The Never Ending Dungeon V.5 - You slip on a banana peel and land face first on a landmine
677 replies, posted
[QUOTE=xxfalconxx;35143692]I think I'll pick up those plot coupons. They must do something.[/QUOTE]
You receive:
One (1) Partially Eaten Golden Ticket
[img]http://givemetherock.com/wp-content/uploads/wonka-golden-state-warriors-ticket.jpeg[/img]
One (1) Sword of Plot Continuity
[img]http://www.cbswords.com/images/valermosl.jpg[/img]
and One (1) of the 7 Chaos Emeralds
[img]http://fc04.deviantart.net/fs71/f/2010/170/0/b/Chaos_Emerald_by_GreenSkullplz.gif[/img]
[sp]Hehehe[/sp]
Neat. What does the sword do? is the golden ticket still valid?
[QUOTE=xxfalconxx;35143972]Neat. What does the sword do? is the golden ticket still valid?[/QUOTE]
Sorry man, it was a joke.
You'll see what you get on Friday, since that is when I am doing the next update. ;P
Getting back into the grove of things, I call upon the forces of Chaos to bring me my old squad mate back, Dufflebag!
So wait those plot coupons weren't private to me? I thought I just shoved them in my inventory for later.
-Snip-
Confident that my position as the KING OF SWAG is secure, I stand back and look at my team. I feel that they are doing bitchin' good on their own, but I decide that some power from the boss himself couldn't hurt.
I use my ludicrous amounts of SWAG-powers to influence the rolls of the entire team in the next update, preferably positively so.
Sweet. In any case, my command:
I summon up my strength and run straight at the black spy, my clenched fist headed straight for his genitals, I shout whilst charging "Ball Busting Powers! ACTIVATE!!"
Ps: can I change my team name to Americuh?
[QUOTE=zakedodead;35145467]So wait those plot coupons weren't private to me? I thought I just shoved them in my inventory for later.[/QUOTE]
The plot coupons weren't supposed to mean much, just a fun poke at TVTropes. However, I'll add them to your inventory if that is what you wish.
Plot coupons: 25% off on one genuine acme plot device.
Samppa: Seeing as the remote is now useless without the bomb collar, I decide to turn on the one vibrator with batteries left and toss the vigorously shaking pleasure pole into the mob of Eldrich zombies.
Axebeard Thundernipples: Use the super viking powers to attempt and conjure up a magical viking longaxe worthy of a song.
I make a badass entrance.
To celebrate my return, I play an electric guitar solo using divine knowledge.
I return after many new threads, I still have the portal gun in my possession, after getting myself inside an infinite loop until entering the battle once more.
[release][IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerAttack.jpg[/IMG]
[B]Homer:[/B]
[SUB]"I'm going to do something smart for once: Get drunk!"[/SUB]
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DaggerTNED1.jpg[/IMG]
[B]Dagger (aka White Spy):[/B]
[SUB]"I sure hope you meant to say 'better weapons and equipment.'"[/SUB]
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerAttack.jpg[/IMG]
[B]Homer:[/B]
[SUB]"Huh? Weapons? [I]Equiment??[/I] PFFSH! Ahaha, you had me going there!"[/SUB]
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DaggerTNED1.jpg[/IMG]
[B]Dagger (aka White Spy):[/B]
[SUB]"Guy... The more defenses you build up, the longer you can stick around! Just think: You can get all the Duff you'd like if you just take a moment to gather up some items!"[/SUB]
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerAttack.jpg[/IMG]
[B]Homer:[/B]
[SUB]"*Gasp!* Now that you say so, I'll do just that! ...Then get drunk!"[/SUB][/release]
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[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerAttack.jpg[/IMG]
[B]Homer:[/B]
[SUB]"All right, brain. You don't like me and I don't like you, but let's just do this and I can get back to killing you with beer."[/SUB]
In an effort to do something clever for once, Homer raids a storage building in order to find a level-A radiation suit.
[release][B][highlight]Level-A Radiation Suit[/highlight][/B]
[B]Description:[/B]
A special type of hazmat gear designed to protect the user from deadly radioactive agents.
[B]Effects:[/B]
[B](1)[/B] This type of gear grants the user the following attributes:
___ [B](a)[/B] A [b][Url=]100%[/url][/b] immunity against [B]all forms of radiation[/B].
___ [B](b)[/B] A [b][Url=]5%[/url][/b] defense boost.
___ [B](c)[/B] The ability to survive in low-oxygenated environments for [b]5 rounds[/b] via a breathing apparatus.
______ [B](i)[/B] Oxygen reserves regenerate by [B]one point per round[/B] - [I]for as long as the user is confined in a safe environment[/I].
