• Button ent push in effect.
    2 replies, posted
How do i make the button look like it was pressed? I searched & all i could find was derma stuff. i also looked here garrysmod/gmod_button.lua at master · Facepunch/garrysmod · GitH.. but i don't see how. function ENT:Initialize()     self:SetModel("models/maxofs2d/button_02.mdl")      self:PhysicsInit( SOLID_VPHYSICS )     self:SetMoveType( MOVETYPE_VPHYSICS )     self:SetSolid( SOLID_VPHYSICS )     self:SetCollisionGroup( COLLISION_GROUP_WEAPON ) end function ENT:Use( ply ) -- ply:Give("weapon_crowbar") end
I just googled this like 2-3 days ago and also didnt find anything xd. The way I do it is by using SetPoseParameter This only works if your ent has a poseparameter for it being pushed in and out. if buttonpressed then ent:SetPoseParameter("button_press", 1) else ent:SetPoseParameter("button_press", 0) end
Wow i actually thiught that was for just the lever buttons XD, Thanks!
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