Some of the fanbases (Mostly just the Sonic fanbase), and the fact that Infinity Ward/Treyarch can just keep pumping out CoD games and people still buy them.
[QUOTE=Daniel Smith;36433892]Linear story lines are okay as long as they work.
e.g. Half-Life 2[/QUOTE]
Yes. Make the story too open and it's not even a story anymore, just a framework, ala a sandbox game. There's a reason "sandbox" games (GTA, Infamous, Red Dead Redemption, Spiderman 2, etc.) tend to require you to enter linear levels while completing things related to the story.
The problem is that a railroaded story really sucks in most cases, especially when you are given choices and they make no real difference (*cough*MassEffect3*cough*).
The fact that smartphones and tablets try to be the new gaming medium, that infuriates me as that's what we have PCs and consoles for.
Also what everyone else said pretty much.
I dislike day-one DLC, and games that aren't solid and ready to go when they're released.
I also dislike the lack of depth of most modern games.
One of the things I dislike the most is all of the simple little features that would have been great to incorporate from day-one that the developers don't seem to think of.
Too many gimmicky games, like ones for the Kinect.
How the majority of people view it. Either they think it's a waste of time/generally have negative views of it, or they play shitty games and consider the activity gaming. Shitty games such as Angry Birds, and COS to an extent.
Gaming is just like watching movies, listening to music or reading books; it's something you must do to realize what it's like. You can't read the newspaper and expect to understand literature, just as you can't play Farmville and expect to understand games.
So my issue is more to do with the people that don't play games properly, including dedicated COD players, and the fact that the market caters for them so much.
[QUOTE=Cam00;36434209]How the majority of people view it. Either they think it's a waste of time/generally have negative views of it, or they play shitty games and consider the activity gaming. Shitty games such as Angry Birds, and COS to an extent.
Gaming is just like watching movies, listening to music or reading books; it's something you must do to realize what it's like. You can't read the newspaper and expect to understand literature, just as you can't play Farmville and expect to understand games.
So my issue is more to do with the people that don't play games properly, including dedicated COD players, and the fact that the market caters for them so much.[/QUOTE]
Cod players are gamers. Maybe not as hardcore or into it as others, but they are gamers.
You could even count the angry birds/farmville players as gamers. They're just more casual about it
The fact that alot of my favorite developers have partnered with publishers who have more or less run them into the ground.
[QUOTE=cdr248;36434587][IMG]http://i843.photobucket.com/albums/zz355/cdr248/ea.png[/IMG][/QUOTE]
How did you find that? That is EA's new game.. It was suppose to be a secret i thought. (I know where it is from)
Cut Content DLC.
Day 1 DLC.
Announced DLC before a game even comes the fuck [B][I]OUT[/I][/B]
Always online DRM.
emphasis on multiplayer modes over good single player stories, pandering to casual gamers by making games incredibly easy, and ea ruining good game developers
When they make too many of the series. COUGH CALL OF DUTY COUGH!
[QUOTE=Desuh;36430494]"Realistic" shooters like battlefield and call of duty being more popular than fast paced arena shooters like quake.[/QUOTE]
This so much it hurts.
For a majority of games, you just follow the instructions on the screen and finish the story within a matter of days, and the game is basically useless afterwards unless there is some sort of online multiplayer or an (expensive) DLC to download and continue playing. As rinoaff33 described it; a railroaded story. The games come to such a quick finish and you really aren't getting what you payed for in the end. I miss the 50-level platformers which were on systems like the Genesis, (S)NES & PS1. They were much more simple and even though you basically did the same sort of thing in a lot of them, there was more of a challenge and it didn't have to look pretty to be extremely fun. You would've spent hours collecting coins, jumping on top of bad guys and running through levels until the game was completely finished, and on top of that there were multiplayer modes for you and a friend to finish together, and even once you finished you could still find some enjoyment and going back and doing it once again. Now of course you really can't compare the big time titles nowadays to those platformers, since the internet is now dominating and people would rather play COD on Xbox Live and kill people all over the world while chatting with friends, than sit down and play an old school platformer which doesn't give you as much of a thrill when you kill somebody. Kind of like how people would rather read the comics section in the newspaper than read all of the articles.
tl;dr - I dislike the "railroaded" storylines, the internet taking over gaming and forcing games to be more online multiplayer driven, lack of difficulty in the storylines, lack of replay value, not worth the price tag on the game in the long run, and lack of originality in games.
