• GMod - What are you working on? May 2015 (#45)
    560 replies, posted
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[QUOTE=FPtje;47643640]even context-sensitive languages[/QUOTE] Well, you [i]could,[/i] but there were things man was not meant to do.
[QUOTE=Luni;47643670]Well, you [i]could,[/i] but there were things man was not meant to do.[/QUOTE] The constructs are there and willingly put in regex for you to use. They could be useful.
Meh, so I released a FlatUI HUD. [img]http://puu.sh/hxIVO/a8cb310ede.gif[/img] But then someone requested option to add blur to it and it kinda turned out better than the original. [img]http://puu.sh/hyvoa/2ec3cf3840.png[/img] I guess I'll release Flat-Blur UI pack soon, I already have F4 menu, HUD, scoreboard done, just need complete VGUI remake and possibly pointshop reskin.
I've released my gamemode! Check it out on this thread (am I allowed to do this?): [url]http://facepunch.com/showthread.php?t=1463483&p=47643865#post47643865[/url] I've added a few things since I last did a post, weapons, equipment an RTV system. If you find any issues, please let me know :D
[QUOTE=DaWhale;47641943]Was bored the other day so... [video=youtube;X2pvzI6iFaw]http://www.youtube.com/watch?v=X2pvzI6iFaw&feature=youtu.be[/video] Dumb, I know. c: [B]Edit:[/B] Sorry about the music btw & being lazy and using GFirework particles/sounds lol[/QUOTE] Does everything fly up like that if you remove it?
Made a small minigame on metastruct : [video=youtube;Vk834j7j0L4]http://www.youtube.com/watch?v=Vk834j7j0L4[/video] Still WIP tough.. Based on crashbash polar escape minigame.
[QUOTE=failcake;47644275]Made a small minigame on metastruct : [video=youtube;Vk834j7j0L4]http://www.youtube.com/watch?v=Vk834j7j0L4[/video] Still WIP tough.. Based on crashbash polar escape minigame.[/QUOTE] Crash Bandicoot Theme Music. Boy, this brings my childhood back! I love it.
[QUOTE=Fortune11709;47643882](am I allowed to do this?)[/QUOTE] I'd imagine you are since it shows what you've been working on
Neighbor Hater firework? [video=youtube;k7AFyCa98G0]http://www.youtube.com/watch?v=k7AFyCa98G0[/video]
Finished the mining system [IMG]http://i.imgur.com/O6mZWcp.jpg[/IMG]
[QUOTE=AIX-Who;47645144]Finished the mining system [IMG]http://i.imgur.com/O6mZWcp.jpg[/IMG][/QUOTE] What exactly do you do with those gems?
[QUOTE=baldursgate3;47645543]What exactly do you do with those gems?[/QUOTE] Buy permanent weapons, buy cars, or sell them to the server npc, who will pay a very low price. If you get a special gem ( 1 in a million chance ) then you also get free vip for a month. They are like a secondary currency for other special items.
[QUOTE=baldursgate3;47644230]Does everything fly up like that if you remove it?[/QUOTE] No, only players at the moment lol. I can do that though that'd be nice.
Quick video of the CaH ent (and my version web version of CaH) [media]http://www.youtube.com/watch?v=23Qwy6JfCes[/media]
Someone wanted me to add some women to my fireworks so here [IMG]http://puu.sh/hz92f/a8d5e8336d.jpg[/IMG]
[QUOTE=hexpunK;47642782]Why does Lua have to use its own pattern matching language, I could totally have worked this out myself if it was regex.[/QUOTE] Because Regex is a huge library that is several times larger than all of the rest of Lua combined. [editline]e[/editline] Well I forgot that that was an 18 hour old tab I had open, my bad.
[vid]http://puu.sh/hzgua/ca1d180e09.webm[/vid] Different approach to when to draw the paths. [img]http://puu.sh/hzgCI/5b3f36aee4.jpg[/img] Would anyone be interested in making custom effects for them? That way there can be multiple options for that too.
