GMod - What are you working on? October 2018 (#85)
47 replies, posted
This old project of mine might be of interest:
https://github.com/mentlerd/GM13-Ramblings/blob/master/smd_decoder.lua
GM13
Not exactly. The end goal is to use the visual mesh for traces in order to solve this issue:
https://i.imgur.com/6oTFXxd.jpg
Essentially, the reason the decal is clipping through the fender of the car is because the physics mesh is simplified, which is good when you're calculating physics, but not so much when you're trying to make something directly conform to the model you see.
Oh man, your VTX parsing will save me a huge headache trying to reverse engineer the docs. Thank you.
How about this method of casting https://en.cppreference.com/w/cpp/language/explicit_cast?
I'd like to keep implicit casting however do some type conversion magic in either implicit conversion or explicit for peeps who need numeric strings.
Decided to get back into Gmod recently, started working on character creation.
www.youtube.com/watch?v=lKOT0qMPEHc
https://youtu.be/S4PUvTpdnUY
Very early proof of concept but controllable tax per category. Menu still definitely needs some TLC, don't mind the color scheme just added simple prints to the back end to display tax info. There will be some more notification to how much you're taxed each category before/after purchase, as well as a not-so-eye-wrenching menu.
Looks nifty, but there's a lot of wasted space in the middle.
Not too sure what I could add in the middle tbh
StormFox 1.39 Is now out :D
https://www.youtube.com/watch?v=rqzUxmoloMw&feature=youtu.be
Changelog too damn long to list. Workshop link.
tf is this new forum rip my old account
working on planes with ai for dogfighting because i have no friends
https://youtu.be/4Z_uW5nXiKw
A very, very customizable Advanced Physical properties tool: GitHub
https://www.youtube.com/watch?v=BKuWm-hahgk
That looks absolutely amazing. On another subject, you can use this to migrate your old account.
I'm releasing old mods I worked on. I don't play much anymore but I took the time to upload it to git/workshop. Course' as the days come i'll upload more stuff. Just wanted to get a initial word out that I'm releasing some (maybe) useful stuff in the next couple weeks. Yes I don't have a original naming scheme and yes I should burn in hell for my crap syntax! Enjoy
Equipment Framework:
https://github.com/TibbaRrule/gquipmentslots
Another weed growing addon lol
https://github.com/TibbaRrule/garryspot
https://files.facepunch.com/forum/upload/321820/5554bd40-1e87-42fa-a86e-3b0ac25a40e2/roygbiv_dragon.mp4
PlayerColor-Proxies are way cool to work with; Finding a rainbow Physgun Addon that doesn't break with the latest Garry's Mod release was plenty challenging though.
Doing work on the UI for the decal editor
https://i.imgur.com/zrRxSe9.jpg
https://files.facepunch.com/forum/upload/114206/28df9223-9456-4c40-bd9a-202ecfdfdb31/image.png
Kinda got bored and made a one-way shield. Not sure what its for yet.
https://www.youtube.com/watch?v=2rhph68LQZM
Deletes multiple shots (Shotguns .. ect)
Optimization and bullet-trace to be sure it hits the shield.
Supports multiple shields behind each-other.
If the shield doesn't have enough energy to remove the whole shot, it will decrease the number of bullets.
Reminds me of Tok'ra force fields from Stargate
Time for a new thread!
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