• What Do You Dislike About Gaming Today?
    205 replies, posted
I hate that games now are really really short. I spent over 40 hours on Grandia 3 before I finished it. A new random game will maybe take you 5-6 hours to finish
[QUOTE=KlaseR;36539995]DLC DRM Self regenerating health 4 hour long sp campaigns Free to Play games simplified and easy as shit to appeal to the averege 12 year old kid[/QUOTE] Pretty much all of this. Other then F2P, it can be done right. Just look at Valve.
[QUOTE=Schizophrenic;36540982]Grey. Grey everywhere. [IMG]http://crumaharashop.com/wordpress/wp-content/uploads/2008/05/kz21.jpg[/IMG][/QUOTE] Oh no. You did not just insult Killzone 2. Noone insults Grenade Spam Clusterfuck Simulator 2009. Anyway, what I definitely hate is the dumbing down of multiplayer (And the entire gameplay in general) in games to appeal to masses (Killzone 3, HNNNnnnnnng). Endings that are out of touch with the rest of the experience, incoherent, and written terribly (Killzone 3, Pre-EC ME3) Corridor shooters (COD, Killzone 3). Linear games (Crysis, DXHR, Halo series, Pre-KZ3 Killzone, and yes, even DOOM) are fine, but it's plain frustrating when you are forced down the same route every time like a rail shooter or a movie. Lack of weapon variation (COD). This is self explanatory. Inversely, games with weapon variation (Resistance, Halo, Half Life) are great. Lack of enemy variation (COD). Full regen health (COD). I'm fine with regen health when encounters come down to LIVE OR DIE (Like Halo, or a Jurassic Park game which name escapes me at the time) or when the health regen is limited (Pre KZ3 Killzone, ME1, ME3, Far Cry 2)
ITT: COD
FPS remakes of games that where never first person. not everything needs to be first person.
I kinda dislike iron sights, I want secondary attacks, I don't want to stare down a barrel to magicly improve my accuracy .
How games keep boiling down to 'Press F to win'[ Locked: Requires DLCs 1...1000 and purchase of the Winner Pack 3000 for 60$ ]. The most horrible thing is that we can't really change that. Majority of the players (spoiled/whiny kids) will still like that option, and they WILL BUY THAT SHIT. Which means this is an acceptable gameplay-buliding scheme for money-craving gamecompanies(No need for examples, I guess...). They will have money to make next game that supports this concept, etc... This will probably kill gaming eventually.
Cover systems (I can hide behind a wall all by myself thank you very much) and regenerating health.
The fact that there are tons of WWII Shooters, RPS and so on, but only so few have decided to tell the vicious stories of WW1...
How a lot of FPS games these days favor cinematic or quick time events over creative gameplay. [editline]29th June 2012[/editline] Also DLC. Unless it's an expansion, I hate that feeling when you own a game but don't have the DLC, it feels like you're not playing the full experience.
Pre-order exclusive stuff and just mini-DLCs in general.
[QUOTE=ashxu;36548525]How a lot of FPS games these days favor cinematic or quick time events over creative gameplay. [editline]29th June 2012[/editline] Also DLC. Unless it's an expansion, I hate that feeling when you own a game but don't have the DLC, it feels like you're not playing the full experience.[/QUOTE] I hate playing a game without DLC because many games put up a bunch of things that implore you to buy the DLC...[I]while you're playing the game.[/I] Cases in point: Dragon Age, Batman: Arkham City.
[QUOTE=UnidentifiedFlyingTard;36546911]FPS remakes of games that where never first person. not everything needs to be first person.[/QUOTE] I haven't heard of that. What do you mean? Wait, nevermind. You mean like Syndicate.
Boring games that are entirely focussed on combat where your only enemy is just people and maybe a helicopter or a tank as a pisspoor boss fight. If your entire game is about shooting atleast give me something interesting to shoot.
Copious amounts of crappy DLC, online passes and "streamlining"/dumbing down games for a bigger audience.
A lot of games seem to have the same super realistic art style. I kinda miss all the blatantly obvious polygons in characters.
[QUOTE=Cows Rule;36552682]A lot of games seem to have the same super realistic art style. I kinda miss all the blatantly obvious polygons in characters.[/QUOTE] I don't mind games having realistic or good graphics, but when it's the main focus instead of gameplay and story and whatnot? That's when I get peeved.
