The Never Ending Dungeon V.5 - You slip on a banana peel and land face first on a landmine
677 replies, posted
[QUOTE=Magmacow358;37321998]You do remember that your Quasar crown has some wicked nasty stats, right?[/QUOTE]
Exactly.
Could you imagine that combined with a Swagnum? [B]RIDICULOUS.[/B]
Exactly what I need for this army.
Team Egbert rejoins the fray!
Dell Conagher: Be recruited into the Allies, because the boss is paying quite a bit more than your previous employer did. You succeeded. Now, construct a [B]Dispenser.
[/B][QUOte][B][U]Dispenser
[/U][/B][IMG]http://tf2wiki.net/w/images/thumb/a/a6/Engiwithdispenser.png/250px-Engiwithdispenser.png[/IMG][SUB]
[500 HP]
[+50 HP to each team member every round]
[/SUB][/QUOte]
(Dispenser info can be changed by the GM depending on the roll, of course)
[B]-Ally Commands-[/B]
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Magma's team:
I rally the Allied forces and boost their confidence with the most badass speech of all time.
[B]Roll: 9+1=10. CRITICAL! The army approaches, and all around there are people desperately preparing to face the onslaught. In their eyes is fear and uncertainty. You hop atop of a old burnt out car and rally the allies around you. "Listen up, soldiers! Today we face an enemy that WE DON'T KNOW WHAT IT IS. For all we know it could be an army of toilet plungers or scorpions, we have no idea. What we do know is this: They are all RETARDED because they are attempting to fight US! They probably think they are here to wreck out shit, but they are actually here to be executed WITHOUT MERCY. They will be crushed beneath our feet like an ant under a tank tread! Their very SOULS will feel the pain we inflict upon these idiots! Today, soldiers, we will not fight. WE WILL DESTROY. THESE INVADERS MUST DIE!" The allied forces offer you a sturdy salute, their facial expression now showing determination instead of concern. You take comfort in the fact that the Barracks will have a few new heads over the mantleplace. (3X damage and +1 on all rolls for the next 3 turns for EVERYONE!)[/B]
Energy Being: Attempt to find the Flaming Bone Serpent and recruit him
[B]Roll: 3. Failure. While attempting to locate the Flaming bone serpent, the Energy being accidentally steps on some loose jumper cables and is horribly electrocuted. (500 damage to Energy Being)[/B]
T-80U: Toss me a first aid kit and some armor repair parts
[B]Roll: 7. Success. The T-80U toss you some first aid supplies and armor repair parts, which you quickly use to repair your armor and heal up.[/B]
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Folc: Abandon the hellfire king body; it's not working. Instead, psychokinetically open my raw parts freezer and animate my various piles of bodies and bits.
[B]Roll: 7. Success. Deciding that it MUST be the body you are using causing these failures, you decide it would be best to scrap the Hellfire king and just stitch together a bunch of rotten limbs and whatever parts you can salvage from the Hellfire king. A few hours at the oporating table nets you a bod- erm, a [I]thing.[/I]You quickly assume control of your meatloaf man and get to work. (New body: Meatloaf Man)[/B]
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Nyan: Just tell my team to get the fuck back and ready up.
[B]Roll: 4. Minor Failure. You try to tell your previous team to stop fucking around and get back to work, but they ignore you. One of them even has the nerve to throw a rock at you! Ungrateful bastards! (100 damage to you)[/B]
______________________________________________________________________________________________
Fuzzwaddle: Do some weight lifting to buff my stone form even more.
[B]Roll: 6. Minor Success. You hit the gym to go lift some weights, but you have very little trouble lifting all the tiny 200 KG weights there. Gonna need something bigger. (100 maxhp to you)[/B]
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Ian: Reroll to combine my Swagnum with my Quasar crown to create the Gravity Cluster Swagnum!
[B]Roll: 10. CRITICAL! With a crate full of parts and pieces, you set to work creating an incredible superweapon. Ripping parts from your Quasar crown and swagnum, you begin to forge something that would give the Devil himself nightmares. It is a long and painful process, but in the end, it becomes clear it was worth it. The power of GRAVITY ITSELF is now in your hands. The elegant revolver glistens in the sunlight, attracting the eyes of those around you. The beautiful Diamonds used to hold the Quasar charges shine brightly, dumbfounding those who look at it. Truly, this is a weapon that has hat AND cattle. (Added Gravity Swagnum:
>Fires highly powerful Quasar charges that use gravity to rip shit apart horribly
+Does 500 damage with the multiplier being your roll
+Ignores defensive Buffs
-Has 3 charges that recharge 1 per turn
-Cannot crit
-Rolling a 1 results in the weapon become useless for 4 turns)[/B]
______________________________________________________________________________________________
Zake's team:
Zake: Prepare for this shit to go down by getting out my chrome .45
[B]Roll: 8. Success. What better way to fight off an army than with a custom made chrome M1911? You unholster your pistol and prepare to blow some heads off. (Added Chrome .45: +50% damage, +50% backfire damage.)[/B]
Merc: Tie a bandana around my head and make martial arts battle poses.
[B]Roll: 5. Neutral. The Mercenary mishears you and thinks you want him to tie a banana around your head somehow, so he just laughs.[/b]
______________________________________________________________________________________________
DJ999: After being hit by one of the demons and being knocked unconscious for way too many turns, I find a way to heal myself
[B]Roll: 10. CRITICAL! You pull yourself off of the ground and rub your forehead. Some wannabe demon from hell probably punched you in the face. You'd go look for him, but he probably shattered his arm punching you so you feel no need. You get up and look around, it would seem as everyone else is preparing for an army or some crap. You quickly heal yourself with a few medkits and go in search for your stash of mutagens. A short walk leads you to an old shack, just where you remember. You pull out your old, rusty key and put it inside the lock, entering the shack. Inside is dust, cobwebs and a single needle lying on a table. Without hesitation you grab the needle and inject it into your arm. The walls of the shack explode outwards, revealing what exactly your old needle did. Congrats, you are now made out of STEEL! (Healed self, 1000 maxhp boost, added perk: Man of Steel: Cannot be debuffed.)[/B]
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Combiner: I channel the power from all my allies, be it souls, code or eldritch madness, and focus it to a single pinpoint, ready to unleash it at my incoming foes. Because of the forced voluntary drain of whatever can be considered their souls, they are unable to do anything until the energy is released.
[B]Roll: 5. Neutral. You consider it, but decide that it would be best not to piss off all your new found friends.[/B]
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(John Egbert)Dell Conagher: Be recruited into the Allies, because the boss is paying quite a bit more than your previous employer did. You succeeded. Now, construct a Dispenser.
