Teleglitch, everything has potential to keep you alive, you might need it, but one things for certain you'll [b]never[/b] have enough.
It's even one of those few games where even when you find the exit early, you still want to run the risk of exploring the lethal unknown just to find some more supplies that would help you claw your way a few more rooms further.
Kingdom of Loathing, it's a MMORPG with a turns-per-day progression element, however there is things such as food/booze and even spleenables that gives more turns. short line, the game is crazy for completionists since its very possible that some items are entirely unavailable anymore via any means.
Probably not the entire focus, but it's surprising how much writing a game has when the only representation of graphics is hand drawn stick figures.
Dota 2 has a fuckload of cosmetics, even if you might not want to get every single cosmetic item, you might want to collect all pieces for your favorite heroes.
Of course since there's the market you can just buy them straight up which eats away the fun, but if you want to challenge yourself just limit yourself to trading.
Terraria and Minecraft.
Has anyone mentioned The Thief 2014 reboot yet? There's all sorts of random collectables spread out through the game's main campaign and the side missions (all of which are replayable from a map marker in the main city hub)
Monster hunter franchise.
Jesus christ the entire thing is about hoarding.
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