DLC. Short games. Where being super realistic takes over having a good story line. Focusing on super fancy graphics rather than a good game. Poor PC ports of some AAA games. About DLC, what happened to those giant expansion packs? Like RCT3 had Soaked, Zoo, etc, and they were huge and content-filled. Now it's pay $15 and get [I]5 whole maps![/I] oh and [B]FUCKING DRM[/B]
The focus on multiplayer, the focus on 'hard', and the DRM problem. Mutliplayer, to me, is awful every way you look at it. I just simply do not find it enjoyable to attempt to blow stuff up when everyone else on the server is able to blow my ass off five seconds after I spawn. Fuck that shit. Coop I will play so long as the other players don't go flying off at 9001MPH, but I don't really consider that so much 'multiplayer' as 'singleplayer expanded'. As far as hard games go, I just don't enjoy being blown to smithereens by the AI any more than I enjoy it by other players. Some challenge is fine, but I play games to feel like a total badass who reflects bullets with the pure manliness of his mustache. I don't want to have to retry a given area 68923406798459 times for some sort of sense of accomplishment...not that there actually is such a sense. Because fuck all has actually been accomplished. So listen up devs, there's no valid reason to not include an easy mode with your game. Leave the hardmode in for the wierdos that like getting their asses handed to them by a bunch of 0s and 1s, but leave an easy mode in for those of us who just want the story and to blow shit up... ...that being said games can be too easy, Fallout 3/NV come to mind here. There has to be [i]some[/i] challenge or the feeling of badassery turns into a feeling of "What the fuck am I even doing here?" Half Life 2 on normal is about where I like difficulty, not too hard but not too easy either. DRM is a big kick in the nuts to anyone who buys their games and nobody else. Game companies need to realize that we're not renting. We're buying. We own one copy of the game and the law entitles us to do whatever the goddamn fuck we want to with it. If we want to copy the disc so we can still play/install after the original is toast we can. There's a DMCA clause that spells this right out in boldface font. If we want to install it on six computers we have a right to. If we want to replace the shitty console-sized textures with textures that look good, again, that's our right. We bought one copy, we have the right to do to that copy as we see fit. It's no different than if Honda releases a Civic that only runs on Honda approved highways, burns only Honda approved gasoline, and requires you to scan your bill of sale on every start to prove you bought the car. Worst part of DRM? The very target is entirely unphased by it. They don't have to deal with it because cracking groups just shrug and remove the DRM. The pirates get a [i]better[/i] copy than the non-pirates!
[I]XXX\quikscop3xxXXMLG1133377tempurshot 1v1 feget fuck u nub ur so gay omfg get a life uninstall your xbox lolwut.[/I] That is the most ANNOYING thing to hear. Seriously, just stop, make a name that doesn't have 50 x's, and try and be nice to your fellow gamers. I, did a test on xbox live and was pretending to be gay (No hate to gays, I really think they are nice people), and everybody did was just make fun of me, until this one guy invited me to private chat. He was telling me to ignore them and was saying to be who I am. That guy made my day; faith in humanity restored.
I would say unimaginative games. I mean, there are games with really cool concepts and in-depth storylines, but I haven't played any recent games that just stick out in my memory for being really cool and fun to play. There are games that are good all-around, have some interesting features, and are fun to play, but there really isn't any imagination behind it. If you look at older games, there was a lot more to them. Diablo, for one. You fucking travel through the depths of hell and FIGHT THE DEVIL. Nowadays, the coolest final boss you might see is a cyborg soldier with guns for arms. In morrowind, the world was really alien and otherworldly, while most modern games keep trying to take place in real life, or realistic atmospheres. Real life is boring, though, and everything about it I already have seen. I want floating sky islands, alien bugs people use to travel around the world, you know, exciting shit like that. Pretty much every game keeps wanting to take place in a generic space age universe, or a generic fantasy universe with the same rehashed elves and orcs, or a modern real life setting. Hell, even the fucking apocalypse is becoming boring, because every post-apocalyptic world is the same. All of them are either nuked or meteor'd, with boring zombie-looking mutants that aren't interesting at all. The only post-apocalyptic world that sticks out to me is Metro, and that's mostly because it doesn't just take place in some boring radioactive desert. Very few games want to take the risk of making an incredibly imaginative setting for a game that will stick in people's minds, solely because games like COD sell like crazy to people who just want a quick action-packed Die-hard esque experience, and they're afraid people won't play the game, and they won't make money. My problem is, the only games I WANT to buy are the ones with a cool and imaginative setting. Also, on a slightly lesser scale, games that don't have in-depth graphics options. just shit like "low, medium, high". Come on, I bought a PC so that I could adjust the graphics to my liking. I shouldn't have to slunk down to medium or low just because of the one unoptimized thing you guys put in that slows it down, when I could run every other setting on MAX.
