• Things that you LOVE (or just kind of enjoy) in videogames
    107 replies, posted
Nothing like a good soundtrack [media]http://www.youtube.com/watch?v=DmdWFQAD5ho[/media] [media]http://www.youtube.com/watch?v=rX-3b1DK-4s[/media] [media]http://www.youtube.com/watch?v=M6tQ1RfnX3Q[/media] [media]http://www.youtube.com/watch?v=xbrL1EUDUno[/media]
Cars and customization. [editline]23rd July 2013[/editline] And neat driving physics.
I like a soundtrack that perfectly fits the world. I've been replaying Bully and despite horrible controls/camera, I can't get over how immersed I am in the school/town thanks to the soundtrack. A good soundtrack can make 15 hours of gameplay feel like 15 minutes imo.
When a game can almost make me cry because of emotions. If you played the walking dead you'll get it.
Animations for when you leave the controller/keyboard alone for a while. Earthworm Jim had loads. [img]http://i13.piczo.com/view/s/w/n/p/r/6/r/d/3/8/9/img/i67563105_31649_7.gif[/img][img]http://i13.piczo.com/view/s/w/n/p/r/6/r/d/3/8/9/img/i71196996_49524_7.gif[/img][img]http://i13.piczo.com/view/s/w/n/p/r/6/r/d/3/8/9/img/i67418854_25511_7.gif[/img][img]http://i13.piczo.com/view/s/w/n/p/r/6/r/d/3/8/9/img/i67422839_38622_7.gif[/img][img]http://i13.piczo.com/view/s/w/n/p/r/6/r/d/3/8/9/img/i67370858_79367_7.gif[/img] Also, suspicious cows. [img]http://i13.piczo.com/view/s/w/n/p/r/6/r/d/3/8/9/img/i42012374_32376_7.gif[/img]
Three words: New Game Plus It's like, I know it's going to be easy, but I fucking love it anyway EG chrono trigger Also games where it's infinitely harder after you NG+
Good story telling and multiple endings.
Customization
well-written and believable NPCs
Exploiting the terrain to gain access to areas you aren't supposed to be able to enter.
Deadzone aiming, full body awareness, 3d scopes (red orchestra), immersion, permadeath and realism.
Most characters in boarderlands2
When NPCs actually have emotion in their face corresponding to what's going on Bethesda games are [I]really bad[/I] for this. Everyone's got wooden face or grit-teeth-angry face.
Huge variety of weapons.
Shotgun blasts to the face in Soldier of Fortune II.
wide range of realistic modern day weapons with the ability to interchange attachments and internals ghost recon future soldier nailed it perfectly but the game itself sucked hardcore.
Upgrades, personalization (like personality tests to determine your class), loads of different story lines, references to music and old school video games, unexpected plot, philosophy, the possibility to let out your own creativity, HUMOR.
Three things the PC needs: One. A Voice, I don't care if he has the Worst voice actor in the world, It's better the nothing. Number Two. Legs/Full body awareness, Every time I look down and just see the floor in a game I die a little inside. And three. A face, Except when he doesn't have a voice or personalty to back it up.
-snip, I'm late-
Big roster of playable characters. Many ways to play the same game. When your actions can somehow change the game's story.
How gritty and immersive RO2 can feel. And how good it feels to get a killing spree.
When the guy/girl you play as actually have a voice.
Imaginative level design. [t]http://cloud-2.steampowered.com/ugc/631912503956371371/3D2CC3697A0AE032B94C5A553B216BB9A6243A61/[/t] [t]http://static.giantbomb.com/uploads/original/9/98314/1816460-psychonauts_2009_08_10_23_49_21_42.jpg[/t] [t]http://farm9.staticflickr.com/8504/8320867833_3b490a4c06_o.jpg[/t] I love walking into a new area and being blown away by how crazy everything looks.
In-depth combat or really cool looking combat. anything like the LoZ Secret Art system, basically. [video=youtube;nniQ9RJYY_4]http://www.youtube.com/watch?v=nniQ9RJYY_4[/video] [video=youtube;XD7jQmRIisE]http://www.youtube.com/watch?v=XD7jQmRIisE[/video] not to mention that if you time putting your sword away after doing one of the Arts, then you can do the little flourish that Link does after learning a new move.
Crafting. When its done right and not just tacked on for the sake of having a crafting system, I feel its incredibly rewarding to use junk you have building up in your inventory to cobble together gear that beats anything store buyable. Not many singleplayer games have crafting, so it moreso applies to MMOs. I do remember spending a majority of various rentals on the Smithing system in Legend Of Mana and the weapon combination system in Vagrant Story and having a blast despite not getting how it worked in both cases.
A well-written, emotionally compelling story, that makes the player cry when their favorite character dies.
The entirety of Paper Mario: The Thousand Year Door. It hit every note perfectly and there's not a single dull moment in the game. I'd play it over and over again.
Developers that actually care and aren't in it only for the money. Example is Gearbox for one. [video=youtube;KuroFpcFq-c]http://www.youtube.com/watch?v=KuroFpcFq-c&feature=player_detailpage[/video]
Basicly anything dynamic. Wether AI or ortherwise. Just love that shit.
Customization and open worlds. Combine them and I'll (probably) buy your game.
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