A Fallout game with a proper engine and not ps2 graphics would be godly
Like destruction physics and cloth physics for example, so when you finally get the sweet duster coat its not completely static
[QUOTE=Nemisis116;46293344]A Fallout game with a proper engine and not ps2 graphics would be godly
Like destruction physics and cloth physics for example, so when you finally get the sweet duster coat its not completely static[/QUOTE]
We probably won't get this for another console cycle knowing Bethesda :v:
Something set either in historical or fantasy Gladiatorial games, If we could just get Shadow of Rome, without any forced stealth and with combat from Dark Souls and weapons that don't break so damn frequently then i would be quite happy.
There isn't many games set in that kind of time period or concept.
an actually free version of swtor with a fun factor
DayZ, as the developers and envision it (but I suspect don't have the budget or experience to make) and as the fans hope for it to be (but I suspect don't have the patience to wait much longer for).
Test Drive Unlimited as made by Rockstar, with extremely in-depth car customisation and the ability to get out and walk on foot. Beautiful environments and attention to detail. Basically, a Grand Theft Auto game with not-shit car handling and a focus on driving and customisation.
Maybe with a much larger, more linear open world that travels between cities with awesome country roads between them.
Something like Path of Exile but with offline single play, modding for said offline play, and the necessary steam workshop support for modding.
I'm not sure if anyone will agree with me, but:
I've been dying for a new Star Wars game, particularly a new Jedi Knight installment. There's something so visceral about the saber style. It's not a mash buttons beat-em-up, it's a genuinely learn-to-fight game. You have to use your skills as a swordsman and an FPS player.
I'd love a next gen version, possibly some new saber styles, new large scale story with some favorites (Kyle), and I'd really love to see the modding community be able to come over to it. It would NEED modding. The reason this 2003 game is still alive is because of the modding community.
Also, it'd be cool to see a Jedi Knight game with some open world and campaign coop integration. A story on-par with the KOTOR games, a fighting mechanic like the two latest Jedi Knight games, and some new twists to make the equation just as good.
[QUOTE=Nemisis116;46293344]A Fallout game with a proper engine and not ps2 graphics would be godly
Like destruction physics and cloth physics for example, so when you finally get the sweet duster coat its not completely static[/QUOTE]
Even without the obnoxious green filter over the whole game, the textures in Fallout looked really weird up close. I'm not sure if it was the terrible lighting shaders or the strange bumpmaps, but something was always off about them.
[editline]21st October 2014[/editline]
Now that I think about it, it probably was the shitty lighting. Skyrim had much better graphics, though, so hopefully they learned their lesson and applied it to Fallout.
Also, I don't understand why they dropped dismemberment between Fallout and Skyrim. It makes no sense that the game that uses swords doesn't allow you to lop off heads, but a game with firearms around every corner does.
[QUOTE=SergerantJoe;46290390]Take Sleeping Dogs, give it Mafia II's police system and GTA 5's interactability. Boom, the world's greatest open-world game right there.[/QUOTE]
idk, mafia's police system was more realistic, but it wasn't that fun.
A 1v1 third person fighting game designed with a mix of the fighting systems of both The Warriors and the Yakuza series, but more in depth. It'd have the same dark, seedy setting as The Warriors had, with characters designed to be realistic as opposed to the over the top characters in most fighting games. Of course since it's based on Yakuza and The Warriors, there's also a lot of room for environmental moves and damage, where you can tackle somebody through a door or kick them in the stomach and then knee the back of their head into the wall. There'd also be a health system designed around injuries instead of a standard health bar. Did you get kicked in the knee hard enough to break your leg? The fight's over. Did you break your arm? You can keep fighting, but you're also going to be stunned a lot from the pain, and the arm you broke is useless. Get hit in the gut with a pipe? Depending on where it hit exactly, you could get your stomach ruptured and die some time during the match from internal bleeding. Basically the point of it is so that every hit could change the outcome of the match. And this isn't random button mashing either. If you don't learn how to block properly or how to control where exactly you hit someone, you're probably going to be down within a matter of seconds. Which brings me to the next part where fights would be a lot shorter than most fighting games, about 2 minutes before someone is without a doubt dead or unable to fight. The game is supposed to be visceral, and I can't imagine fights stretched out to 10 minutes would be able to sustain that feel, regardless of how good the combat is.
[QUOTE=revan740;46298972]I'm not sure if anyone will agree with me, but:
I've been dying for a new Star Wars game, particularly a new Jedi Knight installment. There's something so visceral about the saber style. It's not a mash buttons beat-em-up, it's a genuinely learn-to-fight game. You have to use your skills as a swordsman and an FPS player.
I'd love a next gen version, possibly some new saber styles, new large scale story with some favorites (Kyle), and I'd really love to see the modding community be able to come over to it. It would NEED modding. The reason this 2003 game is still alive is because of the modding community.
Also, it'd be cool to see a Jedi Knight game with some open world and campaign coop integration. A story on-par with the KOTOR games, a fighting mechanic like the two latest Jedi Knight games, and some new twists to make the equation just as good.[/QUOTE]
And now I'm wondering what happened to Battlefront 3. I absolutely loved the shooting and space battles in BF2. Lightsabers were shit, but the Jedi were just a bonus in that game anyway.