[B]Roll: 3. John Egbert attempts to approach the Engineer and propose a deal, but he made the horrible mistake of wearing bluejeans and the Engineer smashes his face in with a wrench. (500 damage to you)[/B]
______________________________________________________________________________________________
[B]ALL ALLIES GET A 3X DAMAGE BOOST(Stacks with other damage buffs) AND +1 ON ROLLS FOR THE NEXT [U]3[/U] TURNS![/B]
[B]-Allies-[/B]
Team Billy:
Billy Maize: 1200/2,000 (Heavy Pistol) (Semi-auto Assault Rifle) (Attackers will do 25% more damage for 2/3 turns.)
Polar Bear: 100/2000
Team Combiner:
Combiner8761: 2,100/2,100 (Dark powers)
Horse ebooks: 1,500/2,000 (Twitter-based spambot of random nature - posts tweets as commands.)
Cucco: 800/1,500 (Will deal 2000 damage to killer) (Cucco rage perk: gets +1 to rolls if damaged the previous turn.)
Cthulhu: 3,500/3,500
Death: 3,500/3,500
Team Cookie:
Cookie53: 2,000/2,000
Team DJ999:
DJ999: 3,000/3,000 (Man of Steel: Cannot be De-buffed)
Team Egbert:
John Egbert: 1,500/2,000
Team Face:
Mr. Face: 2,000/2,000
Team Firearms:
Firearms136 (aka dagger): 1,100/2,200 (Disarmed Bag: +1 to rolls)(Master Espionage Perk)(Ice Gun)(Manly as fuck perk: Enemies get -1 on roll when attacking Dagger)
Dawson: 1,100/2,000 (Loyalty perk - can't betray his team and gains +1 on rolls assisting or cooperating with other teammates/allies.)
Homer: 1,600/2,000 (Gluttony: All healing items in the form of edible foods and beverages replenish 50% more health.) (Limbs of blackula)
Cortez: 1,500/2,000 (Spectral Gun(3x Against Ghosts)(Useless against Living things))
Team Folcrum
Folcrum_flyer: 300/300 Current body: Meatloaf Man: 5,000/5,000 (<- Can be healed)(Brain in a jar)(Cannot heal controlled bodies)(Suave face reattaching skills; +3 to rolls healing facial wounds or Head injuries.)
Team Fuzz:
Fuzzwaddle: 3,000/3,000 (Wabbajack (Doesn't know how to use))(Stone skin: 25% damage recuction, cannot be stunned or lit on fire.)
Team Ian:
Ian: 1,200/2,000 (Swagtastic Perk: If an odd number above 1 is rolled, it is boosted by one.)(Gravity Swagnum(3/3))(Minor egotism perk: Heals Ian when he makes a killing blow; 1/4 of the damage dealt heals him. Can be upgraded by further healing.)(Weakened Sandwich of Gods.)(+3 on roll next time you try to create a weapon
Team Jarrod:
Jarrod: 1,500/2,000 (Fixed Bike, Shipping Manifest, Stats Sheet)
Team Magma:
Magmacow358: 2,000/2,000 (Armor(1,500/1,500))(The Original Swagnum (6/7))(Arm Blaster)(New reliable (5/8)(2 Crits))(Lucky Shoes: +1 on all rolls aside from Crit fails.)
Energy Being: 1,500/2,000
T-80U: 3,100/4,000
Crate of Supplies: 3/5 Medkits (Instantly restore 500 hp), 5/5 Repair parts (Same as medkits, but only works for robots/mechanical things).
Crate of Weapons: Weapons: 2/3. When using a weapon-get command, your roll goes up by 1 and the lowest roll you can get is 3. Bad rolls do not use up weapons.
Team Nobody:
Justnobody: 2,200/2,200 (The Power of Plates)
Team Nyan:
Nyan Squirrel: 1,800/2,000
Team Samiam:
Samiam22: 2,000/2,000
Team Smas:
Smas: 940/2,000 (Sword of Anti-Dead(2x Damage vs Undead)(x.5 Damage to other Undead upon Undead Kill)) (Bursting into Treats)
Tony Stark: 2,000/2,000 (Mark MCCCXXXVII Iron Man: 1,000/1,000)
Team Sunny:
Sunny Dei: 2,000/2,000 (Flaming Battle Axe(Does Fire Damage Yo))(Ghost Stompers(Can strike undead)) (Chainaxe)
DuffleBag: 3,000/3,000 (Space marine, not a leather bag.)
Apache: 5,000/5,000 (Gatling Laser) (Drones 10/10)
Team Zake:
Zakedodead: 1,800/3,000 (Slaughterborn: You are fully healed and gain a 3 turn 50% damage boost for every enemy you kill!)(Chrome .45: +50% damage, +50% backfire damage.)
Merc Point-man: 2,100/2,500 (Body armor: 1,500/1,500) (The Best Tacticool Crossbow: 50% more damage, heals 100 hp on a successful hit, +1 on rolls.) (Bonus of +25% damage with all unarmed attacks, but using it makes him feel ashamed of himself.)(Better reflexes: 4's will be changed to 5's)
Team Zarjk:
Zarjk: 300/2,000 (Angry Grandpa Minigun) (Power Armor; -1 to attacks against Zarjk, lasts 4 times. 3/4) (Aluminum bat: -25% damage, Can attack twice in one turn with the bat.)
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[B]-Enemies-[/B]
[B][U]BEEP BOOP, ROBOTS![/U][/B]
PV7-V41N: 60,000/60,000 (Armor: 15,000/15,000 (Only protects against physical attacks))(Logic-Armor: Cannot receive backfire damage)(Auto Failure: 5s rolled against him will be counted as 2s.)
TI7A-N1UM: 30,000/30,000 (Armor: 5,000/5,000 (Only protects against physical attacks))(Rare appearance: Only attacks if attacked that turn)(Charismatic Processors: -1 on the rolls of attackers)
S-M45: 25,000/25,000 (Armor: 10,000/10,000 (Only protects against physical attacks))(Racist rampager: +1 on rolls and 2x damage against non-human allies or heavily mutated humans.)
