• What Do You Dislike About Gaming Today?
    205 replies, posted
[QUOTE=153x;36478879]How creative and distinct art styles seem to be absent from a lot of games. A recent game with a great art style would be Deus Ex or TF2.[/QUOTE] Quantum Conundrum, Portal series, Little Big Planet series, Journey on the PS3, Binary Domain had really interesting design choices(Though I'm just putting this here because I liked it, really), Bastion, The new Rayman game, Flower on the PS3, Sword and sworcery, that move game for the PS3 with the wizard kid etc etc. There's more, of course.
The fact that people complain about the littlest things sometimes in games
[QUOTE=AJisAwesome15;36487648]The fact that people complain about the littlest things sometimes in games[/QUOTE] I was just going to say that. Well, I have nothing.
People that say "Gaming is dead" or "The 'golden age' is long gone." Calm down, there's still plenty of good games coming out.
people that complain games are too "easy" nowadays i like a survival type stuff but when a game fucks you over it isn't called a "challenge"
All the pseudo-realistic shit that's been flooding the market since CoD 4. It's not realistic, it's not original, and it's not fun. It's like a Rainbow 6 made for people who have ADD and have only ever beaten Wolf 3D on "Daddy, can I play?" When I want realism, I play ArmA 2, not fucking Medal of Honor.
How weapons design in video games seems to have hit an inescapable dead end. Seriously, back then, we had games that had a shit ton of creative weapons that were both original and fun as fuck to use, now, most video games just have the usual "hurp durp high powered sidearm that is more powerful than your AR, assault rifle with grenade launcher and/or burst fire sighted mode, pump action shotgun that requires you to put it in your opponents face for MAXIMUM DAMAGE, rocket launcher that has to be reloaded after every shot and shoots a rocket that's slower than a fucking snail in flight, sniper rifle that takes a ridiculously long time to reload and has a clip so shallow that you can't even snipe a whole squad of motherfuckers without reloading AT LEAST ONCE, and lastly, ridiculously powerful BFG that uses ammo that's so uncommon it's shoved up the final bad guy's asshole for some reason. Oh, and all your weapons suck ass because IT TAKES SKILL HURRRRR.".
Majority of LoL community sucks.
Lack of sequels (Psychonauts 2 and Timesplitters 4) Lack of genres (space flight/combat simulators) Overuse of zombies. Zombies getting overused to the point that even casual fucks are talking about them.
[img]http://cache.kotaku.com/assets/images/9/2011/09/call_of_snacks.jpg[/img] [img]http://bulk2.destructoid.com/ul/162580-masseffectdlc.jpg[/img]
Pre-order DLC's, DLC's already on disk, planned DLC schedules and Season Passes (Max Payne 3, Gears 3, MW3, LA Noire...) and Online passes are just bullshit. There have been a serious lack of imagination from the editors and developers these past years. The editors just want to make more money so they ruin their franchises with over-the-top action, QTE's and COD-like multiplayers (BF3, Halo 4, MOH:W, Hitman Absolution, SC:Blacklist) to appeal to the COD or mainstream audience, not the fans of the franchises. They rush their games to release them faster and it's often really buggy (BF3) or disappointing (lolME3 ending). I'm tired of these lazy sequels, prequels where they just add 1 or 2 new features and that's it (COD, Assassin's Creed, GOW...) but I'm still looking forward to play Forza Horizon and NFS:Most Wanted. Reboots can still be well made like Mortal Kombat. I really hope the next-gen consoles will introduce fresh ideas because the current gen is reducing the possibilities in terms of graphics, physics, scale and gameplay. I'm French, sorry if I made some mistakes ;)
Oh and that code you need to play multiplayer, fuck that.
Consoles causing the stagnation of game development.
"hardcore gamer" elitism it's not my fault that all I play is katamari and ratchet and clank
The online DRM's they put onto the games. Ubisoft are cunts for that. Meant to solve piracy and fails horribly, makes it worse for the people who bought the game most of the time I don't like the multiplayer community for most games either. They're either filled with people who use this weird as fuck slang, like 'tryhard', and complain about people in games like CoD for 'hardscoping'. Then you have the others who rage at people about next to nothing, they just find a reason to argue. I think it's quite hard to find decent people in the online gaming community now.
Where do I start? Too console oriented, PC Gamers are treated as second-class citizens. Nobody cares about the customer anymore, just making money. So they hype, and they make sequels, but the quality decreases. Games are getting too simplified, no challenge, just hand-holding. Over-the-top draconian DRM setups. God damn DLC.
The players, and the fact companies don't need to try anymore to sell a hit.
