• GMod - What are you working on? May 2015 (#45)
    560 replies, posted
That's actually pretty well done.
[QUOTE=Ott;47797138]That's actually pretty well done.[/QUOTE] Thank you. After watching it back, I feel I should make the electric effect, when getting hurt, always visible at full strength, even when fully depleted (in red), and recharging. It's color shifts along with the halo.
Hi everyone, it's been a while! [sp]Thanks, Garry[/sp]
i made this 'core' sent that sucks stuff up and then explodes them outwards after it's done eating stuff up [video=youtube;DTF9U23SIvE]http://www.youtube.com/watch?v=DTF9U23SIvE&feature=youtu.be[/video] sorry for the shit quality i was in a hurry to upload this
Coming up with some sweet anti-leak Proof of concept [IMG]http://i.imgur.com/vkn4rnn.gif[/IMG]
[QUOTE=Kevlon;47797473]Coming up with some sweet anti-leak Proof of concept [IMG]http://i.imgur.com/vkn4rnn.gif[/IMG][/QUOTE] what that's not how that works [editline]24th May 2015[/editline] sarcasm detector was defective, sorry
[QUOTE=WalkingZombie;47797117]I created a shielding system that I've entitled as the "Advanced Rechargeable Shielding Equipment", or ARSE™.[/QUOTE] this is actually cool! it reminds me of borderlands, besides the health regen part also, imo, it might look a little better if you either kept the hit effect the same for the whole thing (and lower the opacity (if that's possible) by like half), or actually reversed it, and made it more visible the lower your shield is (and you could also do an effect for when the shield hits 0)
[video=youtube;A9N27zPsE2I]http://www.youtube.com/watch?v=A9N27zPsE2I[/video] I was playing around with sound characters and this is what I came up with. Really simple to do, and it adds a lot to the immersion. Right audio channel has a low-pass filter and a slight echo effect.
[QUOTE=PortalGod;47797906]this is actually cool! it reminds me of borderlands, besides the health regen part also, imo, it might look a little better if you either kept the hit effect the same for the whole thing (and lower the opacity (if that's possible) by like half), or actually reversed it, and made it more visible the lower your shield is (and you could also do an effect for when the shield hits 0)[/QUOTE] I was actually thinking more Halo than Borderlands. Also, I agree that I should mess with the hit effect to find something better.
[QUOTE=WalkingZombie;47797117]I created a shielding system that I've entitled as the "Advanced Rechargeable Shielding Equipment", or ARSE™. It features strengths and weaknesses against different kinds of damage, but for the sake of time I didn't show that. Here it is: [B]FOUR MINUTES[/B], and the preview image is just a bad joke. [video=youtube;84xuQJydfas]http://www.youtube.com/watch?v=84xuQJydfas[/video] I also created working scripts for falling damage and drowning, both of which are affected by the above shield if equipped, however, each will work separately without any of the other scripts. I had trouble trying to record a demo for those, however.[/QUOTE] Well done, both on the post as well as the video. It got the point across and showcased what you were trying to show as well as the post itself was short and precise.
[QUOTE=Kirbyguy22;47798024][video=youtube;A9N27zPsE2I]http://www.youtube.com/watch?v=A9N27zPsE2I[/video] I was playing around with sound characters and this is what I came up with. Really simple to do, and it adds a lot to the immersion. Right audio channel has a low-pass filter and a slight echo effect.[/QUOTE] How did you do that? I'd like to do that with my weapon bullet sounds.
[QUOTE=wauterboi;47798431]How did you do that? I'd like to do that with my weapon bullet sounds.[/QUOTE] Easy to implement for weapons if you are using Lua particles for the tracers as you can just use [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/util/DistanceToLine]util.DistanceToLine[/url]
I'm taking about mixing the two audio channels.
[QUOTE=wauterboi;47798477]I'm taking about mixing the two audio channels.[/QUOTE] I used Audacity to split the stereo track into two individual tracks, then applied the effects on only the right channel. After that, I merged them back into a stereo track and exported. In the car's lua script, I defined the sounds like this: [code] sound.Add( { name = "rt10_firstgear", channel = CHAN_STATIC, volume = 1.0, soundlevel = 90, pitchstart = 100, pitchend = 100, sound = "^vehicles/kg22/srt10/first.wav" } ) [/code] Note how the sound file has a caret at the beginning. This is what tells Source to use the right audio channel for "far" and the left audio channel for "close."
Improved on my NPC Dialogue System. Made multiple text possible. It now fetches text from a table says it in order making it easier. Heres an example of a convo. Hope to finish the Framework soon. [video=youtube;pzGx6HIVda0]http://www.youtube.com/watch?v=pzGx6HIVda0[/video] [U]EDG Group for updates: [URL]http://steamcommunity.com/groups/extra_dark[/URL][/U]
[QUOTE=Pigsy;47800828]Improved on my NPC Dialogue System. Made multiple text possible. It now fetches text from a table says it in order making it easier. Heres an example of a convo. Hope to finish the Framework soon. [video=youtube;pzGx6HIVda0]http://www.youtube.com/watch?v=pzGx6HIVda0[/video][/QUOTE] the music makes this very sad :((((((( also, nice work!
