[QUOTE=Trunk Monkay;43063771][img]http://i.imgur.com/f2rryKB.jpg[/img]
Wear a helmet[/QUOTE]
I doubt any helmet will protect me from a lightsaber. That dude was just lucky.
[QUOTE=Trunk Monkay;43063771][img]http://i.imgur.com/f2rryKB.jpg[/img]
Wear a helmet[/QUOTE]
I'm afraid to ask what he hit (or hit him) that made it such an even cut.
[QUOTE=Mbbird;43061972]I cry a little bit when I see them. And this is coming from someone who has wanted very, very much an "early humanoid mech era" game, which well...is not what the game is [B]at all[/B]. But that aside, if we want to talk about the designs, they're comically over-complicated in some areas, and "technology too soon" in others (EG: CRT monitor mech), mashing two or more eras' aesthetics together into one instead of creating its own.
Technically the game's aesthetic theme is "AS MESSY AND CLUTTERED AS POSSIBLE", which from a gameplay/environment perspective [I]can[/I] be interesting, but from a military design perspective stupid.[/QUOTE]
I'm not going to fault the Hawken designers for this, since it's clearly part of the art style they're going for, but in general I dislike the obsession with "realistic mechs" being clunky, over-designed pieces of shit with random bits sticking out and hydraulics all over the place and lots of sensitive parts completely exposed for the sake of being gritty and militaristic.
Mechs of course aren't realistic and ever practical, but what is important is giving the [I]feeling[/I] of plausibility, which things like Mechwarrior or Votoms tend to be the standouts for western and Japanese mech design.
To the other extreme, I don't think that the Hawken mechs feel any more plausible to me than the zippy Japanese humanoids. And I like zippy, fast, Japanese humanoid mecha, so maybe I'm a bit biased. When I look at Hawken, I have to look at it from the design standpoint that most mechs use: style over substance.
[editline]4th December 2013[/editline]
I feel like I've tried to make this argument before, and did it more effectively that time. Sorry if my argument's a bit crap this time around.
[QUOTE=Emperor Scorpious II;43064158]I'm afraid to ask what he hit (or hit him) that made it such an even cut.[/QUOTE]
I'm fairly certain that's the result of his helmet sliding across some hundred feet of asphalt.
Actually are we sure this wasn't just a woodshop test? I can't see how that could have happened...at all. You're right his neck would have to be arched back, something not possible if we're talking about that much force over that much time.
[QUOTE=Emperor Scorpious II;43064158]I'm afraid to ask what he hit (or hit him) that made it such an even cut.[/QUOTE]
pretty sure it was a durability test. For that type of damage, a person would have to slide across asphalt for 2 or 3 miles while their head is at an 75 or 80 degree angle, which is a little tough to do.
unless the dood was thrown from an SR71 at it's top speed across a few miles of sandpaper.
[editline]4th December 2013[/editline]
[QUOTE=Teddybeer;43064242]The guy hit a bus at 70 mph it seems (reverse image search).[/QUOTE]
yeah no, the original story is literally "friend of a friend hit a bus doing 70mph" which is obviously bullshit. Theres no way a persons head could remain in the same position like that long enough and fast enough for that type of damage to occur. The top of the helmet was either cut off or it was an durability test.
[QUOTE=Mbbird;43064238]Actually are we sure this wasn't just a woodshop test? I can't see how that could have happened...at all. You're right his neck would have to be arched back, something not possible if we're talking about that much force over that much time.[/QUOTE]
Might have been in a buggy type car with a roll cage? But I doubt it, woodshop test.
[QUOTE=Reds;43064164]I'm not going to fault the Hawken designers for this, since it's clearly part of the art style they're going for, but in general I dislike the obsession with "realistic mechs" being clunky, over-designed pieces of shit with random bits sticking out and hydraulics all over the place and lots of sensitive parts completely exposed for the sake of being gritty and militaristic.
Mechs of course aren't realistic and ever practical, but what is important is giving the [I]feeling[/I] of plausibility, which things like Mechwarrior or Votoms tend to be the standouts for western and Japanese mech design.
To the other extreme, I don't think that the Hawken mechs feel any more plausible to me than the zippy Japanese humanoids. And I like zippy, fast, Japanese humanoid mecha, so maybe I'm a bit biased. When I look at Hawken, I have to look at it from the design standpoint that most mechs use: style over substance.
[editline]4th December 2013[/editline]
I feel like I've tried to make this argument before, and did it more effectively that time. Sorry if my argument's a bit crap this time around.[/QUOTE]
I don't mind the complex look if there's a [I]reason[/I] for it. You're right, that really is just Hawken's style. I just want to see engineered robots in the same way spaceships in hard sci-fi are designed. The problem here is anyone interested in hard sci-fi designs aren't interested in the suspension of belief required to have mechs in the first place.
