• Uncommon opinions about games
    591 replies, posted
Videogames makes you smarter if you read a lot and you like them, because they remains stapled into your brain better. I learned English via videogames, as for Spanish and French. :D Also, they makes you react faster. I'm talking about games that requires the use of the brain and have a nice mood around them, not brainless shit like GTA series, full of mindless swearing and violence - just to say. Best games to become a better men at everything? Adventures, puzzle-solving, tactical, RPG games.
Half-Life is better than Half-Life 2.
I don't get why Half Life 2 is considered to be so good, and especially why people say the story is good. Valve is great at setting a scene and the atmosphere, but pretty much everything past "earth got fucked by some aliens and now they're fighting back except for that Breen dickhead" is just hand waved by saying it's "mysterious", like how Freeman's massive following is just attributed to the Gman without being explained. Also, World at War had the best zombies because they had real modding tools
[QUOTE=Ericson666;41787161]I don't get why Half Life 2 is considered to be so good, and especially why people say the story is good. Valve is great at setting a scene and the atmosphere, but pretty much everything past "earth got fucked by some aliens and now they're fighting back except for that Breen dickhead" is just hand waved by saying it's "mysterious", like how Freeman's massive following is just attributed to the Gman without being explained. Also, World at War had the best zombies because they had real modding tools[/QUOTE] I agree on the second part but the Half-Life 2 story is actually really good and has an original, dark feeling and lore to it. I don't agree with you that the story is bad, personally I think they didn't manage to set the scene and atmosphere, it was too action-filled and too bright, they should have portrayed the story through the game with a more dark and gothic feel, brutal and realistic. [editline]10th August 2013[/editline] Story: Good The way it was told through details and gameplay and setting: Bad, too light-hearted
[QUOTE=Skyward;41786796]The problem with its style is that it took ten years of an established art style and took a big wet dump on it.[/QUOTE] same could be said about halo reach.
I don't like boss fights, and I generally find them un-enjoyable for the most part except for a notable few, like the End from MGS3.
MOBAs are really boring to play and even more boring to watch and I don't have the slightest clue why they are popular.
I wish there was another way that writers could chalk every idea in detail of the game way before the game series even blossoms into a story. That way there is no goddamn after thoughts, and shoe-horned last-minute ideas.
[QUOTE=Ericson666;41787161]I don't get why Half Life 2 is considered to be so good, and especially why people say the story is good. Valve is great at setting a scene and the atmosphere, but pretty much everything past "earth got fucked by some aliens and now they're fighting back except for that Breen dickhead" is just hand waved by saying it's "mysterious", like how Freeman's massive following is just attributed to the Gman without being explained. Also, World at War had the best zombies because they had real modding tools[/QUOTE] There's a lot more to the story of Half Life than that though.
I actually liked Homefront.
World at war was enjoyable and satisfying. If you played it, you know what i mean. I think Grand Theft Auto: Liberty City Stories was a simple yet amazing game. I remember spending hours finding every thing in the game and my big theories what's beyond Shoreside Vale (Was thinking the state of Vice City/San andreas or the city of an upcoming sequel) but GTA IV ruined this theory by not keeping the original names and layouts of Liberty City. I'm not planning on getting GTAV because I can't imagine Los Santos as an lone island.
[QUOTE=Mike Tyson;41787005]because 3 games being released is the equivalent of like 14 mario games[/QUOTE] most of the mario games are actually really different, the only games that are pretty much clones of each other are the NSMB games, and theres only 4 of those, and the first one was a pretty fresh idea when it first came out. and those 3 games haven't stopped nintendo from releasing really cool and creative exclusives recently like fire emblem awakening, M&L dream team, luigi's mansion 2, pikmin 3, and a lot of the games yet to come are looking very promising too. people think nintendo are sell outs because they're cashing in on the popularity of mario a little bit, and i'm not gonna deny that they are but that does NOT make them a bad company, they still care about the quality of what they release.
