Working on a Framework. I know there's tons of them, but this one is more gritty and nasty. Meant for Post Apocalyptic/Zombie roleplays. So far I got the ambiance working, pluggins system, blood and gore etc. This video is purely game footage and sound, not edited. Recorded on the Sample schema. Note this will be open source.
[video=youtube;3PFE8OICKMA]http://www.youtube.com/watch?v=3PFE8OICKMA[/video]
[QUOTE=Goz3rr;47716218]Looks exactly like the code that [url=https://github.com/mlnlover11/XFuscator]XFuscator[/url] generates, which is backed up by the fact that you both use loadstring even though loadstring doesn't exist in glua[/QUOTE]
Modified version of XFuscator that is compatible with GLua. I broke it though while integrating it with Node.js, so I just uploaded some code obfuscated by the original program to see what people think.
Also, would anyone mind if I posted a Typeform (survey) link? I'm interested in gathering some data about what kind of addons people are developing.
[IMG]http://i.gyazo.com/d85e47ed94e5acf0e90d442e0d213552.png[/IMG]
So I finished the web based system all that is left is the lua side, Open for suggestion's if anyone has one.
[QUOTE=SuperiorGamer;47719770]
So I finished the web based system all that is left is the lua side, Open for suggestion's if anyone has one.[/QUOTE]
Perhaps right-justify the count for each statistic, and bold it too.
Also, possibly add pie-graphs for win/loss ratio statistics rather than just simple counters?
[QUOTE=Z0mb1n3;47720307]Perhaps right-justify the count for each statistic, and bold it too.
Also, possibly add pie-graphs for win/loss ratio statistics rather than just simple counters?[/QUOTE]
Sounds good I will take a look into it, Thanks!
[QUOTE=SuperiorGamer;47719770]-webui for stats-[/QUOTE]
Perhaps you could also add in statistics that would compare the player to the whole population of the server. i.e. how well your K:D ratio is compared to others or how rich in pointshop points you are, compared to others.
[QUOTE=Pigsy;47717661]-mmm-[/QUOTE]
The fact that in the super-slow walk animation, the legs seem to point off a little bit right instead of showing exactly where you're headed bugs me a LOT more than it should. Also, thanks for the module tips, going to go do some investigating!
[QUOTE=SuperiorGamer;47719770][IMG]http://i.gyazo.com/d85e47ed94e5acf0e90d442e0d213552.png[/IMG]
So I finished the web based system all that is left is the lua side, Open for suggestion's if anyone has one.[/QUOTE]
I've had the LUA done for server statistic recording and running on DarkRP for 2 years now and still don't have a decent web gui for it, as I suck at web dev/hate it.
[QUOTE=Pantho;47721347]I've had the LUA done for server statistic recording and running on DarkRP for 2 years now and still don't have a decent web gui for it, as I suck at web dev/hate it.[/QUOTE]
[URL="http://getbootstrap.com/"]Bootstrap[/URL]. Bootstrap everything...
[I](So much hate...)
[/I]You could also tryout [URL="http://foundation.zurb.com/"]Foundation[/URL]. Never used it, but that's the next alternative.
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/531767541210512253/EF786775DB54EE6DE72568F5D7A4F3E934D7D35B/[/IMG]
[IMG]http://images.akamai.steamusercontent.com/ugc/531767541210526960/96EFA41884D4FC60BDC1FCB712E3E1875B8999A1/[/IMG]
[/QUOTE]
Making progress on my radio, all of the providers currently work too.
[quote]
[IMG]http://images.akamai.steamusercontent.com/ugc/531767541210519143/3AA433FD0F0DFF73E5CCA1BC393563CD27B51182/[/IMG]
[IMG]http://images.akamai.steamusercontent.com/ugc/531767541210519819/69DA80EE44A5E7B81287ECA51DDCBC6338FB828C/[/IMG]
[IMG]http://images.akamai.steamusercontent.com/ugc/531767541210520535/B5B625BACCB7CF89FA8B0224837CDB7C8CE1947A/[/IMG]
[/quote]
"album art" too, theoretically can support shoutcast too since I wrote an api for it to grab images from youtube
and no i don't fucking listen to alex jones
[QUOTE=swadicalrag;47720704]Perhaps you could also add in statistics that would compare the player to the whole population of the server. i.e. how well your K:D ratio is compared to others or how rich in pointshop points you are, compared to others.[/QUOTE]
Love the idea, I was thinking about possible making a home page with all server statistics and then of course each person would have their own profile.
