation="0" scale="0.4" flip="1,-1" colors="555555"/> </group> </group> </group> <group x="903.65" y="550.3" rotation="0" scale="1" flip="1,1"> <part id="Shape11" x="128.15" y="-3.25" rotation="0" scale="1.8" flip="1,1" colors="99ff9"/> <part id="Shape04" x="128.15" y="-26.25" rotation="0" scale="0.4" flip="1,1" colors="ffffff"/> <part id="Shape04" x="122.15" y="20.55" rotation="0" scale="0.399993896484375" flip="1,1" colors="ffffff"/> <part id="Shape13" x="139.15" y="-12.25" rotation="0" scale="0.7" flip="1,1" colors="ffffff"/> <part id="Scope007" x="-4.5" y="-3.25" rotation="0" scale="1" flip="1,1" colors="666666,ffffff"/> <part id="RedDot008" x="72.15" y="1.5" rotation="0" scale="1" flip="1,1" colors="666666,999999"/> <part id="RedDot006" x="-41.75" y="3.5" rotation="0" scale="1" flip="-1,1" colors="666666,666666,fffffd"/> </group> <group x="1119.8" y="662.15" rotation="0" scale="1" flip="1,1"> <part id="Handguard004Up" x="-0.15" y="-15.6" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="Foregrip009" x="0.05" y="6.7" rotation="0" scale="0.82" flip="1,1" colors="666666,666666"/> </group> <part id="Foregrip009" x="913" y="700.95" rotation="0" scale="2" flip="1,1" colors="b68157,666666"/> <part id="Handguard028" x="976" y="632.95" rotation="0" scale="1.08" flip="1,1" colors="b68157"/> <group x="879" y="609.7" rotation="0" scale="1" flip="1,1"> <part id="RIS004A" x="-1" y="-25.15" rotation="0" scale="1" flip="1,1" colors="666666"/> <part id="RIS004A" x="31" y="-25.15" rotation="0" scale="1" flip="1,1" colors="666666"/> <group x="0" y="0.25" rotation="0" scale="1" flip="1,1"> <part id="RIS006Down" x="68.65" y="13.4" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="RIS006Up" x="0" y="-17.45" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> </group> </group> <part id="DeltaRing04" x="755" y="625.95" rotation="0" scale="2" flip="1,1" colors="b68157"/> <part id="ChamberLid01" x="743" y="590.95" rotation="0" scale="0.4" flip="1,1" colors="666666"/> <group x="753.6" y="625.95" rotation="0" scale="1" flip="1,1"> <part id="StockBase01" x="-0.6" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666"/> <part id="Shape01" x="15.35" y="11" rotation="0" scale="0.7" flip="1,1" colors="ffffff"/> </group> <part id="Handguard027" x="965" y="627" rotation="0" scale="1" flip="1,-1" colors="b68157"/> <part id="DeltaRing04" x="886" y="630.95" rotation="0" scale="1.8" flip="1,1" colors="b68157"/> <part id="Monopod01" x="861" y="630.95" rotation="90" scale="1" flip="1,1" colors="a5a291"/> <group x="911.35" y="690.5" rotation="0" scale="1" flip="1,1"> <part id="TriggerAsm02" x="0.65" y="0.45" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/> <part id="Shape04" x="-22.3" y="-12.5" rotation="0" scale="0.8" flip="1,1" colors="ffffff"/> <part id="Shape04" x="-30.3" y="-12.5" rotation="0" scale="0.8" flip="1,1" colors="ffffff"/> </group> <group x="1139.2" y="609.95" rotation="0" scale="1" flip="1,1"> <part id="Barrel026" x="-170.15" y="0" rotation="0" scale="0.7" flip="1,1" colors="666666"/> <part id="Barrel026" x="11.75" y="0" rotation="0" scale="0.7020000000000001" flip="1,1" colors="666666"/> <part id="Shape03" x="-77.35" y="-0.1" rotation="0" scale="0.6" flip="1,1" colors="666666"/> <part id="Barrel026" x="169.75" y="0" rotation="0" scale="0.701995849609375" flip="1,1" colors="666666"/> <part id="Shape03" x="80.6" y="-0.1" rotation="0" scale="0.5999908447265625" flip="1,1" colors="666666"/> </group> <group x="1045.3" y="642.95" rotation="0" scale="1" flip="1,1"> <part id="Barrel026" x="-62.25" y="7.95" rotation="0" scale="0.6999969482421875" flip="1,1" colors="666666"/> <part id="Barrel026" x="49.65" y="7.95" rotation="0" scale="0.701995849609375" flip="1,1" colors="666666"/> <part id="RMount003" x="139.7" y="0" rotation="0" scale="0.8" flip="-1,-1" colors="666666,666666"/> <part id="Shape03" x="-39.4" y="7.9" rotation="0" scale="0.5999908447265625" flip="1,1" colors="666666"/> </group> </weapon>[/CODE]
[QUOTE=scurr;33373240]Man I haven't made one of these in ages. Here, have something "Meh" to make up for it. [IMG]http://i765.photobucket.com/albums/xx297/spangleyscurr/myweapon-7.jpg[/IMG][/QUOTE] I like the grip.