[media]http://www.youtube.com/watch?v=lJBp9fHsdGE[/media] floatplanes
I added a feature to my dll which makes it read a music file, encode it, and stream it to the server ( voice chat ), pretty much like the voice_inputfromfile convar used to. Also, I've added clientside voice hooks, even though all I did with them was mimicing other players voice. Unlike stuff like Virtual Audio Cable, this doesn't interfere with drivers at all. [I]watch in 1080p60 pls[/I] [video=youtube;K2M4Y1ln1Rg]http://www.youtube.com/watch?v=K2M4Y1ln1Rg[/video]
That'll stop them leakers. [vid]http://www.aritzcracker.ca/uploads/aritz/pirate.webm[/vid] Also, this is what happens when you try to use an avi -> webm converter using a VPS.
[QUOTE=Fortune11709;47643882]am I allowed to do [post a link to the thread for my new gamemode]?[/QUOTE] You've shown a lot of the development that went into it, and we've shown significant interest, as well. No problems here.
Someone really needs to work on a better voice codec for Garry's Mod.
[QUOTE=Leystryku;47648724]I added a feature to my dll which makes it read a music file, encode it, and stream it to the server ( voice chat ), pretty much like the voice_inputfromfile convar used to. Also, I've added clientside voice hooks, even though all I did with them was mimicing other players voice. Unlike stuff like Virtual Audio Cable, this doesn't interfere with drivers at all. [I]watch in 1080p60 pls[/I] [video=youtube;K2M4Y1ln1Rg]http://www.youtube.com/watch?v=K2M4Y1ln1Rg[/video][/QUOTE] Garry's mod [I]needs[/I] this
[QUOTE=wauterboi;47649752]Someone really needs to work on a better voice codec for Garry's Mod.[/QUOTE] [URL]http://www.teamspeak.com/?page=teamspeak3sdk[/URL] I recommended this a long time ago, back when there was the forum for the new GMod versions. It never really got looked into. Currently, I think, Source (with sv_use_steam_voice or whatever at 1) uses the SILK codec from Skype, and in the best case, it hasn't been touched since 2012. Meanwhile, things like Opus get updates pretty regularly (6 months ago).
[QUOTE=Revenge282;47649929][url]http://www.teamspeak.com/?page=teamspeak3sdk[/url] I recommended this a long time ago, back when there was the forum for the new GMod versions. It never really got looked into. Currently, I think, Source uses the SILK codec from Skype, and in the best case, it hasn't been touched since 2012. Meanwhile, things like Opus get updates pretty regularly (6 months ago).[/QUOTE] One of the codecs in teamspeak is fucking amazing btw. I had a guy stream music through it a while ago and the quality was as good as spotify premium. So if you're going to add any to gmod, it should be that one. Teamspeak has several codes though and I don't know which one was used that time, but you can probably just test them all and see which is best. EDIT: Skype sucks dick
[QUOTE=Divran;47650152]One of the codecs in teamspeak is fucking amazing btw. I had a guy stream music through it a while ago and the quality was as good as spotify premium. So if you're going to add any to gmod, it should be that one. Teamspeak has several codes though and I don't know which one was used that time, but you can probably just test them all and see which is best. EDIT: Skype sucks dick[/QUOTE] Probably Opus Music. Teamspeak codecs in general are so much better than Skype. That codec should really only be used for music, though, since I have noticed some artifacting with normal speech. Use Opus Voice for normal speech instead.
what's wrong with skype? as long as both parties have a good connection it sounds excellent
[url]http://blog.counter-strike.net/index.php/2015/04/11936/[/url] [quote]– Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.[/quote] I tried copying the dll to GMod, but it wasn't that easy unfortunately. Anyone tested how good celt is compared to speex in CS:GO?
[IMG]http://www.opus-codec.org/comparison/opus_comparison.png[/IMG] We're getting a bit off-topic. [sp]Opus is bae. (Pls no ban 4 spoiler misuse)[/sp] [QUOTE=Python1320;47650291][url]http://blog.counter-strike.net/index.php/2015/04/11936/[/url] I tried copying the dll to GMod, but it wasn't that easy unfortunately. Anyone tested how good celt is compared to speex in CS:GO?[/QUOTE] You did copy the codec onto the server and the client, right?
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