M4/6MA: 30,000/30,000 (Armor: 5,000/5,000 (Only protects against physical attacks))(Unlucky as fuck: -1 on all rolls)(Occasional annihilator: 3x damage)
COM-B1N3R: 15,000/15,000 (Metal Mancer: Immune to non physical attacks)
FIR-34/ARM: 15,000/15,000 (Optimization Officer: Slowly repairs lesser robots(100 hp per turn))
C00-KI3: 5,000/5,000
B1-LLYMZ3: 5,000/5,000
D#J999: 5,000/5,000
MR4-FCE: 5,000/5,000
F0LK-R4M/FL3R: 5,000/5,000
F-ZZZWDD3L: 5,000/5,000
I4-NL 5,000/5,000 (Cheap aluminum "Swag")
J4R-0DD: 5,000/5,000
JST-NBDY: 5,000/5,000
NY4-N: 5,000/5,000
S4M1M: 5,000/5,000
5UNY-D: 5,000/5,000
Z4K-3: 5,000/5,000
ZAR-K9: 5,000/5,000
Assembly Machine: 15,000/15,000 (Produces a robot every 3 turns)(Building robot: 0/3 turns)
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[B]-Neutral-[/B]
The Grotesque: 3,800/4,000
Sheogorath: ???/??? (Immortal/Can't Be moved from Neutral Team)(Flying Chair)
Agent 9: 9,850/10,000
Horde of allies: 1500/3000 (Rusty M4A1s.) (Binoculars)
Axebeard Thundernipples: 3,500/3,500 (Super Viking Powers) (Hero’s Axe(Rolls of 10 Instant Kill)(Ignore Defense Buffs))
Scald: 1,700/2,000
Damon: 1,200/2,000
Steve: 2,000/2,000 (Some sort of respawn perk: After being revived, Steve is automatically re-added to Nyan's team with a temporary 1000 maxhp boost!)
Clusterfuck of Mobs: 5,000/5,000
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ROBOT MAGGOTS
Magmacow I have a feeling you don't like me that much
Nyan: Well this is getting disappointing 1 bad action chains to more t(-_-t). Well if my team is now neutral and has lost all there respect to me, t(-_-t) them. (Now the role) Call in a, Brotherhood outcast (B.O.)Strike Team armed with the main armor of there faction Outcast Armor, [IMG]http://images3.wikia.nocookie.net/__cb20100620123312/fallout/images/8/8b/Fallout_3_Outcast_Power_Armour.png[/IMG] Also since this is a Strike Team they will be armed with a Marksman carbine [IMG]http://images2.wikia.nocookie.net/__cb20110209011217/fallout/images/thumb/3/33/Marksman_carbine.png/1000px-Marksman_carbine.png[/IMG] Then there is The Sniper armed with a Anti-materiel rifle [IMG]http://images2.wikia.nocookie.net/__cb20110206230837/fallout/images/thumb/4/4a/Anti-materiel_rifle.png/1000px-Anti-materiel_rifle.png[/IMG] And maybe there is a wonder of where they got the Ammo for this, They come equipped with about 30 rounds for there weapons, Meh Role is done.
"How dare these robot losers make a copy of me!" I crush my robot copy with my stone fists!
folc (Meatloaf): Eat the Assembly Machine's assemblers. Results should be obvious on success. Take that, annoyingly attempting to induce complete system failures rather than just getting rid of the most annoying features first.
Also, i just wanted an army of loose parts/ living cadavers, but meatloaf is good, too.
I unholster my Swagnum and blow the metal kneebolts off of my wannabe robot double. (M4/6MA)
Energy Being: Pick up the jumper cables and jam them into your "eyes" in an attempt to buff yourself
T-80U: Have the crew get out and hit the Assembly machine with sticks.
I blow I4-NL away with my Gravity Swagnum in a show of its power.
Cheap swag is no swag.
Combiner: True, my teammates are valuable... to a point. That is true, they can do MY work for me. I seep my powers through all and every ally in our dungeon-exploring team, not simply limited to my own team. With my dark powers, the potency of their attacks may be multiplied up to infinity. That's what my pride says, anyway.
Horse Ebooks: UNLEASH YOUR INNER MONEY ANIMAL RIGHT HERE,
Cucco: Finally, an outlet to unleash my inner rage bottled up against our "dear leader." I go and relentlessly attack that Combiner machine clone thing.
Cthulhu: Ro̧bot͜s̡?̛ Th͜e҉ỳ don͡'t eve҉n̸ ̷hav̨e a̶ f҉o͏rm͡ o̵f̧ s̢a͞n͝i͢t̕y!̨ ͢In͟st͡e̵a̷d, Ì p̕ro͝duce ̷a҉ b͜u͘nc̴h̸ ̛of̵ s̵ĺa̸v͞es̴ f̶ro̷m a͠ro͞u͠nd͞ ̡t̀he Dark Corn҉ęr͟s͟ ̷o͠f ͞t҉he Eart́h̡,͢ fit ̛i̸n͘ ͠d̛e̢m͞ol͜i͝sh̴i͝ng ͢t̛h͡es̨e͝ met͘a̕l ̵de̛gene͟r͢a҉te̛s̢.
Death: I ᴏɴʟʏ ʀᴇᴀᴘ sᴏᴜʟs. Nᴏᴛ ᴄʟᴏᴄᴋᴡᴏʀᴋ ᴏʀ ᴄᴏᴅᴇ. I ᴀᴍ ᴜɴsᴇᴛᴛʟᴇᴅ ʙʏ ᴛʜɪs, sᴏ I ʀᴇᴘᴏʀᴛ ᴛᴏ ʜɪɢʜ ᴄᴏᴍᴍᴀɴᴅ ᴀɴᴅ sᴇᴇ ɪғ I ᴄᴀɴ ʙʀᴏᴀᴅᴇɴ ᴍʏ ᴊᴏʙ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ, sᴏ I ᴍᴀʏ ʀᴇᴀᴘ ᴀɴʏᴛʜɪɴɢ ᴀɴᴅ ᴇᴠᴇʀʏᴛʜɪɴɢ.
.
Noticing the extensive enemy list, I go look for a powerful ally to aid me.
Wat, no update today? Lol, jk.
zake: pull out my strap (Chrome .45: +50% damage, +50% backfire damage.) and lay them bustas down also applying (Slaughterborn: You are fully healed and gain a 3 turn 50% damage boost for every enemy you kill!) to any kills I may get.
merc: use martial arts to disarm I4-NL and steal it's Cheap aluminum "Swag" to apply to my best tacticool crossbow in the world.
[B]Cortez:[/B]
[QUOTE][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/Cortez20Small.jpg[/IMG]
[B][highlight]Cortez:[/highlight][/B]
"Homer, pass me that severed arm you've been holding onto for a while: I've got an idea that might just work..."
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerStandard20Small.jpg[/IMG]
[B][highlight]Homer:[/highlight][/B]
"Hehehe, you're weird, pal... But here you go!"