______ [B](ii)[/B] Suffocation and death will occur when oxygen reserves are depleted.[/release]
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[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DawsontheRiotOfficer2.jpg[/IMG]
[B]Dawson:[/B]
[SUB]"I need a new riot shield. It's time to go high-tech!"[/SUB]
Dawson has had enough with using his simple, boring, polycarbonate riot shield... He wants to incorporate a little pizazz into his attacks! Confronting Dagger, Dawson asks him to assist in creating a shield that utilizes the wind and other present air currents.
[release][B][highlight]Hurricane Buffer[/highlight][/B]
[B]Description:[/B]
A unique shield that utilizes the power of the wind. It's not only lightweight, but also [I]eco-friendly[/I] (not guaranteed)!
[B]Effects:[/B]
[B](1)[/B] This shield grants the user the following attributes:
___ [B](a)[/B] A [b][Url=]25%[/url][/b] defense boost.
___ [B](b)[/B] A [b][Url=]35%[/url][/b] attack boost for all [I]aerial attacks[/I] performed.
___ [B](c)[/B] An overall ability to execute wind maneuvers and attacks.[/release]
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[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/CortezTNED1.jpg[/IMG]
[B]Cortez:[/B]
[SUB]"I need a better gun... Because who know's what's going to cross my path later down the road!"[/SUB]
Cortez takes a moment to travel back in time in to the "Mansion of Madness" (during 1993), where he hopes to retrieve a [I]Ghost Gun[/I].
[release][B][highlight]Ghost Gun[/highlight][/B]
[B]Description:[/B]
An enigmatic device that has the ability to sap the energy out of spirits and other paranormal entities via firing a beam of charged particles. It can also prove harmful against living things, too - abeit not quite as effectively.
[B]Effects:[/B]
[B](1)[/B] All weapon damage that is directed towards the undead is increased to [b][Url=]300%[/url][/b].
[B](2)[/B] This weapon's base attack is only [b][highlight]75%[/highlight][/b] when used against the living.
[B](3)[/B] [B]30%[/B] of all damage inflicted by this weapon - [I]against the living[/I] - comes back as health.
[B](4)[/B] This weapon runs on a nuclear battery; it must be replaced after the Ghost gun is fired 6 times.
___ [B](a)[/B] Reloading takes [highlight][B]2 turns[/B][/highlight] to complete.[/release]
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[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DaggerTNED1.jpg[/IMG]
[B]Dagger (aka White Spy):[/B]
[SUB]"Now that my briefcase is secured, I'm going to get back to reading that spy manual..."[/SUB]
With the previous book blown to bits by the briefcase booby trap, Dagger manages to find another [I]Book-o-Spy Techniques[/I] book and reads up on how to perform the [I]Espionage![/I] maneuver.
[release][B][highlight]Espionage![/highlight][/B]
[B]Description:[/B]
A special skill that can reveal a target's secrets, and potentially grant the user an upper-hand against it.
[B]Effects:[/B]
[b](1)[/B] The user is capable of revealing a [I]single[/I] weakness of a particular target.
___ [B](a)[/B] Depending on how well the spying tactic goes, its effectiveness may vary:
[QUOTE][b](Command roll of 7)[/b] -=> Collected intel is scant - the target's weakness is only minor.
___ [B](1)[/B] Exploiting the weakness raises damage to [B]125%[/B].
[b](Command roll of 8)[/b] -=> A decent ammount of intel has been picked up - attacks against the target's weakness may inflict a good number on it.
___ [B](1)[/B] Exploiting the weakness raises damage to [B]150%[/B].
[b](Command roll of 9)[/b] -=> Sufficient ammounts of intel collected - taking advantage of the target's weakness may be highly effective.
___ [B](1)[/B] Exploiting the weakness raises damage to [B]200%[/B].
[b](Command roll of 10)[/b] -=> A complete backround check has been performed on the target - it possess a weakness that, when exploited, can be crippling.
___ [B](1)[/B] Exploiting the weakness raises damage to [B]250%[/B].[/QUOTE]
[b](3)[/B] Command rolls of [B][highlight]6[/highlight][/B] are neutral.
