• GMod - What are you working on? January 2019 (#88)
    46 replies, posted
Had to reorient and add some bones to match the Valve biped, then do the renaming. The SMDs in that screenshot are gmod-ready ( though I need to fix the timing of some, and get rid of some artifact frames ) Luckily it was a blanket deal and I managed to accomplish it with a blender .py script. Managed to get them all ported in around 4 hours
Nearly done with my soundscape script. (Video might require a high volume) https://www.youtube.com/watch?v=_IeMVzxqmkE The script is fully clientside. Tested on HL1, HL2, CSS and CSGO maps. (Sadly CSGO got some strange brushes that block the tracer, even when using MASK_SOLID_BRUSHONLY) Functions:         StormFox.SoundScape.GetLoopSounds()                  Returns the current loopsounds.         StormFox.SoundScape.GetRandomSounds()                Returns the current randomsounds.         StormFox.SoundScape.GetData()                        Returns the current soundscape data.         StormFox.SoundScape.Reset()                          Resets the current soundscape.         StormFox.SoundScape.Set(target_name)                 Activates an env_soundscape with that targetname.         StormFox.SoundScape.FindScript(soundscape_name)      Returns a soundscape-script with that name.         StormFox.SoundScape.GetAll()                         Returns all soundscapes on the map, in form of a data-table.     Hooks:         StormFox.SoundScape.OnUpdate    SoundScape_Data     Allows you to edit the soundscape table.         StormFox.SoundScape.OnPlay      Sound       vol      Return a string to replace or false to block. Second argument can edit the volume. Still a few things to do Override the env_soundscape_triggerables Fix some sounds being too loud. Seems like source does some magic, to ambient sounds depending on the z positions. Make a larger sound-replace list. Purge all the birds doing rain!
Ok I'm gonna be honest, I might have enjoyed Dead Space a bit TOO much... https://www.youtube.com/watch?v=BVkHKCkmFCI&feature=youtu.be
You should force the slice effect on the zombies for maximum plasma cutting
I'd like to, but a Google search yielded nothing. What's the secret sauce?
secret sauce
Oh boy, thanks! I'm already using blast damage so it's just a matter of increasing its damage more if it lands a killing blow on a zombie.
https://files.facepunch.com/forum/upload/112037/ecd80459-fe95-43c2-beec-30242ed6ceb3/image.png agreed.
Amazon Echo for Garry's Mod - coming soon. https://files.facepunch.com/forum/upload/110417/7340e25f-1f3b-45d7-b5c7-59f332cd62fa/2019-01-30-1839-03.mp4
Mass effect style cinematic conversation. https://youtu.be/U_E6A5jyXrk
First time posting in WAYWO An advanced Hitman system: https://streamable.com/jw9w6
Made a new update recently https://www.youtube.com/watch?v=_N2tfIuPnwU
Remember when everyone thought Fallout:76 was going to kill the gmod fallout projects?
Working on some illegal render stuff ͠ ͠° ل͜ ° https://x0.at/rac.webm Prank, just realised that outlines from Payday 2 is so f* good, so I decided to write my own in GLua
what's the song?
It took me a while to realize I wasn't in the other more general WAYWO thread and that this wasn't just Fallout: New Vegas with a mp mod you were developing Looks great
New thread time!
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