• Your ideal video game
    215 replies, posted
I'd love to make a Monster Hunter International-ish game. Not as an addition to the series, but really heavily inspired by it. You'd be part of a team of amateur monster hunters who work out of a small town bar in small town America. You get a phone call one day that your area is becoming increasingly active and you make a deal with the government to help quell the situation for a hefty fee. Once you're contracted, you begin receiving letters in the mail telling you to meet certain people in random spots throughout the town, where they'll give you a file of what you're hunting. You'd be able to buy guns from the town moonshiner/gun dealer, purchase vehicles from a used car lot, and buy clothes and other stuff to truly make your character your own. Co-Op would put you into the world with other players that either work with you or against you, depending on whether or not they feel like sharing a cut of the money. The monsters would range from frightening to silly, from tough to 'why even bother?'. One day you could get a contract for a Skinwalker that's been killing campers and hikers while wearing the skin of the town drunk, the next you could end up scouring the sewers for a tiny giraffe with chicken's wings. I'd love it to be a third person shooter with the movement of Grand Theft Auto 5, except you'd get the ability to crouch or go prone to hide from stuff. I like being able to see the customizations I've done to my character as well. The skill system wouldn't be anything like Fallout or Payday 2's. Instead, to level up your skills, you must practice them. Everyone would start with bare minimum skills, bad at shooting, bad at running, bad at driving, everything. Over time, and through use, you'd gain experience with them, turning you into an expert in the field. It'd also have several licensed musical tracks on the local radio stations to alleviate some of the boredom of driving around, looking for your target. I've talked a lot with my friend about this, half of these ideas are his. I've written the dialogue, story, and everything else just in case we somehow ever end up making it. Probably won't happen though.. :c
I want another horror game that pulls everything off as well as Silent Hill 2 did.
I spose the basic pitch would be Crysis meets Monster Hunter. But it would be more than that. You play as a Predator-esque hunter, relying more on steath and cunning to capture your prey rather than just straight up fighting them, you get bounties much the same as in Monster Hunter though. Rather than the instanced and time-limited hunts of Monster Hunter, you have a whole jungle island to explore for game to hunt. This gives the game a more survivalist approach, finding your target can take a surprisingly long time, so you have to fend for yourself in the wilderness as you hunt. At the centre of this island is your lair where you bring back your spoils which you can use to craft items or upgrade your abilities. Presumably there would be multiplayer modes as well, I could imagine a gamemode where you have to fight to capture the same bounty as other hunters would be fun.
A game where you do sword slashy and gun shooty at the same time, and each option has depth.
A Warhammer 40,000 video game developed by PlatinumGames, with Relic Entertainment acting as a producer if necessary.
I don't really know what would make an ideal game for me but I do know it needs an amazing soundtrack or musical score, for some reason its those parts of a game that sticks with me the most.
I would love to see something that's a mix of RPG, third-person platformer, and open world, along with good soundtrack and a sort of cartoon looks to the game. Also, by open world, I mean huge open world, like bigger than GTA5 huge.
S.T.A.L.K.E.R.: Call of Pripyat crossed with DayZ. That would be amazing.
[QUOTE=Hamaflavian;46282596]A game where you do sword slashy and gun shooty at the same time, and each option has depth.[/QUOTE] I think this is a beautiful description. Especially the fact that whilst your words do not, your requirements do include depth.
[QUOTE=Hamaflavian;46282596]A game where you do sword slashy and gun shooty at the same time, and each option has depth.[/QUOTE] People say TF2 melee sucks, but as a Spy/Demoknight main it's actually quite useful and has a surprisingly high skill ceiling, if counter-intuitive at first. Just saying eyelander+targe+any primary except boots is this.
[QUOTE=Drury;46284546]People say TF2 melee sucks, but as a Spy/Demoknight main it's actually quite useful and has a surprisingly high skill ceiling, if counter-intuitive at first. Just saying eyelander+targe+any primary except boots is this.[/QUOTE] i dunno i always find the depth in playing demoman is using the sticky launcher to edge shit out before it sees you and making people mad actually making other people mad is the deepest of all tf2 meta games
[QUOTE=Vodkavia;46264094]name of game?[/QUOTE] The Trench: 1916 Supposedly we're supposed to be getting the Alpha release date and a huge update on development soon. I'm a WWI Junkie and I've been following that since it became "The Trench: 1916" back in 2011. I check the English website, the French website, their facebook, twitter, ModDB, and IndieDB daily. It's something I've been watching extremely closely, as it is my dream game.
My ideal video game would probably a bigger Borderlands game which also builds on the new mechanics from the Pre-Sequel. Give me more planets to explore and a branching storyline. Give me more vault hunters with origins explained in the story, give me more cool legendaries and blues to use. Give me a melee weapon slot with elemental melee weapons and also make melee viable for all classes.
