[QUOTE=Robotboy655;47724621][img]http://i.imgur.com/bLo3T1r.gif[/img]
[editline]14th May 2015[/editline]
Blur makes dark translucent boxes look better.[/QUOTE]
I feel like orange blue combination will suit the selection menu better because they are complementary.
[IMG]http://www.color-wheel-artist.com/images/color-wheel-complementary.jpg[/IMG]
Best way to get insane
[img]http://i.imgur.com/mQltY51.jpg[/img]
[sp]I can't take off that stupid evil laugh of my head[/sp]
So i decided to make yet another minigame on metastruct, beatwar!
Its a merge of crash bash pogo and crypt of the necrodancer.
[video=youtube;WkuwfZH20d8]http://www.youtube.com/watch?v=WkuwfZH20d8[/video]
Currently its missing a better beat detection, and some optimizations.
Im also thinking of (MAYBE) posting the code so you guys can check it out and complain how bad it is :-)
Randomly picks a music and there are different "maps"
[QUOTE=failcake;47733061]-snip-"[/QUOTE]
When you was making this the other day when I was on your server I was like wtf is this. Turned out amazing and looks so fun to play, You should have different difficulties based on different tempos
[QUOTE=failcake;47733061] A great minigame thing [/QUOTE]
That looks cool! Just a couple of suggestions though;
- Smoother animations? Because right now it looks like they are having an epileptic attack to the music
- Ability to play custom music from sound.PlayURL? Now, that would be cool.
Overall great job!
[QUOTE=Exploderguy;47734064]That looks cool! Just a couple of suggestions though;
- Smoother animations? Because right now it looks like they are having an epileptic attack to the music
- Ability to play custom music from sound.PlayURL? Now, that would be cool.
Overall great job![/QUOTE]
Thanks!
About the animation, yea i started working on one but it kinda exploded, so.. it's still on my todo list
It already plays any custom music, all the sounds used are hosted on my vps :)
Trying to teach my bots how to use the micro ships.
[media]http://www.youtube.com/watch?v=KVlALokoWQ8[/media]
getting my ass handed to me
[QUOTE=Hoffa1337;47735221]Trying to learn my bots how to use the micro ships.
[media]http://www.youtube.com/watch?v=KVlALokoWQ8[/media]
getting my ass handed to me[/QUOTE]
"I know where your mailbox lives" best taunt 10/10
This should technically go in the Web WAYWO, but I feel like it's more beneficial here. I'm working on a a random script ideas generator since I've really gotten into JS/html and thought something like this would be a good beginner project, although at the moment it only does gamemodes. I've got two lists, one with keywords and a genre in the other:
[img]http://i.imgur.com/72Kpe9s.png[/img]
[img]http://i.imgur.com/ZlZS4by.png[/img]
Although some of the outputs are complete garbage obviously:
[img]http://i.imgur.com/nSZKPJc.png[/img]
I need to put all that into one big string though, so it's like 'a GAMEMODE that combines X and Y' and is across the screen. Based the design off gm_flatgrass and I was gonna animate the clouds/position them better. Gonna draw up the concrete building thing on that map and place it between the hills:
[img]http://i.imgur.com/Od6bXVI.png[/img]
[t]http://i.imgur.com/nSZKPJc.png[/t]
Obviously making Rainbow Road Kart Racing.
Custom database stuff with php, it should create another file with the name and with the money inside:
[url]http://neuragames.netii.net/vdata.php?name=&money=[/url]
That other files:
[url]http://neuragames.netii.net/vdata.php?name=testing&money=1337[/url]
[url]http://neuragames.netii.net/testing.html[/url]
[QUOTE=VortexZ;47737766]Custom database stuff with php, it should create another file with the name and with the money inside:
[url]http://neuragames.netii.net/vdata.php?name=&money=[/url]
That other files:
[url]http://neuragames.netii.net/vdata.php?name=testing&money=1337[/url]
[url]http://neuragames.netii.net/testing.html[/url][/QUOTE]
[url]http://neuragames.netii.net/vdata.php?name=testingd&money=%3C?php%20phpinfo();%20?%3E[/url]
[url]http://neuragames.netii.net/testingd.html[/url]
You may want to fix that.