[QUOTE=Bat-shit;46260922]A game where your sword doesn't have any stats like strength; it has its own weight, length, quality of craftmanship, and material.
A game where you don't have a health bar; you have your vital organs and a certain amount of blood in your body.
A game where you don't die until you actually fucking die. Oh, is your left arm missing and blood is spilling everywhere? Game not over yet![/QUOTE]
Good news, that actually exists. Adventure mode in Dwarf Fortress is pretty much exactly that. You can readily rip limbs off and beat people unconscious and not kill them. People usually don't die unless they bleed to death, are beheaded, or have their heart cloven asunder.
Journey for PC
[QUOTE=revan740;46298972]I'm not sure if anyone will agree with me, but:
I've been dying for a new Star Wars game, particularly a new Jedi Knight installment. There's something so visceral about the saber style. It's not a mash buttons beat-em-up, it's a genuinely learn-to-fight game. You have to use your skills as a swordsman and an FPS player.
I'd love a next gen version, possibly some new saber styles, new large scale story with some favorites (Kyle), and I'd really love to see the modding community be able to come over to it. It would NEED modding. The reason this 2003 game is still alive is because of the modding community.
Also, it'd be cool to see a Jedi Knight game with some open world and campaign coop integration. A story on-par with the KOTOR games, a fighting mechanic like the two latest Jedi Knight games, and some new twists to make the equation just as good.[/QUOTE]
I just really want something in the style of Republic Commando, but something more akin to the Imperial Agent storyline of SW:TOR.
There's also an element I really love in games that I've only really noticed in two games, Twilight Princess and the Prince of Persia reboot that nobody liked. Sadly, the very nature of it is a spoiler, so even if I [i]could[/i] find games that did the same thing, it would be spoiled before I'd even be able to play it.
That being games where, for almost the entire game, you have a partner at your side who is both key in the story [i]and[/i] gameplay, whom you slowly get to know better throughout the game. [sp]However, when then something happens to them, it is not only an emotional part in the story, but with them gone, abilities you took for granted are also suddenly no longer available to you, affecting the gameplay as well.[/sp]
An updated Fallout 3/NV-esque game with elements taken from mods for different games like Frostfall for Skyrim and FWE for Fallout 3 (i.e. survivalism) but with better graphics, physics, and a fully visible first person body with minor parkour elements like in Mirror's Edge. I don't wanna wall run or anything crazy like that, but being able to jump gaps and have the camera shake when I'm running and climbing over rubble and shit would be neat.
Also the open world would need to be really really open.
I want a game where you're stranded on an island, and at the top of the island is an object that will take you home. However, it's on top of a giant mountain, and the only way up is a huge, mazelike fortress with a fuckton of traps and puzzles that you have to solve. There will be dozens of these, and the game would randomize them each time so that they never have the same solution on two playthroughs. The game will have "boss battles", but you never get weapons, only a shield that you found in the wreckage of your boat; you have to use the environment to either escape or destroy the bosses.
One example would be a giant clockwork golem. Because of it's thick iron armor, nothing can damage it, but you can lure it into attacking the pillars and make them crash into the door blocking the exit, opening it up for you to escape.
[QUOTE=paul simon;46299896]Journey for PC[/QUOTE]
Yes please.
A gta game with every building being enter-able was always my dream. gta sa was pretty close to this with the burglar mission but sadly every house just repeats and due to the console limitations there's the normal map and the interior world map, so it wasn't smooth like in gta vice city or gta iv.
Great point. Something I wish GTA V had was female clothes for the protagonists to wear. And the character I made in Saints Row was completely female except for Nolan North's voice coming out of its mouth. I think letting the player explore him or herself in a character is great in in games that can support it.
[QUOTE=KINGSTAR998;46308579]Great point. Something I wish GTA V had was female clothes for the protagonists to wear. And the character I made in Saints Row was completely female except for Nolan North's voice coming out of its mouth. I think letting the player explore him or herself in a character is great in in games that can support it.[/QUOTE]
Yes, I would like to have games that send the character into a massive, confusing and long-lasting quest for self-identification
[QUOTE=Bat-shit;46260922]A game where your sword doesn't have any stats like strength; it has its own weight, length, quality of craftmanship, and material.
A game where you don't have a health bar; you have your vital organs and a certain amount of blood in your body.
A game where you don't die until you actually fucking die. Oh, is your left arm missing and blood is spilling everywhere? Game not over yet![/QUOTE]
Have you checked out Die By The Sword yet? I think it was basically this. Also, you move your mouse the way you want your character so swing the sword. I remember playing arena mode and fleeing from my enemies because they had cut off my arm, blood spraying everywhere.
[QUOTE=Recurracy;46309424]Yes, I would like to have games that send the character into a massive, confusing and long-lasting quest for self-identification[/QUOTE]
Planescape: Torment, KOTOR 2, Blade Runner.
Guild Wars 1-2
Is there anything similar to Guild Wars and fairly recent when it comes to mission design and skill system out there?
