due to a lack of posts, I may as well post...
I have got the model in-game!
But it is texturless, and mini...
[QUOTE=Lord Hayden;15001419]So, does anybody still want this done or not...?[/QUOTE]
i do!
lol :P
Oh my god, Naplan...:geno:
Just making sure. I can get a model in-game, but it is untextured, I have no idea what the fuck I have to put the textures. I think I fucked up somewhere in the .qc. Can anyone help me out here?
[code]$modelname "Lord Hayden/bassdrum.mdl"
$body mybody "bassdrum.smd"
$staticprop
$surfaceprop "metal"
$cdmaterials "Lord Hayden/Bassdrum"
$scale 1
$sequence idle "idle.smd" loop fps 1
$collisionmodel "bassdrum-phy.smd" {
$automass
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}[/code]
If y'all need a LUA coder still, I can help out a bit
Don't worry! I am still alive after Naplan! :D
Elements, we already have a lua coder. If MGinshe pulls out, then we might. And at the moment, unless you can compile models that have textures, there is not much you can do to help. Sorry.
Well with a lack of help from the community, I have been able to get a model in-game, although still texturless, it is the right size.
Also: I hate corrupt hard drives. Would've posted earlier but I had to get my hands on a new one. (a 1tb to be precise) I wasn't able to recover much though. (although the models were one of the things that DID survive...)
how's this project doing??????????
It is going very slowly. Although, if you want an update or somekind of shit:
[URL=http://img219.imageshack.us/i/95756896.jpg/][IMG]http://img219.imageshack.us/img219/3528/95756896.th.jpg[/IMG][/URL]
Normals are fucked, although at least it has textures (sexy, homemade ones! (get back here Wildturkey and make some good ones for me! :v:)
[editline]10:46PM[/editline]
Also, I am The MSG King.
I really like this are the sticks going to remain weapons or are they just going to be used to play the drums? Also are the drums going to do anything apart from music like a weapon or something.
Are you still continuing?
bump
I think it's dead. Just like all the great ideas. :(
*weep*
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