*Cortez takes the severed arm of Count Blackula and attempts to combine it with his (situationally) useless Spectral Gun*
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/Cortez201Small.jpg[/IMG]
[B][highlight]Cortez:[/highlight][/B]
"By the powers of TF2 logic, I command thee to craft an item!"[/QUOTE]
Feeling like a little luck is on his side, Cortez decides to take his chances with crafting an item by utilizing the two inventory items stated above.
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[B]Homer:[/B]
[QUOTE][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerStandard20Small.jpg[/IMG]
[B][highlight]Homer:[/highlight][/B]
"*Gasp!* I've gotta get something to eat!"[/QUOTE]
Homer searches around the premise for a bite to eat.
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[B]White Spy (Dagger):[/B]
[QUOTE][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/WhiteSpyDagger20Small.jpg[/IMG]
[B][highlight]White Spy (Dagger):[/highlight][/B]
"Suck on this!"[/QUOTE]
Dagger takes aim at the TI7A-N1UM wind-up toy and fires a ray from the Ice Gun.
[QUOTE][h2]Ice Gun[/h2]
[sp]-----------------------------------------------------[/sp]
[B]Description:[/B]
A special weapon capable of launching sub-zero-degree temperature rays. A odd crystal seems to provide the energy needed to operate the device.
[sp]-----------------------------------------------------[/sp]
[B]Effects:[/B]
[highlight][B](1)[/B][/highlight] [B]Base ATK[/B] is only [highlight][B]x0.80[/B][/highlight].
[highlight][B](2)[/B][/highlight] Successful attack commands made with this weapon may freeze the target (determined by an after-command effect roll).
___ [B](a)[/B] Effect rolls of [B]7[/B], [B]8[/B], [B]9[/B], or [B]10[/B] result in freezing - the higher the roll, the longer the immobilization lasts.
[QUOTE][B]Effect roll of 7[/B] - [I]Target frozen for [URL=]1 turn[/URL][/I].
[B]Effect roll of 8[/B] - [I]Target frozen for [URL=]2 turns[/URL][/I].
[B]Effect roll of 9[/B] - [I]Target frozen for [URL=]3 turns[/URL][/I] .
[B]Effect roll of 10[/B] - [I]Target frozen for [URL=]4 turns[/URL][/I].[/QUOTE]
___ [B](b)[/B] Targets that are already frozen cannot be re-frozen by the Ice Gun until thawed.
[highlight][B](3)[/B][/highlight] Striking a frozen target with an attack whose primary roll outcome is [I]one point higher - but no greater -[/I] than the Ice Gun's roll responsible for inducing immobilization will inflict [b][URL=]50%[/URL][/b] more damage.
___ [B](a)[/B] The target is dethawed after damage calculation.
[highlight][B](4)[/B][/highlight] This weapon can put out fires or cool things down.
[highlight][B](5)[/B][/highlight] The weapon's energy crystal must be replaced after [B]5 uses.[/B]
___ [B](a)[/B] Reloading requires [B]2 turns[/B] to complete.[/QUOTE]
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[B]Dawson the Riot Officer:[/B]
[QUOTE][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DawsontheRiotOfficer20Small.jpg[/IMG]
[B][highlight]Dawson the Riot Officer:[/highlight][/B]
"Hey, look over there! Who the heck is that?
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerStandard20Small.jpg[/IMG]
[B][highlight]Homer:[/highlight][/B]
"Ugh, MORE friends?? Why couldn't have been more Duff instead?"
*Dawson grabs the attention of his squad as he is pointing eastward. It seems the stranger is quite small in appearance and his holding onto a doll of some sort.*
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/CalvinStandardSmall.jpg[/IMG]
[B][highlight]Calvin:[/highlight][/B]
"Woah! From the looks of this place I definintely had a feeling we're not in the woods anymore... Hey sir, what's with the machines and their death rays?"
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DawsontheRiotOfficer20Small.jpg[/IMG]
[B][highlight]Dawson the Riot Officer:[/highlight][/B]
"I have no idea, but we're totally under siege!"
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/CalvinStandardSmall.jpg[/IMG]
[B][highlight]Calvin:[/highlight][/B]
"Wow! Could I join you guys? My friend Hobbes and I will be sure to provide an ample helping hand!"
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DawsontheRiotOfficer20Small.jpg[/IMG]
[B][highlight]Dawson the Riot Officer:[/highlight][/B]
"Ya, go right ahead friend. But wait... Where the heck is this so-called Hobbes? I would be happy to personally meet and greet him, too!"
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/CalvinStandardSmall.jpg[/IMG]
[B][highlight]Calvin:[/highlight][/B]
"Oh he's right here. He's definitely got a lot to say, too. Isn't that right, Hobbes?"
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HobbesFalseSmall.jpg[/IMG]
[B][highlight]Hobbes:[/highlight][/B]
"..."
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DawsontheRiotOfficer20Small.jpg[/IMG]
[B][highlight]Dawson the Riot Officer:[/highlight][/B]
"Uh..."[/QUOTE]
Long story short: Calvin and his friend Hobbes stumble into the action and request to join.
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[B][highlight]Calvin's Statistics[/highlight][/B]
[QUOTE][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/CalvinStandardSmall.jpg[/IMG]
[B]Base HP[/B] ..... 1,500 HP
[B]Base ATK[/B] ..... 50% ATK
[B]Base DEF[/B] ..... 100% DEF
[highlight][B]Special Ability: Creativity (Alpha)[/B][/highlight]
[B](1)[/B] Any items acquired by the user that generally serve no useful application (e.g. rubber bands, cans, plastic trinkets, balloons) are instantly converted into functioning weapons or tools. As an added bonus, whenever a converted item is used for an assault command, the user's base ATK is temporarily boosted to [B]175% ATK[/B]. (Using weapons obtained by other means do not activate the bonus!) The outcome of acquiring either a weapon or an item is at the mercy of probability, however. Depending on a specialized roll that occurs after picking up a useless prop:
[QUOTE][B]Rolls of 1, 2, 3, 4, 5, or 6[/B] ..... [I][URL=]Synthesize weapon[/URL][/I]
[B]Rolls of 7, 8, or 9[/B] ................. [I][URL=]Synthesize non-healing utility[/URL][/I]
[B]Roll of 10[/B] ............................. [I][URL=]Synthesize healing device[/URL][/I][/QUOTE]
[B](2)[/B] Any items generated by the user that fall into another's possession (other than Hobbes) are deemed totally worthless.
