• What Are You Thinking V. Robbobin's Racy Rants
    2,003 replies, posted
[QUOTE=dcalde78;20856317]wtf[/QUOTE] [img]http://i43.tinypic.com/v58j20.jpg[/img]
what
[QUOTE=dcalde78;20856384]what[/QUOTE] [img]http://i40.tinypic.com/2ag6tc7.jpg[/img] gif sums up your marriage [img]http://i41.tinypic.com/1ywqyx.gif[/img] ^^^me when i found out people can actually be drunk enough to marry you w/o dying
[IMG]http://img81.imageshack.us/img81/5056/1194970929624gr6.jpg[/IMG]
[QUOTE=133753P34K;20856413][img]http://i40.tinypic.com/2ag6tc7.jpg[/img] gif sums up your marriage[/QUOTE] uh ok
[QUOTE=133753P34K;20856413][IMG]http://i40.tinypic.com/2ag6tc7.jpg[/IMG] gif sums up your marriage [IMG]http://i41.tinypic.com/1ywqyx.gif[/IMG] ^^^me when i found out people can actually be drunk enough to marry you w/o dying[/QUOTE][img]http://blog.muchmusic.com/archives/images/air%20five.gif[/img]
What's with all the 30 Rock gifs?
30 rock owns
[media]http://www.youtube.com/watch?v=mmeITUWkSJA[/media]
[QUOTE=133753P34K;20856565]30 rock owns[/QUOTE] This
i need some IT Crowd gifs [editline]07:20PM[/editline] [img]http://www.cubeupload.com/files/3e2800yeahclapdh5.gif[/img]
[img]http://i666.photobucket.com/albums/vv22/karen_ronaldo/1236537281_the_it_crowd.gif[/img]
[img]http://i41.tinypic.com/s3errl.jpg[/img]
It's inevitable. No matter what I start working on, someone else finishes an exact replica of my project long before I do. I don't know why I even bother trying. :sigh:
[I]I don't give a fuckin' shit No, I don't give a shit! Don't give a fuckin' shit, no no. Not a single little fuckin' shit [/I]
[QUOTE=mikeyt493;20856812][I]I don't give a fuckin' shit No, I don't give a shit! Don't give a fuckin' shit, no no. Not a single little fuckin' shit [/I][/QUOTE] inspirational
[QUOTE=DuncanFrost;20856633]i need some IT Crowd gifs [editline]07:20PM[/editline] [img]http://www.cubeupload.com/files/3e2800yeahclapdh5.gif[/img][/QUOTE] [QUOTE=benzi2k7;20856663][img]http://i666.photobucket.com/albums/vv22/karen_ronaldo/1236537281_the_it_crowd.gif[/img][/QUOTE] fuck yes
very it is about a bonus track [media]http://www.youtube.com/watch?v=j514_JRBjKc[/media] It is not the most serious song ever produced
Exit existence
So what's been happenin' lately?
I think I ran over a squirrel
[19:53] x3mausiiix3: volty i love u so much [19:54] ben: thx [19:54] x3mausiiix3: ben fuck u [19:54] ben: ok i cry fml
Thus, if you are a Level 80 character with a Weapon Skill of 400 and no talents increasing your chance to hit, you need a Hit Rating of 263 (8.02%) to never miss a shot against a Level 83 boss (or skull mob) with a special attack or single-wield auto-attack (see hit rating cap below). What this means is that there is a big +hit benefit to keeping your Weapon Skill within 10 levels of the mobs you are trying to fight. For example, by improving your Weapon Skill from 390 to 395, you effectively reduce your chance to miss against Level 81 mobs by 2.6%. However, after getting to 395, increasing your Weapon Skill the next 5 levels, to 400, only reduces your chance to miss by an additional 0.2% (or 2.8% in total). Also, note that there is a huge jump in miss rate reduction by going from 394 to 395 Weapon Skill. This is the point where you switch from one formula to the other, and so this particular single point of Weapon Skill is worth a dramatic +1% hit against a Level 81 mob/boss.
Im in a hotel in paso robles :downs: During the wine festivals...
[QUOTE=133753P34K;20857466]Thus, if you are a Level 80 character with a Weapon Skill of 400 and no talents increasing your chance to hit, you need a Hit Rating of 263 (8.02%) to never miss a shot against a Level 83 boss (or skull mob) with a special attack or single-wield auto-attack (see hit rating cap below). What this means is that there is a big +hit benefit to keeping your Weapon Skill within 10 levels of the mobs you are trying to fight. For example, by improving your Weapon Skill from 390 to 395, you effectively reduce your chance to miss against Level 81 mobs by 2.6%. However, after getting to 395, increasing your Weapon Skill the next 5 levels, to 400, only reduces your chance to miss by an additional 0.2% (or 2.8% in total). Also, note that there is a huge jump in miss rate reduction by going from 394 to 395 Weapon Skill. This is the point where you switch from one formula to the other, and so this particular single point of Weapon Skill is worth a dramatic +1% hit against a Level 81 mob/boss.[/QUOTE] [B] BaseHitChance[/B] If a player attacks a critter, [B]BaseHitChance [/B]depends on the critter's level relative to the player's Combat Level. The critter's Rank and con color don't matter. If the player and the target are the same level, [B]BaseHitChance [/B]is 75%. If the target is below the player's level, add 5% to [B]BaseHitChance [/B]per level of difference. If the target is higher, [B]BaseHitChance [/B]goes down by roughly 9% per level of difference. It's not exactly 9% every single level, but it's close. An exact table of adjustments is at the end of this article. If a player or critter is attacking a player, [B]BaseHitChance [/B]is a flat 50%. Critters then get Accuracy bonuses if they're above the player's level, as well as ToHit modifiers if they're lower or significantly higher. These are covered later. Direct player-vs.-player attacks don't get these adjustments.
Who works this stuff out
[img]http://central.weatherwarn.net/wxwarn/angry.gif[/img]
[QUOTE=DuncanFrost;20857598][B] BaseHitChance[/B] If a player attacks a critter, [B]BaseHitChance [/B]depends on the critter's level relative to the player's Combat Level. The critter's Rank and con color don't matter. If the player and the target are the same level, [B]BaseHitChance [/B]is 75%. If the target is below the player's level, add 5% to [B]BaseHitChance [/B]per level of difference. If the target is higher, [B]BaseHitChance [/B]goes down by roughly 9% per level of difference. It's not exactly 9% every single level, but it's close. An exact table of adjustments is at the end of this article. If a player or critter is attacking a player, [B]BaseHitChance [/B]is a flat 50%. Critters then get Accuracy bonuses if they're above the player's level, as well as ToHit modifiers if they're lower or significantly higher. These are covered later. Direct player-vs.-player attacks don't get these adjustments.[/QUOTE] The presence of a draenei in your party (not just raid; it is still party-only). Their Heroic Presence racial ability gives +1% chance to hit with all attacks (spell or physical). At lvl80 physical dps (melees or hunters) can use this to swap 32.79 points of hit rating designated to reach their physical-attacks-cap for more useful stats. However Heroic Presence for lvl80 players translates to only 26.23 hit rating points when it comes to spells. This distinction can be useful to avoid any miscalculations, for, abilities like taunt and growl are still considered spells. Bear this in mind if you are planning to hit the spell cap for taunt-sensitive bossfights.
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Eraserhead is a fucked up movie Also, Sam Fisher is a BAMF
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