[img]http://i.imgur.com/MZlSTbC.png[/img]
I think this will do.
[QUOTE=Ott;47737912][img]http://i.imgur.com/MZlSTbC.png[/img]
I think this will do.[/QUOTE]
Does it [i]properly[/i] account for leap years?
[QUOTE=mijyuoon;47738098]Does it [i]properly[/i] account for leap years?[/QUOTE]
1 year is 365.25 days.
[QUOTE=Ott;47738128]1 year is 365.25 days.[/QUOTE]
Not really. It's 365.2425 actually, leap years aren't just [I]year mod 4 == 0[/I].
EDIT: Shit, page king. Sorry, no content, wasn't playing GMod recently.
Yes, I've seen the video. I'm dealing with epochs here, not calendars.
[URL="https://github.com/MeltedBu11et/GM-A-Pathfinder"]I completely recoded my pathfinder to use metatables[/URL] after I learned how to use them (they kick fucking ass) and decided to throw it in a github because why not. There's documentation related to each function in the Pathfinder object/class/whatever you'd call it and you should be able to figure out how it works by reading the code. I'll probably go ahead and make a thread later, just want some feedback for right now here though.
[QUOTE=Ott;47738283]I don't have to deal with timezones.[/QUOTE]
- snip i misunderstood -
So I've been working on getting emoticons to work with color objects.
[media]https://www.youtube.com/watch?v=g2_alMyiVt0[/media]
I call them emoticons even though for right now I'm just using the icon16 folder. The icon16 folder does feature like 7 actual emoticons but I didn't want to scroll through all the icons.
[QUOTE=BFG9000;47713942]"Come in, Cooper! Do you copy? Forget about Freeman! We're abandoning the base! If you have any last bomb targets, mark them on the Tactical Map! Otherwise, get the hell outta there! Repeat: we are pulling out and commencing air strikes! Give us targets or get below!"
?????[/QUOTE]
Had to look it up, seemed like a good idea though so I gave it a shot and implemented into my map.
[video=youtube;_F_CVV7vSrM]http://www.youtube.com/watch?v=_F_CVV7vSrM&feature=youtu.be[/video]
When you middle click your cursor changes from green to red, missile is dropped from the sky.. cursor changes back to green after x time and repeat.
Pretty sure I still need to sort out the coords scaling as missiles aren't pinpoint accurate, Ill see what I can do though.
Oh yeah credits to Rogue Cheney (Steam Name) for GBombs, they're the missiles used in the video hope you don't mind me using them.
[QUOTE=Snappy29;47742128]Some space age bullshit[/QUOTE]
God damn that's cool. How are you generating the map and/or finding edges like that?
Iirc the last time it was talked about ( several threads ago ), it was either [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/PhysObj/GetMeshConvexes]PhysObj:GetMeshConvexes[/url] or [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/PhysObj/GetMesh]PhysObj:GetMesh[/url] on the world entity. Not 100%, since I recall it being something that had to be done on the server and beamed to the client, but that probably has changed since then.
[QUOTE=a1steaksa;47743585]God damn that's cool. How are you generating the map and/or finding edges like that?[/QUOTE]
Somewhere higher up in the thread I believe he said he created a tool to define the map by hand.
Remote Admin App for your Android phone.
[IMG]http://i.imgur.com/5wXHHdI.png[/IMG] [IMG]http://i.imgur.com/AOwUwBD.png[/IMG] [IMG]http://i.imgur.com/jICh6v8.png[/IMG]
I've been working on this when I was bord. Don't no if I should continue working on this project or start a new one, so I thought I post some screenshots to see what people think.
[QUOTE=a1steaksa;47743585]God damn that's cool. How are you generating the map and/or finding edges like that?[/QUOTE]
That one uses the tool by hand, ideally in the near future Id like to automatically generate the maps as creating them by hand is a huge amount of effort. Ill probably maybe release the source when its done and cleaned up, its currently horribly messy and full of glitches.
If anyone wants to attempt it while I clean it up etc. Just add me Ill happily help you out.
also you can see the comparisons between hand and mesh [URL="http://facepunch.com/showthread.php?t=1463260&p=47711137&viewfull=1#post47711137"]here[/URL]
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