[QUOTE=cqbcat;36489485]Lack of sequels (Psychonauts 2 and Timesplitters 4) Lack of genres (space flight/combat simulators) Overuse of zombies. Zombies getting overused to the point that even casual fucks are talking about them.[/QUOTE] TimeSplitters 4 was announced last week
I hate the lack of split screen in most console games this console generation. The fun you have sitting on your couch playing a game with friends where they don't need their own console, tv, and gamy copy to play with you. [QUOTE=goldenbuttocks;36488394]people that complain games are too "easy" nowadays i like a survival type stuff but when a game fucks you over it isn't called a "challenge"[/QUOTE] There are too many games where I set the game difficulty to the highest option and I don't even get hurt . Maybe I just master games too quickly, but its no fun when playing a game becomes like shooting NPCs in GMOD for hours on end.
The fact that gaming is in the mainstream I've really tried to like this generation, but, it's just not possible, there's too much fighting and exploitation Hell, the only reason I even bought a new console was for Sonic Generations, Resident Evil 5, and Silent Hill Downpour. The last generation was perfect, if this upcoming one doesn't turn out more like that one, I'm done.
DLC of any form being even thought of before or right after the game's release. Even with expansion packs. Shit DRM, to the point where people buy the games and pirate them Developers listening to their fanbases How companies want their game to be more than a game or their console more than a console, for example the entire current console generation. The fact that even after catering to a bigger market and casual gaming taking over most devices hardcore gaming is still considered odd by most people.
How sound design is completely overlooked in most games. Seriously, if you're gonna try to make a game, don't have shitty sound design like this. [media]http://www.youtube.com/watch?v=hmGtrl08b_U[/media] Instead, have good sound design, like this. [media]http://www.youtube.com/watch?v=zTnVM1qKodQ&list=FLT6aLi7p8tGzTCCiMAlD_4w&index=47&feature=plpp_video[/media]
also the fact that people think pc gamers are being treated like lower class citizens i'm as big as a pc gamer as the rest of you and i'm not feeling threatened or feel like a lower form in anyway, think of all the benefits
[QUOTE=AJisAwesome15;36490467]also the fact that people think pc gamers are being treated like lower class citizens i'm as big as a pc gamer as the rest of you and i'm not feeling threatened or feel like a lower form in anyway, think of all the benefits[/QUOTE] Like the cheap ports, console exclusives, limited settings, less content, lack of mod support, oh yeah being a PC Gamer in today's market is just [i]wonderful![/i]
You know what I hate a lot? Illusion of freedom and open-worldness. Kinda happened with many games.
[QUOTE=Butthurter;36478894]dont forget how awfully linear portal 2 is when i first heard of it i thought we would be able to explore the entire aperture facility more, more interactivity with the surrounding like browsing around offices to find wacky experiments[/QUOTE] I don't think you can really fault Portal 2 for that. I didn't follow a lot of the development or hype or very much pre-release info at all, so I just assumed it'd be like a longer, slightly more complex version of Portal, with a co-op mode. It's still good as a linear game though. A non-linear puzzle game would be a hard thing to make, and turning Portal into a non-linear non-puzzle game would likely be an awkward step.
That valve has ruined CS for me, I said it, CS:GO has horrible movement, gray and hazy post-processing you cant turn off without sv_cheats but looks way better off, recoil is garbage, and needing fog to make shit stick out is fucking retarded, the game should do it on its own, which it does with post-processing off. I like how more weapons are viable and the new grenades and shit, but they are making it to realistic when CS isnt realistic, its pretty much matched based quake with real guns, but Valve has no idea what to do with CS and they havent since they bought it, they didnt make it in the first place. That and TF2 is an item cluster fuck, I wish they just did another set of Valve made weapon sets for each class, and made cosmetics the only thing people could get into the game. And I fucking love Valve.
Bad ports.
Regenerating Health, a la Red Screen.
Regenerating health can be done effectively but most modern games do get it wrong. It works in games like Diablo 2 where your health regenerates very slowly, so it's mostly just useful in areas where you don't have to do any fighting. But modern games feel the need to stick by that policy of spreading the fun as evenly as possible, and ensuring that everyone has the exact same experience. Couldn't have one bad/unlucky player getting badly wounded at one point in the level and then having to improvise a new tactic that most other people wouldn't try. That kind of reminds me of the first time I played Deus Ex (story time, bros). There's this one mission early on where you can either climb across rooftops or walk along the streets to reach the bad guys' base. Well, I chose the rooftops, but at one point, I accidentally fell off a roof. I thought it would be an instant death, but instead I just broke both my legs and lost a lot of health. From there I had to fight off dogs that came running at me, then crawl my sorry ass the rest of the way to the enemy base, because NO RETREAT. From there I pretty much lured enemies one by one into a small room (still crawling on the ground the whole time) until finally I'd killed enough of them to safely explore their hideout and find some health. But if that was a modern game, it probably would have either re-spawned me back on the roof, or my legs would have been perfectly usable again in 5 seconds. The point is, it wouldn't have been nearly as fun, because I wouldn't have had to fend for myself or overcome any harsh odds.
Sorry, you need to Log In to post a reply to this thread.