• What Are You Thinking? v. Blow Off Some Steam
    5,001 replies, posted
pill u break my heart cry irl..
[QUOTE=ZnT00;49392017]pill u break my heart cry irl..[/QUOTE] i am pill the heartbreaker
no crying allowed
No woman no cry
if u not toned u finna get boned [editline]26th December 2015[/editline] not
I like the yellow-on-black aesthetic [t]https://jii.moe/EJ5r9ZPUg.jpg[/t] my hand hurts
someone buy pill assetto corsa pl0x
[video]https://soundcloud.com/d-j-smith-821819660/piano[/video] I can't write music at all but it's fun to fuck around doing improv stuff
why did my family keep fucking giving me alcohol i feel so shitty right now oh mY GOD :scream:
should i get this hoody
believe it or not i gave some girls at my school a few kisses i'm not joking
[QUOTE=SuperHoboMan;49392056]why did my family keep fucking giving me alcohol i feel so shitty right now oh mY GOD :scream:[/QUOTE] you made the mistake of stopping
[QUOTE=Ninja Gnome;49392021]no crying allowed[/QUOTE] [img]http://ih0.redbubble.net/image.152511421.4605/flat,1000x1000,075,f.u1.jpg[/img]
[QUOTE=Xubs;49391984]Critics are almost never creators themselves, look at film and book analysis. I think it takes a different but similar mind to critique than it does to create -- a similar appreciation of the craft, but a different application of it. Creation is inherently constructively-focused, critique is destructively-focused [note, 'destructive' does not mean 'bad']. Different mindset requirements. There are exceptions. For example, Yahtzee Croshaw of Zero Punctuation fame has made MANY games over the years, mostly adventure games. A group of movie critics that come to mind that have made films themselves is Redlettermedia. Also, to critique accurately, you need to have at least a tacit understanding of video game creation. Most critics you listed do, but the inner workings of game creation are often much more difficult to understand than movies or film, especially academically, since academic analysis of games are still in their infancy. Games are technically and mechanically far more complicated than most other mediums before it, so being a game critic but understanding the craft less than a movie or book critic does is understandable.[/QUOTE] I don't know, this question sits in a really weird place for me. On one hand, I know its wrong to have the mindset of "You can't/won't make a game/movie/book so your opinions are invalid". Like you said though, good reviewers should have knowledge of what they are reviewing. On the other hand, it irks the back of my mind how people can spend so much time talking about what makes a thing good or bad, but at the end of the day that is all they do: talk about it. Maybe I'm just like insecure or something idk.
[QUOTE=Ninja Gnome;49392063]you made the mistake of stopping[/QUOTE] no i made the mistake of accepting it this is what happens when i take tranquilizers to get through a family gathering
[QUOTE=crazymonkay;49391958]I've been wondering something for a while... Why is it that reviewers, say, video game reviewers (and I use that term loosely to include not only people like TotalBiscuit, Jim Sterling, Angry Joe, etc., but also more of youtube personalities like Jesse Cox, Dodger, etc.), who really love video games and act like they know what they are talking about. Why is it that they never actually seem interested in making games themselves? The obvious answer is that they don't really know a lot about the technical aspects of how to, for example, program a game, but if they really do know so much about how to design a game why do they never take on at least a design role of some sort? I would be lying if I said this question wasn't at all malicious in origin and that I wasn't trying to be a smartass, but as someone who [I]does[/I] make games (sometimes) I'm curious as to what their answer to that question would be.[/QUOTE] Just about anyone can provide a competent analysis of a medium if they've been involved with it long enough. I'm sure anyone in this thread could provide a decent summary of the plot and structure of a game/film/novel if prompted. The real trick is creating a memorable persona or style that helps reinforce your opinions and thoughts while having the ability to articulate your points clearly, intelligently, and/or concisely. 5 years of playing games is obviously very different than 5 years of designing games and I think everyone silently acknowledges that in some sense, but that doesn't mean reviewers don't understand their stuff since they're basically an informed consumer. [B]edit:[/B] This post is a mess of obvious. I'm gonna go take some cold medicine and lie down.
ew you straighty i bet you kiss girls
[QUOTE=Trixil;49392061]believe it or not i gave some girls at my school a few kisses i'm not joking[/QUOTE] Usually all I got was hugs. Got groped once.
:dog:
Part of me wants to buy Ark, but I don't know if its worth 20 bucks
[QUOTE=Daniel Smith;49392115]Part of me wants to buy Ark, but I don't know if its worth 20 bucks[/QUOTE] As long as you can run it and enjoy survival games.
backfire senpie gave me eden visual novel game i bet its good
the maid character is very nice the heroine is not great though
[QUOTE=Xubs;49392118]It often feels that way, as a creator, so I understand you. It can often feel like "why are these people given so much leeway in critiquing our games? [I]We're[/I] the creators, surely other creators like us should also be the critics. We've experienced what it's like to make games, we know far better about games than they do!" But ultimately, the creator DOESN'T know more about a product than regular consumers. Because what matters to consumers is purely the final product. Let me explain: Critics are informed consumers. Creators are not consumers. Creators often have several degrees of separation from the consumer on what makes a game competent [I]to them.[/I] A critic can explain why a game is not worth someone's time in a reasonably informed manner that the general consumer can actually relate with. Creators are usually going to know one too many things about the goings on behind development that separates themselves from being understood by the mass market. For example, a 3D environmental artist may very well know a lot about the creation of 3D environment art in today's modern shooters and absolutely [I]praise[/I] games to hell and back like Star Wars Battlefront for doing everything they wish they could do in bringing Star Wars to the video game world, but that's not helpful information to the consumer about whether Star Wars Battlefront is a good game or not. Yeah, sure, the consumer wants to know if it's pretty and looks like Star Wars, but they don't care about the technicals, and the technicals shouldn't matter ultimately. What matters is the final product. That is what the critique is there to examine, in a way that provides the information consumers want, without overload or too many technicals. So, ultimately, it comes down to perspective. Not how informed one is about the subject. Critics exist to inform consumers, and creators know too much to be a reliable source of information about their own games or other peoples' games. Sure, a creator is going to know when a game is good or not good, but can they explain why it is not good in a way that can be understood to a mass market that is not as informed as they are? That's the real problem, and it's why game creators are often not game critics, and vice versa. Does this make sense? I'm not trying to belittle you, mind you, just trying to be as informative as possible.[/QUOTE] There is, after all, a difference between a "designer" and a "creator". Not saying that it's impossible to be both (my University course is all about minmaxing both), but you need to be a really specific kind of genre-savvy to do that right.
by kisses i meant [URL="http://ecx.images-amazon.com/images/I/81gJ%2B2dkAcL._SX425AA425_PIbundle-3,TopRight,0,0_AA425_SH20_.jpg"]these[/URL]
i was popular as fuck with the girls in high school because i was a fucking candy addict and almost always had chocolate with me so when i shared it every female within a mile radius of me loved me for 5 minutes
i got kissed on the cheek by a guy once hahaha hahahahaha he was cute
one time i looked near someone
[QUOTE=TheBrokenHobo;49392183]one time i looked near someone[/QUOTE] mods MODS THIS MAN IS A MONSTER PLEASE BAN
I never interacted with girls in school because they had cooties. Ewwwwwwwwww! :cry:
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