[B](4)[/B] Upon a successful [I]Espionage![/I] sequence, the user must wait for a period of [B][highlight]6 rounds[/highlight][/B] before the ability can be executed again.[/release]
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Remember now, the Black Spy's supply package will drop by after this round (via his [I]Big Brother[/I] ability)!
[B]Big Brother[/B]
For every three (3) turns that pass, the Black Embassy will deliver a support crate to the Black Spy. With rushed deliveries come uncertain supplies - Joker may recieve the following based on a special delivery roll:
[release][I]Special delivery rolls of [B]1[/B], [B]2[/B][/I] .................. [B]Land Mines (x2)[/B]
[QUOTE][B](1)[/B] Must be deployed manually.
[B](2)[/B] The outcome of the primary command determines which group of players will be succeptable to the mine.
___ [B](a)[/B] Effect rolls of [B]1[/B], [B]2[/B], [B]3[/B], or [B]4[/B] will only render the user and his/her/its team at risk.
___ [B](b)[/B] Effect roll of [B]5[/B] will leave everyone at risk.
___ [B](c)[/B] Effect rolls of [B]6[/B], [B]7[/B], [B]8[/B], [B]9[/B], or [B]10[/B] will only render the target and his/her/its associates at risk
[B](3)[/B] The first target to aquire a neutral roll risks setting off the trap.
___ [B](a)[/B] Effect rolls of [B]1[/B], [B]2[/B], [B]3[/B], [B]4[/B], or [B]5[/B] will cause the mechanism to explode.
___ [B](b)[/B] Effect rolls of [B]6[/B], [B]7[/B], [B]8[/B], or [B]9[/B] will not cause the booby trap to detonate... for now.
___ [B](c)[/B] Effect roll of [B]10[/B] indicates the landmine as being a harmless dud.
[B](4)[/B] Inlicts [B][highlight]-450 HP[/highlight][/B] in explosive damage.[/QUOTE]
[I]Special delivery rolls of [B]3[/B], [B]4[/B][/I] .................. [B]War Rations (x1)[/B]
[QUOTE][B](1)[/B] Restores [B]1,500 HP[/B] when used.[/QUOTE]
[I]Special delivery rolls of [B]5[/B], [B]6[/B][/I] .................. [B]Vigorific Cola (x1)[/B]
[QUOTE][B](1)[/B] The user's ATK strength for all melee-related commands is elevated to [B]125%[/B].
___ [B](a)[/B] Lasts only two rounds.[/QUOTE]
[I]Special delivery roll of [B]7[/B][/I] .................. [B]Decoy (x1)[/B]
[QUOTE][B](1)[/B] Safeguards the user against a single critical hit (or from a attack involving a dice roll of 10).
___ [B](a)[/B] Decoy is destroyed after attack.[/QUOTE]
[I]Special delivery roll of [B]8[/B][/I] .................. [B]MechSpy 2000 (x1)[/B]
[QUOTE][B](1)[/B] Possesses the following statistics:
___ [B](a)[/B] [I]Base Hit Points:[/I] [B]5,000 HP[/B]
___ [B](b)[/B] [I]Base Attack:[/I] [B]100% ATK[/B]
___ [B](c)[/B] [I]Base Defense:[/I] [B]115% DEF[/B]
[B](2)[/B] Possesses the following special ability:
___ [B](a)[/B] [B]Lock-On[/B]
______ [B](i)[/B] After locking onto a target for one round, the next attack will be guaranteed to hit.
_________ [B](1)[/B] Lasts for one turn.
_________ [B](2)[/B] Only rolls of [B]6[/B], [B]7[/B], [B]8[/B], [B]9[/B], and [B]10[/B] can be gained.
_________ [B](3)[/B] Only a single target can be designated at a time.
_________ [B](4)[/B] Only [B][highlight]40%[/highlight][/B] of all potential damage is factored in.[/QUOTE]
[I]Special delivery roll of [B]9[/B][/I] .................. [B]Sentry Turret (x1)[/B]
[QUOTE][B](1)[/B] Possesses the following statistics:
___ [B](a)[/B] [I]Base Hit Points:[/I] [B]3,250 HP[/B]
___ [B](b)[/B] [I]Base Attack:[/I] [B]70% ATK[/B]
___ [B](c)[/B] [I]Base Defense:[/I] [B]100% DEF[/B]
[B](2)[/B] Possesses the following special ability:
___ [B](a)[/B] [B]Sharpshooter[/B]
______ [B](i)[/B] Two targets can be attacked each turn.
_________ [B](1)[/B] The second command cannot engage a target that has already been hit the first time.[/QUOTE]
[I]Special delivery roll of [B]10[/B][/I] .................. [B]"Ruination" Bazooka (x1)[/B]
[QUOTE][B](1)[/B] Each explosive projectile inflicts [B]225%[/B] damage to a target.