I never could get into a GTA game. Ever. Or Fallout. They're just...boring for some reason.
[QUOTE=JohnnyMo1;41790537]MOBAs are really boring to play and even more boring to watch and I don't have the slightest clue why they are popular.[/QUOTE] i think they're popular to watch because its easy to follow whats going on as long as you understand the game, and they're also really intense and people enjoy talking about them and what teams they support etc like with competitive sport. in terms of playing it, i guess people just feel good about understanding fairly complex games and a lot of my friends are pretty addicted to playing solo ranked in league of legends, ot has a certain allure to it, and winning ranked games is pretty satisfying. also of couurse theres the social aspect, they're co-op and easy to play with friends
Old school games are not objectively better than new school games
[QUOTE=lxmach1;41788579]same could be said about halo reach.[/QUOTE] Reach was a natural progression of the art style. 4 was 343 locked the art department in a room with nothing but an evangelion dvd for six months. As I'm already talking about Halo, I'm a firm supporter of six being female.
I really don't get the appeal of MOBA games either. Everyone's playing LoL or DOTA but I do not see the appeal at [i]all[/i]
[QUOTE=Irespawnoften;41791828]As I'm already talking about Halo, I'm a firm supporter of six being female.[/QUOTE] Firm supporter of her firm ass, yes.
Max Payne 3 goes down as one of my all time favorite games, it's so damn replayable too and i've never gotten so riled up for a video game character before either
I really really like CS:GO. A lot of people say it's shit compared to the earlier CS games but I think it's fuckin sick.
The Banjo Kazooie series is overrated, the majority is just collecting stuff, Mario 64 and Donkey Kong at least had more depth IMO
[QUOTE=Royalwidchez;41792613]The Banjo Kazooie series is overrated, the majority is just collecting stuff, Mario 64 and Donkey Kong at least had more depth IMO[/QUOTE] if you're referring to donkey kong 64 i think thats just as focused on collectibles as the banjo kazooie games if not more. so is mario 64. the reason i like banjo-tooie is because of how detailed the world is and how well the music fits with everything, its fun because you always want to see what the new levels have to offer and theres so much to explore. i guess the same could be said about DK64 and mario 64, these n64 collectathon games don't have much replay value for that reason i think, the desire to explore is what keeps you playing rather than good gameplay. i'd say out of all of them banjo-tooie has the most interesting world (though thats subjective)
I could never really get into Metro 2033. I found the gameplay clunky and boring, and didn't find the story to be all that engaging either.
ARPG's are such a "dumb" genre. There's little thought involved and the goals are time-based, mainly watching your character progress higher and higher up in stats. Yet, I can't stop playing them. I love a good ARPG.
[QUOTE=elevate;41793013]ARPG's are such a "dumb" genre. There's little thought involved and the goals are time-based, mainly watching your character progress higher and higher up in stats. Yet, I can't stop playing them. I love a good ARPG.[/QUOTE] I like diablo 2 over pretty much all other ARPGs because it feels so responsive.
[QUOTE=zombojoe;41793295]I like diablo 2 over pretty much all other ARPGs because it feels so responsive.[/QUOTE] Diablo 2 is great. I played it until me and my bro got to Hell difficulty and got fucked because we could only deal pure physical damage against stone skin/immune to physical enemies. My problem with it, especially after playing a more refined game like Path of Exile, is that the skill, stat, and item system encourages cookie-cutter builds, and, only a minor complaint here, but the stats system is pointless.
I hate when games try to shoehorn in some kind of meta message. I don't play games to sit down and discuss philosophy with videogame characters.