[img]http://i.imgur.com/B7yJRy1.jpg[/img]
this isn't photoshop. 3d painted.
[QUOTE=milkandcooki;43065133][img]http://i.imgur.com/B7yJRy1.jpg[/img]
this isn't photoshop. 3d painted.[/QUOTE]
nvm
[QUOTE=Mbbird;43064401]I don't mind the complex look if there's a [I]reason[/I] for it. You're right, that really is just Hawken's style. I just want to see engineered robots in the same way spaceships in hard sci-fi are designed. The problem here is anyone interested in hard sci-fi designs aren't interested in the suspension of belief required to have mechs in the first place.[/QUOTE]
My favourite "hard" mech is the Scopedog, from Armoured Trooper Votoms. As said before, it's short, at only four metres tall, fat, ugly, and the variants of it tend to just have more guns taped onto it, or a slightly different head. It's fragile towards anything stronger than weaponry designed to kill humans and only humans, treated as literally a walking tank, or rather as giant metal infantry, and the protagonist goes through more than a dozen of them over the course of the series. For moving quickly it has wheels on its feet, and is otherwise one of the very few japanese mecha to actually use its legs a lot. Plus, shotgun-shell powered piston punches.
[img]https://dl.dropboxusercontent.com/u/229468864/VotomsFight.gif[/img]
[img]http://jeffkatz.typepad.com/.a/6a0120a721c2d7970b0120a93d2893970b-800wi[/img]
we really need more mecha in live action movies
[QUOTE=Joazzz;43065554]we really need more mecha in live action movies[/QUOTE]
Mechwarrior the movie please
[media]http://www.youtube.com/watch?v=vZWxgLQZano[/media]
[QUOTE=Joazzz;43065554]we really need more mecha in live action movies[/QUOTE]
Oh yes we do. When they do they tend to be the over-designed, overly "militaristic" ones with glaring design flaws though.
-i've said this a ton of times before so snip-
[QUOTE=milkandcooki;43065133][img]http://i.imgur.com/B7yJRy1.jpg[/img]
this isn't photoshop. 3d painted.[/QUOTE]
Do they happen to have any shots from another angle?
[QUOTE=Skyward;43065621]Do they happen to have any shots from another angle?[/QUOTE]
[t]http://jyroc.files.wordpress.com/2009/11/casacoloniale120409-060.jpg[/t]
[editline]4th December 2013[/editline]
[url]http://www.creativityfuse.com/2010/09/photography-that-takes-optical-illusion-to-a-new-level/[/url]
Here's some more crazy perspective shit too
[QUOTE=Reds;43065580]overly "militaristic" ones[/QUOTE]i have absolutely no problem with this
[QUOTE=Irespawnoften;43061679][IMG]http://oyster.ignimgs.com/mediawiki/apis.ign.com/hawken/thumb/1/12/Recruit.jpg/468px-Recruit.jpg[/IMG]
Its a damn CRT monitor with legs.[/QUOTE]
Can someone photoshop a BSOD on that thing?
[QUOTE=Joazzz;43066159]i have absolutely no problem with this[/QUOTE]
Ok, I hope you enjoy your hydraulics, with a mech taped on.
Being militaristic isn't a bad thing, it depends if you push the concept too far and it loops around into looking stupid and impractical. But I'm going in circles now so whatever. Just make cool mechs and everybody is happy.
[editline]5th December 2013[/editline]
i clearly have absolutely no biases, just look at my avatar
[editline]5th December 2013[/editline]
[QUOTE=lekkimsm;43066458]Can someone photoshop a BSOD on that thing?[/QUOTE]
Sure.
[IMG]http://i.imgur.com/ubPWxBN.png[/IMG]
[IMG]http://i.imgur.com/xIpe2yS.png[/IMG]
[IMG]http://i.imgur.com/jbSkIiH.png[/IMG]
[QUOTE=lekkimsm;43066458]Can someone photoshop a BSOD on that thing?[/QUOTE]
[img]http://i.imgur.com/DI5IKNd.png[/img]
[QUOTE=Uber|nooB;43066646][img]http://i.imgur.com/DI5IKNd.png[/img][/QUOTE]
so what if mine was shittier it was first go away
[QUOTE=Reds;43065244]My favourite "hard" mech is the Scopedog, from Armoured Trooper Votoms. As said before, it's short, at only four metres tall, fat, ugly, and the variants of it tend to just have more guns taped onto it, or a slightly different head. It's fragile towards anything stronger than weaponry designed to kill humans and only humans, treated as literally a walking tank, or rather as giant metal infantry, and the protagonist goes through more than a dozen of them over the course of the series. For moving quickly it has wheels on its feet, and is otherwise one of the very few japanese mecha to actually use its legs a lot. Plus, shotgun-shell powered piston punches.
