I really like the place called Soho in Sleeping dogs (sorry about the big ass photos)
[img]http://vignette1.wikia.nocookie.net/sleepingdogs/images/6/6f/Soho2.jpg/revision/latest?cb=20120923131434[/img]
[img]http://vignette2.wikia.nocookie.net/sleepingdogs/images/1/12/Soho3.jpg/revision/latest?cb=20120923131512[/img]
Something about this place makes me feel nostalgia
A lot of cool areas where already posted.
For me if I had to pick one is a "medium" sized space ship. Ebon Hawk comes to mind. Big enough and small enough to be basically your home flying through space.
Steampunk settings.
Also settings like Dishonored where they mix up different timelines.
Ruined, huge self-contained cities, like in Bioshock or Alien Isolation.
Destroyed cities that haven't been pooped-up by post-apoc culture, just ruined by nature. Like the surface levels of Metro Last Light, Dubai in Spec Ops, and the Zone in the STALKER series
Large, Open fields with small villages in them usually evolved around a warzone, usually WW2 (COH, Men of War (if only larger). or Cold War era (Airland Battle)
Deserts, jungles, and islands.
Completely alien worlds and mythical dimensions. The less earth-like it is the better. I'm like sure earth is great but what about other crazy looking worlds we can go on.
I love super colorful forest/swamp areas.
[t]http://topwalls.net/wp-content/uploads/2012/08/WII-Xenoblade-Chronicles-Monolith-Soft-Nintendo-2012.jpg[/t]
[t]http://24.media.tumblr.com/7bc2a433518d3ddfcb26253d4cb49dc0/tumblr_msfd6qBC0l1s418dzo1_1280.png[/t]
Deserts in high fantasy settings. All the beauty of an endless expanse without the swampass, dehydration, or snowblindness.
Victorian Gothic or Noir cities.
places like silverpine forest and gilneas from wow
The Southern Face Shrine in Zelda: Link's Awakening. Reading the tablet about the wind fish gave me the heebie jeebies.
sewers, dungeons and underwater levels
Gta5 strip club
Orange-yellow canyons and fictitious forests (like ones made of giant fungi or gigantic trees).
Old, large castles, tall places with wide vistas, spots with great expansive skyboxes overall.
[t]http://images.wikia.com/halo/images/6/64/1204275607_Outta_epitah.jpg[/t]
[t]http://images1.wikia.nocookie.net/halo/images/e/eb/Tombstone.jpg[/t]
For example, Epitaph from Halo 3, note that only the very top of this massive structure is the playable area, and even then it's a reasonably spacious arena.
Neonflashy Cyberpunk downtown areas. Apart from Deus Ex and E.Y.E. there isn't an awful lot of good ones though in video games.
[t]http://i.imgur.com/nqyDzUQ.jpg[/t]
Also mansions and hotels in the Dark Mod.
[t]http://media.moddb.com/images/mods/1/4/4000/52723.jpg[/t]
I always loved scrappy/run down, yet charming and thriving towns or cities running on small businesses. Exaggerated structures and architecture is something that really catches my eye. Can be really neat with eastern influences. I'd live here forever.
[t]http://i.i.cbsi.com/cnwk.1d/i/tim/2012/05/30/Skullgirls---LittleInnsmouth.jpg[/t]
Techbases
[QUOTE=GastricTank;47858733]I always loved scrappy/run down, yet charming and thriving towns or cities running on small businesses. Exaggerated structures and architecture is something that really catches my eye. Can be really neat with eastern influences. I'd live here forever.
[t]http://i.i.cbsi.com/cnwk.1d/i/tim/2012/05/30/Skullgirls---LittleInnsmouth.jpg[/t][/QUOTE]
That was my favorite stage in that game!
[QUOTE=Zukriuchen;47858459]sewers[/QUOTE]
Seems a kinda shitty choice if you ask me. :v:
I really like mansion levels and stuff. Especially if they're haunted and there's lots of secret passageways and so on. I also enjoy water-based levels. And visiting schools/universities in games is always great, too. Especially non-abandoned ones, probably because I know those places from real life.
[editline]2nd June 2015[/editline]
Also: Pirate ships. Or pirate hideouts.
Sniper towers of any kind.
One thing I've noticed these last few months, is that FEAR does something really well.
It doesn't sends you to the "clearly abnormal/fantastic level" for the "boss fight", which should be a trope imo.
You know how most games have their environments look like very regular places, and then on the last level and on the last boss fight, you're sent to a really weird place when compared to where you've been the rest of the game? This also happens in movies I guess, and kind of falls in line with FEAR due to how it tries to be a movie.
Anyway, I like how the place where you had the last boss fight technicaly was in the place where you'd least expect to have a boss fight. It's not a standing platform, its not inside a huge reactor or a huge facility, its actually a random part of an abandoned dirty warehouse as you escape the Origin facility.
It's not the cliché'd "mythical last battle arena-like" place like most games give you.
Another place I really liked, was the Town level in the first Painkiller, and the Palace a bit aswell. Town was easily the best level ever, because of the ambience it had, the way it looked, the enemies, everything was great. The Palace was gorgeous to walk around in.
I also love almost every map in UT2k4.
I love how they gave nice backstories to them and how epic and jaw droppingly fantastic they look.
Diablo 3 also has some very nice locations. New Tristam for example and King Leoric's torture chamber were fantastic imo, and RoS Westmarch (iirc) was really nice. The heaven and the spider cave parts... not so much...
DX:HR's Lower Hengsha was kind of nice aswell. I kind of like the tight and small appartments for some reason. They feel cozy, even though they're not, and I wish we spent more time on the deck of the ship in the DLC or through more nice looking places, instead of hallways and hallways.
But the place that takes the cake for me is Memoria, from FFIX.
It's THE most fantastical place I have ever seen.
The way the entire level is made up of the memories of the characters(iirc) and how each room can be completely different from one another, like being in many different dimensions at once, coupled with the amazing soundtrack... I love it.
[img]http://img2.wikia.nocookie.net/__cb20100103223809/finalfantasy/images/d/dc/MemoriaCastle.JPG[/img]
Look at it! And that's just the entrance!
city 17 from hl2 is pretty awesome
[IMG]http://upload.wikimedia.org/wikipedia/en/b/bb/HalfLife2_City17_TrainStationSquare.jpg[/IMG]
Big buildings with a lot of rooms, secrets, and outdoor areas that are still within the building. Both the mansion and the police station from Resident Evil 1 and 2 (respectively) are perfect examples. You might as well include the castle in Mallet Island that you go through in Devil May Cry 1.
[IMG]http://www.theicecave.org/damage_control/multimedia/dmchdrevpic1.jpg[/IMG]
[IMG]http://vignette1.wikia.nocookie.net/residentevil/images/a/a1/Dsad.jpg/revision/latest?cb=20120430230550[/IMG]
something-went-wrong type of laboratories like in Resident evil series.... Also killing floor and especially killing floor 2 biotic lab is so hard erection to see.
It's so nice to see a high tech and high security labs which are now so dead when you enter.
Hospitals make 50% of the required quality
Just big open cities if I'm honest.
I really like swamp/jungle areas, that's why I loved the sir Hammerlock DLC in Borderlands 2, the whole atmosphere there was just so good.
Sorry, you need to Log In to post a reply to this thread.