[B](3)[/B] Only three (3) synthesized weapons, one (1) non-healing utility, and one (1) healing device can be carried at a time.[/QUOTE]
[B][highlight]Hobbes' Statistics (as a doll):[/highlight][/B]
[QUOTE][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HobbesFalseSmall.jpg[/IMG]
[B]Base HP[/B] ..... 0 HP
[B]Base ATK[/B] ..... 0% ATK
[B]Base DEF[/B] ..... 0% DEF
[highlight][B]Special Ability: Inanimate[/B][/highlight]
[B](1)[/B] The user is incapable of attacking, defending, or supporting.
[B](2)[/B] The user cannot acquire items on his/her/its own (although others can supply them to him/her/it).
[B](3)[/B] The user is treated as a special item - enemies will ignore him/her/it.
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[highlight][B]Special Ability: Bondage[/B][/highlight]
[B](1)[/B] The user will follow Calvin wherever he may go.
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[highlight][B]Special Ability: True Calling[/B][/highlight]
[B](1)[/B] The user is capable of converting into a more useful form (through Calvin's help).
___ [B](a)[/B] This effect will only take place when Calvin successfully convinces every last member in his squad that Hobbes is indeed real.
______ [B](i)[/B] A convinced squad member that is replaced with another individual who has yet to be convinced will negate the ability's effect.
___ [B](b)[/B] If Calvin is the sole member of a given squad, the ability immediately takes effect.
___ [B](c)[/B] Any status changes, afflictions, and equipment items that are gained prior to the special ability being disabled will remain intact (albeit unusable by the owner).[/QUOTE]
[B][highlight]Hobbes' Statistics (in standard form):[/highlight][/B]
[QUOTE][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HobbesTrueSmall.jpg[/IMG]
[B]Base HP[/B] ..... 2,300 HP
[B]Base ATK[/B] ..... 100% ATK
[B]Base DEF[/B] ..... 95% DEF
[highlight][B]Special Ability: Bondage[/B][/highlight]
[B](1)[/B] The user will follow Calvin wherever he goes.
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[highlight][B]Special Ability: Creativity (Beta)[/B][/highlight]
[B](1)[/B] Any items acquired by the user that generally serve no useful application (e.g. cardboard boxes, twigs, kitchenware, water guns) are instantly converted into functioning weapons or tools. As an added bonus, whenever a converted item is used in a command, the user's roll outcome is increased by [B]+1[/B]. (Using weapons obtained by other means do not activate the bonus!) The outcome of acquiring either a weapon or an item is at the mercy of probability, however. Depending on a specialized roll that occurs after picking up a useless prop:
[QUOTE][B]Rolls of 1, 2, 3, or 4[/B] ....... [I][URL=]Synthesize weapon[/URL][/I]
[B]Rolls of 5, 6, 7, 8, or 9[/B] ... [I][URL=]Synthesize non-healing utility[/URL][/I]
[B]Roll of 10[/B] ....................... [I][URL=]Synthesize healing device[/URL][/I][/QUOTE]
[B](2)[/B] Any items generated by the user that fall into another's possession (other than Calvin's) are deemed completely worthless.
[B](3)[/B] Only two (2) synthesized weapons, two (2) non-healing items, and one (1) healing device can be carried at a time.[/QUOTE]
[QUOTE=Firearms 136;37361190] *snip* [/QUOTE]
Can you... Um... Shrink it a bit? It's two or three times the size of the average update.
[QUOTE=folcrum_flyer;37364484]Can you... Um... Shrink it a bit? It's two or three times the size of the average update.[/QUOTE]
Are you referring to the images themselves, or the dialog? Because I hardly expect the interactions between the characters to be included into the update - the bottom-line actions should be the only things of major concern. The other shenanigans are displayed just for the purposes of establishing some form of interesting atmosphere into the setting.
In an amasing effort to return, I pull a lightsaber out of my ass (A double sided one, just 'cause they're badass) and Uberstab PV7-V41N (Who so happens looks like a charmander, who would of thought?)
The images. I don't actually use the scroll wheel for this forum anymore, but some people still do.
[QUOTE=folcrum_flyer;37365775]The images. I don't actually use the scroll wheel for this forum anymore, but some people still do.[/QUOTE]
Done. I'm terribly sorry for that little inconvenience. Hopefully the resizing works out slightly better.
Update coming tomorrow, sometime around noon.
Sorry for the delay, but I am lazy as shit and didn't feel like updating/forgot/didn't care for the past day or so.
Dell Conagher: Give up on the dispenser idea, build a sentry.
[QUOTE][B]The Sentry[/B]
[highlight]Dell Conagher: "Sentry goin' up!"[/highlight]
[IMG]http://tf2wiki.net/w/images/thumb/e/ee/Engywithsg.png/350px-Engywithsg.png[/IMG]
-Deals an amount of damage between 50 and 500 (depending on the roll) to a random enemy each round.
-Accidentally get in front of the sentry (get a bad roll), and it does the same amount of damage, except only to Dell.[/QUOTE]
Got most of an update done, then my tank of givadamn ran out. Whoever's updating next, PM me for the file.
[QUOTE=folcrum_flyer;37382707]Got most of an update done, then my tank of givadamn ran out.[/QUOTE]
What fills a tank of givadamn?
Lots and lots of tart and crunchy candies.
Allied Commands:
-----------------------------------------------------
Nyan:
Call in a, Brotherhood outcast (B.O.)Strike Team
Roll: 2. Ugly Failure. You attempt to call in an Outcast strike team, but it is intercepted by the notoriously xenophobic Enclave. Within 15 minutes, you are rain upon with mininukes from vertibirds, and are left basically dead. Nyan: -1600 health.
-----------------------------------------------------
Fuzzwaddle
"How dare these robot losers make a copy of me!" I crush my robot copy with my stone fists!
Roll: 1. CRITICAL FAIL. F-ZZZWDD3L parries your attack, rips off your stone skinned arm, and due to the Stoneskin spell reacting primarily with dead material, normally skin cells, but now your entire arm, it quickly petrifies, and F-ZZZWDD3L proceeds to beat you with it. Fuzzwaddle: -1 Arm, 2,000 damage.
-----------------------------------------------------
folc (Meatloaf): Eat the Assembly Machine's assemblers. Results should be obvious on success. Take that, annoyingly attempting to induce complete system failures rather than just getting rid of the most annoying features first.
Roll: 5. Neutral. You attempt to proceed with your intent to cripple your foe, but the thoughts are not being turned into actions. Unfortunately, the neural pathways appear to be down, and you must spend the turn fixing them.
