Any Legend of Zelda-
[video=youtube;bINUfbLV_0M]http://www.youtube.com/watch?v=bINUfbLV_0M[/video]
I'm panicing.
The ending of Halo 4 was pretty terrible.
And Fallout 3 without Broken Steel.
a game called Life
[QUOTE=ImpSnob;45664044]a game called Life[/QUOTE]
I'd be depressed too if I landed on the "Congrats! You get a baby" space 6 six times.
Klonoa: Door to Phantomile.
I honestly don't want to spoil anything, but I will say that the game's story plays out like a trauma conga line. Don't be fooled by the cutesy look.
[QUOTE=Griffster26;45653754][URL="http://www.newgrounds.com/portal/view/555181"]One Chance[/URL]
If you do play this, you literally have ONE CHANCE to do it or you have to delete your cookies.[/QUOTE]
Oh shit. Totally forgot about this one.
Alter Ego
DON'T
GO
INTO
THE STRANGE MAN'S
CAR
or play softball
Brothers- A Tale of Two Sons
Metro 2033 / Metro Last Light
There's just a pervading seems of doom to the series, especially when you go to the surface and see the ruins of Moscow - and the corpses of those that didn't make it to the Metro when the bombs fell.
This scene, IMO, is the most depressing:
[media]http://www.youtube.com/watch?v=DqROOTJwTCs[/media]
Red Dead Redemption
I actually legitimately cried at the ending.
Also TBH I feel empty inside when I finally finish the main storyline of games that let you go back into the world after it's done. Like, woo, you saved the world. Now there's nothing important left for you to do, so go enjoy some sidequests.
Skyrim was a good example, I had to wait for the DLCs to come out before even having half an urge to launch the game. I'd finished a large portion of sidequests, and then the main quest ending just kinda made me go "Well, that was fun. Guess I'm gonna go play some CS:S." I feel like those games are all about the journey, so when that journey ends, it's just kinda over. You spend hours and hours working your way up and grabbing shit off the walls of caves to sell and slash, but then when it's over, you're just some dude who's saved the world from some sort of danger and nobody really gives a shit, they just want you to go kill some bandits and get their stolen family sword.
Republic Commando.
Infestation Survivor Stories (originally War Z) because it was so bad
Wolfenstein: The New Order.
It's just depressing because[sp]BJ dies at the end and his team left him for dead[/sp]
Mystery Dungeon: Explorers of Sky.
Despora is pretty goddamn sad depressing, a lot like the bsg show.
I <3 bsg and its lore so much.
Mass Effect 3, Tuchanka. When [sp]Mordin started singing his little song and the tower blew up before he hit the chorus[/sp] I shed a tear.
Dark Souls. The atmosphere is pretty bleak and hopeless throughout, but if you go through Oolacile before fighting Sif...holy shit. Sif is depressing as fuck normally, never mind [sp]your character trying to pet him and him whining before picking up Artorias' sword[/sp]. I didn't think I could feel quite that bad playing Dark Souls, and that's saying something.
[QUOTE=Deri102;45661000]
Metro: Last Light (bad ending too :v:)[/QUOTE]
The bad ending to Last Light is still pretty optimistic. The bad (canon) ending to metro 2033 is bleak as fuck though, and it gets bleaker the more you think about it.
Abe's Oddysee and Lone Survivor. They both have fucking [i]phenomenal[/i] soundtracks that really help build the atmosphere too. It's just a combination of story, sound, and unique art-styles that come together extremely well. I could say the same about Hotline Miami, LIMBO, The Walking Dead, and Resident Evil 2 as well.
These are all classics that you should play at least once, if not you're missing out big time.
For me its the entire Oddworld series. Like I can't even really explain why they are so good and yet depressing all at the same time. If you've played them you'll know what I mean.
It may be because I played it when I was a bit too young, but I'm going with Final Fantasy VI. The game wasn't afraid to be dark for most of it, but it really takes a turn for the depressing around halfway through. This game is probably older than a decent amount of people here, but I'm gonna tag this out of respect:
[sp]The bad guy wins. You get your big epic confrontation and you fail, he rips the world to pieces and leaves you with two characters stranded on a rock in the middle of an ocean. And unless you have phenomenal luck or knew about it in advance the next thing that happens is one of the characters dying of disease and the other trying to kill herself. Through some luck she survives and learns she wasn't the only one, the rest of the game from here on out is you wandering a shattered husk of a world struggling to pick up what pieces you can still salvage, reunite your team, and avenge the world. I think the fact that you spend half the game traveling this world before it's destroyed is what makes it so powerful, in most games that set you in a postapocalyptic environment you only get little mementos of what the world was like before it died, here you get the whole thing, and you also have something that you normally don't: hope. Here you think you can stop him, you can prevent the world from ending, but you can't, and that failure weighs on you for the rest of the game, because all of the suffering and pain is on your hands.[/sp]
I'm not ashamed to admit that this sequence [sp]primarily the suicide[/sp] can still bring me to tears to this day.
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