[B](2)[/B] [highlight]Weapon's ATK power cannot be further boosted.[/highlight]
[B](3)[/B] [highlight]Comes equipped with only two ([B]2[/B]) rockets.[/highlight]
[B](4)[/B] [highlight]Reloading the weapon takes two ([B]2[/B]) turns after each use.[/highlight]
[B](5)[/B] Only inflicts [B][highlight]-450 HP[/highlight][/B] on command rolls of [B]7[/B] or [B]8[/B].[/QUOTE][/release]
[QUOTE=Firearms 136;35159235] "I need a new riot shield. It's time to go high-tech!"[/QUOTE]
His shield, despite being lightweight, will fall on him and kill him.
[I]I guarantee it![/I]
[QUOTE=Magmacow358;35159749]His shield, despite being lightweight, will fall on him and kill him.
[I]I guarantee it![/I][/QUOTE]
Oh come on, he's not [I]that[/I] frail! If he does have the strength of a lima bean, then it goes without saying it's a miracle he's holding something up to begin with.
[QUOTE=Smas;35141979][b]Or, ya know, you can use it while you are still him, since the only real difference between you and him at the moment is the Swag perk. (Which the GM at the moment is not even sure what it does.)[/b][/QUOTE]
Well, I looked into the previous pages and found the update that introduced the Swagtastic perk at page 2. It appears to buff up rolls by one if the roll was an odd number. Cool. Also, the Quasar Crown also seems pretty awesome, it attacks the enemy with the most health and deal 500 damage multiplied by dice roll. In addition the crown's attack also ignore enemy buffs, which makes its Swagstatus above any other headgear conceived by man.
Also Ian, if you trust my eldritch face I will deliver the sandwich back to you after our bodies switch.
Well, currently working on the update, and I find that I am stuck in a pattern with the number generator. You'll see it when I get done.
Guess what!? [sp]Not-so-secret Friday Update![/sp]
[B]-Commands-[/B]
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[B]Team Magma:[/B]
[B]Magmacow:[/B] I call up my old pal The Energy Being to see if he knows where my Armor and Arm blaster are.
Roll: 6. [B]You reach for your cellphone, and tap 1, bringing up your speed dial. You search your contacts for “DA ENERGY DAWG” and press send. After 20 seconds of waiting, he finally picks up his phone.
“Yo, the Energy Being here, what’s up?”
“Hey, you know where my Armor and Arm Blaster are?”
“Well, I have it right here, but shipping’s a bit slow around here.”
“It’s fine, ship it over anyways.” (Armor/Arm blaster arriving (0/3))[/B]
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[B]Team Zake:
Zakedodead:[/B] I declare a holy crusade on all that is evil and foul and use my holy sword to deliver divine justice to my undead enemies.
Roll: 7. [B]You raise your sword to the air to unlock your [URL="http://www.youtube.com/watch?v=wvNFiAVl-b0&feature=related"]fabulous divine powers[/URL], in order to strike justice into the unclean (and un-dead too). (x1.5 damage against undead)[/B]
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[B]Team Billy:
Billy Maize:[/B] Knock the Zombie Mob's ice cream bucket on the ground with my empty Coca-Cola™ glass bottle.
Roll: 8. [B]In an effort to strike down the zombie mob’s moment of finding comfort in sweet dairy products and shitty movies about romance, you smash into their home, raise your arm, and fling your Coca-Cola™ glass bottle at the carton of ice cream. The impact of the bottle causes it to shatter all over the zombie holding the icecream, killing it off instantly. And now there’s icecream all over the place. Disgusting. (Zombie mob loses 1 member!)
[/B]
[B]Polar Bear:[/B] Claw the Zombie Mob's chick flick DVD stack with your razor sharp Coca-Cola™ brand razor-sharp claws. Make sure to scratch the DVDs up real good.
Roll: 9. [B]Charging in after Billy Maize, you rush to snatch all of the zombies’ chickflicks. In one swipe, you manage to cut ALL of their DVDs in half. With nothing left to comfort them, the zombies perform suicide. (Zombie Mob: Dead!)[/B]
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[B]Team Smas:
Smas:[/B] Ignore boogers, snot, and blood seeping from your nose and try to kick some ass with your Sword of Anti-Dead.
