[QUOTE=Zencro;17118691][b]Santz[/b] , the weapons dissapearing is something i forgot to fix up a bit :X , it's because you get parented inside the entity , so if you noclip you will end up moving out of the tank lol. I have no idea what's wrong with the view , are you playing it in singleplayer or multiplayer or what? For me the view works perfectly.
Also , the upwards aiming is because of the model , if i'd make it aim up the cannon would end up being inside the tank , if there was a 2 piece canon , one for the tower and one for the tip , that would be great.
[b]Ray243[/b] , I had already tried that view , here is what it gave.
[media][IMG]http://i271.photobucket.com/albums/jj155/daniel911/gm_flatgrass0008.jpg[/IMG][/media]
[b]Mat Richards[/b], Yes , please make it in addon format , I've never made addons so I don't know what is what but if you do I'd appreciate it.[/QUOTE]
Email me @ [email]Imakejets@hotmail.com[/email] and we can discuss this \:v:/
[QUOTE=SteveUK;17119618]No kill crediting?[/QUOTE]
I'll add that later.
Looks pretty good so far! Good luck and keep at it, I would love to see this come about. With the Huey and Little Bird out, it would be nice to see some land vehicles, specifically ones that could shoot them right out of the sky :)
I just fixed a folder problem.
In the vtank folder, you just had an entities folder (with everything correct as far as I know), materials (I reorganized and added a spawn icon :v:), and the models folder. I created a new folder named lua and dropped the entities folder in it. That should fix it and put it in the entities tab so you don't need console commands. I added a better info.txt and a few other changes. I can't get around to testing it, want me to upload temporarily?
Sure , I don't really think there was a folder problem , because you just had to extract everything accordingly , but thanks.
So I got the green light to upload it?
There was a folder problem because it wasn't in addon format at all lol
You know how it becomes an addon right?
You need to make an lua folder and put all there.
Models, materials, ect. I got it fixed I believe.
[QUOTE=Mat Richards;17126493]So I got the green light to upload it?
There was a folder problem because it wasn't in addon format at all lol
You know how it becomes an addon right?
You need to make an lua folder and put all there.
Models, materials, ect. I got it fixed I believe.[/QUOTE]
Yes , upload , and I said it wasn't an addon , because this is just a beta of the actual entity , it's usable but not perfect (hence me not putting it into entity release forum)
Upload to your hearts content , post the link and i'll put it in main topic.
My mistake, it doesn't work :(
I might take a peak into the lua and see if I can fix it myself. I'm not gonna try today though, because my brain still hurts from fixing a mod for Star-Wars:Battle frontier, that was scripted in Xlm or something.
I found out why it didn't spawn in the spawnmenu , i didn't add the function to make it spawn there , but when it does it's bugged. The ent_create alternative still works, any idea as to why anybody?
I'm not sure at the moment, my LUA is pretty bad lately.
If I remember right, you might need some hooks or something like that.
Or (sadly) you might need to re-do it. That would be the worst case. Maybe Garry's Mod just..wasn't made for tanks..lol
I believe this should be like the helicopter It need an interior and some sort of RT screen so that you can aim and fire with.
[QUOTE=brickbox;17150875]I believe this should be like the helicopter It need an interior and some sort of RT screen so that you can aim and fire with.[/QUOTE]
That was what I was trying to say.
Looks good, but from what i see in the video you could improve with these things, I didn't download it just basing from the video.
1. Slow down the main gun for added realism.
2. Not be able to shoot so fast.
3. Add a nice effect for the tank blast like this one [url]http://www.garrysmod.org/downloads/?a=view&id=77130[/url]
4. The tank threads looked very strange in the video somewhat like they were totally black from shadows which looks awful.
5. Possibly add prop damaging / lighting.
No , the init.lua of the ent_tank was just missing this
[lua]
function ENT:SpawnFunction( ply, tr )
if ( !tr.Hit ) then return end
local ent = ents.Create( "ent_tank" )
ent:SetPos( tr.HitPos + tr.HitNormal * 16 )
ent:Spawn()
ent:Activate()
return ent
end
[/lua]
Sadly , that makes the tank break... Which i find weird , because if you spawn it normally it works just fine.
[QUOTE=brickbox;17150875]I believe this should be like the helicopter It need an interior and some sort of RT screen so that you can aim and fire with.[/QUOTE]
The helicopter model was made with an interior , this model was not. Why would I make an RT camera? The helicopter has no such thing and quite frankly it's a waste of time.
[QUOTE=boiler rat;17153390]Looks good, but from what i see in the video you could improve with these things, I didn't download it just basing from the video.
1. Slow down the main gun for added realism.
2. Not be able to shoot so fast.
3. Add a nice effect for the tank blast like this one [url]http://www.garrysmod.org/downloads/?a=view&id=77130[/url]
4. The tank threads looked very strange in the video somewhat like they were totally black from shadows which looks awful.
5. Possibly add prop damaging / lighting.[/QUOTE]
Main gun moves as fast as your mouse does.
Being able to shoot fast has been fixed , there's a 2.5 second delay between shots , you can make it higher if you want.
The tank blast effect wasn't added because if i do my graphic card would fry..
the tank threads aren't animated , so of course they're gonna look strange. It's an entity , not a real vehicle. It just acts like one.
Prop damaging might be added later.
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