[QUOTE=Y'all.;41791715]most of the mario games are actually really different, the only games that are pretty much clones of each other are the NSMB games, and theres only 4 of those, and the first one was a pretty fresh idea when it first came out. and those 3 games haven't stopped nintendo from releasing really cool and creative exclusives recently like fire emblem awakening, M&L dream team, luigi's mansion 2, pikmin 3, and a lot of the games yet to come are looking very promising too. people think nintendo are sell outs because they're cashing in on the popularity of mario a little bit, and i'm not gonna deny that they are but that does NOT make them a bad company, they still care about the quality of what they release.[/QUOTE] You don't seem the notice the problem here. Look at all the games listed above. All but Pikmin 3 and Fire Emblem (sequels in their own right) involve Mario and his cronies. It isn't the gameplay people dislike, it is the fact that when Nintendo gets the chance to come up with new characters and environments they just throw up their hands and say "that is to hard/expensive, here's more fucking Mario". I said earlier in the thread that Nintendo's issue has nothing to do with quality or even lack of change. They have two main problems. They release games to frequently with too little change, meaning the changes are so gradual that we never get to observe them or experience them, and they re-use their IPs way to much. What was the last new IP Ninetendo came up with? It has literally been years. Hell, I cannot think of anything before the year 2008. Take games like Super Mario Galaxy. Great gameplay, fun mechanics and design, but why the [B]fuck[/B] does Mario have to be in it? Can Nintendo just come up with one new game without sucking Mario's greasy Italian wang? I don't know if they love him over there or if they are just plain lazy. Also, here is an uncommon opinion: I hate 2d games. I cannot for the life of me bring myself to play any 2d game that isn't a platformer/space shooter. If it is an RTS, RPG, or FPS, I cannot do it. The exception is DOOM. I fucking love DOOM.
[QUOTE=BananaFoam;41793670]You don't seem the notice the problem here. Look at all the games listed above. All but Pikmin 3 and Fire Emblem (sequels in their own right) involve Mario and his cronies. It isn't the gameplay people dislike, it is the fact that when Nintendo gets the chance to come up with new characters and environments they just throw up their hands and say "that is to hard/expensive, here's more fucking Mario". I said earlier in the thread that Nintendo's issue has nothing to do with quality or even lack of change. They have two main problems. They release games to frequently with too little change, meaning the changes are so gradual that we never get to observe them or experience them, and they re-use their IPs way to much. What was the last new IP Ninetendo came up with? It has literally been years. Hell, I cannot think of anything before the year 2008. Take games like Super Mario Galaxy. Great gameplay, fun mechanics and design, but why the [B]fuck[/B] does Mario have to be in it? Can Nintendo just come up with one new game without sucking Mario's greasy Italian wang? I don't know if they love him over there or if they are just plain lazy. Also, here is an uncommon opinion: I hate 2d games. I cannot for the life of me bring myself to play any 2d game that isn't a platformer/space shooter. If it is an RTS, RPG, or FPS, I cannot do it. The exception is DOOM. I fucking love DOOM.[/QUOTE] i don't see why the IP used matters as long as the games themselves are interesting and varied. they're taking advantage of their well known IPs in a way that doesn't take away from the experience. you're getting mad at them for not coming up with new IPs but you aren't explaining why its detrimental
[QUOTE=Irespawnoften;41791828]Reach was a natural progression of the art style.[/QUOTE] Reach went from halo 3's shiny and bright contrasted environments with humor and action in everything to super serious nitty-gritty low-contrast high-brightness everything's dying edginess. halo 3's intro jumps right into the action with some humor thrown in with bright environments, shiny metals, painted environments, and lush jungles, whereas reach takes ages to actually get into the fight with absolute no-nonsense plastered everywhere with brown and greyscale cities, desert, greyscale nighttime environments, and very unlikable moments/characters. not exactly a smooth or natural transition. there wasn't even a clear reason or goal; in halo 3, you knew you had to hunt down the prophet, which led to the rest of the story. in halo reach, the covenant came to reach, and you just went along the ground shooting aliens and not much else. the game even starts off showing everything blown to shit and dead, which further brings down your efforts.
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