Things that you LOVE (or just kind of enjoy) in videogames
107 replies, posted
[QUOTE=StoneRabbit;41569127]Customization and open worlds.
Combine them and I'll (probably) buy your game.[/QUOTE]
[URL="https://picroma.com/cubeworld"][img]http://i.imgur.com/kxKaivV.png[/img][/URL]
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Sad endings followed by guitar songs.
[media]http://www.youtube.com/watch?v=tfwNxJ_NyzI[/media]
[QUOTE=ZnT00;41569296][URL="https://picroma.com/cubeworld"][img]http://i.imgur.com/kxKaivV.png[/img][/URL]
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I played cubeworld for 5 hours or so and there's a simple customization mechanic that allows you to add tiny blocks to your weapon, that's not much
I love it when the OST of the game has a main theme, and some of the other tracks have bits of the main theme mixed into it, but they still feel like a different song.
Side-quests.
And lore, lots of lore.
I like when you get satisfying feedback from attacking enemies, like being able to blast enemies' heads and limbs off, but not necessarily make them explode in blood and guts without trying, also like it when your character actually responds to attacking enemies rather than just HUD hitmarkers (like in RO2, you'll generally say something when you get a kill). I also really love how the flamethrower in Rising Storm feels, I know how this probably sounds but I love hearing my targets screaming as they're roasted.
The idea that running away from enemies has a higher survivability option.
I just love being overrun by everything in the world that I have to force myself get away from them in hiding somehow, and take them out in small numbers.
And I'm not talking about if the game is forcing you to do it with a cutscene or an event, I'm talking about the equivalent of starting a wave on Hard with 400 enemies to start in Killing Floor, having nothing but scarce pistol ammo and your knife.
I love it when games through enemies at you like there's no tomorrow, but the enemies are piss easy to kill. That's why I love L4D2 so much. I'm fine with having tougher enemies that take more hits to kill, but I really love the one-shot-drop-dead enemies.
[QUOTE=Kurahk;41573151]I love it when games through enemies at you like there's no tomorrow, but the enemies are piss easy to kill. That's why I love L4D2 so much. I'm fine with having tougher enemies that take more hits to kill, but I really love the one-shot-drop-dead enemies.[/QUOTE]
It's even better when they give you some high rate of fire weapon like a chaingun.
Finding new secrets and stuff on additional playthroughs
Good game over screens that make you feel a certain way about your outcome, some examples.
[video=youtube;JSXJyLaP-4s]http://www.youtube.com/watch?v=JSXJyLaP-4s[/video]
[video=youtube;yDlaWOyNyt4]http://www.youtube.com/watch?v=yDlaWOyNyt4[/video]
[video=youtube;VYRmhgwr1wo]http://www.youtube.com/watch?v=VYRmhgwr1wo[/video]
when you are able to kill every single living thing in the level
[video=youtube;enb0zWbYUik]http://www.youtube.com/watch?v=enb0zWbYUik[/video]
Seriously, I do really like the healing system in Far Cry 2/3/BD, it would be a lot more effective (if less funny) if it was combined with a limb condition system like Deus Ex or Fallout, but as is it's still a pretty nice system.
Neat little touches like how you can replenish your health in Duke Nukem 3D by drinking water or when RTS units react differently when you click them a lot.
Also a catchy soundtrack.
[QUOTE=slayer20;41562229]Character customization. I have yet to find a game that does this perfectly. Dragon's Dogma comes pretty close though.[/QUOTE]
Saints Row 3 and 4 is customization heaven
When developers actually have fun with making the game, like adding silly easter eggs in finding the game or subtle references. That kind of stuff
[QUOTE=Torjuz;41612239]Saints Row 3 and 4 is customization heaven[/QUOTE]
I played Saint's Row 3 and last I remember, it's customization was pretty shitty.
Games that let me play odd and fun creatures.
Like how the Aliens vs Predator games would have an alien campaign, and you could play them in multiplayer.
I loooove that sorta thing, and it gets pretty dull after seeing fps after fps just be "White Male Human Has Guns and Shoots Things"
Games that have random NPCs that you come across once, that you can meet again later and see them with better weapons and armour.
