• Your ideal video game
    215 replies, posted
All I'd want is a decent in-game scenario editor like in the Age of Empire games, and good customization for units and stuff.
A ww1 fps game that doesn't suck
An FPS featuring Spaceman Spiff from Calvin and Hobbes that borrows heavily from the shooters of old (i.e: Quake, Doom, DN3d)
[QUOTE=Daniel Smith;46353499]A ww1 fps game that doesn't suck[/QUOTE] [img]http://i.imgur.com/Knlv1.jpg[/img]
a ww1/ww2 milsim that goes from fireteam-scale to theatre-scale basically ro2 to hearts of iron it would be a mix of fps, rts and grand strategy campaigns would last a long time, eve online style dedication
A new spyro game developed by insomniac that is just as good as the original trilogy
Arma is pretty fucking close for me. Both single and multiplayer. Pc master race. And the best part. Bullets actually kill things. A sniper rifle in the chest you take you down so hard. It bothers ne so much that in cod and battlefield a sniper rifle will not drop you like its hot.
An official Lord of the rings Warband, 10 000 players Wars, ultra realistic image quality, playing any Mordor monster - any race you want. => Dream
I'd love an openworld cyberpunk game, which does not have an obvious mainquest or forces you into a role or destiny. Only a small exposition to show the world and the mechanics, and after that you are free to explore the many explorable storybranches. It'd be okay if the game had one central plot or secret, hidden in the background, but the discovery of it should have many different paths, also leading to many different endings. A thing with choices and multiple pathways in videogames like Deus Ex is, that most decisions have an obvious effect a few missions afterwards, but not a real impact on story. Multiple endings kinda loose their meaning, if they only branch in the very last level. Ideally you want to have MANY different outcomes which are available from the very beginning, but as the game progresses, you will eliminate one ending after the other (By killing relevant characters or becoming hostile to them etc.) until you only have a few branches left. It should also be possible to eliminate ALL storybranches (while it shouldn't be too easy of course), upon which the player unlocks a very special ending, which carries a big fate. I personally would love something evolving around AIs or Bladerunnerlike Androids. Maybe the protagonist being such a secret prototype android, who escaped from his creators and got amnesia after some sort of accident (similar to STALKER), and afterwards is getting a few jobs as a hired gun, a hacker or spy. In the course of his work weird things happen, due to him being an android (such as being immune to tear gas, wireless devices like radios or phones messing with his perception etc.). There should be only a few hints to his true identity, and those should not be underlined in cutscenes. Instead of that, the player should notice these things on his own and have the possibility to choose the next location of his personal investigation himself. It should also be possible, that the player never learns about his secret, and reaches an ending in which he escapes his enemies, without ever fully understanding what they wanted from him. Another important factor should be random mission design. Some missions will have it necessary to be in fixed locations (Exfiltrating certain items or info from a security complex). Others should be designed in an npc focussed way, so they can change location very often (depending on key npc's location). Examples would be "kill npc x" or "manipulate a cybernode in the area of npc x, so he does y". The neat advantage here could be, that the player could decide to wait until the npc moves somewhere more suitable, therefore making him stalk his target and adapt to the surroundings, or openly do his task, risk getting detected and do a chase. At last, I wish for that imaginary game to have a very nice cyberspace mechanic, such as in Dystopia, but deeply connected and tied with the meatspace.
Guild Wars I guess. The first one that is. The skill system, the overall design, aaaaaaaahghgh pretty much everything. It was so good, I wanted to know everything about it. I needed to know about the lore, design, art and how they actually programmed it. They combined everything to create so many good systems, the PvP systems(many good ones in there) , the PvE(there was so much to explore, know, and see), how you communicated, the list goes on and on. I just want them to go back and release the "Utopia" campaign. Utopia actually became Guild Wars 2 after 5 years. Though they didn't keep the feel, coherence or the magic art that was there in the first one. Anyone here playing GW2 that still got the same feels now that they had back then? I'm just curious. I went back to completing tasks and doing the occasional Jade Quarry mission when I could get one in a month after GW2 was released.
[QUOTE=Griffster26;46202259]Imagine a survival "horror" game that's based in Stalingrad where you play as a civilian who has to avoid getting killed by both the Axis troops and the NKVD while you scrounge for supplies and hide wounded troops.[/QUOTE] either that or something involving Rhodesia
I'd kill to get an open world Deus Ex.