Unlimited semi-voxel-based empire/city builder with intelligent /autonomous NPCs.
I want to see a third person military open-world sandbox game with character and weapon customization and destruction mechanics someday.
No, not like ArmA, i'm talking military GTA.
Despite how much of a broken, glitchy mess it was, i really fucking loved Mercenaries 2.
It was pretty close to what i just described and it had cheats, so you were totally free to just fuck shit up after completing the story (i'm looking at you Just Cause 2)
Give me another game like that without the glitches and i'm sooo buying it.
Another one would be just a goddamn Need for Speed Underground 3.
All the newer NFS's have completely thrown all visual customization in the shitter.
I mean, look at Rivals. Paintjobs, rims and custom plates. That's it? Come on...
Forza is at least trying, but it still kinda puts the main focus on performance tuning which i understand.
I might be wrong, but i don't remember seeing any racing games with good visual [b]and[/b] performance customization since Midnight Club LA.
What i'm thinking is a street racing game with the visual tuning from NFS Underground-NFS Carbon era/Midnight Club LA and the performance customization from Forza and of course the cops from the newer NFS'es.
Call me what you will but a game like Roblox with dedicated servers, a developer that is better than a lump of garbage, good performance and a better Lua implementation would be fantastic.
id love to see more FPS-RTS type games, the only one that ive seen thats good was battlezone commander II from like 1999 and you basically were tasked with building a base like standard RTS mechanics, but from first person view, so like coordinating stuff was much more difficult from a field perspective, you could call up buildings to produce vehicles, order units around, even comendeer units (get out of your crappy scouter and jack one of your tanks)
besides commanding vehicles and stuff you also could customize weapon loadouts, upgrade drill rigs, and even snipe other vehicle's pilots
it was mostly vehicle on vehicle combat and the AI was not all that good, but i haven't ever seen anybody try that again and considering how the RTS genera is completely dead at the moment, it would be a great way to innovate.
[editline]23rd October 2014[/editline]
a non-linear pokemon game would be cool too, like one where you can actually make choices like join team rocket or go off doing gyms or something else
I feel like any character who happens to bring up the fact that they are trans would be pretty cool. I feel like it would probably not work as well in a non-RPG though...
Speaking of Dys4ia, and to go a bit off topic, I played that a while back, and simply thought it was interesting. Recently I replayed it, after realizing that I'm most likely trans, and it resonated with me so much more. It was a pretty awesome moment.
That last line, which is something like "I feel like I've made the first step towards something tremendous" gave me freaking tingles. :O It helps that I happened to write something similar in my notes where I write out my feelings.
I adore it when I watch or read or play or listen to something again after some time, and it connects with me so much more than it did the first time.
[QUOTE=DudesonFan;46315491]I want to see a third person military open-world sandbox game with character and weapon customization and destruction mechanics someday.
No, not like ArmA, i'm talking military GTA.
Despite how much of a broken, glitchy mess it was, i really fucking loved Mercenaries 2.
It was pretty close to what i just described and it had cheats, so you were totally free to just fuck shit up after completing the story (i'm looking at you Just Cause 2)
Give me another game like that without the glitches and i'm sooo buying it.
Another one would be just a goddamn Need for Speed Underground 3.
All the newer NFS's have completely thrown all visual customization in the shitter.
I mean, look at Rivals. Paintjobs, rims and custom plates. That's it? Come on...
Forza is at least trying, but it still kinda puts the main focus on performance tuning which i understand.
I might be wrong, but i don't remember seeing any racing games with good visual [b]and[/b] performance customization since Midnight Club LA.
What i'm thinking is a street racing game with the visual tuning from NFS Underground-NFS Carbon era/Midnight Club LA and the performance customization from Forza and of course the cops from the newer NFS'es.[/QUOTE]
What I'm thinking of is similar, but it's a racing MMO that takes place in a huge city with 3 main stages to race in. The Streets, The Highways and The Mountains.
The Streets is what it is, illegal street racing that only gives players a checkpoint to reach with no walls to block the player so players can take any route he or she wants to the checkpoint. Think of it like NFS Underground 2 + Midnight Club 3 or Midnight Club LA.
The Highways is a high octane, speed focused race that takes place on the massive networks of freeways and expressways throughout the city. If anyone have played the Tokyo Xtreme Racer series before, it's similar but more like this video:
[video=youtube;F_lPa9iJDDQ]http://www.youtube.com/watch?v=F_lPa9iJDDQ[/video]
The Mountains is either a downhill or hillclimb duel between 2 to 4 cars that takes place in the huge mountain range near the border of the city. With the huge number of corners on each mountain courses, players will have to rely on handling and skills to finish the race first. Think of it as Initial D.
Each stage focuses on the drivers 3 important aspects of the car. Speed, Handling and Acceleration.
I want a really good mini-golf game with 4-player online co-op and crazy, elaborate courses.
[editline]25th October 2014[/editline]
A robust level editor with support for custom models and scripts is a must, naturally.
[QUOTE=KINGSTAR998;46308579]Great point. Something I wish GTA V had was female clothes for the protagonists to wear.[/QUOTE]
Play as Trevor and walk over to the dresses in the Binco(?)
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