[video=youtube;8wG6Vt5SXJ8]http://www.youtube.com/watch?v=8wG6Vt5SXJ8[/video] Made a lot of progress on gm_voxelate this week. Decided to show some of it off. I added a grief-tastic sphere/cube gun to the testbed, and a shitton of different block types. Been cleaning up the code, getting ready for an actual release. Multiplayer testing is working about as well as well as you'd expect, but I'll have an actual server ready tonight. I've also just about figured out linux builds, which made me want to gouge my eyes out. BTW, has anyone had issues with render bounds resetting/de-syncing when the server lags?
Released the Cry Of Fear SNPCs Download: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=449315743[/url] Required Base: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=131759821[/url] Thread: [url]http://facepunch.com/showthread.php?t=1467408[/url] [video=youtube_share;qGNjGs4LE50]http://youtu.be/qGNjGs4LE50?t=11s[/video]
Not sure if I should be terrified or annoyed at that screaming
The thumbnails annoy me. Sometimes I don't feel like watching a video to see the content, so I look at the thumbnail. In this case, your thumbnail only tells me that you have released some Cry of Fear SNPCs.
Because Iphones and IOS are stupid (No offense Exho): [video=youtube;KvPePAZGcEQ]http://www.youtube.com/watch?v=KvPePAZGcEQ[/video] Note: -The time has been fixed since this recording. -That white thing in the upper right corner of the tablet is my emergency close button. -Woo I made an internet app since this recording. -Super early WIP. Just started today. MidWritingEdit: [t]http://images.akamai.steamusercontent.com/ugc/541901813164135733/93097EE6A1DF363AF98631A76EFB3A20E6449A30/[/t] (Edit: Just incase I seemed like I was putting down Exho, I'm not. I just wanted to make an Android Tablet for shits n giggles. Also: This does not use any code from Exho's Gphone.)
[QUOTE=NightmareX91;47804283]The thumbnails annoy me. Sometimes I don't feel like watching a video to see the content, so I look at the thumbnail. In this case, your thumbnail only tells me that you have released some Cry of Fear SNPCs.[/QUOTE] [b]This.[/b] This is why you get so much hate, vrej. It's a terrible first impression. [editline]25th May 2015[/editline] [QUOTE=TheMrFailz;47804376]Because Iphones and IOS are stupid (No offense Exho): [video=youtube;KvPePAZGcEQ]http://www.youtube.com/watch?v=KvPePAZGcEQ[/video] Note: -The time has been fixed since this recording. -That white thing in the upper right corner of the tablet is my emergency close button. -Woo I made an internet app since this recording. -Super early WIP. Just started today. MidWritingEdit: [t]http://images.akamai.steamusercontent.com/ugc/541901813164135733/93097EE6A1DF363AF98631A76EFB3A20E6449A30/[/t] (Edit: Just incase I seemed like I was putting down Exho, I'm not. I just wanted to make an Android Tablet for shits n giggles. Also: This does not use any code from Exho's Gphone.)[/QUOTE] [url=http://www.google.com/design/spec/material-design/introduction.html]Material design or bust[/url]
[QUOTE=Ott;47804640][b]This.[/b] This is why you get so much hate, vrej. It's a terrible first impression. [editline]25th May 2015[/editline] [url=http://www.google.com/design/spec/material-design/introduction.html]Material design or bust[/url][/QUOTE] If he wanted, he could even do it all in HTML using [url]http://materializecss.com/[/url]
(sound warning) [vid]https://a.pomf.se/oddzek.mp4[/vid] I [i]think[/i] I got Lua types (for instance Color, which writes 4 UInts) working correctly. I've yet to run into any issue with them.
[t]http://rp.braxnet.org/scr/2015-05-26_05-48-27_69.jpg[/t] a couple of hours later, and a lot of help from the gmod coders chat, you can now park in reverse v:v:v
[QUOTE=Ott;47804640][b]This.[/b] This is why you get so much hate, vrej. It's a terrible first impression. [editline]25th May 2015[/editline] [url=http://www.google.com/design/spec/material-design/introduction.html]Material design or bust[/url][/QUOTE] The video wasn't made for this thread, I just posted it here if anyone was interested.
[QUOTE=Kirbyguy22;47798024][video=youtube;A9N27zPsE2I]http://www.youtube.com/watch?v=A9N27zPsE2I[/video] I was playing around with sound characters and this is what I came up with. Really simple to do, and it adds a lot to the immersion. Right audio channel has a low-pass filter and a slight echo effect.[/QUOTE] This has gran turismo written all over it for some reason...
[QUOTE=vrej;47805435]The video wasn't made for this thread, I just posted it here if anyone was interested.[/QUOTE] You can at least change up your thumbnail format so you actually [b]show[/b] what the video will contain, rather than a gradient.
[QUOTE=NightmareX91;47807298]You can at least change up your thumbnail format so you actually [b]show[/b] what the video will contain, rather than a gradient.[/QUOTE] I was out of time, I had told everyone I was going to release it around 4pm and I didn't even have a video yet, so I quickly made a video and put on a basic thumbnail.
[QUOTE=vrej;47807645]I was out of time, I had told everyone I was going to release it around 4pm and I didn't even have a video yet, so I quickly made a video and put on a basic thumbnail.[/QUOTE] using an autogenerated thumbnail would be fucktons better than the gradient thing you used
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