-----------------------------------------------------
Team Magcow:
Magmacow:
I unholster my Swagnum and blow the metal kneebolts off of my wannabe robot double. (M4/6MA)
Roll: 8. Big Success. You taunt your robot double into attacking you, causing it to rush at you like an idiot. In true cowboy fashion, you quickdraw and blow the knees out from under it's calves, causing it to go skidding across the ground. M4/6MA: -1000 health, legs rendered into stumps, resulting in a further -1 to rolls.
Energy Being: Pick up the jumper cables and jam them into your "eyes" in an attempt to buff yourself
Roll: 2. Ugly Failure. You jam the cables into your eyes, causing further and severe damage. Dumbass. (1,000 damage to Energy Being)
T-80U: Have the crew get out and hit the Assembly machine with sticks.
Roll: 5. Neutral. The access hatch of the tank appears to have jammed.
-----------------------------------------------------
Ian: I blow I4-NL away with my Gravity Swagnum in a show of its power.
Roll: 7. Good Success. The compression forces of the gravity swagnum's shot warp a fair sized chunk of I4-NL out of existence for a moment, to be replaced by a flower pot from another dimension.
-----------------------------------------------------
Team Combiner:
Combiner: True, my teammates are valuable... to a point. That is true, they can do MY work for me. I seep my powers through all and every ally in our dungeon-exploring team, not simply limited to my own team. With my dark powers, the potency of their attacks may be multiplied up to infinity. That's what my pride says, anyway.
Roll: 5. Neutral. Cthulu is using your dark powers for the moment, you can have them back next turn.
Horse Ebooks: UNLEASH YOUR INNER MONEY ANIMAL RIGHT HERE,
Roll: 8. Big Success. A lion made of Million Dollar bills flies into existence, ripping off COM-B1N3R's arm with it's quarter teeth, and shitting it out as a pile of 1st issue silver dollars. It then explodes into a rain of money and economic collapse. COM-B1N3R: -1000 health and forced into one ARM.
Cucco: Finally, an outlet to unleash my inner rage bottled up against our "dear leader." I go and relentlessly attack that Combiner machine clone thing.
Roll: 4. Failure. COM-B1N3R punts you as you approach. Fucking bird. Cucco: -100 Health and any remaining dignity.
Cthulhu: Ro¸bot?s??? Th?e?? don?'t eve?n? ?hav?e a? f?o?rm? o?f¸ s?a?n?i?t?y!? ?In?st?e?a?d, Ì p?ro?duce ?a? b?u?nc?h? ?of? s?la?v?es? f?ro?m a?ro?u?nd? ?t`he Dark Corn?er?s? ?o?f ?t?he Eart´h?,? fit ?i?n? ?d?e?m?ol?i?sh?i?ng ?t?h?es?e? met?a?l ?de?gene?r?a?te?s?.
Roll: 9. Great Success. An army of elder spawn. Burst from the various shadows and orrifices around the arena, following you. Added: Elder Army 5000/5000 health
Death: I ???? ???? s???s. N?? ????????? ?? ????. I ?? ??s?????? ?? ???s, s? I ?????? ?? ???? ??????? ??? s?? ?? I ??? ??????? ?? ??? ??s????????, s? I ??? ???? ???????? ??? ??????????.
Roll: 6. Success. The paperwork has been filed, and you are now qualified to farm wheat. And fight robots
-----------------------------------------------------
Team Zake:
zake: pull out my strap (Chrome .45: +50% damage, +50% backfire damage.) and lay them bustas down also applying (Slaughterborn: You are fully healed and gain a 3 turn 50% damage boost for every enemy you kill!) to any kills I may get.
Roll: 5. Neutral. You pull out your damage boosting pistol and shoot, though it appears your accuracy needs working on. You also suddenly have the revelation that, no matter how cool a .45 auto may be, killing things with it won't heal you.
merc: use martial arts to disarm I4-NL and steal it's Cheap aluminum "Swag" to apply to my best tacticool crossbow in the world
Roll: 3. Bad Failure. Like a bad guy from Indiana Jones, you try to taunt I4-NL with your martial arts prowess, before he shoots you in the stomach.
-----------------------------------------------------
Team firearms:
Cortez: Feeling like a little luck is on his side, Cortez decides to take his chances with crafting an item by utilizing the two inventory items stated above.
Roll: 7. Good Success. The pieces of shit are rendered into a double barreled assault shotgun. Yes, that does really exist. Cortez: Double Barreled Combat Shotgun: +50% Damage when used, 12 round pump action mag.
Homer searches around the premise for a bite to eat.
Roll: 5. Neutral. There are no bites to be eaten, regardless of aformentioned meatloaf.
Dagger takes aim at the TI7A-N1UM wind-up toy and fires a ray from the Ice Gun.
Roll: 10. CRITICAL. You laugh at the worthless machine that is the Robot stunt double of Titanium Knight, then fire a beam of painfully cold ice at its face. In addition to frying it's circuits really badly, it also freezes up entirely, disabling any ability to attack for several turns. (1,600 damage to TI7A-N1UM, frozen for 4 turns)
Calvin and his friend Hobbes stumble into the action and request to join.
Roll: 9. Overwhelming Success. Calvin and Hobbes join your team. Except that "Calvin" is actually Calvnan the barbarian and Hobbes is an actual tiger. And yet, somehow they have the same buffs, aside from Hobbes not having an inanimate state. Added: Calvnan & Tiger mount. I'm not writing your damned bonuses, so remember where they are.
-----------------------------------------------------
Mr. Anderson: In an amasing effort to return, I pull a lightsaber out of my ass (A double sided one, just 'cause they're badass) and Uberstab PV7-V41N (Who so happens looks like a charmander, who would of thought?)
Roll: 1. CRITICAL FAILURE. You accidentally hit the on button, and, due to a complete lack of knowledge regarding the force, a ball of hot molten plasma is "forced" up your rectum, causing you to explode in a truly glorious manner.
-----------------------------------------------------
Dell Conagher: Give up on the dispenser idea, build a sentry.
Roll: 7. Good Success. You build a level 2 sentry. It can't move around without help, but it is good at shooting things. Added: Sentry Gun. Immobile: Enemies get +1 rolls against. If that don't work...: +1 to roll for simple commands.
---------------------------------------------------------------------------------------------
Enemy Commands:
-----------------------------------------------------
PV7-V41N: Fire a brown heated laser from your face at Ian
[B]Roll: 4. Minor Failure. PV7 fires a dark brown beam towards Ian, but the [I]shitty[/I] attack bounces off of his swag and slams into the ground.[/B]
S-M45: Brutally beat the shit out of Combiner, fully utilizing your racism towards muties.