[QUOTE=Handsome Matt;47722623]Mmm those unjustified disagrees of people who don't understand how amazing Bootstrap is at creating fully responsive sites and providing a huge range of components that make websites actually usable rather then the piles of garbage not using a standardised library can put out. Bootstrap is so much more than a bunch of stylings.[/QUOTE]
but most people don't style it, that's the problem
[QUOTE=Giraffen93;47722640]but most people don't style it, that's the problem[/QUOTE]
Precisely. I don't think anyone hates on Bootstrap when people use it as intended (as a base). The reason people don't like Bootstrap is because so many developers don't bother doing any styling of their own, leading to lots of sites looking near identical. When Bootstrap is used properly one can barely tell it's being used: [url]http://expo.getbootstrap.com/[/url].
[QUOTE=Giraffen93;47722640]but most people don't style it, that's the problem[/QUOTE]
Yeah, this was the angle I was going for with my disagree - Like I understand the benefits of bootstrap; allows for quicker development, good to learn from, less time spent on design, etc
However, a lot of websites that use it all look very same-y and you can usually tell within a couple of seconds 'yeah that's using bootstrap'
And in a way, there's nothing wrong with that, not everyone wants to fuck around with UI and coming up with a personalized design but it still is nice to
'Don't use bootstrap' isn't what I meant to convey, rather 'use bootstrap if you want but maybe try to edit the design a bit since a lot of the defaults are honestly quite dull'
[QUOTE=NiandraLades;47722726]'Don't use bootstrap' isn't what I meant to convey, rather 'use bootstrap if you want but maybe try to edit the design a bit since a lot of the defaults are honestly quite dull'[/QUOTE]
Indeed, one of the reasons why I build my website from scratch (that was a terrible decision) is because I thought I couldn't customize bootstrap to the degree I wanted to. [url=http://bootstrap-live-customizer.com/]But then I discovered this[/url]
[QUOTE=NiandraLades;47722726]Yeah, this was the angle I was going for with my disagree - Like I understand the benefits of bootstrap; allows for quicker development, good to learn from, less time spent on design, etc
However, a lot of websites that use it all look very same-y and you can usually tell within a couple of seconds 'yeah that's using bootstrap'
And in a way, there's nothing wrong with that, not everyone wants to fuck around with UI and coming up with a personalized design but it still is nice to
'Don't use bootstrap' isn't what I meant to convey, rather 'use bootstrap if you want but maybe try to edit the design a bit since a lot of the defaults are honestly quite dull'[/QUOTE]
Sites like [URL="http://stephenmuscat.com/twilli_air/1.3.0/"]this[/URL], [URL="http://seantheme.com/color-admin-v1.7/admin/html/index_v2.html"]this[/URL], and [URL="http://theme.stepofweb.com/Atropos/v1.6/HTML/"]this[/URL] are what bootstrap is intended to be.
At some cases you can't even tell it's bootstrap, just a corporate page that probably took forever to make.
Honestly Niandra, you should put some time into your own custom bootstrap theme with your lovely design skills! You'd be making a lot of money!
[QUOTE=Melted Bu11et;47720739]The fact that in the super-slow walk animation, the legs seem to point off a little bit right instead of showing exactly where you're headed bugs me a LOT more than it should. Also, thanks for the module tips, going to go do some investigating![/QUOTE]
I see what you mean. Oh and which module tips? Didn't quite understand that part.
Back to the topic of this thread, shall we?
[img]http://i.imgur.com/rmh0xTN.gif[/img]
Trying to figure a better way to select force powers for my Lightsabers mod.
[img]http://i.imgur.com/d0Q1OSy.gif[/img]
But I just can't get it right.
:suicide:
[video=youtube;Cz6FojASb8o]http://www.youtube.com/watch?v=Cz6FojASb8o[/video]
Fixed some glaring issues with my dynamic flashlights thing and added third person effects, but unfortunately the texture corruption issue with projected textures (0:10) is something out of my hands.
[img]http://i.imgur.com/bLo3T1r.gif[/img]
[editline]14th May 2015[/editline]
Blur makes dark translucent boxes look better.