- Re-using old names as sequels which plays nothing like old games of the same name. (I'm looking at you, NFS.)
- Paid reviews
- Motion gaming
- Autolog bullshit or something similar
Lack of good vehicular combat games these days.
I want my BattleTanx 3.
Minor one, but region locking.
I'm looking at you, 3DS.
Games are too easy nowadays.
I guarantee to everyone on this thread
that if the COD fanbase stopped grappling for each year's rehashed shit title, Activision would publish a truly innovative game. They're already trying- the Black Ops 2 future setting and RTS/FPS gamemode - because they realize it's the same game every year, and I wouldn't know for sure, but it might be affecting their sales.
As for DRM, that's where I think Indie titles have a chance at saving the industry. Look at Minecraft. It may be overrated and done to death, but before it, there was nothing like it. It took an innovative and creative idea, and presented it completely free of DRM and large-company bigotry. This has obviously led to great success, creating a beacon for other indie devs to follow.
There are some awesome indie developers out there, and I think they will be the ones creating fun, solid titles. I mean, Overgrowth, Mount & Blade, Omegalodon, Magicka, The Binding of Isaac, the list goes on and on
I miss the platformer genre. Most of the people that still develop platformers these days are indie developers.
I especially miss scenic platformers such as Abe's Odyssey and Heart of Darkness, Limbo was pretty close to this.
I dislike when indie developers purposely try to make their games "retro looking" by making everything have pixelated sprites. This practice is getting old.
I hate that Naughty Dog sold their rights to the Crash Bandicoot franchise, [url=http://palgn.com.au/playstation-3/9332/its-a-little-bit-like-watching-your-daughter-do-porn/]and they regret their decision[/url].
I hate that Valve has completely abandoned the once perfectly beautiful consistent and logical TF2 artstyle and is pumping it full of random wacky weapons and cosmetic items.
I miss the Gamecube controller as the most comfortable console controller I've ever owned and I hate that Nintendo won't support its usage with WiiU and will just continue to make more controllers that are frustrating, less precise and also uncomfortable to use.
Region locking and DRM are both generally horrible things. Neither will stop pirates in most cases, and only hurt legit consumers.
Lack of development time is always a bad thing. Every time I get excited for a game I keep hearing 'cut content', and more often than not, it's because they're pushing for a release. I still want an unfucked version of KotOR2.
Also, lack of variety in linear games. Call of Duty is usually pretty good at avoiding this, they constantly put in rail shooter segments and the like that break up the standard gameplay, so you don't get bored as quickly.
Besides DRM, DLC shite, and other cash-grubbing bullshit, I'm so damn tired of games focusing so hard on looking cool at the cost of making a good game. Along with the tacticool stuff, I see a lot of games ruining their combat sequences with small cut-time sequences in basic attacks or combos that ruin the flow and immersion of the fighting. It really pisses me off when I'm absolutely dominating a group of enemies, and right in the heat of it I have to pause for 5 seconds to watch my character do some super-extravagant move when the same effect could have been created using fewer animations, creating the same feeling of satisfaction while not dampering the fight.
Game Templates- Such as all the Travian clones like Tiberium Alliances, Golden Age, War of Legends...
That all the populair shooters nowadays are online tactic00l realistic shooters.
What happened to the times four gents would sit next to eachother on a couch, play their prefered game, most likely a WW2 Shooter or other 4-player games, and have fun with eachother while sprouting jokes about the characters between eachother?
That were the times.
Too much DLC
Too many games that don't require any skill
EA
Activision
Too many unoriginal games
PC & Console elitism really bother me.
EA and their shit.
Developers rehashing the same first person shooter over and over again.
1$= 1€
Same games are being released with nothing new or spectacular.
A lot of shooters have that boring and overused US vs RUS theme -_-
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