[QUOTE=thomasfn;14305024]Connect to my build server (64.27.13.31:27015) and give yourself admin privelages using ASSMod. Screenshot yourself with admin privs.[/QUOTE]
joining now lol, becouse of all the crap addons it wil take about 10 minXD
EDIT:
ehm... asking myself when garry wil read this/ anser..
EDIT2:
lol, thomasfn update ur server
Disconnect: Server uses different class tables. il go in some elses server,
[QUOTE=bromvlieg;14305160]joining now lol, becouse of all the crap addons it wil take about 10 minXD
EDIT:
ehm... asking myself when garry wil read this/ anser..
EDIT2:
lol, thomasfn update ur server
Disconnect: Server uses different class tables. il go in some elses server,[/QUOTE]
Lol, updating server now.
[b]Edit:[/b]
Edited.
[b]Edit2:[/b]
Wtf, I actually put 'edited' without knowing it. I mean updated :D
64.27.13.31:27015 - Server not responding.
€dit: You ment 64.27.13.31:27016? D:
[QUOTE=Cub3;14266081]VAC doesn't work on Garrysmod.[/QUOTE]
VAC doesn't work on any non-VALVe made sourcemod
Whoops, forgot to start my server after updating.
Is everyone now going to go try hack my server -_-
[QUOTE=thomasfn;14306069]Whoops, forgot to start my server after updating.
Is everyone now going to go try hack my server -_-[/QUOTE]
hell ye, shal i change the servers name to this? "Thomasfn Porn House" :D
and i think im the only one who gana do that, (hack ya server) or there needs to be more peeps that want me to join to Tomasfn server destruction?:P
Nah:P im a good boy:P
EDIT:
meh, damn servers, or there outdated, or thay dont got ASS or thay kick me whit the reson u gana hack me -_-
EDIT2:
thomasfn ur server is still off, 64.27.13.31:27015 cant connect. :(
It turned itself off for some reason. I started again, but if it keeps turning itself off, then the update broke it :P
[QUOTE=thomasfn;14306641]It turned itself off for some reason. I started again, but if it keeps turning itself off, then the update broke it :P[/QUOTE]
ASSMOD is fuced, u need to edit it to work again
Why would you require ASS? If you can execute any lua on any server you want with your hack, then why can't you give yourself admin on a ULX or NewAdmin server? Is it perhaps that you have found another exploit in ASSMod, rather than that you alone have discovered a massive security exploit in Garry's one-way download system? Also, out of interest, do you know how to select yourself from a player.GetAll() list, give yourself 15 SLAM mines and turn yourself into a bucket?
No, the whole server refuses to start now. Ever since that damn server update. Stupid Valve and their updates...
Meh, I'll fix it tommorow - I'm too tired to fight it today.
[QUOTE=Overv;14304268]>:([/QUOTE]
Admin-mod/stool remake land ahoy.
[QUOTE=Lexi;14306760]Also, out of interest, do you know how to select yourself from a player.GetAll() list, give yourself 15 SLAM mines and turn yourself into a bucket?[/QUOTE]
ehm..... slam mines got an limit of 5 someting,
and...
[lua]for k,v in pairs(player.GetAll()) do
if v:Nick() == "bromvlieg" then
v:SetModel("models/props_junk/MetalBucket01a.mdl")
end
end[/lua]
and i dont get the point, i found a sirious glich in Gmod and u guys are just yelling me off.
[QUOTE=bromvlieg;14307261]ehm..... slam mines got an limit of 5 someting,
and...
[lua]for k,v in pairs(player.GetAll()) do
if v:Nick() == "bromvlieg" then
v:SetModel("models/props_junk/MetalBucket01a.mdl")
end
end[/lua]
and i dont get the point, i found a sirious glich in Gmod and u guys are just yelling me off.[/QUOTE]
Proof?
[QUOTE=bromvlieg;14307261]ehm..... slam mines got an limit of 5 someting,[/QUOTE]
No they don't. None of the weapons have ammo limits. That's why if you adv_dupe 20 weapon_frags welded together and then go to any server that foolishly allows adv_dupe, you can cause mayhem.
[QUOTE=bromvlieg;14307261]ehm..... slam mines got an limit of 5 someting,
and...
[lua]for k,v in pairs(player.GetAll()) do
if v:Nick() == "bromvlieg" then
v:SetModel("models/props_junk/MetalBucket01a.mdl")
end
end[/lua]
and i dont get the point, i found a sirious glich in Gmod and u guys are just yelling me off.[/QUOTE]
We're giving you a hard time because you won't tell us the exploit. If you would give us clear, concise steps on how you use this exploit, we'd be much more willing to listen to you.
[QUOTE=Kogitsune;14308668]We're giving you a hard time because you won't tell us the exploit. If you would give us clear, concise steps on how you use this exploit, we'd be much more willing to listen to you.[/QUOTE]
Or indeed, any proof other than your word that there is an exploit to start with.
[QUOTE=The-Stone;14287655]It doesn't block known cheats, it blocks everything unless you overwrite the Gamemode itself, and 99.9% of the GMod users can't do this at their own.[/QUOTE]
Then the 0.1% of them who can release their cheat. Always have been that way.
And "overriding a gamemode is not hard" and my cheat also works with "gamemodes blocking it". At least it's coded that way to not rely on functions which could be overwritten on the fly (it backups them).
I don't say it's "unstoppable" but it for now always worked.
[QUOTE=hegrec;14287777]Another decent way is to validate that no commands have been overwritten(hook.Remove,hook.GetTable) and let the server know that it is ok.
If server never gets that ok, kick the player.
Of course you could use SendLua and build the function to validate otherwise it could be captured. Not sure if a SendLua can be intercepted.[/QUOTE]
SendLua can't be intercepted by native lua but by a module.
And still you need the client to tell that he has or not has a cheat. And this is, where the client can lie easily.
Also waiting for a command that "everything is fine" is a bad way. It would kick/ban laggin people or those where the cmd never arrived the server due to e.g. networking issues.
Not a good way.
Any "lua anticheat" is totally useless.
[QUOTE=aVoN;14310588]SendLua can't be intercepted by native lua but by a module.[/QUOTE]You can do it in Lua only, it's just very slow.
New beefed up crc check makes SE the best anti cheat tool! :P
Scripenforcer still doesn't send the needed clientside files. That's a shame. If it would, then there would be no doubt to use scriptenforcer.
Yes, It doesn't send a lot of clientside addon files.
GMod doesn't fucking need VAC
I sense a cheater.
[QUOTE=raccoon12;14359751]GMod doesn't fucking need VAC[/QUOTE]
Yes it does.
[QUOTE=hegrec;14316523]Yes, It doesn't send a lot of clientside addon files.[/QUOTE]
I believe Garry has fixed it (there's a bunch of test files in server hosting forum) and I would assume an update is imminent.
ScriptEnforce is still breakable as of right now :(
Proof?
This is all I have to say; Click the video for HD.
[media]http://www.youtube.com/watch?v=6N0OFB-sWjk[/media]
[QUOTE=kolbybrooks;14376530]This is all I have to say; Click the video for HD.
[media]http://www.youtube.com/watch?v=6N0OFB-sWjk[/media][/QUOTE]
You're amazing, you learned how to use a memory editor.
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