Roll: 6. [B]You raise your sword to ready yourself. You escape the Temple whilst killing off random Drauger left and right. After escaping the Temple, you turn your sights towards the Ghost, who claims that he is invulnerable to the likes of swordplay (and other physical forms of damage, whatever that means). You take a jump, and slam down you sword on top of the ghost, to which it cries out in pain. Good job! (-1000 HP: GHOST)[/B]
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[B]Team Falcon:
xxfalconxx:[/B] I think I'll pick up those plot coupons. They must do something.
Roll: 3. [B]You reach over to grab a few of those plot coupons, but someone is standing in your way; Zake! You try to reason with him, stating that Zake had initially thought that they were useless. Zake disregards that claim, stating that he tossed them out before he knew their worth. This argument begins to escalate, with both of you raising arms and going for a bar room brawl. This brawl comes to an end when Zake sends a flying Haymaker your way, smashing you in the head. The damage is too much for you, and you fall to the ground brain-dead (-500: Falcon)[/B]
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[B]Team Mr.Destroyer:
Mr.Destroyer:[/B] I put on my magical ghost stomping boots and STOMP THE SHIT OUT OF IT.
Roll: 7.[B] You put on your Magical Ghost Stompers, which manage to stretch over your SPESS MERINE suit. With careful precision, you stomp the shit out of the ghost, which Smas has pinned on the ground nicely for you. (Ghost: Dead!)(Ghost Stompers Gained!)[/B]
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[B]Team Sunny:
Sunny Dei:[/B] Getting back into the grove of things, I call upon the forces of Chaos to bring me my old squad mate back, Dufflebag!
Roll: 9. [B]Having gotten back into the swing of things, you call upon the forces of Chaos. With these forces, you summon Dufflebag, who seems to have already prepared for this fight by bringing along a Bolter!
(Dufflebag: acquired!)[/B]
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[B]Team Combiner:
Combiner:[/B] Confident that my position as the KING OF SWAG is secure, I stand back and look at my team. I feel that they are doing bitchin' good on their own, but I decide that some power from the boss himself couldn't hurt. I use my ludicrous amounts of SWAG-powers to influence the rolls of the entire team in the next update, preferably positively so.
Roll: 6. [B]Mustering up all the Swag that you can while in control of Ian, you begin to emit low levels of Swag Radiation. With the power in the air, your teammates begin to feel a little bit of swag roll over them! (+1 to rolls next turn)[/B]
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[B]Team Insanity [sp]Sorry, it’s got to stay.[/sp]
InsanitysBitch:[/B] I summon up my strength and run straight at the black spy, my clenched fist headed straight for his genitals, I shout whilst charging "Ball Busting Powers! ACTIVATE!!"
Roll: 4. [B]You summon your strength (or what little you have of it), and you make a dash straight at the black spy. Suddenly, a wild rock appears, and causes you to trip! While the tripping itself didn’t hurt, the Black Spy laughs at your failure, causing you mild embarrassment. (-100 emotional damage!: IB)[/B]
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[B]Team Samppa:
Samppa:[/B] Seeing as the remote is now useless without the bomb collar, I decide to turn on the one vibrator with batteries left and toss the vigorously shaking pleasure pole into the mob of Eldrich zombies.
Roll: 0. [B]Drats, foiled again! Seeing that all the zombies are re-dead, tossing a pleasure pole at them would be pointless, for you would lose your chance to generate other strange mental pictures with this pleasure device![/B]
[B]Axebeard Thundernipples:[/B] Use the super viking powers to attempt and conjure up a magical viking longaxe worthy of a song.
Roll: 9. [B]Summoning up the Viking powers within you, you cause a clap of thunder to resound throughout the heavens, and in the place of a thunderbolt is sent a Long-Axe most worthy of a Viking tale. Shining with the power of thunder, you reach out and grab the weapon of legend. (Hero’s Axe(Rolls of 10 Instant Kill)(Ignore Defense Buffs))[/B]
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[B]Team Trounark:
Trounark:[/B] I make a badass entrance.
Roll: 6. [B]In an entrance that would make Micheal Bay proud, you jump off a motorcycle (which explodes after you land on the ground) and pull out two handguns. I guess that counts for something! (Trounark: Joined!/Dual Handguns equipped) [sp]Welcome to the game![/sp][/B]
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[B]Team Blitz:
BlitzX: [/B]To celebrate my return, I play an electric guitar solo using divine knowledge.