PRICE
[QUOTE=DudeGuyKT;36552369]I haven't heard of that. What do you mean? Wait, nevermind. You mean like Syndicate.[/QUOTE] Syndicate, Fallout, X-Com. Just off the top of my head. I also I don't hate DLC if it adds to the overall game, but if it's simple items or cut content DLC, well that can go fuck itself.
[QUOTE=TheFilmSlacker;36435029]The lack of innovation. I have yet to play a game in the last...really, really long while that has made me go "Wow! That looks like nothing I've ever seen before!".[/QUOTE] Wanna tell me what you expect? I think we've reached the point where nothing can truly be original again, and you just have to deal with that.
fanboys of all kinds oh and sequels there are far too few good sequels
more like there are far too much sequels
Almost any F2P game "You start off with 3 boring classes and 1 set of pissweak weapons for them, if you want to get anything else, pay up or grind for the next 2 weeks"
Short version: Dualism in MMOs (Horde v. Alliance, for instance... just why? They're fighting two common threats as the stories progress, but Blizzard seems to actively be working toward creating that rift in the fanbases to the point it's okay for the 'hardcore' to yell at someone else for playing in the other faction. According to their own mythos, Draenei and Orcs should at the very least be able to communicate with each other.) The fandom in general (ie. 'That's gay!' 'You're gay!' 'You suck!' etc. for having a different opinion. Or not being into doing the PVP side of things) Graphics over substance, sure it's pretty to look at, but if I can't find something to get myself lost in, I'm not going to play for very long. Price point of games you buy online... maybe it's me, but if you're not getting a physical copy of the game, you shouldn't be pricing your game the same level of markup as a brick and mortar store would do Rehashing the same game over and over. Innovation got video games out of the arcade crash, people, not building fifty copies of PacMan or Pong. Hardcore v. Casual gamers: Do you play games? Yes? You're a gamer. I don't drop forty hours a week into a shooter because, hey, I don't like shooters, I also didn't get a patriotic hard on when we invaded Iraq either. Does that make me less of a gamer? To some people, yes. However, I was 8 when Mario 3 came out the first time. That has to count for something. [editline]2nd July 2012[/editline] [QUOTE=Clementine;36583231]Wanna tell me what you expect? I think we've reached the point where nothing can truly be original again, and you just have to deal with that.[/QUOTE] I've been playing through FFX-2 for the first time ever since it came out, and I keep pointing at parts of it and going, "Hey, look, FF8!" and, at the same time, I feel if X and X-2 had been merged into one game with say, Tidus' death being the mid point of the story, keeping bits of X's gameplay and bits of X-2's gameplay, the two together could make a really damn interesting story and a far better game just in general.
As has already been mentioned, I just want more creativity as far as gameplay and style go. And I want new FPS games that are more fast paced like Quakeworld, I'm still waiting for Quake V or a new IP from Valve that has that. [editline]2nd July 2012[/editline] Oh and I'm kind of getting tired of big budget games and their fully orchestrated soundtracks. There should be more emphasis on the music itself being amazing rather than having a full symphony to play it (mainly thinking about Starcraft 2, while the music was good, I felt that it was equal or less than equal in quality to the music of the first one). The games with my favorite soundtracks in the past two or three years have all been indie games with lower budgets (Super Meat Boy, VVVVVV, etc.).
I hate how free flash games all over the internet are fully loaded with commercials and advertisements. And how games I torrent are advertised to be a shitload of fun when the game is just a piece of shit. How so many games out there are like COD only modified slightly. F2P games are like P2W games (Free to play games are like pay to win games) [editline]9th July 2012[/editline] I'd say CnC Renegade was the best game I ever played. I miss when you had all these creative weapons, all these fun things to do. Sure, the environment wasn't interactive. Sure, it was highly linear gameplay, but hey, it was a good game. Where the fuck did my childhood go? Ffs, I even expect CnC Generals 2 to be a piece of shit, there was just some sort of charm to the original Generals that the new Generals will probably make it feel like the stupid-ass tiberium RTS bullshit.
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