• Your disappointments in gaming
    227 replies, posted
Aliens Colonial Marines. Enough Said. I was so hyped because it was gearbox and i loaded it up on steam first day all excited fuckin poop (even had the fuckin season pass so much pain)
[QUOTE=Bumbanut;42968547][img]http://upload.wikimedia.org/wikipedia/en/e/eb/I_Am_Alive_Cover_Art.png[/img] The trailer back in like 2008 or something made it look amazing, but the game itself was linear and repetitive. It got boring after 2 hours of gameplay.[/QUOTE] Not only was it linear and repetitive, it set up these big plot questions: What happened to ruin everything? Where is the guy's family? What's going on? And it answers [B]none of them[/B]. This game had the promise of being an awesome first chapter to a larger post-apocalyptic survival/mystery game, but it blows its load on you a few seconds into oral, meaning everyone feels awkward and the fun's over way too soon. I could've even put up with the stupid scripted events that were basically quicktime events for idiots if it was actually a larger game and not the first half of a movie that ends abruptly. NiGHTS for Wii. That was a terrible game and it damaged the reputation of the NiGHTS franchise on top of it. Breach, for Steam. Pathetic. Never once even managed to get into a server, even with my firewall and everything off and my router spread wide open like a Shanghai hooker who's just been tipped 50 grand. Devs went under, but their site is still up and pretends it's still 2010 and Breach is still actually a thing.
[QUOTE=a dumb bear;42967549]The New Vegas strip in Fallout: New Vegas Don't get me wrong, I fucking love that game to death, I've clocked over 400 hours on it. But damn, the strip is so bland and boring. From the trailers I got the impression that it would be this big bustling city full of life and chaos, and really it was a tiny dead little area which looked really unimpressive.[/QUOTE] Blame it on Gamebryo. The day Bethesda decides to stop using that aborted embryo of an engine is the day we see god.
[QUOTE=a dumb bear;42967549]The New Vegas strip in Fallout: New Vegas Don't get me wrong, I fucking love that game to death, I've clocked over 400 hours on it. But damn, the strip is so bland and boring. From the trailers I got the impression that it would be this big bustling city full of life and chaos, and really it was a tiny dead little area which looked really unimpressive.[/QUOTE] I was excited to get to the Strip because I thought it would be a little piece of pre-war Vegas. Everything was supposed to be shiny and new and glamourous, and when I get there it's a rundown piece of shit.
[QUOTE=a dumb bear;42967549]The New Vegas strip in Fallout: New Vegas Don't get me wrong, I fucking love that game to death, I've clocked over 400 hours on it. But damn, the strip is so bland and boring. From the trailers I got the impression that it would be this big bustling city full of life and chaos, and really it was a tiny dead little area which looked really unimpressive.[/QUOTE] That's big in part to console limitations. Thankfully there are mods on PC that improve the Strip.
World of Warcraft: Wrath of the Lich King and only for one reason. They promised us mounted/aerial combat in Wintergrasp and we didn't get shit, it's even on the fuckin box! [img_thumb]https://lh5.googleusercontent.com/-SycF32wgQPA/UBJzrewhpVI/AAAAAAAAALw/W4lKGN1cXS0/s0/WotLK_Box_Expanded.jpg[/img_thumb]
Mass Effect 3. I know quite a lot of people have already mentioned this one but I invested about 700 hours in the first two games and wanted nothing more than a worthy closure to the series. I guess I kinda got what I wanted with the 'Better ending DLC' but still...
[QUOTE=proch;42967768]GTA's handling system. Dumbed down as fuck to appeal to people not bothering to learn how to drive.[/QUOTE]Wow are you seriosly still on this.
Pretty much all of these were metioned but this is post your thread. Mass Effect 3 - The ending was bad but even the overall structure of the game was lacking compared to the previous ones. Amnesia: A Machine for Pigs - Looks better than the first, has better audio but all of it is for nothing because of the extremely simple gameplay. It can be blamed on the different developer. Assassin's Creed 3 - AC games were never one of my top franchises, but I enjoyed them for the most part. AC3 changed that. Annoying protagonist, boring missions, terrible plot, has only one good part and that's one character. GTAIV - The optimization rumors were true.
In recent memory; Spelunky: I was really hoping the dev(s) were going to add online multiplayer. But the rest of the game is still stellar.
Dead Island - Not nearly as open world as I thought it'd be. Borderlands 2 - same as dead island. Interstellar Marines - Really shaky / rough so far and the devs are slow. Saints Row 3 - got boring, way too comical for my taste. Transformers: Fall of Cybertron - no coop campaign Alan Wake - Not very scary, feels real clunky to play. Dear Esther - Replay value was promised but never really was. Amnesia: A Machine for Pigs - Nowhere near the quality of The Dark Descent. Dark Souls: Prepare to Die Edition - I know a controller is recommended and all, but could you at-least fuckin' try to make it functional for the keyboard?