[B]Roll: 3. Failure. In it's processors, S-M45 thinks it is a splendid idea to attack Combiner. In practice, as soon as Combiner turns around to see what is charging towards him, the image of his twisted face confuses and scrambles S-M45's optical units, causing him to veer out of control into a nearby cliff face. (500 damage to S-M45)[/B]
M4/6MA: Attack Magmacow358 in retaliation of that smug fucker blowing your legs off.
[B]Roll: 8-2=6. M4/6MA tosses a rock at Magmacow showing what little anger a robot can manage. However the petty attack simply bounces off of his helmet, doing nothing more than leaving a nasty dent. (300 damage to Magmacow)[/B]
COM-B1N3R: Kick Dagger in the shin
[B]Roll: 7-1=6. Minor success. COM-B1N3R charges forth with a menacing Beep and swings its metal booties at Dagger's squishy organic legs. Sadly for COM, Dagger happens to be MANLY AS FUCK and thus what would normally break a leg just causes some bleeding and an angry look from Dagger. (100 damage to Dagger)[/B]
FIR-34/ARM: Activate the arm-mounted shotgun and fire a blast at the Mercenary.
[B]Roll: 8. Success. FIR unfolds its 'hand' to reveal a 40mm grenade launcher loaded with buckshot. The machine takes aim and unloads 40mms of buckshot into the Mercenary's torso. (800 damage to Mercenary)[/B]
B1-LLYMZ3: Punch Cthulhu in the face
[B]Roll: 3. Failure. It seems that trying to smack a eldrich god around is a really, REALLY bad idea. A point made extra clear when B1-LLYMZ3 attempts to do this and comes back with several bent armor plates and some loose bolts. So no, he did NOT punch out Cthulhu. (500 damage to B1-LLYMZ3) [/B]
F0LK-R4M/FL3R: Finish off the Polar Bear by crushing it's spine.
[B]Roll: 5. Neutral. Despite being a machine with no emotions, F0LK just can't reach the consensus to kill such a cute animal.[/B]
NY4-N: Blast really obnoxious and loud music straight into Mr.face's ears.
[B]Roll: 8. Success. NY4-N grabs the nearest boom-box and shoves it into the side of Mr.face's head before cranking the volume and putting on some really dumb and generic rap music. The loudness and sheer shittyness of the music causes blood to pour from the ears of Mr.face, in addition to causing brain damage. (800 damage Mr.face)[/B]
ZAR-K9: Shoot DJ999 with your ZAPPY LASER EYES
[B]Roll: 7. Success. ZAR uses it's ZAPPY EYES (that go pew!) to melt some of DJ's face off, which seemingly hurts. Alot. (500 damage to DJ999)[/B]
5UNY-D: Step on Meatloaf's feet
[B]Roll: 5. Neutral. 5UNY-D claims it "Doesn't [I]feel[/I] like it" and to "Ask again later", despite it's commanders orders and it's complete lack of emotions.[/B]
-----------------------------------------------------------------------------------------------------------------------
[B]ALL ALLIES GET A 3X DAMAGE BOOST(Stacks with other damage buffs) AND +1 ON ROLLS FOR THE NEXT 3 TURNS![/B]
-Allies-
Team Anderson:
Mr.Anderson: DEAD!
Team Billy:
Billy Maize: 1200/2,000 (Heavy Pistol) (Semi-auto Assault Rifle)
Polar Bear: 100/2000
Team Combiner:
Combiner8761: 2,100/2,100 (Dark powers)
Horse ebooks: 1,500/2,000 (Twitter-based spambot of random nature - posts tweets as commands.)
Cucco: 700/1,500 (Will deal 2000 damage to killer) (Cucco rage perk: gets +1 to rolls if damaged the previous turn.)(Enraged: +1 on roll next turn)
Cthulhu: 3,500/3,500
Death: 3,500/3,500
Eldrich army: 5,000/5,000
Team Cookie:
Cookie53: 2,000/2,000
Team DJ999:
DJ999: 2,500/3,000 (Man of Steel: Cannot be De-buffed)
Team Egbert:
John Egbert: 1,500/2,000
Sentry: 2,000/2,000 (Level 2)(Immobile: enemies get +1 rolls against)(Attacks a random enemy each round)
Team Face:
Mr. Face: 1,200/2,000
Team Firearms:
Firearms136 (aka dagger): 1,000/2,200 (Disarmed Bag: +1 to rolls)(Master Espionage Perk)(Ice Gun)(Manly as fuck perk: Enemies get -1 on roll when attacking Dagger)
Dawson: 1,100/2,000 (Loyalty perk - can't betray his team and gains +1 on rolls assisting or cooperating with other teammates/allies.)
Homer: 1,600/2,000 (Gluttony: All healing items in the form of edible foods and beverages replenish 50% more health.) (Limbs of blackula)
Cortez: 1,500/2,000 (Spectral Gun(3x Against Ghosts)(Useless against Living things))(Double Barreled Combat Shotgun: +50% Damage (12/12))
Calvnan: 3,500/3,500 (Stats of some kind)
Hobbes: 3,5000/3,500 (Stats of some kind)
Team Folcrum
Folcrum_flyer: 300/300 Current body: Meatloaf Man: 5,000/5,000 (<- Can be healed)(Brain in a jar)(Cannot heal controlled bodies)(Suave face reattaching skills; +3 to rolls healing facial wounds or Head injuries.)
Team Fuzz:
Fuzzwaddle: 1,000/3,000 (Wabbajack (Doesn't know how to use))(Stone skin: 25% damage recuction, cannot be stunned or lit on fire.)(Missing arm)
Team Ian:
Ian: 1,200/2,000 (Swagtastic Perk: If an odd number above 1 is rolled, it is boosted by one.)(Gravity Swagnum(2/3))(Minor egotism perk: Heals Ian when he makes a killing blow; 1/4 of the damage dealt heals him. Can be upgraded by further healing.)(Weakened Sandwich of Gods.)
Team Jarrod:
Jarrod: 1,500/2,000 (Fixed Bike, Shipping Manifest, Stats Sheet)
Team Magma:
Magmacow358: 2,000/2,000 (Armor(1,200/1,500))(The Original Swagnum (6/7))(Arm Blaster)(New reliable (5/8)(2 Crits))(Lucky Shoes: +1 on all rolls aside from Crit fails.)