[QUOTE=Pigsy;47717661]Working on a Framework. I know there's tons of them, but this one is more gritty and nasty. Meant for Post Apocalyptic/Zombie roleplays. So far I got the ambiance working, pluggins system, blood and gore etc. This video is purely game footage and sound, not edited. Recorded on the Sample schema. Note this will be open source.
[video=youtube;3PFE8OICKMA]http://www.youtube.com/watch?v=3PFE8OICKMA[/video][/QUOTE]
I like what you've done. Personally what always bugs me about moist gamemodes in gmod is that they look and feel like gmod. Although I've seen that map and know its gmod, if you were to change some aspects of the game like the movement system, chat indications and stuff, you could make that gamemode feel really well.
[QUOTE=Robotboy655;47723440]Back to the topic of this thread, shall we?
Trying to figure a better way to select force powers for my Lightsabers mod.
But I just can't get it right.
:suicide:[/QUOTE]
Maybe try only expanding the one the cursor is on during selection, then shrink them all when the selection is finalized like in the first image?
It might also look hideous; I'm just throwing ideas.
[QUOTE=bran92don;47725280]I like what you've done. Personally what always bugs me about moist gamemodes in gmod is that they look and feel like gmod. Although I've seen that map and know its gmod, if you were to change some aspects of the game like the movement system, chat indications and stuff, you could make that gamemode feel really well.[/QUOTE]
Possibly the chat box but movement isnt an issue. Need to work on more important stuff but yeah I get you.
[QUOTE=Handsome Matt;47726896][img]http://i.imgur.com/83c49yO.png[/img]
vector maths never[/QUOTE]
To make the panels less pixelated, make the panels themselves huge, and then scale them way back in the cam.Start3D2D.
[QUOTE=wh1t3rabbit;47705060]I didn't think my shield thing was worth posting about before but here's a picture. Looks much better when animated.
[t]http://cloud-4.steamusercontent.com/ugc/544147366409380803/3E75D9B093206AF9E6D8F1777D3BB8D0E91B4C9F/[/t][/QUOTE]
I know this is 3 days late, but I believe rather than up scaling the current mesh you can inflate the bones on the model so there can be a uniform scale rather than having parts of the model be overlayed
[QUOTE=Pigsy;47723276]I see what you mean. Oh and which module tips? Didn't quite understand that part.[/QUOTE]
Sorry, I was referring to the other people who helped with module creation, just didn't bother to quote them.
[QUOTE=Handsome Matt;47726896][img]http://i.imgur.com/83c49yO.png[/img]
vector maths never[/QUOTE]
I fixed it by making it mathematically correct.
[code]
local function planeLineIntersect( lineStart, lineEnd, planeNormal, planePoint )
local t = planeNormal:Dot( planePoint - lineStart ) / planeNormal:Dot( lineEnd - lineStart )
return lineStart + t * ( lineEnd - lineStart )
end
local function solve2(a,b,c,d,e,f)
return (e*d-f*b)/(a*d-c*b),(e*c-f*a)/(b*c-d*a)
end
function ENT:GetCursorPos(origin, angle, angle2, normal, screenSizeX, screenSizeY,scale, ply)
if !ply then ply = LocalPlayer() end
local p = planeLineIntersect( ply:EyePos(), ply:EyePos() + ply:GetAimVector() * 16000, normal, origin )
local offset = origin - p
local u, v = solve2(angle.x,angle2.x,angle.y,angle2.y,-offset.x,-offset.y)
local x = (angle*u):Length()/scale
local y = (angle2*v):Length()/scale
if (x > screenSizeX || y > screenSizeY) then
return -1, -1
end
return x,y
end[/code]
I think you would like this: [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/util/IntersectRayWithPlane]util.IntersectRayWithPlane[/url]
egp has had a cursor function forever, you're welcome to copy paste it. Here's the relevant code highlighted
[url]https://github.com/wiremod/wire/blob/master/lua/entities/gmod_wire_egp/lib/egplib/usefulfunctions.lua#L310-L324[/url]
Of course, this functions is much larger than it needs to be, since egp's cursor needs to work for two types of screens (3D2D screens or rendertarget screens. Wiremod can get any rendertarget screen's size using a special library, while the 3D2D screens in egp's size are hardcoded), so that's why some of the code in this function appears twice
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