The inventory in Assassin's Creed 4. Everything else in the game is great, Edward is a cool guy, the story isn't all over the place like 3, the sailing is amazing, but the inventory annoys the shit out of me. First they removed ALL my favourite weapons, no more dagger, tomahawk, or throwing knives. Yeah you can pick up [b]one[/b] throwing knife every once in a while but I want to carry 20 knives like I used to. Also, I'm 45 hours into the fucking game and I still don't have the rope darts yet. They may as well not even be in the fucking game. Other than that its fantastic, but the inventory is really disappointing for me.
[QUOTE=Skyward;42966135]Except it wasn't "fairly decent"... Seriously, try to make the arguments for it sound more one-sided why don't you? Every stage of the game was subpar and boring as hell to play. When you have 5 parts of the game, and 4-5 of them are boring, you don't add them up and say [I]"together they were okay"[/I], you say [I]"most of the game was a boring waste of time"[/I] Creature stage was just walking from nest to nest and dancing at people or killing them for an hour or two. Tribal was just the same thing from an RTS perspective, except occasionally your "nest" got attacked. Civilization tried to be a more straight up RTS, but had lame mechanics and totally removed you from the personalities of the creature you made. And the only thing you did in Space was fly around trying to do things, but being the only person capable of destroying the three ships attacking your colony on the other side of the galaxy, you ended up being incapable of doing ANYTHING in the whole galactic sandbox in front of you. And even if you found the time, it was horribly underwhelming and shallow. The only one that was solid in its own right... was Cell stage. At least it felt like you were in an actual ecosystem, where other creatures swam around hunting others, or hiding from predators while they ate algae. Where your creature designs actually effected how you played. And yet even then, while you had the ability to edit your cells, the game only ever populated it with premade cells for no damn reason, and the stage lasted maybe 10 minutes. There was no one stage I can look at and say "they did that well". It has nothing to do with hype, it was just a boring game that was carried by the editors alone.[/QUOTE] I don't know, I liked it. To me it was fairly decent. [editline]24th November 2013[/editline] [QUOTE=Killer900;42969441]Wow are you seriosly still on this.[/QUOTE] Yes. I actually believe that sooner or later more people will think it, too.
Borderlands 2 coop, besides the usual 'you are constantly swapping out weapons for slightly better stats' the coop really irked me because it just wasnt challenging. You could have everyone basically run around doing their own thing without any coordination and still get stuff done, theres no real sense of team work so it turns into singleplayer but just in the same universe as other people playing single player. Sure teaming up for boss battles was cool, but most of the time you were decked out with good enough shit to dispatch em with ease. Assassin's Creed multiplayer that weren't Brotherhood. I really loved the original multiplayer when it first came out, but over time the little things that made the difference between an actual assassin and some kid playing it as if it were CoD became mainstreamed, by which I mean it was made easier. It became super easy to stun or see the assassin after you, making defense a mash fest of who pressed circle first. Beat Hazard, man I loved the shit out of the original before the update. It was simple, listen to music while racking up points. But with the update, it added all of these perks and crap, and way more impossible enemies and bosses. I enjoyed the challenge but having to then play for cash to then buy perks, I didnt want to play CoD, it kinda took away from the joy of just casually playing a music game when you felt like jammin to shit. Thank god you can choose to play the old version though, I would like it if more steam games did that.
Mercenaries 2: World In Flames [editline]24th November 2013[/editline] rushed and ruined by EA
[QUOTE=Apache249;42970017]Mercenaries 2: World In Flames [editline]24th November 2013[/editline] rushed and ruined by EA[/QUOTE] So many hours were spent in the first one. I didn't mind the second, but it was nowhere near the level of the first.
Saints Row 3. Saints Row 2 was a fantastic but bug-ridden game. I enjoyed every minute of it, to the point where I've never even completed the story just from how much I can do pissing around in co-op. Saints Row 3 was hyped to death with "YOU CAN DO ANYTHING" and "LOOKER THIS DILDO BAT". In the run up to it coming out I thought it'd finally be an SR game that was as good as GTA, but instead I got a hollow piece of shit that had a boring story (that killed off a main character at the start AND off-camera), tiny city, and nowhere near as much customisation of downright fun as SR2. Also, if I can 100% a game in less than a week of on/off playing with almost no effort, it's not a big game. The buildup to that game was making it out to be the most amazing game, instead it was awful and the franchise has been utter shit ever since.