Two ideas I have wanted for a while. The first is a FPSRPG set in a fictional war with technology at a level between WW1 and WW2, leaning closer to WW1. You're from a poor neutral country trapped between two warring super powers. You, as the leader of a small cell (5 or fewer people) have been given the task of preventing the war from reaching your homeland by any means, but you will receive no support except your starting gear (selected at character creation). Much like Fallout you are given a time limit, but the player is not shown the limit and must discover and subvert the plans of both sides. As such time in an integral part of the game, with plans being executed on specific dates and such, allowing the played time to plan which missions to stop and how to stop them. Eventually the player will learn of a General on each side who see your homeland as an opportunity to out-wit the other. The player can take these Generals out, disrupt supply lines, help or hinder battle plans, and plant misinformation. The key part is it is up to the player how they deal with the war. They can try to lock both sides into a stalemate, try to force the fighting to move away from their homeland, kill the Generals to stop the push into your homeland, help one country beat the other so your homeland is avoided entirely, or potentially even help work out a cease-fire in the area. The player chooses to be a diplomat, an assassin, a terrorist, or a mix of all 3. ------------------------- The second is much simpler. Splinter Cell Chaos Theory 2. Take the gameplay from Chaos Theory -- level design, controls, light and sound systems, enemy and environment interaction -- and make a new game from it. Just Chaos Theory but more stuff, don't change anything, just add more levels.
Spore, except realistic and not kiddy-shite. With a full fledged sandbox 4x game for civilization/space stages, and evolution stages based on actual science and not dumbed down cute kiddy reprensentations.
A game that has the full and complete goal of being a villain. To 100%. No good guy shit. You're the bad guy. You design the bad guy and you execute evil stuff.
Fallout 3 without crashes. Garry's Mod without bugs.
[QUOTE=lifehole;46649373]Spore, except realistic and not kiddy-shite. With a full fledged sandbox 4x game for civilization/space stages, and evolution stages based on actual science and not dumbed down cute kiddy reprensentations.[/QUOTE] Actual evolution doesn't really work for a game in which you're trying to control the way a species develops. They could have made it work [I]better[/I], but I really can't see how they could have made it accurate and still give the player significant control over the game.
I had a dream once about an FPS game that was a massive mish-mash of a lot of things. The loot elements/environmental design of Borderlands 1, the cartoonish character design of the Jak & Daxter games and the hud aesthetic/gameplay-feel(?) of metroid prime. Iunno why, but I always thought that sounded like something good
A Megaten game where a private military company gets hired to combat the terrorist group in Afghanistan. The CEO sends a scouting squad to investigate any loopholes they could find, but during the mission they get attacked by not only the patrols, but the demons they somehow tamed as well. Only one newbie (a.k.a. the main protagonist) managed to survive the onslaught and escape. During his venture back to camp, his COMP gets infected with a virus that installs the Demon Summoning Program. After reporting what happened, the CEO decides to pair the newbie with a medic (the law hero), a guerrilla (the chaos hero), and a expert scout (the neutral hero). Together, they go and storm the terrorist stronghold, recruiting demons along the way, before killing the leader. After their victory, they discover a tunnel that leads to Tokyo in a alternate universe, a sign that the crisis is far from over.
A good, fun, and imaginative shooter. Too many shooters try to do too much recently, but sometimes I just want to shoot stuff in cool ways. It's amazing how many companies just fail to come up with anything that's actually interesting (and yes, I know that I need to play the new Wolfenstein game)
A video game where just walking in 3D space is a fun thing to do.
An RPG about a mage (the protagonist) starting out as a worthless little apprentice. The game is mostly linear but has a few sidequests inbetween missions, in a hub village. If you leave the village, you get to the next mission and can do the side-missions in it, as well. At some point, you'll have the choice of going multiple ways: Either becoming a powerful mage or becoming a destructive warlock. The game would go on as normal with you pursuing artifacts for the greater good/bad until you at some point have to save/destroy a village depending on your path chosen. More good/evil deeds happen until you basically pull off a Hero of Kvatch and either become a well-known hero or a disgusting villain overlord. Oh yeah also basically Overlord III should happen as well
I want more games that give you the option to play as cool creatures like a dragon or something and just be able to wreck shit.
