• Things that you LOVE (or just kind of enjoy) in videogames
    107 replies, posted
Gibs. I love me some gibbing in games. A lot of games now-a-days lack satisfying gibbing. I think Killing Floor does it right though.
I love it when you face an enemy you can't just kill by shooting him a little/absolute loads and are forced to disengage and hide, it can be as simple as seeing an armored vehicle heading your way in ARMA, telling your squad to hold fire and hide since nobody has any kind of AT weaponry, or being chased by an actually dangerous enemy when you don't have any kind of gun that can hurt him and he isn't scripted to miss Also I absolutely adore customization, especially if it's incredibly rich and unrestricted and in an MMO-ish environment - customizing your face in a game like Skyrim is one thing, customizing your face, body build, skin complexion, tattoos, clothing, vehicles, weapons, signature tags and music in a space where others can appreciate it is a wholesome experience in itself, it feels so incredibly sweet putting in a lot of effort into making your character look good and receiving praise from absolutely random bystanders, there's a reason Champions Online and APB were some of my favorite experiences online ever Also, having some kind of personal space in an MMO where you can invite people over is also cool as tits, Star Trek Online allowed you to stroll around the bridge of your ship and while it wasn't much actual use and there wasn't a lot of depth to it, it still felt so incredibly right And one last MMO thing - having stuff that's not actually required to be there - 90% of Stormwind in WoW might as well not exist at all, there are no services, people don't really go there and it just makes the trip to the train longer, but all the stuff that wasn't there for leveling was the most exciting for me, for example there was no point in alcohol, but I'd spent countless gold coins on just getting drunk off my (virtual character's) arse with a couple of friends and just running about doing stupid shit. My favorite crafting profession was tailoring because it allowed to make you stuff like tuxedos, wedding dresses and other kinds of clothing otherwise useless for combat, my favorite activity was traveling from town to town just to see what they're all like and what's on the way there as you couldn't do it with a simple push of a button, you'd need to spend a good bit of time on it. In general, I couldn't give a rat's ass about raiding or battlegrounds or even actual questing, the world was way too interesting to me to waste time staring at numbers, guess I preferred the "RP" over the "G" in "RPG", and the game supporting this was just the absolute greatest for me
Sexy animations+ragdolls [img]http://i.minus.com/ixy8cPojqm5PL.gif[/img]
[QUOTE=Sharker;41617019]Sexy animations+ragdolls [img]http://i.minus.com/ixy8cPojqm5PL.gif[/img][/QUOTE] woah, what game is this? please tell me it's on PC also, when the main character actually has a voice and interacts with the characters around him/her. One of the things I instantly disliked about Dishonored was when the guy framed the main character for killing the empress (not really a spoiler since it's literally the first three minutes of the game), he just stood there like a jackass and didn't say anything.
[QUOTE=Schmaaa;41617481]woah, what game is this? please tell me it's on PC [/QUOTE] It's either Killzone 2 or 3, both are PS3 only.
Dodge/Roll moves. I just fucking love them. It makes it easier to dodge attacks, and their usually faster than just walking around the attack. But, I always roll to the right. ALWAYS. I find it harder to roll left than right.
when games really make you [I]think[/I] I'm not talking like a simple puzzle, I'm talking huge, complicated, "I need several notebooks full of notes to be able to do this" type puzzles I have yet to see puzzles that complex since the first few Myst games, but damn do I love them
When a game has a large world and all of it has a story.
Stealth. That's all.
When I can fire single rounds from a far distance and take down the guy with one or a few shots. Project Reality has provided alot of the satisfaction for me. Driving levels. Good car handling and steering animations. Far Cry 3 and Driver: San Francisco do this well.
When a game brings a totally unique idea to the table that has never been seen before, kind of like when Portal first came out. FTL to a lesser extent. You can drown in the sea of FPSes out there. Also, I really like when a game has a highly unpredictable story, and when the ending goes somewhere you never expected it to and leaves you wondering what just happened.
being able to customize anything you want on the thing you're playing. whether it be mech or anything else.
When I used to play Tribes Ascend, there was this feeling I'd get when grabbing, then successfully capping the flag that I've never had in any other game, dunno what word describes that, but it's pretty damn nice and I wish more games could capture that intensity.
Games that randomize levels (like Minecraft) and/or offer a huge amount of freedom. Horde modes are also really fun as long the game's good.
Gibs. Who doesn't enjoy watching some meaty chunks of dead fly about?
Secrets like hidden rooms/paths.
[QUOTE=Greenish_;41623083]When I used to play Tribes Ascend, there was this feeling I'd get when grabbing, then successfully capping the flag that I've never had in any other game, dunno what word describes that, but it's pretty damn nice and I wish more games could capture that intensity.[/QUOTE] I have that as a Spy in TF2, when you manage to get behind the enemies and go to the engineer nests that have been preventing your team from winning amd manage to take them down without getting killed.
Being able to name stuff. It doesn't matter what, just being able to have any name I want on stuff. It's one of the reasons I like Sins of a Solar Empire so much, I can name all the planets I colonize and all the ships I build. I also love it where the name is printed onto the thing I name. In Star Trek Online, the name of my ship is printed onto it. So when I inevitably name it "Poopybutt" or something equally childish, I get to see "USS POOPYBUTT" printed in a super-official font on my gigantic spaceship. Being able to put custom textures or emblems onto things is also awesome. In Trackmania, you can just take whatever fucking pictures you like, plaster your car in them in an editor that a monkey could use, and play online and everyone can see it, in about the span of 15 minutes. I can drive around my stupid car with a Windows 95 logo on the driver door and a safety sticker that says "Fire Escape" pointing at the exhaust. More games need shit like that.
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