Roll: 7. [B]Having returned from the land of “horrible” NES games, you use some “Divine Knowledge Yo” to play a wicked solo on an electric guitar that you somehow found. The Rock Gods rejoice at the sound of wicked shredding, granting you the power to shred on! (Electric GuiBard acquired!(Positive Rolls grant team +1 to rolls during turn. Negative rolls result in -1))[/B]
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[B]Team Nomad:
PrivateNomad:[/B] I return after many new threads, I still have the portal gun in my possession, after getting myself inside an infinite loop until entering the battle once more.
Roll: 10. [B]CRITICAL ENTRANCE? You spring forth through the threads of time, rejoining the fight that you once knew. Armed with your trusty portal device, you are sure to make quick work of those around you. (PrivateNomad: Rejoined!/Armed with Portal Gun)[sp]Welcome back![/sp][/B]
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[B]Team Firearms:
Homer:[/B] "All right, brain. You don't like me and I don't like you, but let's just do this and I can get back to killing you with beer." In an effort to do something clever for once, Homer raids a storage building in order to find a level-A radiation suit. –Nifty Chart-
Roll: 2.[B] On the way over to the storage building, Homer comes across a local favorite; the Quik-E Mart! Taking this inviting detour, Homer makes his way to the alcohol department, despite the recent pep-talk that Dagger had just provided. Needless to say, Homer is wasted by the time he exits the front door. (Wasted!(-5 on next dice roll!))
[/B]
[B]Dawson:[/B] "I need a new riot shield. It's time to go high-tech!" Dawson has had enough with using his simple, boring, polycarbonate riot shield... He wants to incorporate a little pizazz into his attacks! Confronting Dagger, Dawson asks him to assist in creating a shield that utilizes the wind and other present air currents.
Roll: 3. [B]Bored with your current polycarbonate riotshield, you decide that now is the time to finally upgrade. With that in mind, you go to Dagger, who always seems to have useful items up his sleeve. However, whilst talking about your design, Joke manages to work one of his arms (and a gun) out of the ground. He takes a crackshot at Dawson, who has his back turned, striking him in the back of the leg. (-500 HP: Dawson)[/B]
[B]Cortez:[/B] "I need a better gun... Because who know's what's going to cross my path later down the road!" Cortez takes a moment to travel back in time in to the "Mansion of Madness" (during 1993), where he hopes to retrieve a Ghost Gun.
Roll: 7. [B]Taking a moment to step back in time, Cortez makes his way to the Mansion of Madness. When he arrives, he realizes that the place has been in a state in less than stellar condition (from when he last saw it anyways). You make your way through the rubble of the mansion, and you manage to find a semi-functional Ghost Gun. “I guess it’ll do…” (Spectral Gun acquired!(3x Damage Towards Ghosts/No Damage to Living Targets))[/B]
[B]Dagger (aka White Spy):[/B] "Now that my briefcase is secured, I'm going to get back to reading that spy manual..." With the previous book blown to bits by the briefcase booby trap, Dagger manages to find another Book-o-Spy Techniques book and reads up on how to perform the Espionage! maneuver.
Roll: 10. [B]CRITICAL READING! After taking numerous notes from your Book-o-Spy Techniques book, you realize that the writers of the book left out many important parts to the Espionage maneuver. You correct these mistakes, resulting in you learning Master Espionage![/B]
[release][B]Master Espionage![/B]
[img] http://lewserviss.com/wdprss/wp-content/themes/spyrules/images/spy-rules-book.png[/img]
[B]Description:[/B]
A Skill that reveals a target’s secrets, always extending the gift of knowledge.
[B]Effects: [/B]
_No matter the roll, the target’s weakness is revealed, resulting in 2x Damage from a weapon of the corresponding weakness.
_Recharge is 3 Turns[/release]
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[B]~Not-so-Random Events!~[/B]
Agent 1 arrives to the scene, having spent many “weeks” inside the summoner’s circle! His cohorts will be arriving in a few turns, so be prepared!
[B]Also a supply crate from the Black Embassy rolls in via helicopter airdrop.[/B]
Roll 7. [B]Inside is found (1) decoy, useful for negating the damage of 1 Critical Attack! (one that involves a 10)[/B]
[B]Tony Stark:[/B] Recharge Suit
Roll: 5. [B]You attempt to get your suit to begin it’s recharging sequence, but it seems to be out of service. Perhaps in a few minutes?[/B]
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[B]-Enemy Commands-[/B]
None!