I believe my perfect video game would have to be Skyrim, but be able to play online with people. I understand that there is The Elder Scrolls Online, but it is just like every MMORPG out there. The simplicity of Skyrim is perfect and the only thing that could make it better is multiplayer.
[QUOTE=erkor;46666307]Oh yeah also basically Overlord III should happen as well[/QUOTE] True that, I really liked the Overlord games, nice humour and an interesting spin on the Pikmin style of RTS. Also, in terms of my "ideal game", as a shooter it'd probably be like a fusion of Hexen and Painkiller, with maybe a touch of Xenoblade and Numenera in terms of the visuals/narrative. Many of the weapons would be interesting and fun to use, such as guns that shoot stakes, guns that shoot sawblades, various elemental projectiles, etc. Elemental interaction would also be a feature, with water making enemies easy to freeze with ice or take critical damage from electricity, but take less damage from fire attacks. Also you'd be able to make enemies slip on an icy patch and slide off the edge of a cliff, because that's fun to do. Agility would be a big feature of the game too, allowing you to do airjumps, side-dashes, ground-slides, goomba stomps and so-on, which not only gives you more options in combat, but also more options in terms of level exploration, due to the sprawling semi-vertical nature of the level design. Gathering resources in an effort to survive would also be a factor, finding stuff to crunch into Scrap which is used to restore Armour and craft Ammo, acquire Mana to use your various abilities (including you healing power), and acquire special "Lore" items that delve deeper into the world's lore and reward you with skill points for reading their descriptions. Concerning the Lore items, initially the main character Alia only knows the basics about them, showing a technical description owing to her powers of "divine intuition" which allows her to understand the high-tech remnants of the Old Worlds despite being an inhabitant of a "feudal" modern era. However as she continues through the adventure, she gains Insight into different subjects such as hydraulics, electricity, nanomateria, etc, and as her Insight level grows for each subject, you gain access to deeper lore hidden in the relevant items, including the Dark Souls-style of description that conveys little bits of story through text, the System Shock style of "memory log" where you hear the memories of previous owners, and in the case of certain legendary items there might be a short cinematic or even a playable sequence to immerse you in the world. During later playthroughs, however, if you've read the piece of lore in a previous playthrough, you'll get the XP as soon as the lore unlocks so you don't have to read it all over again despite having seen it all before in a previous reality. Speaking of story, it would vary in certain ways depending on the order in which you complete the levels. For example, while in Chapter 1 you always start out in the Valley of the Dead, after that you would have a choice of which of the three other city-states to head to, and considering that there are only three two-stage levels in that episode, other than the confrontation at the Grey Tower Outpost at the end of the episode, your playthrough could be over in an evening, maybe two if you try to find all the lore you can with what you have. Despite being short in that regard, you can easily start the campaign again in New Game +, where you have the experience you accumulated but not the special items you acquired in the levels, and you have the opportunity to play through the Valley of the Dead again to find whatever you missed OR skip that level and go straight to one of the other three stages. Each level gives the character a unique item or two a'la Zelda, be it a new gun or a special ability, with which you face the trials posed by that level, and each level has a few secrets that can only really be accessed by using said items, meaning that you would need to follow all six "Branches" to get everything there is to get in normal play, with each Branch having the story unfold differently depending on how early or how late Alia arrived at that level. And after finishing all six of the normal Branches, you would gain access to New Game X, where you start with all your accumulated experience AND all your special items, enabling you to access things in the first and second levels that you otherwise couldn't have.
its all most there, but i want basically a vr version of mind craft with more infuses on survival, like the forest put you can dig a hole to live in or build a hut out of sticks. also horses... /skyrim.
A game similar in scope to Arma 3 but with battlefield mechanics and movement/animations, featuring RTS scale like the wargame series so you can zoom out and RTS mode but then zoom right in to an individual soldier and influence battles from there. Also maybe a Dayz that actually works and is bug free
I'd like a total war game where you can play as one of the soldiers and smash face.
the sims + gta tipping over convenience stores with the family
Probably a game where you are the monster. Not something like overlord, but a massive godzilla creature rising from the sea and just watching people run, knocking over skyscrapers and just wrecking shit, no real goal, just go destroy shit.
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