Knytt Underground. Lordy, Knytt Underground. This game just lacks almost all of the charm from the previous installments like Within a Deep Forest and [b]especially[/b] Knytt Stories. Gameplay is somewhat the same as before, with the exception of those power orbs for [i]Mi[/i] (not Juni, [sp]but supposedly there's an Easter Egg level where you can play as her[/sp]), the ability to use robots for "electric ropes" as the ball (I [b]refuse[/b] to call it Bob except in this case), and the ability to swap between the two characters. That's good and all...except it just feels [b]bland[/b]. It feels cramped and lifeless, the art for the characters when going into conversations look [b]horrid[/b] at first glance (but then it just becomes mediocre when you get used to it), puzzles don't feel accomplishing... Hell, while we're at the topic of lifeless, even the beginning of Knytt Stories' [i]The Machine[/i], it manages to somehow make bland look [b]pretty[/b]. Also, can you even customize the game just as much as Knytt Stories? The only things that I actually like about this game was the entire chapter with the ball, and the music. In short, if you've been a huge fan of Knytt Stories and Within a Deep Forest, and you're planning to get Knytt Underground, [b]don't do it[/b]. Maybe try to get it is a gift, but when you do, you'll be glad you haven't actually bought it.
Stronghold 3 was probably the biggest letdown of my life. Risen 2 Sonic the Hedgehog 4 Payday 2 (didn't play it nearly as long as I was hoping to) Deadlight
Not really a game thing, but I went from playing lots of PC FPS games like CS, TF2, Planetside etc and got a PS3 to play CoD with my friends. It was a lot of fun to play with them, but now that we barely play I don't aim as well as I use to with the mouse anymore.
Deus Ex: Human Revolution. I bought the $70 deal on Steam, and not a single cell in my body enjoyed that game. That money spent was probably one of my biggest game-purchasing regrets.
Condemned 2... past the bear. Anyone who has played through Condemned 2 should know what I mean. Condemned 2 should have ended at the bear. Hell; the [i]entire series[/i] should have ended at the bear; since the plot shit the bed so hard afterwards that there will [i]never[/i] be a Condemned 3, and there isn't an actual resolution anyway so might as well cut off at a high point.
[QUOTE=Pennywise;42970834]Condemned 2... past the bear. Anyone who has played through Condemned 2 should know what I mean. Condemned 2 should have ended at the bear. Hell; the [i]entire series[/i] should have ended at the bear; since the plot shit the bed so hard afterwards that there will [i]never[/i] be a Condemned 3, and there isn't an actual resolution anyway so might as well cut off at a high point.[/QUOTE] I liked how you could throw a wrench at people, other than that the whole game was shit.
[QUOTE=Pennywise;42970834]Condemned 2... past the bear. Anyone who has played through Condemned 2 should know what I mean. Condemned 2 should have ended at the bear. Hell; the [i]entire series[/i] should have ended at the bear; since the plot shit the bed so hard afterwards that there will [i]never[/i] be a Condemned 3, and there isn't an actual resolution anyway so might as well cut off at a high point.[/QUOTE] Didn't you eventually get the power to shout at people to death?
[QUOTE=Janus Vesta;42970867]Didn't you eventually get the power to shout at people to death?[/QUOTE]Yes. That happened past the bear. Honestly, the fact that I am using a scene involving a bear as the definitive moment [i]before[/i] a horror game gets terrible should probably say quite a lot on its own.
Sonic lost world.
[b]Darkest. Of. Days. [/b] They made it sound like the shit before it launched, with a timetraveling storyline, cool historical battles, and guns from every place! Of course they only did like 8 guns in total and the whole game sucked a big fat cock since it looked like shit, played like shit, had shitty ai that got stuck on invisible walls, and was just shit in general.
[QUOTE=doomkiwi;42970971][b]Darkest. Of. Days. [/b] They made it sound like the shit before it launched, with a timetraveling storyline, cool historical battles, and guns from every place! Of course they only did like 8 guns in total and the whole game sucked a big fat cock since it looked like shit, played like shit, had shitty ai that got stuck on invisible walls, and was just shit in general.[/QUOTE] awww. I enjoyed it!
[QUOTE=AJisAwesome15;42963180]bioshock infinite[/QUOTE] I wouldn't call it a disappointment as moreso, Underwhelming. I still love the game, but I agree that it didn't have as much overall punch as the first two.
-snip- 1x bad reading Spore. Just massively underwhelming. Still cannot shake off the wasted potential. Sim City. Massively underwhelming. Red Faction: Armageddon. Don't need to say anymore.
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