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[B]-Allies- (+1 On rolls(0/1))[/B]
Team Anderson:
Mr.anderson: 1,500/2,000
Enderdragon: 1,500/4,000 (Immune to Fire) (no wings)
Grey Knight: 2,000/2,000
Team Billy:
Billy Maize: 2,000/2,000
Polar Bear: 2,000/2,000
Team Bl1tz:
Bl1tzX: 2,000/2,000 (Electric GuiBard acquired!(Positive Rolls grant team +1 to rolls during turn. Negative rolls result in -1))
Team Ian:
Combiner8761: 1,000/2,000 (dark powers) (Body swapped with combiner! 3/6) (SANDWICH OF GODS!)
Team Cookie:
Cookie53: DEAD!
Team Drasar:
Drasarsalman: 2,000/2,000 (4 leaf clover)
Wizard: 2,000/2,000 (Lucky M1911: +1 on roll when weapon is used)
Team Egbert:
John Egbert: 2,000/2,000
Jade Harley: 2,000/2,000
Rose Lalonde: 2,000/2,000
Team Falcon
xxFalconxx: Dead!
Team Firearms:
Firearms136 (aka dagger): 2,200/2,200 (Disarmed Bag: +1 to rolls)(Master Espionage Perk)
Dawson: 1,500/2,000
Homer: 2,000/2,000 (Gluttony: All healing items in the form of edible foods and beverages replenish 50% more health.) (Limbs of blackula)(Drunk!(-5 on Next roll!))
Cortez: 2,000/2,000 (Spectral Gun(3x Against Ghosts)(Useless against Living things))
Team Folcrum
Folcrum_flyer: 2,000/2,000 (Zeus Minigun)
The Grotesque: 3,200/4,000
Scald: 2,000/4,000
Haze: 1,500/2,000(Flying) (noxious gas vents) (reduces enemy defence to 80% on successful gas-based attack until enemy rolls 5 or above)
Team Hidole:
Hidole555: 2,100/2,200
Team Insanity:
InsanitysBitch: 2,400/2,500
Team Combiner8761:
Ian: 1,200/2,000 (Swagtastic Perk) (Quasar Crown) (Swagnum) (body swapped with ian! 3/6)
Team Jarrod:
Jarrod: 1,900/2,000 (Broken Bike, Shipping Manifest, Stats Sheet)
Team Magma:
Magmacow358: 1,500/2,000 (Swagnum)(Armor/Arm Blaster(1/3))
Team Mr.Destroy
Mr.Destroyer: 2,000/2,000 (SPESS MARINE Suit: 1,900/2,000)
Team Nomad:
PrivateNomad: 2,000/2,000 (Portal Gun)
Samiam22: 1,900/2,000
Team Smas:
Smas: 1,800/2,000 (Sword of Anti-Dead(2x Damage vs Undead)(x.5 Damage to other Undead upon Undead Kill))
Team Sunny:
Sunny Dei: 1,500/2,000 (Flaming Battle Axe(Does Fire Damage Yo))(Ghost Stompers(Can strike undead))
DuffleBag: 2,000/2,000 (Bolter)
That Team:
That Ninja: 1,500/2,000
Team Trounark:
Trounark: 2,000/2,000 (Dual Pistols)
Team Samppa:
Samppa: 2,000/2,000 (Missing Detonator) (universal remote) (Heavy Duty Vibrator)
Axebeard Thundernipples: 3,400/3,000 (Super Viking Powers) (Hero’s Axe(Rolls of 10 Instant Kill)(Ignore Defense Buffs))
Team Zake:
Zakedodead: 1,900/2,200 (Generic Holy Sword(Does Holy Damage Yo/1.5x Damage to Undead))(3x Plot Coupons)
Team Zarjk:
Zarjk: 2,000/2,000 (copy of halo 3) (Angry Grandpa Minigun)
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[B]-Enemies-[/B]
Joke(aka BLACK SPY): 28,000/35,000 (deus ex dolus)(Deployable Decoy(Deflects 1 Crit))
Agent 1: 15,000/15,000 (Rock trap(-500 HP/turn))
Agent 5: Phasing into reality: (1/3) (Rock trap(-500 HP/turn))
Agent 9: Phasing into reality: (1/3) (Rock trap(-500 HP/turn))
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[B]-Neutral-[/B]
Tony Stark: 600/2,000 (Powersuit: 0,000/1,000)
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((Sorry, haven't been in here much.)) I once again leave the battlefield for no other reason than a suit of armor. I ask my father who owns a steel company to make me a lightweight stainless steel outfit which can deflect smaller rounds.
