Idk how to make a vertical hunger hud, so lower hunger becomes lower its table falls.
that is my hud now, vertical hp, vertical armor.
https://files.facepunch.com/forum/upload/149560/0407b662-d556-43a3-8f50-9b4a019ba6a4/image.png
Here is the code of my HUD
I Need to make a vertical hunger like those.
please!
local health_bar_height = 110
local health_bar_x = 55
local health_bar_y = 29
local armor_bar_height = 110
local armor_bar_width = 30
local armor_bar_x = 90
local armor_bar_y = 29
local armor_max = 100
local hunger_bar_height = 110
local hunger_bar_width = 30
local hunger_bar_x = 100
local hunger_bar_y = 29
local hunger_max = 100
hook.Add("HUDPaint", "DrawMyHUD", function()
draw.RoundedBox(0, 15, ScrH () - 30 - 109, 30, 109, Color( 89, 23, 23,249))
draw.RoundedBox(0, 15, ScrH() - health_bar_y - health_bar_height / LocalPlayer():GetMaxHealth() * LocalPlayer():Health(), 30, health_bar_height / LocalPlayer():GetMaxHealth() * LocalPlayer():Health(),Color( 210, 57, 43))
draw.RoundedBox(0, armor_bar_x, ScrH() - armor_bar_y - armor_bar_height / armor_max * LocalPlayer():Armor(), armor_bar_width, armor_bar_height / armor_max * LocalPlayer():Armor(), Color(120,120,255))
end)
player:getDarkRPVar("energy")
can you please give me an example code. I am poor at Lua.
That is mine, but is error
local hunger = math.ceil(LocalPlayer():getDarkRPVar("Energy") or 0)
draw.RoundedBox(0, armor_bar_x, ScrH() - armor_bar_y - armor_bar_height / armor_max hunger*, armor_bar_width, armor_bar_height / armor_max hunger*, Color(120,120,255))
no sense
i am poor at lua
local health_bar_height = 110
local health_bar_x = 55
local health_bar_y = 29
local armor_bar_height = 110
local armor_bar_width = 30
local armor_bar_x = 90
local armor_bar_y = 29
local armor_max = 100
local hunger_bar_height = 110
local hunger_bar_width = 30
local hunger_bar_x = 100
local hunger_bar_y = 29
local hunger_max = 100
hook.Add("HUDPaint", "DrawMyHUD", function()
draw.RoundedBox(0, 15, ScrH () - 30 - 109, 30, 109, Color( 89, 23, 23,249))
draw.RoundedBox(0, 15, ScrH() - health_bar_y - health_bar_height / LocalPlayer():GetMaxHealth() * LocalPlayer():Health(), 30, health_bar_height / LocalPlayer():GetMaxHealth() * LocalPlayer():Health(),Color( 210, 57, 43))
draw.RoundedBox(0, armor_bar_x, ScrH() - armor_bar_y - armor_bar_height / armor_max * LocalPlayer():Armor(), armor_bar_width, armor_bar_height / armor_max * LocalPlayer():Armor(), Color(120,120,255))
--------------------------------------------------------------THATS HUNGER WTF IS WRONG WITH THAT??
draw.RoundedBox(0, 15, ScrH() - hunger_bar_y - hunger_bar_height / math.ceil(LocalPlayer():getDarkRPVar("Energy"), 30, hunger_bar_height / math.ceil(LocalPlayer():getDarkRPVar("Energy"),Color( 210, 57, 43))
end)
[ERROR] addons/gbeorg_hud/gamemodes/darkrp/gamemode/modules/gbeorghud/cl_hud.lua:112: ')' expected (to close '(' at line 110) near 'end'
1. unknown - addons/gbeorg_hud/gamemodes/darkrp/gamemode/modules/gbeorghud/cl_hud.lua:0
"this is my HUD"
"i am poor at lua"
it doesn't matter how bad you are at coding, the error is extremely self explanatory.
112: ')' expected (to close '(' at line 110) near 'end'
just think it over, every ( needs a )
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