[/QUOTE]
Thats one thing I like about the Blue Gender mechs was how little they used their actual legs
[img]http://reviewsfromtheabyss.files.wordpress.com/2012/04/bg.jpg[/img]
They rolled around on wheels on the bottom of the mech's legs. They weren't able to travel long distances or especially agile. They had to be loaded onto the back of a flatbed to be carried long distance. They were just large gun platforms that could mount large enough cannons and be tall enough to take on the insects they were fighting.
[img]http://www.rubberslug.com/user/ea78d19b4c814e678bceb517f1c38faf/212174-9342571-shrgrp.jpg[/img]
There were really only 2 types; 1 used as your generic infantry-support gun platform meant to take out the smaller and medium sized bugs, and then the 2 person shrike that was meant as a missile-mobile artillery platform, and for grappling the larger ones down long enough for the smaller shrikes to take care of them.
[img]http://1-media-cdn.foolz.us/ffuuka/board/m/image/1359/59/1359598510016.jpg[/img]
IMO Blue Gender probably has the more "realistic" portrayal of mechs.
[QUOTE=Trunk Monkay;43067771]Thats one thing I like about the Blue Gender mechs was how little they used their actual legs
[img]http://reviewsfromtheabyss.files.wordpress.com/2012/04/bg.jpg[/img]
They rolled around on wheels on the bottom of the mech's legs. They weren't able to travel long distances or especially agile. They had to be loaded onto the back of a flatbed to be carried long distance. They were just large gun platforms that could mount large enough cannons and be tall enough to take on the insects they were fighting.
[img]http://www.rubberslug.com/user/ea78d19b4c814e678bceb517f1c38faf/212174-9342571-shrgrp.jpg[/img]
There were really only 2 types; 1 used as your generic infantry-support gun platform meant to take out the smaller and medium sized bugs, and then the 2 person shrike that was meant as a missile-mobile artillery platform, and for grappling the larger ones down long enough for the smaller shrikes to take care of them.
[img]http://1-media-cdn.foolz.us/ffuuka/board/m/image/1359/59/1359598510016.jpg[/img]
IMO Blue Gender probably has the more "realistic" portrayal of mechs.[/QUOTE]
Why do they have big dildos on their knees?
if we want to get into the whole realism thing, why have legs in the first place when the locomotion's going to be provided by wheels or jet boosters anyway
[QUOTE=Gubbygub;43068031]Why do they have big dildos on their knees?[/QUOTE]
For when they kneel down so the driver can get in and out, they don't fall over.
[editline]4th December 2013[/editline]
[QUOTE=Joazzz;43068087]if we want to get into the whole realism thing, why have legs in the first place when the locomotion's going to be provided by wheels or jet boosters anyway[/QUOTE]
in a 100% realistic scenario, mechs are completely and utterly useless for ground combat. A single shape charge to a join or limb would completely disable it, they would have a large profile which would make them easy targets for artillery and CAS. They would suck maneuvering over rough terrain and theres no way to efficiently power it to let it travel a decent distance.
[QUOTE=Gubbygub;43068031]Why do they have big dildos on their knees?[/QUOTE]
I think it's so that if they fall over they're easier to get upright again.
[QUOTE=Joazzz;43068087]if we want to get into the whole realism thing, why have legs in the first place when the locomotion's going to be provided by wheels or jet boosters anyway[/QUOTE]
well like someone said already, (i dont think it was in this thread, i might be wrong) walking tanks are always gonna be way better in most combat situations and in an all out war, but if your mech is gonna be fighting in an urban environment, avoiding buildings and aiming for as much maneuverability as possible, it's probably better if it has human-like anatomy
[QUOTE=Zukriuchen;43068950]well like someone said already, (i dont think it was in this thread, i might be wrong) walking tanks are always gonna be way better in most combat situations and in an all out war, but if your mech is gonna be fighting in an urban environment, avoiding buildings and aiming for as much maneuverability as possible, it's probably better if it has human-like anatomy[/QUOTE]
Yeah thats not entirely true. Anything with mechanical legs is just going to be a burden on a military, unless it's less than 2 meters tall but at that point it's more of an exoskeleton than a mech. Once a leg on a mech is disabled, thats it; game over. It can't maneuver anymore and it just becomes a sitting duck. It's going to have a taller profile than a normal tank so it's going to be much easier to hit as well.
A mech, like any tank, would perform worse in an urban environment. The advantage of an urban area is that you can fit infantry into every nook and cranny and the streets become kill-zones and no mans lands. Because of that, any vehicles that try and cross through are just going to get pegged by AT rockets and IED's. Trying to walk a 7-20 foot tall tank down a kill zone is absolute suicide, just like it would be to drive a tank down that street. Thats one of the issues for the Syrian military right now, is that they're trying to blitz into a city center and then they get pegged by RPG's and IED's on all sides.
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