Damn shame about the team name, ah well.
Command: I pick myself up off the ground and dust myself down. After said minor embarrassment I decide maybe charging head (or fist) first into the enemies genitals isn't the best idea. I shout out to the heavens in a plea to help me in my war against enemy genitals, and to grant me something that can help me in my attacks
I decide to let the Energy Being rest for awhile before requesting his assistance, so I instead call the nearest Gryphon warship and tell them to send me an Elite Coalition soldier or two.
[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DawsontheRiotOfficer2.jpg[/IMG]
[B]Dawson the Riot Officer:[/B]
[SUB]"Damn that stung! I better try getting that shield again before something worse happens!"[/SUB]
Dawson takes another whack at consulting the White Spy to help him create the [I]Hurricane Buffer[/I].
[release][B][highlight]Hurricane Buffer[/highlight][/B]
[B]Description:[/B]
A unique shield that utilizes the power of the wind. It's not only lightweight, but also [I]eco-friendly[/I] (not a guarantee)!
[B]Effects:[/B]
[B](1)[/B] This shield grants the user the following attributes:
___ [B](a)[/B] A [b][Url=]25%[/url][/b] defense boost.
___ [B](b)[/B] A [b][Url=]40%[/url][/b] attack boost for all [I]aerial attacks[/I] performed.
___ [B](c)[/B] An overall ability to execute wind maneuvers and attacks.
[B](2)[/B] Unsuccessful aerial attacks result in [B][highlight]25%[/highlight][/B] more incoming damage.[/release]
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[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/DaggerTNED1.jpg[/IMG]
[B]Dagger (aka White Spy):[/B]
[SUB]"Now for some payback: Let's have a look at the Black Spy's weakness..."[/SUB]
Taking behind cover, Dagger begins spying on Joke in hopes of discovering a weakness to exploit.
[release][B][highlight]Master Espionage![/highlight][/B]
[B]Description:[/B]
A skill that reveals a target’s secrets, always extending the gift of knowledge.
[B]Effects: [/B]
[B](1)[/B] On roll: Reveals the target's weakness against a particular weapon.
___ [B](a)[/B] Exploiting the weakness inflicts [B]200%[/B] more damage.
[B](2)[/B] It takes [B]3 turns[/B] to recharge after each use.[/release]
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[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/Cortez-StatusAffliction.jpg[/IMG]
[B]Cortez:[/B]
[SUB]"Come to your senses, Homer!"[/SUB]
To prevent Homer from injuring himself, Cortez immediately confronts and slaps him repeatedly. This action, along with trying to reason with him, will hopefully be able to make Homer come to his senses.
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[IMG]http://i734.photobucket.com/albums/ww343/Firearms_136/The%20Never-Ending%20Dungeon%20Icons/HomerNuts2.jpg[/IMG]
[B]Homer:[/B]
[SUB]"*HIC!* You know those balls that they put on car antennas so you can find them in the parking lot? Those should be on EVERY CAR!"[/SUB]
Homer is so drunk that he's having a hard time standing up!
Dead eh.
Well fooey. You had to knock me brain dead. You ungrateful swines. Very well.
>Have a chess game with death
I'll attempt to [B]revive[/B] [B]xxfalconxx[/B].
Wizard: Use your [B]wizardy powers[/B] to somehow hurt [B]Agent 1[/B].
Samppa: Use your smarts and combine all three items in your inventory into an ingenious device, MacGyver style.
Axebeard Thundernipples: Leap vigorously at Joke in an attempt to drive the Hero's Axe through his skull.
I attempt to slice Agent 1's legs off with my flaming axe
Dufflebag: Fire his bolter at Agent 1
Me: After putting on a pair of gloves, I collect the glass shards of the shattered Coca-Cola™ glass bottle, and throw them all at the same time towards Agent 1 in an attempt to cut him up.
Polar Bear: Polar Bear attempts to asexually reproduce and create many polar bear cubs.
Bl1tzX: 2,000/2,000 (Electric GuiBard acquired!(Positive Rolls grant team +1 to rolls during turn. Negative rolls result in -1))
Figure out a way to cheat the system and have neutral as my lowest roll on the next turn.
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