I've always wanted a third person stealth/shooter/rpg game based on the whole spy movie aesthetic. You play as an international secret service agent and you go on various missions. Each mission is open-world and allows for multiple approaches; you can go in stealthy, or guns blazing or you could even complete the mission by talking through it. The environments are varied in each mission with a slight random factor to it (one mission might take place in a volcano base in the middle of the Pacific or in Moscow etc.). Before each mission you get to choose gadgets that might help you complete it. The game would basically play like a mix of Metal Gear Solid, Hitman, Deus Ex, Just Cause 2 and the games based on Bond films with a some aspects of LA Noire and the melee combat of Sleeping Dogs.
[QUOTE=Darth_Kris;46287295]I've always wanted a third person stealth/shooter/rpg game based on the whole spy movie aesthetic. You play as an international secret service agent and you go on various missions. Each mission is open-world and allows for multiple approaches; you can go in stealthy, or guns blazing or you could even complete the mission by talking through it. The environments are varied in each mission with a slight random factor to it (one mission might take place in a volcano base in the middle of the Pacific or in Moscow etc.). Before each mission you get to choose gadgets that might help you complete it. The game would basically play like a mix of Metal Gear Solid, Hitman, Deus Ex, Just Cause 2 and the games based on Bond films with a some aspects of LA Noire and the melee combat of Sleeping Dogs.[/QUOTE] Have you played Alpha Protocol?
[QUOTE=horsedrowner;46287331]Have you played Alpha Protocol?[/QUOTE] That's pretty much the closest actual thing to my idea but I want something more based on the old spy films. Alpha Protocol is almost the thing I want, I don't remember it being quite open world that I want with my idea
Basically Starship Troopers crossed with ArmA with some procedural bullshit thrown in
A game where I can power squat the entire Earth to different galaxies [editline]20th October 2014[/editline] and another game series called Masturbation Man
During the last mega64 podcast derrick came up with a game idea I thought was cool. you play as a criminal guy and you go through the game like a GTA game doing missions and shit, except you only have 6 bullets in your gun for the whole game. You can point your gun at people to scare them and get them to do things but you can only shoot 6 times in the whole game. In the multiplayer only some players are given bullets but you can yell out bang to make it seem like you are shooting. You can do this when you are out of bullets to scare someone or to make some one think you are out of bullets.
I want to play god from every conceivable level. Think as low as SimAnt all the way up to Universe Sandbox with stuff like The Sims, Simcity, Civilization and everywhere in between.
[QUOTE=Cows Rule;46289970]I want to play god from every conceivable level. Think as low as SimAnt all the way up to Universe Sandbox with stuff like The Sims, Simcity, Civilization and everywhere in between.[/QUOTE] This was essentially the goal of every Maxis game for over twenty years. [url]http://www.youtube.com/watch?v=NcgV4YolDkg[/url] 0:57
Take Sleeping Dogs, give it Mafia II's police system and GTA 5's interactability. Boom, the world's greatest open-world game right there.
Before it shut down, Shores of Hazeron was pretty close to my ideal game. I'd love to see a mmo where you start alone or with friends on a massive Earth-like world starting with nothing and building your way up to huge cities, maybe fighting npc factions. And then, once you have the resources and technologies, you can build rockets and explore your home system. then other systems after researching starships and ftl, and then start wars against other player made empires. You should be able to customize everything from what your species looks like, to what their ships and buildings look like, to what flags and weapons they use.
A mix of sim city 4 and OpenTTD. Building huge cities and managing transport between them, yesss.
One that doesn't suck like literally every game today.
I would love to see an Aliens game half way between L4D and Alien: Isolation - 4 player coop, supply scarcity and management, genuinely challenging & intelligent, but relatively few aliens rather than buttswarms of them, A-B sort of thing maybe with specific objectives on non-linear maps. Sort of like what A:CM's or AvP3's (Can't remember which one) coop were meant to be like. Also System Shock 3.
[QUOTE=ac/14;46291110]A mix of sim city 4 and OpenTTD. Building huge cities and managing transport between them, yesss.[/QUOTE] Gameplay-wise, Factorio gets close.
[QUOTE=Morbo!!!;46291663]I would love to see an Aliens game half way between L4D and Alien: Isolation - 4 player coop, supply scarcity and management, genuinely challenging & intelligent, but relatively few aliens rather than buttswarms of them, A-B sort of thing maybe with specific objectives on non-linear maps. Sort of like what A:CM's or AvP3's (Can't remember which one) coop were meant to be like. Also System Shock 3.[/QUOTE] The original ACM was supposed to be a cooperative squad based horror shooter with little to no hud elements.
[QUOTE=Novangel;46292070]The original ACM was supposed to be a cooperative squad based horror shooter with little to no hud elements.[/QUOTE] Yeah, I remember reading about what it could've been, needless to say I was extremely disappointed with how it eventually turned out.
A Fallout MMO , it would be a lot better than Elder Scrolls Online.
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