[QUOTE=Shounic;27048412]play on the hardest difficulty possible.
collect everything, have everything, unlock everything, organize everything - this can be proved by my tf2 backpack.[/QUOTE]
Provide pictures.
Also in Minecraft, my mines are spaced 20 blocks vertically from floor to floor, 3 blocks high, 2 blocks from the entrance to the cavern on either side, and 3 blocks from the entrance to the farthest wall.
Bad Company 2: Oh, Rush mode? Okey...
Hmm, one of the MCOM Stations are in a building...
Fuck planting, BLOW THE BUILDING UP!
Anything breakable must break.
obsessive reloading
making sure to loot every possible container in RPGs (even though i dont usually take much of the stuff)
checking every possible path: if there's 2 paths, ill go down one of them, then go back to check the other before moving on
theres probably others
[QUOTE=DesumThePanda;26993381]
Also if I see a hot character in a game
[B]I MUST
FIND
RULE 34
OF IT[/B][/QUOTE]
This, a hundred times this.
I tend to reload unstoppable, other than that I MUST search every possible entrance.
In Fallout 3, If I've killed someone and nobody notices me, I drag it behind or under (in megaton) the nearest building.
Kill everything.
[i]EVERY[/i] [b]THING.[/b]
[QUOTE=GameQude;26972410]Compulsive reloading
[editline]26th December 2010[/editline]
But I know I'm not the only one doing that.
My spare ammunition has to be an even amount.[/QUOTE]
[QUOTE=TheIceman;26973347]Killing the people I steal cars from in GTA:VC.
The person needs to die, or else my day is ruined..[/QUOTE]
And for me...
Glass...these 'windows' must die.
If an optional quicktime event comes up like in Mass Effect 2, I have to do it no matter what it is.
In Just Cause 2, if I approach an airstrip, no matter how long it took me to get there, I always go plane surfing, usually if there's a mission there I don't even do it because I'm always distracted by the planes.
Those 2 barrels on cp_dustbowl.
They need to be broken. Even if an enemy is in sight.
Red Dead Redemption:
See a train; everyone aboard [b]must[/b] die.
See a bear; it must die and be skinned.
Grand Theft Auto (All of them):
If there is a potential ramp, a ramp it shall be.
Radio must be off.
Car window must be smashed ready for shooting out of.
Fable II/III:
If I buy a house, all the interior must be aesthetically pleasing and must match everything else.
Half Life 2:
All crates must be destroyed in case there is something behind them.
In Black Ops:
Dolphin Dive..
[b][i]EVERYWHERE[/i][/b]
God damnit, too many people saying reloading. It's a functional thing you do for a reason. It's not an OCD, it's an acquired skill. No reason you shouldn't do it.
Anyways, an OCD for me in gaming is never leaving items ungrabbed. This goes for coins in Mario, health items when I need no health (a couple times I took falling damage in half life just so I could use a health vial), chests I'm certain are just filled with money or something worthless, and random drops in Diablo.
Forget reloading regularly, in HL:OF, I reloaded the pistol [i]constantly[/i](There's a glitch where you can reload with a full clip.)
IT WAS HELL.
In Oblivion
Going into Oblivion gates and going on dremora joyhunting
also uses a torch while in hell, in case it would be dark there
Reload every second.
Use only quicksave/autosave (If there's no quicksave) Oh what's this a moral choice? Save in separate slot even if I'm never going back to see what the other option was.
[QUOTE=Justjake274;27062156]Forget reloading regularly, in HL:OF, I reloaded the pistol [i]constantly[/i](There's a glitch where you can reload with a full clip.)
IT WAS HELL.[/QUOTE]
Sounds just like Command & Conquer Renegade. In that game, one can always reload any (reloadable) weapon at just about any time unless the said weapon is out of ammo. And even then, I'm not sure you can't keep reloading. :v:
I think it was mentioned earlier, but if there's a game where you can turn off the HUD, I'll do it. It just looks so much cleaner and more immersive, I played HL2 without a HUD, RDR without HUD, several others I can't think of right now.
I fucking hate it when theres a fork in the road. I don't know what way to go incase I miss something.
It sucks crocodile dick
In hl1, my health always has to be high, around 100. I dont know why, in any other mod or game, im not like that.
I love to reload, I like my bullets to be even, and compulsive saving
Torch time!
One torch
One empty block
One torch
One empty block
I waste so much coal on this.
This isn't really OCD but...
Sometimes when I'm playing a competitive multiplayer game it feels like everything that could go wrong, did.
Always gotta be a certain team in team based games.
Whenever playing strategy games I take every single unit loss as a personal insult and get into a big rage whenever my General dies. Therefore I am always on the defensive and turtle, saving up things and building massive fortifications and keeping a small army.
It pays off when although my entire army of aprox 5 men are wiped out my defences still hold strong and I then probably will build another ring around my currently existing walls just in case.
In Batman: Arkham Asylum, I would always use inverted takedowns (where Batman stings thugs up by their feet from gargoyles) whenever I could and I would use them on as many thugs as possible. And if I were to cut one of them down with a Baterang (even accidentally), I would cut them all down.
I would also go around hunting down and killing every single one of Poison Ivy's killer spore plant thingies, even though they only gave a mere 25 XP each. They just had to die, or else they would have killed imaginary unsuspecting people who would have walked into the area and gotten themselves killed by the plants.
Oh god terrible one here.
Anybody played the fire emblem games?Yeah. Everyone must live. I have to find everyones companion and make them friends. Gotta save all villages.
Hmm, long story/dialogue?
Gotta read it all.
Always have to jump accross something,even if i know i cant make the jump.
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