[QUOTE=StevenMundy;33374273]Great, because of this, my mind got set to "Borderlands". ...So I made this Pump-action revolving (bullpup?) Sniper Rifle thingy. [t]http://uppix.com/f-myweapon__3_4ecab693000e38b5.jpg[/t][/url] Yes, the scope was inspirered by Matrix_1995. Code, anyone?:[/QUOTE] Is that 8 bullets stuffed in that thing? Also, I find uppix annoying when you can just copy the direct picture link and put it in [noparse][t][/t][/noparse] tags.
M16A6 [IMG]http://gyazo.com/10b2c4900679a3a5ee25dd76f4667d68.png[/IMG]
H408 [img]http://farm7.staticflickr.com/6054/6380268363_9d54b0b792_b.jpg[/img] A bullpup sniper rifle chambered in .408 A halfquick halfreal build. No bipod because I am lazy. Long stock for real mutated men. I did not make the scope
[QUOTE=Uncle Bourbon;33370029]it's not technically even a bullpup revolver[/QUOTE] The definition of a bullpup is when the action is behind the trigger as to not waste space with the stock. They are meant as CQC weapons. And since he stated his weapon's action is in fact behind the trigger, it's a bullpup.
[IMG]http://i40.tinypic.com/2yl6ybs.jpg[/IMG] Cowwa dooody lazser deggle wit mp40 flammenfwerfer perk and ma$serkey, extrended clipz and 12x scopez for maximum accuarcy since 50 bmmg is best round evr. I dnt knw why we dnt make deese and issue em to are troups, the war on drugs would be oever, 420 guys peice and luv, fuk the police. EDIT: Oh god it hurts to live.
Masterkey sure will hit it's target [sp]ps: it's your dick[/sp]
[QUOTE=Boobie;33380036][IMG]http://i40.tinypic.com/2yl6ybs.jpg[/IMG] Cowwa dooody lazser deggle wit mp40 flammenfwerfer perk and ma$serkey, extrended clipz and 12x scopez for maximum accuarcy since 50 bmmg is best round evr. I dnt knw why we dnt make deese and issue em to are troups, the war on drugs would be oever, 420 guys peice and luv, fuk the police. EDIT: Oh god it hurts to live.[/QUOTE] Welcome to the thread, have a seat.
[QUOTE=Boobie;33380036][IMG]http://i40.tinypic.com/2yl6ybs.jpg[/IMG][/QUOTE] Be ashamed. [editline]22nd November 2011[/editline] On another note, welcome.
[QUOTE=Boobie;33380036][IMG]http://i40.tinypic.com/2yl6ybs.jpg[/IMG] Cowwa dooody lazser deggle wit mp40 flammenfwerfer perk and ma$serkey, extrended clipz and 12x scopez for maximum accuarcy since 50 bmmg is best round evr. I dnt knw why we dnt make deese and issue em to are troups, the war on drugs would be oever, 420 guys peice and luv, fuk the police. EDIT: Oh god it hurts to live.[/QUOTE] this joke was done in the very first thread
M14 SVD mixture i dont know [img]http://www5.picturepush.com/photo/a/7017533/img/Anonymous/myweapon.jpg[/img]
Bang. [img]http://www.imageups.com/img/uploads/big/d86f73f225.jpg[/img] This time, a bullet was fired from the barrel and a shell came out of the chamber. Miracle.
so you load a complete bullet with casing and an empty casing into the gun and it shoots the complete bullet out while ejecting the empty casing NEVA BEEN DON b4
[QUOTE=bluray;33385261]Bang. [img]http://www.imageups.com/img/uploads/big/d86f73f225.jpg[/img] This time, a bullet was fired from the barrel and a shell came out of the chamber. Miracle.[/QUOTE] 2 casings 1 bullet
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