Energy Being: 500/2,000
T-80U: 3,100/4,000
Crate of Supplies: 3/5 Medkits (Instantly restore 500 hp), 5/5 Repair parts (Same as medkits, but only works for robots/mechanical things).
Crate of Weapons: Weapons: 2/3. When using a weapon-get command, your roll goes up by 1 and the lowest roll you can get is 3. Bad rolls do not use up weapons.
Team Nobody:
Justnobody: 2,200/2,200 (The Power of Plates)
Team Nyan:
Nyan Squirrel: 200/2,000
Team Samiam:
Samiam22: 2,000/2,000
Team Smas:
Smas: 940/2,000 (Sword of Anti-Dead(2x Damage vs Undead)(x.5 Damage to other Undead upon Undead Kill)) (Bursting into Treats)
Tony Stark: 2,000/2,000 (Mark MCCCXXXVII Iron Man: 1,000/1,000)
Team Sunny:
Sunny Dei: 2,000/2,000 (Flaming Battle Axe(Does Fire Damage Yo))(Ghost Stompers(Can strike undead)) (Chainaxe)
DuffleBag: 3,000/3,000 (Space marine, not a leather bag.)
Apache: 5,000/5,000 (Gatling Laser) (Drones 10/10)
Team Zake:
Zakedodead: 1,800/3,000 (Slaughterborn: You are fully healed and gain a 3 turn 50% damage boost for every enemy you kill!)(Chrome .45: +50% damage, +50% backfire damage.)
Merc Point-man: 2,100/2,500 (Body armor: 700/1,500) (The Best Tacticool Crossbow: 50% more damage, heals 100 hp on a successful hit, +1 on rolls.) (Bonus of +25% damage with all unarmed attacks, but using it makes him feel ashamed of himself.)(Better reflexes: 4's will be changed to 5's)
Team Zarjk:
Zarjk: 300/2,000 (Angry Grandpa Minigun) (Power Armor; -1 to attacks against Zarjk, lasts 4 times. 3/4) (Aluminum bat: -25% damage, Can attack twice in one turn with the bat.)
------------------------------------------------------------------------------
-Enemies-
BEEP BOOP, ROBOTS!
PV7-V41N: 60,000/60,000 (Armor: 15,000/15,000 (Only protects against physical attacks))(Logic-Armor: Cannot receive backfire damage)(Auto Failure: 5s rolled against him will be counted as 2s.)
TI7A-N1UM: 28,400/30,000 (Armor: 5,000/5,000 (Only protects against physical attacks))(Rare appearance: Only attacks if attacked that turn)(Charismatic Processors: -1 on the rolls of attackers)
S-M45: 25,000/25,000 (Armor: 9,500/10,000 (Only protects against physical attacks))(Racist rampager: +1 on rolls and 2x damage against non-human allies or heavily mutated humans.)
M4/6MA: 30,000/30,000 (Armor: 4,000/5,000 (Only protects against physical attacks))(Unlucky as fuck: -1 on all rolls)(Occasional annihilator: 3x damage)
COM-B1N3R: 14,000/15,000 (Metal Mancer: Immune to non physical attacks)(Missing arm)
FIR-34/ARM: 15,000/15,000 (Optimization Officer: Slowly repairs lesser robots(100 hp per turn))
C00-KI3: 5,000/5,000
B1-LLYMZ3: 4,500/5,000
D#J999: 5,000/5,000
MR4-FCE: 5,000/5,000
F0LK-R4M/FL3R: 5,000/5,000
F-ZZZWDD3L: 5,000/5,000
I4-NL 4,500/5,000 (Cheap aluminum "Swag")
J4R-0DD: 5,000/5,000
JST-NBDY: 5,000/5,000
NY4-N: 5,000/5,000
S4M1M: 5,000/5,000
5UNY-D: 5,000/5,000
Z4K-3: 5,000/5,000
ZAR-K9: 5,000/5,000
Assembly Machine: 15,000/15,000 (Produces a robot every 3 turns)(Building robot: 1/3 turns)(Cannot move)
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-Neutral-
The Grotesque: 3,800/4,000
Sheogorath: ???/??? (Immortal/Can't Be moved from Neutral Team)(Flying Chair)
Agent 9: 9,850/10,000
Horde of allies: 1500/3000 (Rusty M4A1s.) (Binoculars)
Axebeard Thundernipples: 3,500/3,500 (Super Viking Powers) (Hero’s Axe(Rolls of 10 Instant Kill)(Ignore Defense Buffs))
Scald: 1,700/2,000
Damon: 1,200/2,000
Steve: 2,000/2,000 (Some sort of respawn perk: After being revived, Steve is automatically re-added to Nyan's team with a temporary 1000 maxhp boost!)
Clusterfuck of Mobs: 5,000/5,000
------------------------------------------------------------------------------
95% of this update was done by Folcrum, so Thank/Yell at/Worship/Assassinate him!
Well, I did all of the allied commands, and tried to do the enemy commands, but it got too damn late to give any more fucks.
folc: try to expand your reanimation powers to that cash tiger (I am proud of that one,) while maintaining control over meatloaf.
[editline]24th August 2012[/editline]
actually, zake's command was supposed to be a 6, and I missed a few damage calcs. Sorry.
[editline]24th August 2012[/editline]
Also, Magcow, I'll get allied commands if you'll do enemies.
Well soon I will give up on even trying to play because bad roles are insane for me
Nyan: *Start's glowing green, YUCK WHAT THE HELL IS THAT TASTE *Spits out radiation goo* *See's a Shard of glass and look at his reflection*, What the..... is that my..... face.... I'm a..a...a...a GHOUL!!!(Role for a perk where I Heal 200 health each update because I'm a glowing one and I have a chance of infecting Enemy's with radiation poising, Which would be like, Agent 1 2000/2000 (Rad Poisoning 200 damage for the next two rounds)
Glowing ones or luminous necrotic post-humans are ghouls who have absorbed so much radiation that they glow in the dark, being living conduits of radiation to the point that radiation actually heals their combat injuries. They are often considered outsiders even by other ghouls. The glowing ones also emit radiation, so they can still be dangerous to normal humans even after their death.
[url]http://fallout.wikia.com/wiki/Glowing_one[/url]
Retreat to find a way to heal
I'll try to perform the next update when it is time to do so. Also, thank you Folcrum for writing up the majority of the last update (and kind props to you too, Magmacow, for the provided assistance).
[QUOTE=Magmacow358;37396772]I'm not writing your damned bonuses, so remember where they are.[/QUOTE]
I'm way ahead of ya - don't worry a damn thing about my mildly complex commands.
Dammit, thought this was a ghost page.
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