STALKER is good at this, I see an NPC with a leather jacket and a shitty sawn off shotgun, and I see a guy with the same name later in the game except with better armour and a good assault rifle.
Any game that throws out hordes and hordes of enemies while you get your favorite weapon out and kill 'em each by one.
Serious Sam does this best.
When characters in games feels really alive and fits their roles. For instance, Ellie in last of us. She really feels like stubborn, curious, 15 year old girl.
[QUOTE=slayer20;41612283]I played Saint's Row 3 and last I remember, it's customization was pretty shitty.[/QUOTE]
The customization was pretty good, but like everything else people claimed SR2's was better.
[QUOTE=Kurahk;41573151]I love it when games through enemies at you like there's no tomorrow, but the enemies are piss easy to kill. That's why I love L4D2 so much. I'm fine with having tougher enemies that take more hits to kill, but I really love the one-shot-drop-dead enemies.[/QUOTE]
You sound like you might enjoy dynasty warriors.
A sense of grand scale, where appropriate. The reaper attacks in ME3 sort of achieve this (if not for the reapers wandering around in circles aimlessly, and the rather lacklustre attacks made against them (like the random cruiser on the turian moon whose name I forgot)), or Supreme Commander when you're actually fighting with vast armies against vast armies rather than the somewhat retarded AI's tendency towards a continuous stream of units.
Intelligent NPCs, both enemy and friendly, and both in combat as well as other interactions. Massive bonus points if they actually have good facial animations (like HL2), and are well-written.
More visceral combat i.e. not weapons that seem to have a preprogrammed cone of fire, tracehit and little response from the enemy until their health reaches 0. I hesitate to say "realistic" - since RAGE had rather good enemy reactions to being hit by weapons fire, even if they were sort of bulletsponges - but it seems the most apt descriptor for what i'm trying to get at.
Bumbling, underdog, and comic relief protagonists.
Prime examples:
[img]http://www.gameland.ru/post/47024/img/Mario-&-Luigi-Bowsers-Inside-Story-07_thumbnail_w250.w247.jpg[/img]
[img]http://s1.hubimg.com/u/7699160_f260.jpg[/img]
[img]http://images2.fanpop.com/image/photos/10800000/Wind-Waker-wind-waker-10878605-440-230.jpg[/img]
Being able to play it for a long amount of time, it doesn't get old.
Games that have an emphasis on resources and use a kind of, chain-trading thing. (No idea what it's actually called, if anything)
Kind of like Grand Ages: Rome, or The Guild II. In Grand Ages: Rome, a farm will supply raw meat to a butcher, who will supply sausages to a tavern, or something similar.
Anyone know any other games like this? I can only think of those above, CivCity: Rome, and Banished
Hiding.
[editline]27th July 2013[/editline]
[QUOTE=Araknid;41612373]Games that have random NPCs that you come across once, that you can meet again later and see them with better weapons and armour.
STALKER is good at this, I see an NPC with a leather jacket and a shitty sawn off shotgun, and I see a guy with the same name later in the game except with better armour and a good assault rifle.[/QUOTE]
Yeah, I don't remember what it's called (because I believe it is called something). Oblivion used it and everyone thought it was brilliant.
Colors. I fucking love colors. You can slap on all of the fancy graphix you want, but all of those shaders and whatnot will mean nothing if there's not a good diversity of colors. Good examples.
[t]http://leviathyn.com/wp-content/uploads/2012/05/Banjo-Kazooie.jpg[/t]
[t]http://assets.getgamesgo.com/images/hotline-miami_5_ss_l_120704110041.jpg[/t]
[t]http://vgfaq.com/wp-content/uploads/2012/06/Spec-Ops-The-Line-Intel-Collectibles-Guide.jpg[/t]
[QUOTE=TheGoodDoctorF;41615464][t]http://vgfaq.com/wp-content/uploads/2012/06/Spec-Ops-The-Line-Intel-Collectibles-Guide.jpg[/t][/QUOTE]
I really love how Spec Ops actually had several filter options from really colorful to downright black and white.
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